"The Suicide Bomber"/"The Desperate Dad"
- Ted's tendency to pace around the room, with an incredibly loud knocking sound for his footsteps.
- The 'all of the above' option.
Cop: Hi, my name is Jim. Put your hands in the air! What are you upset about?
- The fact that no one in the office is phased by Ted running around with a BOMB strapped to him. They come off more as annoyed and inconvenienced by him.
Receptionist (after Ted jumps out the window): I need a cigarette.
- Yale's goofy grin. And it won't be the only time it'll pop up again.
- The episode has some Accidental Innuendo towards the end: Yale and Ted seem to sympathize with one another, and Yale gets him to calm down. He then assures Ted that he can help him get his kids back, to which Ted responds by kissing him on the cheek - this prompts Yale to declare that "alright, he's coming out!"
"The Psychological Assesment"
- In which you are lectured about human nature by Ted, the psychotic man who was threatening everyone with explosives strapped to his chest for the past two chapters, while trying to correctly diagnose him. In spite of his clearly-crazy behavior - up to and including beating you to death for no reason in one of the failure scenes - the correct answer is to ignore it all and claim he's perfectly sane.
- His creepy behavior and dialog do lend themselves to great◊ images◊, for what it's worth.
"The Tryst" (Part 1)
- Ted's escape, wherein he pointlessly starts doing parkour on the walls◊.
"The Tryst" (Part 2)
- This is where the series really seemed to have come off the rails. Practically all of the characters make truly bizarre and borderline terrifying faces.
Yale: Wow. Good catch.
- There's a random moment where a pencil somehow launches itself into the air from Yale's desk, accompanied by a drum roll and cymbal sting when Angie catches it. The hilarity of the situation is then turned Up to Eleven by Angie confronting Yale despite having suddenly acquired a lazy eye or two.
[Yale makes his goofy grin, then cut to a cross-eyed Angie.]
Angie: I think you're very nervous, and I want to know why.
Helen: I can't trust that son-of-a-bitch! I can't trust anybody!
- Special note must be given to the entire scenario with Yale's wife and "you beloved aunt"'s violin. She starts screaming like a velociraptor before beating in the player's head.
[Helen suddenly screams at the player character and holds the violin above her head in a threatening manner]
Yale: You could keep the father a mystery. You have lots of male friends.Angie: You are the only man who has slept with me, Yale.Yale: You have my permission to sleep around a bit.
- Yale finds out that his mistress is pregnant with his child; how does he react?
- In which you're a police officer who's ordered to make an arrest in 16 hours, when real arrests tend to take much, much longer to occur. (You get 24 after some negotiating with your boss, but nevertheless...)
- You turn out to be the most narcoleptic policeman on the force, too, requiring a four-hour trip to bed every 12 in-game hours or so, lest you get lost in your own city. This is represented by you driving into your bed on the highway◊.
- The incredibly creepy "loverboy" at the beginning with the huge overbite is remarkably surreal-looking - even for this series. In addition, once Bridget spurns him, he stares directly at the player with a surprisingly intimidating (and ridiculously goofy) glare.
- The opening of the game asserts that Rolf Klink was giving a speech at a right-wing political rally. He immediately goes into a rant about how to rule the populace through "fear"... As it turns out, the party he's giving a speech for? The Fascist Party. You know, like two fondly-remembered countries from the 1940s...
"The Interrogation" (Part 2)
- Two words: Ted sings.
- Then there's what's supposed to be Bridget pretending to be attacked, but looks like her dancing in place whispering "HELPHELPHELPHELPHELP".
- The option to punch Duke in the nose.
- Near the end, Bridget asks the PC who said that "Facts are the enemy of the truth" and mocks him if the player doesn't answer "Miguel de Cervantes".
"The Marriage Counsuelor"
- Pastries and 24-karat diamond necklaces that look like they came from Sweet Bro and Hella Jeff.
Helen: Are you suggesting that if I weren't so bitchy and instead acted like a sweet, compliant little wifie, you still would have [had an affair]?
- More specifically, the pastry bit comes out of nowhere in the middle of a (more or less) serious discussion.
Helen: Have a pastry.
[Yale holds a pastry making the infamous goofy grin]
Yale: Mmm, Helen makes the most sumptuous pastries.
Helen: Not everyday. If I - [made them every day maybe he wouldn't have cheated on me.]
[...][If the player selects "Ask Helen what role food plays in her life."]
Yale: Food plays a significant role in her life.
Helen: I think the question was addressed to me.
Yale: Then answer it.
Helen: I'm trying to.
Yale: She makes enormous amounts of food every day which neither of us can eat.
Helen: Are you going to let me speak?
Diabetus: I'm just gonna let this play out.
Yale: Of course dear. I'm just allowing you time to formulate your thoughts into a coherent structure.
Helen: Listen to him. How could anyone put up with that?
Yale: We're all still waiting for you to answer the question about what role food plays in your life.
** Also, players guide the plot in this installment by interrupting them - especially when, near the end of a failed run, the player is prevented from interrupting.
- Near the end of the game, Yale claims that "the white man has achieved world domination because he enslaved the black man". A few seconds later, he offers Helen the aforementioned necklace made out of 24k gold and diamonds, two materials which are in no way related to the exploitation/enslavement of black people.
"The Trial" ("The Showdown")
- The player gets in a taxi cab, and finds the driver has been replaced with Duke. If the player calmly asks him why he's hijacked the cab, it's met with this response:
Duke: [In his usual high-pitched, nasally voice] Because I'm a terrorist!
- The next dialog option tree later pops up, with the first option being eight words long and the second being ten lines.
- A police car drives by in the background with Ted in the back seat]
- An bad ending has Duke getting kicked in the crotch.
- When the player character gets into the taxi and finds out Duke's driving it, an reaction is to immediately jump out of the moving cab. Another is to repeatedly punch him in the head until they crash into a bus with the word "Karma" printed on the front.
"The Trial" ("Twist of Fate and the Verdict")
- It has Duke killing the player in front of a mysterious green light as a guitar riff plays.
- His pose as he does it is hilariously bizarre as well.
"Sir Basil Pike Public School"
- For some reason, the player now has a "Persuasion Power" meter that fills when you become more popular with the others. Despite the supposed anti-bullying theme of the game, it tends to fill up after particularly negative choices (i.e. mocking a boy's speech impediment), and every time it fills or drains lightning strikes the screen.
- Also, the mouse from The Raise pops up from time to time to tell the player how they're doing.
- Ted returns to the series as a math teacher.
- Perhaps capping everything off is a section near the end where a fat girl who had previously air guitared suddenly gets a real guitar and sings about herself, transporting the school into a trippy dimension filled with poorly-animated students.
- The opening of the boys' route involves a subplot about a stolen bicycle, where your options are to simply shout at Dave to give your bike back, or chase him down and take it back by force. Or, you can Take a Third Option and not do any of the above - implicitly double-checking whether that's actually your bike rather than an exactly-identical model he just so happens to be riding past you with in such a way that gives the impression he's stealing yours (which is the case, for the record) - and get congratulated for being either exceptional or not a boy. Then comes the qualifier that it could also mean you're both exceptional and not a boy. Because forgetting to specifically mention exceptional girls is far more offensive than assuming you're not really a boy if your first reaction to any given situation is not immediately enacting violence.
"Interview with a Vagabond"
- If the player tells the Vagabond that he's a failure as a human being, the player character will get a bottle smashed over their head. But if they decide to give him $500, instead, it... also gets a bottle smashed over the player character's head.