Nightmare Fuel: Wolfenstein: The New Order
- The whole idea of a world run by Nazis. It only gets worse the longer you think about it.
- While a Nazi military armed with advanced technology is certainly scary, the world that they have created is much more disturbing. While exploring the sewers near the resistance HQ, you can overhear a woman reporting her neighbor's son to the police for deviant behavior... since she saw him trying on his mother's lipstick!
- And while all the various vinyl albums of covered pop songs are certainly amusing, almost all of them have some kind of political message. Tapferer kleiner Liebling by Karl & Karla, a seemingly harmless love song, ends with the male narrator going of to war. Berlin Boys and Stuttgart Girls by Viktor & Die Vokalisten have lyrics that promotes German nationalism. While Toe The Line by The Bunkers is the only exception to the rule, containing a subtle anti-authoritarian message of the terror living under the regime and how everyone has to "toe the line". As BJ himself put it, this might very well be a world in which nothing left is worth saving.
- The E3 trailer shows notable historical moments - such as The VJ Day Kiss, Abbey Road Crossing, and the Moon landing - being literally stolen by the Nazis. It's first so stupid it's funny, then deeply unsettling.
- The VJ Day Kiss (or VA Day in this case) occurs in Nazi occupied France as a Nazi soldier forces himself on a nurse.
- It also shows other scenes that show how things went so wrong for the free world - New York City obliterated in atomic fire. The Capitol Building covered in Swastika banners. A last-ditch defense of Moscow by Molotov-chucking civilians literally being crushed by mecha mooks. And on and on... Until B.J. Blazkowicz wakes up.
- Yet another trailer ("Boom Boom") shows the Nazis dynamiting Mount Rushmore.
- In one scene, B.J. is forced to take a "purity" test by Frau Engel and her consort, who determine him to be perfectly Aryan at a glance. Of course, since B.J is an American of Polish descent (and Jewish on his mother's side, according to Word of God), he doesn't live up to the Nazi idea of the Master Race. There is a sense of dread throughout the sequence, deliberately invoked by Frau Engel - her intention is to cause people to lose their nerve, go for her gold-played Luger, and promptly get stomped on the face by her guard robot. Theoretically, only non-Aryans would have cause to lose their cool. Theoretically.
- The day that B.J. well and truly wakes up and regains control of his body, the Nazis come in to close the place down after years and years of taking patients to apparently be experimented on. While they don't harm the staff (at first) they take care of the inmates by shooting them. The subsequent level as B.J. escapes is littered with the bodies of mental patients butchered in their rooms, and dead staff that may have tried to fight back. What makes it even worse is that it takes place during the day and the interior of the building is bright and warm and friendly, making the bloodshed all the more nightmarish.
- The scene in the "Nowhere to Run" trailer showing that fouls in football are now punished by summary execution (for non-Aryans, at least - the ref and the injured player are both German, while the executed player is a dark-skinned Brazilian) is a pretty horrific example of Nazi cruelty.
- This gets you thinking: If getting fouls in soccer is now punishable by death, what other minor slights have become capital crimes?
- Even worse, this is pretty much how the Nazis behaved in occupied Poland.
- The entire concentration camp level. Subtract the Diesel Punk elements, and it's a fairly accurate portrayal of how these camps functioned (except there are no capos, and they keep men and women together in the same barracks). Special mention goes to the intro, where B.J. is herded out of a train with other prisoners, cattle-style, while Frau Engel looks on - before snatching a baby out of the hands of one prisoner, and dangling it by the ankles, presumably killing it off-screen. This does make freeing all the prisoners and killing nearly every Nazi in the camp with a hijacked Mini-Mecha very, VERY satisfying, however.
Frau Engel: For your crime, you will die like vermin. I will hunt you down. At the end of the earth, I will find you. Your skin charred and your fats rendered. Your kind exterminated. In the end, I will feed your flesh to the furnace!
- That Mini-Mecha looks like it has a winch attached to a mobile furnace.
- From the same level, Frau Engel getting her jaw crushed by her own robot. Karmic? Absolutely. Doesn't mean we needed to see it close up, thanks. She also says some very creepy things right in your face when she gets back up.
- Frau Engel's Establishing Character Moment during the "On A Train to Berlin" scene; seeing B.J. trying to leave the room, she casually tells him to set his coffee tray on the table - if B.J. tries to walk past her, she has the path blocked by a heavily-armed Mecha-Mook. Then when B.J. puts the coffee down (and subsequently gets roped into Frau Engel's little "game"), Engel spends the whole time flipping back and forth between being a cool, Affably Evil dame who just wants to play fun and games, then coldly telling B.J. she'll blow his brains out if he "fails" her test - especially if he tries to go for the gun she put on the table - and then Laughing Mad, telling B.J. not to worry so much. The fact there was no significance to the "Test" not only hammers home how much of a crock of shit the Nazi's "racial purity" ideology was, but just how much of a sick kick the Nazis got in exploiting it to be cruel and Ax-Crazy to their heart's content..
- While a lot of the Stupid Jetpack Hitler elements in this game are totally fantastic, the stealth fighters◊ in the opening sequence were very real. In addition to that, there was a bomber version of that aircraft that was also planned. We in the real world were fortunate enough that the war ended before these things went into mass production. But in The New Order's timeline, these craft did get built in large numbers, and were most likely responsible for the nuking of Manhattan. The giant train might also seem unhinged, but it's based on the Breitspurbahn plans made during WWII.
- Despite its extreme over-the-topness, dieselpunk flair, and old school shooter hijinks, the game as a whole is a disturbingly realistic glimpse of life under Nazi rule. Whereas other World War II games like to focus on frontline combat and really just use the Nazis as something to shoot at, Wolfenstein actually has the guts to focus on how horrifying the Nazi ideology truly was, including such things as social Darwinism, genocide, eugenics, and human experimentation, all of which are showcased in game.
- On the flipside, imagine how terrifying Captain B.J. Blaskowicz must be from the perspective of the rank-and-file Nazis. A hulking, unstoppable super-soldier who wades through their infantry and Mecha-Mooks, dual-wielding assault rifles and shotguns, sneaking into their most secure facilities and slaughtering everyone in them, absorbing hails of bullets without even slowing down, and destroying entire buildings single-handedly. He can't be bargained with. He can't be reasoned with. He doesn't feel pity, or remorse, or fear. And he absolutely will not stop, ever, until you are dead.
- Later in the game when you need to steal a U-Boot to get to the secret Jewish sect tech cache, you are attacking the bridge. The commander even states, as you are tearing through his personnel like nothing, you are Just One Man in exasperation.
- As well sometimes when there are large numbers of enemy soldiers and you kill all but one who was behind cover, they will shout out in terror as they attack you knowing they are doomed.
- The machinations of the Nazis, particularly the Ubersoldats and Panzerhunds, are nigh-unstoppable forces for almost every human being that isn't B.J., and even he has to avoid the latter due to usually not being armed or ready to fight one directly early on. Not to mention the implications of just how many of these things were created to subjugate the world. Then you encounter an underground chamber filled with dormant Ubersoldats practically a stone's throw away from the resistance base. Left behind in an abandoned hall. Just waiting for the unwary explorer to awaken them from their long slumber.
- The now notorious incinerator room sequence.
- Wilhelm "Deathshead" Strasse HIMSELF! For his third and final appearance in the series, MachineGames went and turned him into a truly terrifying villain. Dwight Schultz gives possibly one of the most chilling voice performances of his career.
Deathshead: "Die, Allied schweinhund!"
- On that note, Strasse's ghoulish experiments. The flashback to the aforementioned incinerator room where you watch Fergus/Wyatt having his skull drilled open and his brain literally sucked into a jar while still conscious the whole time can be... difficult to watch.
- Also during the final battle against Mecha Deathshead during his Villainous Breakdown his take on the following classic line sounds that chilling...
Deathshead: "What are you people doing in there?"
- His first appearance in the game. Hearing a knocking on the other side of a locked door, Wyatt and B.J. go to investigate. The window is opened from the other side to reveal Deathshead, inches from the glass, with an unblinking stare and a smile a little bit too broad to be normal. He continues to hold this expression even as the walls begin to close in...
- The man was already a Dangerously Genre Savvy Magnificent Bastard and the prior games showed up the former. It's just that in this series, his monstrosity is on display front and center.
- Hell, his theme in the soundtrack is a musical version of this, as it's almost entirely made of Hell Is That Noise sounds. It sounds like screaming. Electronic, distorted screaming.
- Going to the moon is impressive. Setting up a moon base is a powerful statement of mankind's capabilities, and real-life space missions have been rooted in the desire to learn more about our universe and avoid nuclear war. Hearing about the Nazi moon-base can almost give you the feeling that maybe - just maybe - the Nazis actually did something good, or at least respectable. Before you get off the shuttle, you see a newspaper article about how they're already planning to start a labor camp on the moon, complete with robotic guards, from which escape would be totally impossible - and given how all the loyal personnel on the base end up asphyxiated in an attempt to catch you, you can assume they'd be even more trigger-happy with the prisoners if one actually managed to cause any trouble. And then there's the little fact that it's the nucleus of their space conquest plans, complete with an army of Space Marines, next-gen Super Soldiers, and storehouse nuclear weapon control codes. That's right, they managed to pervert a moon base from a symbol of peace, hope and discovery into one of militarism, hopelessness and oppression.
- Towards the end of the game as you are rampaging through Deathshead's fortress as you go to climb up a ladder only to have Bubi leap out at you like a tiger and pump you full of some unidentified sedative. As the poison kicks in and B.J finds himself unable to walk or even move, Bubi taunts you by going into great detail about the sedative slowly stripping him of all his motor faculties, eventually leaving B.J just a non-responsive sack of flesh and bone. When Frau Engel appears on a computer screen, Bubi then disproves any thoughts you might have had about him and B.J when he pulls out a meat hook and impales you through the shoulder, dragging you along the floor and propping you up on the table as he begins to gut you alive for him and Engel's mutual pleasure! And he doesn't just stab you; you can actually hear and see him begin pulling the knife downwards before the sedative wears of, due to the shrapnel lodged in B.J's head. And after that B.J bites his ear off, slowly pulls the knife out of his chest as he towers above Bubi and then proceeds to Double Tap him in the head as Frau Engel hopelessly looks on and screams in dismay as her boyfriend is murdered by B.J. or bleeds out from the wound in his neck.
- When you finally catch up to Wilhem "Deathshead" Strasse, there's just one thing standing between you and him...a prototype of his next generation of cyborg soldiers, which is, in the mad scientist's own words:
Wilhelm Strasee:"The intelligence of the human brain...amalgamated...with the efficiency and obedience of the machine!"
- More specifically, it's a literal Brain in a Jar that's been plugged into a heavily-armored robot chassis, its numerous processes serving as an efficient CPU for the war machine's attack protocols. What's worse, the brain of the subject is still alive, and aware of the whole thing. They've got no control over their actions, and there's no hope for them to return to a normal life. The only thing that can be done is put them out of their misery.
- And the worst part? The brain in question belongs to whomever of your old squad you were forced to select when Strasse forced you into a Sadistic Choice, and they've been trapped in this horrible existence for at least 14 years!
- Even after you've finished off Strasse, there's still one little detail: the scientist-turned-warlord manages to grab Blazkowicz by the wrist, wheezing out his last words in a chilling laugh as he pops the pin on a live grenade!
The Old Blood
- Jäger's breakdown after you kill his dog is also horrifying as well as it is sad to watch. Cue him hunting you down into and through Paderborn and ambushing you in a Tavern with his men before smashing down the door in a suit of Powered Armor, going completely insane with vindictive fury.
- The latter parts of "The Dark Secrets of Helga von Schabbs" — after the Nazis release a deadly curse that kills half the population of Wulfburg and reanimates them as horrible flaming zombies. Any bad guy you kill runs the risk of becoming one after this point, so a normal stealth segment or firefight could turn horrifying in a second. Goes from scary to heart-wrenching when it happens to Agent Two and potentially Annette as well, forcing you to put them down.
- King Otto I's horrifying little secret.