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Basic Trope: The game makes fun of you for playing easy mode in some way.

  • Straight:
    • After playing "Alice saves the day" on easy, Alice says "That was boring, it was too easy."
    • The game disables achievements when playing on the easiest difficulty.
    • The Brutal Bonus Level is inaccessible on easy.
  • Exaggerated:
  • Logical Extreme: Alice saves the day can only allow you to play the whole game on at least "Master" (the difficulty above Expert) and you'll unlock the difficulty Lunatic, and beating that allows you to unlock FOUR MORE DIFFICULTY MODES, with the first one needing to complete on Lunatic to unlock, and the higher three difficulties needed to be unlocked by clearing the game on what difficulty that came before it, and that's not all, clearing the game on lower difficulties also stops you at certain stages: the two Easier Than Easy modes (Baby and Wimp) stops you off at the Tutorial stage and Stage 1-1 respectively, Easy stops you off at Stage 2-3 (right after the second boss), Normal stops you off at Stage 4-3 (right after the fourth boss), Hard stops you off at Stage 8-3 (eight after the eighth boss) and Expert stops you off right before the Final Boss (Stage 12-3), Master allowed the full game, except for the True Final Boss, Lunatic having the same as Master (plus allowing the True Final Boss unlike Master), and so on, But Wait, There's More! Every ending you get is a Downer Ending no matter the difficulty, with the only difference in beating the game in the HARDEST OF HARDEST Difficulty is that Alice is left alive.
  • Downplayed:
    • After playing "Alice saves the day" Alice says "Don't you think that I could have done better?"
    • The game's difficulty levels have some kind of in-universe description. Easy's is "A simple battle for a simple warrior. Still, your victory might feel empty..."
    • Alice is called "Kid" or "Rookie" a lot if you play on easy. She's not called this on any other difficulty.
    • In a wild animal simulator the easy mode means playing a stray instead of feral. You are immune to downright run enders like rabies due to past vaccinations, and have an extended parasite grace period due to drugs in your system, but you cannot breed because like most housepets you were also fixed.
    • The Golden Ending can be achieved on Easy itself, but not on difficulties Easier Than Easy.
    • The ending is the same, except you skip the final boss, and go straight to the ending, and you get the message to play on a harder difficulty.
  • Justified:
    • "Saving the Day" was merely a training mission In-Universe. If Alice "Saves the Day" on Easy Mode, her superiors wonder if she's really prepared for the task she was training for.
    • Earn Your Happy Ending if it involves endings.
    • The developers are trying to motivate players to try out the harder difficulties, and feel that throwing a few jabs at players taking the easy way out will help the player to make the decision to try a second playthrough on Medium or harder.
    • The game locks post-game content behind harder difficulties and even has the Man Behind the Man indulge in Evil Gloating about how their plans will go unopposed because you're took weak to stop them. Only by playing on playing on the Harder Than Hard difficulties will you get the chance to take on the True Final Boss and obtain the Golden Ending.
  • Inverted:
    • Hard-Mode Mockery. The game makes fun of anyone who plays in Hard mode, telling them that they are freaks with no lives who don't know how to have fun, or calling them overconfident idiots anytime they die. Even if you, by some miracle, manage to complete the game, your reward is a virus being unleashed on your computer as encouragement to touch some grass.
    • Playing Harder Than Hard mode gives you an extended Downer Ending or outright forces you to Earn Your Bad Ending.
    • In hard mode, your player character is replaced by a badass version of him/her.
    • Hard Mode Perks.
    • A Let's Player mocks the easy mode, saying that the odds are now unfair in his/her favor.
    • Easy mode characters are elite champions who get downgraded as you increase difficulty levels. By hard difficulty you are a literal Almighty Janitor. Of course the elite champions would find it easy.
    • "Alice Saves the Day" is a visual novel, "hard mode" is a joke difficulty that just translates the normal text into Flowery Elizabethan English.
    • The game instead heaps praise upon the higher difficulties. The normal Dude, Where's My Respect? is replaced with outright awe at your achievements.
    • The game assures the player that playing on easy mode is a perfectly valid way to play the game.
  • Subverted: The game tells you to play on easy if you are new, encouraging it if it does not see any saves.
  • Double Subverted: On the other hand, it does keep you from the final boss this way, telling you "Now that you're experienced, play a harder mode!"
  • Parodied:
    • Playing Easy Mode takes you to an alternate game, the idea being "If you wanna play an easy game, don't play this one!"
    • (Also counts as zig-zagged) Easier modes portray your character as more and more of a sensitive, easily upset baby, while harder modes portray your character as more and more of a Basement-Dweller who is constantly chewing people out for being "too easy" for them, causing others to mock them for having no life.
    • Playing Easy Mode changes your player character into the Noob from Roblox
  • Zig Zagged: The game allows players to skip harder levels should they choose or play easy versions of the levels, but at the end of the game if you took any shortcuts, the ending is different. After you've killed the Big Bad, when trying to grab his BFG, he gets back up and shoots you in the face, saying "This gun's is for veteran players! Come back with some real skills!" There is no indication this would happen, it's a surprise for anyone who decides to play easy to win the game.
  • Averted:
    • Lowering the difficulty has no effect beyond making the game easier.
    • There is no difficulty that is considered "Easy".
  • Enforced: "We need the players to play hard mode, so have the characters make fun of the players."
  • Lampshaded: "Why are you giving me this grief? I'm just not that skilled, okay?"
  • Invoked: "Anyone lame enough to pick easy mode deserves to be made fun of!"
  • Exploited: The Big Bad Final Boss is playing on Easy in a Post Modern game and gets mocked because, well, they’re the villain!
  • Defied:
    • The game does not mock players on easy, but instead gives them a gentle tutorial and friendly advice.
    • "Don't worry, playing on easy doesn't mean you're a baby that needs coddling. You probably had a tough week, and everyone needs have some fun every once in a while, so sit back, and enjoy yourself. Those smug Hard Mode nerds are a buncha sweaty losers anyway."
    • You have to beat the game on all difficulties, including Easy, at least once in order to fight the True Final Boss and get the Omega Ending.
  • Discussed:

    (End cutscene on Easy to Hard difficulties)
    Enhdithall: You call yourself a hero, oh weak one? Your feeble efforts are for naught, and my plans to destroy all of creation shall go unopposed. You are just another ant marching towards the blazing sun! DIE!
    Alice/Bob: *screams in agony* *Cue Smash to Black and an Evil Laugh.*
    In-game text: This painful fate can be averted. Play again on Harder Than Hard and only then may you prevent the end of all creation. You know what you must do.
    cue [1] (if it's a retro one)
  • Conversed:
    • A game reviewer notes the mockery and cites it as a factor to consider.
    • "She's playing on easy?" "I don't believe it..." "Well, don't worry, Alice. Just because you don't play on Hard Mode doesn't make you a bad person."
  • Deconstructed:
    • The player gets insulted and returns the game, giving a negative review.
    • The game lowers the player’s self esteem, especially those who are physically/mentally handicapped who had tried playing the game on higher difficulty with very little success.
    • The player's character is visibly furious — not at the player, but about being patronized by the other characters.
  • Reconstructed:
  • Played For Laughs:
  • Played For Drama: At the end of Easy Mode, Emperor Evulz murders Alice's little sister Diane by savaging her into chunks of bloody mess and then throws her soul screaming into hell, after which he says "HAHA! YOU HAVE NEITHER THE SKILL NOR THE POWER TO DEFEAT ME!". Cue Bad End.
  • Played For Horror: Emperor Evulz pulls an M.Bison ending when you finish the game on easy.

Go back to Easy-Mode Mockery. Of course, if you were any kind of real troper, you would just type in the page URL rather than needing a link.

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