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Fridge Logic in the Mario Party series.

Fridge Brilliance

  • Why would you ever reject buying a Star if you had the coins to pay for it? If you're below first place and buying a Star will give you the lead (either on Star or coin differential), that makes you the prime target to have a Star stolen if someone else gets Boo's attention. If it's late enough in the game, losing said Star to Boo could be the winning difference.
    • One example in Mario Party 7 where the optimal move is to not buy a Star can be seen here. Yoshi, who had zero Stars at the beginning of the turn, passed a Star space and landed on a Pink Boo space, which results in you losing a Star (or 10 coins if you don't have one). Had Yoshi bought the Star, he would have wasted 20 coins and given an opponent a free Star. Since he didn't buy the Star, he only lost 10 coins, so he was actually better off both coin-wise and Star-wise!
  • And in Mario Party 5, notice that DK has his own space and this is the only game where he sometimes stops Bowser when someone lands on a Bowser space with a punch. And in said game, it takes place in the land of dreams and wishes, so DK's wish is to help people.
    • And this is even more bittersweet since DK is still looking out for his friends despite being Demoted to Extra and removed from playability for many, many years.
    • Even better, in Mario Party 2, his bio states he thinks he can take Bowser in a fight.
    • Which explains why DK's favoured item is the Bowser Bomb
  • It seems a bit odd that in Mario Party 3, the Mushroom Jeanie can easily move the thousand-year-old Superstar status-granting Millennium Star like it's nothing. Until you learn that the Millennium Star that sells Stars on the board isn't the real one.
  • Why is Bowser so much more amiable in Super Mario Party than in the other games? Well, in most of those other games, Bowser's beef was the fact that he kept getting left out when the invites were sent to the parties. Now that he's actually been invited, he's a lot more mellow.
    • It seems that the final straw was Bowser induced with rage and unleashing all hell in the party modes of Mario Party 10, which finally convinced the gang that he can join the party in the next game.
  • Shy Guy and Magikoopa are stated to be working, and playing for, Bowser in 9's Story Mode. So why are they beating up the minions Bowser sends after the heroes and then fighting Bowser Jr. and Bowser himself? Because that's part of their mission. Think about it: even if you and your opponents beat all his bosses, you'll still have to contend with either one of them to win the game, and if you fail, then they win and deliver the Mini-Stars to Bowser.
  • The dream-themed Mario Party 5 is the first game in the Party series that lets you play as Toad, so it's possible to have a game where the four players are Mario, Luigi, Peach, and Toad– the same four playable characters as the similarly dream-themed Super Mario Bros. 2!
  • The Superstars version of Horror Land says 'spooky magic' causes day to turn to night and night to day every couple of turns. What's so magic about the Sun coming up? Nothing. The magic part is the unnaturally short day-night cycle. It's not darkness magic, it's time magic!

Fridge Horror

  • Mario Party 8's "King of the Thrill" involves four players on several platforms over a very deep abyss. If one member from both teams are knocked off, the remaining players pummel each other, and at the end, you can see that Toadies have rescued the losing team, but not the winning person's teammate.
  • Also, in Mario Party 7, the game Ghost in the Hall has a bit of Fridge Horror. What happens to the characters who 'lose'? To explain, the object of the game is to run through a dark maze in a haunted house to get to the exit, with a lantern (and a few path-blocking Pink Boos) to help you. The winner comes outside. The thing about the game is that, due to the fact it only shows one character outside the house, going inside, this presumably means the other characters are in their own houses. So the losers… well, don't think about it too much…
    • However, given that Death Is a Slap on the Wrist for the Mario universe in general, there wasn't all that much (permanent) trauma involved.

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