Nightmare Fuel: Cave Story

Sure it's an adorable game, but it's not so sweet and cuddly beneath the art style...

  • The red flowers that turn mimigas into super strong monsters with no mercy or emotions.
  • The broken robot you see right before the fight with The Core stands out (In particular, the obviously-frantic command to retreat that they give before they short out for good), as does the Undead Core with his bloody faces (the big energy ball-spitting form especially) and Ballos' last form, with the corpses.
    • Also. The blood-red stains on Ballos' face in his last form are what appear to be screaming faces.
    • The stage where you fight Ballos is extra creepy as well. There's something to be said for fighting your boss fight on top of a mountain of corpses, when every powerful slam into the ground kicking up bones everywhere.
    • Ballos's backstory. Poor guy was sentenced to insanity-inducing torture that made him into the maniac he is today. All because he treated his fellow citizens better than his king did.
  • Post-Waterway Mimiga Village, made worse by the music (especially the enhanced re-release versions).
  • And then the revisited Egg Corridor immediately afterwards, which cranks the Scenery Gorn Up to Eleven (especially with the bloody remains of half-formed Sky Dragons littering the place.
  • Scenery Porn it may be, but woe betide you if you fall from the Outer Wall.
    • "You were never seen again."
      • Bonus points because the player character never exhibits fall damage over the course of the game, unlike a lot of other robots. So if a fall from the island didn't kill him, he could still be alive, just with broken legs. Watching as the island becomes the base for an invasion of the surface.
  • Let us look at it this way: say one day you wake up, you don't know where you have been, you just know that your hurt, you're weak, and you're lost somewhere in this dark damp cave with no memory of anything that happened. You look about and find one exit, and there you find, either monsters, killer robots gone psycho, twisted abominations, or, above all else, more darkness with a never ending sense of dread, and no way back.
  • In the Sand Zone, one of the puppies you have to rescue is in a pitch black shack. You have to navigate your way around the lightless, BGM-free interior to get to the puppy, and should you make certain wrong turns, there's a pit with a Sandcroc that's waiting to give you a Jump Scare as you land in the pit.

You have died.
Would you like to try again? Yes / No