Nightmare Fuel: Call of Duty

We all know that war is hell, right? And we are reminded of it on certain passing days. But this series does not sugar coat how bad war can be...and the tropers who have played this and attained nightmares (and probably browned pants) can attest to that whole-heartedly.


  • World at War
  • Call of Duty: Black Ops
    • The single-player trailer for Black Ops. Especially somewhere in the middle, where the background is a hellish red, and the scientists are just dying from no apparent cause other than the air? Or the GKNOVA 6 zombie videos, with the zombies apparently becoming a world-wide problem, business-suit zombies, and swarming zombies everywhere in cities, soldiers getting swarmed and falling back?
    • Speaking of Black Ops... Dimitri Petrenko's death. Seeing the once-invincible "heart of the Red Army" desperately pounding on a glass wall as his face liquefies into blood is not a sight that is easily forgotten. Considering how frequently Petrenko cheated death in World at War, also drives home the point that Anyone Can Die.
    • The bits with Mason's Sanity Slippage are also quite unsettling.
    • Really anything with Nova-6 counts. Especially having to fight in a cloud of it. If you take too much damage to the HAZMAT suit your character dies rather messily...
    • Kravchenko's log in "Victor Charlie." You know the guy was bad when you see him slicing captured German throats for the fun of it a mission earlier, but the fact that they were gassing random villages with the compound, performing lab tests on infants, and removing infected tissue from exposed victims (read: slicing them apart while they were still alive and dying) all to see how much longer they could keep the victims alive proves that this man was a sick bastard among sick bastards.
    • Zombies mode manages to be this just by selecting it on the menu. As you select it, the lights take on an orange tint. The monitors on the right change, now showing panicking civilians, soldiers in hazmat suits fighting, and occasional glimpses of the monstrosities the soldiers are shooting at. Your interrogator moves off to the side for a second; when he comes back, he's a zombie. When he notices you, he starts pounding on the window, trying to get to you. Also, you're no longer able to escape from your chair...
    • The normal title screen does just as well. As soon as you launch the game, you are strapped in a chair, being interrogated - and of course, because you haven't played yet, you don't know the answers. Assuming, of course, that you're not in-the-know regarding secrets, you start the game in a position which would, in real life (and for most of the game, too), be one of total helplessness - trapped, with no apparent way out, being tortured, with no way to abate the torturer.
    • Speaking of Black Ops: You are a Soviet agent. You don't know about what's in the spoiler box, of course, which is what makes this even worse. You find that you can't get a set of numbers from repeating in your head over and over again. It gradually begins to erode your grasp of reality. People around you begin to be visibly weirded out by your behavior, even when you aren't experiencing anything unusual. It's almost too late when you realize You're the Tomato in the Mirror. You are going to assassinate the President of the country you have sworn your life to protect. And there is nothing you can do about it.
    • There are actually some pretty disturbing sounds in Rebirth and a couple other levels were you see hallucinationsof Viktor Reznov. It sounds like a bloody scream from a bigfoot. If you've seen Lost Tapes episode with Bigfoot, you should know what I'm talking about.
      • The horror movie-esque music in Mason's half of that level doesn't help.
    • Samantha Maxis. A creepy child that appears to be controlling the Hellhounds (and maybe the zombies) , and changes from being sweet to psychotic in seconds. The fact that she still might be alive doesn't help.
    • The "Revelations" mission was pretty freaky. After you punch out your interrogator, Hudson, you stumble through the NSA building that they've been keeping you in. You see the numbers in the air, hear them being spoken over Mason's screams that he keeps "HEARING THE FUCKING NUMBERS!", hear flashbacks from earlier in the game, and you can hear Mason yelling "Proceed to target" and "Oswald compromised", then you walk into a room and see footage from your escape from Vorkuta while Reznov speaks to you.
    • The ship in "Project Nova". We start with the lovely sight of a dead body suddenly entering your field of vision as you navigate the dark entrance tunnels. Then you enter the main part of the ship, which has these huge fuck-off V2 rockets which were meant to unleash Nova-6 upon Allied command-and-control centers. While that's going on, Dragovich and Steiner have this creepy little chat about the weapon, and Dragovich praises Steiner for his "ambition". It finishes with the gas chambers, where Dragovich orders Dmitri to be gassed because he's outlived his usefulness. It would have happened to Reznov, too, if the British didn't show up.
  • Call of Duty: Black Ops 2
    • The first mission begins with the charming close up sight of a man graphically burning alive while trapped in his own vehicle.
    • Josefina Menendez's face. Holy...
    • Jason Hudson's agonized cries as Menendez kills him by shooting him in the knees, then slitting his throat.
    • Woods is found during the first mission of the game lying in a shipping container, heavily fatigued and malnourished, surrounded by the decaying, dead bodies of all his fallen squad mates. Supposedly he had been locked in there for weeks. The whole affair is so horrific that for most of the mission, Woods is completely checked out, on the verge of being entirely catatonic. He kind of snaps out of it at the end but still..."The things I've seen, man..."
  • Call of Duty: Ghosts
    • Extinction. To elaborate:
      • Heading into this game mode and hearing this. In the Extinction menu, you're treated to a simply wonderful close-up of an enemy's face.
      • The monsters themselves. The creatures in this mode make the zombies in Zombie Mode like a fluffy creature. Each creature offers their own unique brand of Nightmare Fuel:
      • The smallest ones are the weakest, and rely on Zerg Rush tactics. This is problematic in that each one is about as big as you are. You may face as many as a dozen at one time, alongside other, more dangerous types.
      • Scorpions. Much bigger than normal foes (thus, larger than you), and capable of shooting projectiles. They can shoot balls of acid that, on impact, create a small area that asphyxiates you when you walk through it.
      • Meteors. They're deployed from a rock that falls from the sky, meaning they can spawn anywhere, at any time. They explode when they get close, and are completely silent.
      • Rhinos. You will learn to hate and fear the distinctive appearance of a Rhino, as it's melee attacks are peerless. One Rhino can easily take down a four-man team of well-equipped players, if they are not careful. Lord help you if you find more than one at a time.
      • The new DLC pack "Onslaught" contains a new extinction pack called "Nightfall". The setting is alot more eerie and they've included atwo new creatures. "The phantom" which turns invisible and even worse is a giant creature called the "Breeder" which is even worse than the rhinos. And the best thing? This is part of a five episode pack so expect even more alien horror!
      • The environment is covered in Alien Kudzu, and you will have to use a drill to remove large chunks of it. The sign reading "SEND HELP" really drives home the point that shit has hit the fan.
      • Even worse, at various points you will need to call in a helicopter to remove large, obstructive "Barrier Hives".
      • The fan-made Extinction album by Benn Down is either this, Tear Jerker, or both. The first song, Unstoppable, is a very upbeat song from the perspective of the humans, saying that they'll be able to win against the alien horde, and stuff. By the end, though...just listen to the last song...
    • At one point during the campaign, you end up swimming through a school of sharks while trying to evade the Feds. So get too close to one, and you're fish food. More often than not, you won't even see one until it's jaws are around your belly, by which time, you can't escape...
    • The introductory cutscene to "The Hunted". Showing Rorke in a hole, as black crystals erupt from his body... showing how he was changed from Ghost, to Ghost Killer.
  • In 2, there's the first mission in Toujane, "Outnumbered and Outgunned". Without any warning whatsoever even from the usually trusty loading screen, you find yourself getting orders shouted at you by a desperate Captain Price to help Hold the Line against a German counterattack with the nearby machine gun. Soon after you start, a scout car comes and blows it to pieces, and the only course of action left is to steal said scout car to cut through the swath of Nazis and meet up with the rest of your own forces. Meanwhile, the radio blurts out several transmissions from panicky British soldiers under heavy attack and taking casualties, right before they're cut off for one reason or another, be it an artillery strike or the operator's building being invaded. Even after Davis, Price and MacGregor rendezvous with a few allies, your orders are to keep on moving to the evacuation point while they hold the Germans off... and then there's smoke from their position, which means that they were overrun soon after you left them behind. MacGregor insists on going back to help, but Price only says it's a lost cause and urges you forward. Really, you're only safe after the end-of-level Fade to Black. The voice acting for this level (complete with more voice cracks than the rest of the whole game), the exclusively reactive actions you take as opposed to the predominantly proactive ones from previous missions (there is barely a defense segment, and after it all there is is legging it away from the city), and the ease of getting overwhelmed and shot to death if you dawdle create a very tense atmosphere that makes it quite explicitly clear that you do NOT have the initiative at ANY moment of the level. On a grander scale than a soldier-to-soldier conflict, it's a good example of Controllable Helplessness, and a showcase that in war things don't always go the good guys' way. At times The Cavalry isn't there to help the struggling defenders, and even a typical FPS here can't pull off a fantastic and decisive move that throws the attacking enemy down on its ass. At times the only choice you have is turn back and sprint off to safety with your tail between your legs and hope that you live long enough to fight another day.

RAMIREZ! Get the f... off the Nightmare Fuel page!

Alternative Title(s):

Call Of Duty