YMMV: Mario Party

  • Accidental Innuendo: In Mario Party 3, Koopa Kid can give out items if you answer his questions "correctly". One of them is "Do you like to tease?".
  • Author's Saving Throw: amiibo Party for those who want the classic Mario Party style back.
  • Awesome Music: Has its own page.
  • Awesome Bosses:
    • The last bosses in games that feature them are generally pretty good. The fake Millennium Star is one simply because he's the only Final Boss in the series that isn't Bowser.
    • 9 has Lakitu, King Boo, and Blooper. The first you hit Lakitu with Bullet Bills while he rains down spikes, the second is so creepy it's great with bejeweled puzzles, and the last is like a pirate ship taking on the Kraken of all Bloopers.
  • Awesome: Video Game Levels:
    • Eternal Star in the original Mario Party. Going around a broken star, battling mini-versions of Bowser for Stars that they STOLE from you, while Awesome Music plays? Oh yeah!
    • Horror Land from Mario Party 2 and Waluigi's Island from Mario Party 3 as well. The former has an extensive day/night feature and Big Boo who can put you miles ahead of the rest but reaching him is risky. The latter has many tricks and traps that weren't needlessly unfair, including one in front of Game Breaker Boo, as well as an island that shifts its spaces. Bowser Land from 2 is also a pretty neat board, as the ? Spaces do many different things depending on what's close to it (which was the first time this happened in a Mario Party game), and the Banks loaned out money, instead of depositing them, meaning that you had to avoid a huge payload instead of trying to get a jackpot.
    • Clockwork Castle from "6." Not only do you get to chase DK for Stars, but you can turn the tables on your opponents at the last minute by turning DK into Bowser and forcing them to run for their lives.
  • Base Breaker: Although most are happy about Rosalina's Island Tour appearance, others aren't happy about her not being playable.
  • Bite The Wax Tadpole: The "Payday" fraction of "Payday Waystation" in Mario Party 8 sounds embarrassing to Brazilians, as it is pronounced just like "[I] farted" in a very vulgar way.
  • Broken Base: With Mario Party 9, people debate on whether the extensive changes were a bad idea or the series really could use innovation. The debate continues as Mario Party 10 will reuse those changes and add Bowser as a playable character.
  • Critical Dissonance: Critics dislike the Mario Party series for being too luck-based and lacking in innovation. Fans however, like the series for the same reasons.
  • Ear Worm: Chance Time!
  • Ensemble Darkhorse: People are happy about Rosalina's appearance in Island Tour, and we're ecstatic about her inclusion in "10".
  • Hilarious in Hindsight:
    • Mario Party 8 allowed you to use Miis in some game modes. Nintendo then made Wii Party. The developers of ''Wii Party'' then went off to make ''Mario Party 9''.
    • The many references to Bowser Revolution as "Bowser Communism" have finally made their mark on the series. Mario Party 9 removed coins, but still has the revolution with Mini-Stars.
    • In Mario Party 2, there is the minigame "Filet Relay" which has the characters dress up as penguins as they deliver a fish to a group of little penguins. Later, New Super Mario Bros. Wii introduces the Penguin Suit.
    • A more player-specific example, but in the opening of Mario Party 2, Wario thinks Mario Land should be named after him since he was the Super Star. You think at first it's just Wario's big ego, but it of course is possible for Wario to win boards in the first Mario Party and even clear the game.
  • Just Here for Godzilla:
    • There's a section of the fanbase that is only interested in the minigames.
    • For Mario Party 10, they are just here for that end-of-minigame scene in Shy Guy Shuffle, where they eat doughnuts.
  • Love It or Hate It: Windmillville and other boards that significantly change the paradigm for receiving stars to economic domination.
  • Memetic Badass: Luigi. He'll beat you by doing absolutely nothing.
  • Memetic Loser: "D'OH I MISSED!" In Japanese it means, "OH MY GOD!"
  • Memetic Mutation:
  • Memetic Sex God: Sexy Bowser in Mario Party 3, due to him occasionally laying in a suggestive pose during his Bowser's Space encounters. You can thank The Runaway Guys for that as well.
  • Narm: Daisy's voice in Mario Party 3, and Toadette's voice in Mario Party 6. Hammer Bro's and Yoshi's voices are this and Narm Charm.
  • Nightmare Fuel:
    • Any minigame involving Boos or Bowser, but special mention goes to Pedal Power from the original, see Scrappy Mechanic below.
    • Ghost Guess. Especially if you lose where the boos gang up and eats the hapless character who scream as they disappear!
    • Also, Panels of Doom/Panel Panic from Mario Party 4. You're standing on one of nine numbered panels that crumble away into a void based on numbers rolled by a Dice Block. If your number happens to come up, you're presented with an overhead view of your character plummeting to their doom while reaching in despair towards where their platform once stood.
    • Mario Party 6 has the Duel minigame Black Hole Boogie in which two players must frantically struggle to survive from getting sucked into a black hole. The one who does get sucked in is seen flying through space at the end of the game.
    • Boo'd Off the Stage and Pit Boss from the same game. The former features female Boos trying to capture you, while the latter has giant spiked balls being lobbed at you with no room to run.
    • Tug O' War in the first game. If the winner is the one in the Bowser suit, he or she will look over the cliff and start moving his or her head jerkily back and forth. Presumably they're laughing, but since there's no sound it just looks really creepy.
  • Older Than They Think:
    • Although fans believe that New Super Mario Bros. Wii was the first Mario game to introduce 4-player cooperative gameplay, there were two minigames in Mario Party 1, "Running of the Bulb" and "Key-pa-Way" which required the 4 players to cooperate and work together to win the minigame and everyone either wins or loses together.
  • Paranoia Fuel:
    • Chance Time and Bowser's space, full stop! Even if you're the most skilled player who is in the lead, the chance of landing on the mentioned spaces will haunt you throughout the game, waiting to turn the table in someone else's favor.
    • Also Crane Game from the first game. You’ll lose 1/3 of your coins if you’re dropped in the pipe, and God help you if a hard difficulty NPC grabs you.
  • The Scrappy: Many people hate Peach. One of the reasons is because she appears extra lucky as a NPC, regardless of difficulty.
  • Scrappy Mechanic:
    • Chance Time! Seeing your hard work getting flushed down because of pure luck is very frustrating to players. Got a lot of coins or stars? Chance Time could take it all away! It's been removed in Mario Party 7 and hasn't been seen since.
    • Bonus Stars. One bonus star is getting the most coins in minigames while another was getting the most coins period. A skilled player would easily win these two stars since winning a lot of minigames gives the player a lot of coins. Other games had to change bonus star requirements to encourage different playstyles.
    • Control stick rotation in the first game qualifies. Many was the player who groaned at dismay when the roulette selected "Paddle Battle", "Pedal Power", and especially "Tug 'O War", which were annoying and difficult to win. Thankfully, after several players injured their hands trying to rotate the stick as fast as possible, forcing Nintendo to actually hand out gloves to game owners, no future games required you to do this. Rapid-fire button smashing seemingly replaced this, being much more comfortable and less damaging to hands and control sticks.
    • Mario Party 4's Mini and Mega Mushrooms. The mechanic (replacing the skeleton keys from the previous games by having size changing mushrooms that open new paths — the Mega Mushroom allows you to skip board events, making it a borderline Game Breaker, while the Mini-Mushroom... allows you to go down smaller pipes while having a limited number on your dice) wouldn't be quite as bad if there weren't a number of mushroom spaces giving you the items, meaning that if you want to even have anything else in your pockets, you must use them to get rid of them, leaving you in either form most of the time.
    • The main issues with Mario Party 5 are the lack of shops forcing players to rely completely on the luck of the draw from the capsule machine, and the fact that you can be hurt by traps you set yourself.
    • Mario Party 9 having linear maps and all players traveling together in a vehicle is this to some fans as they felt it was too far a deviation from the original series and being together in a vehicle robs a sense of control for players.
    • Any minigame based entirely around luck - especially if they're Battle Minigames. You could potentially lose lots of coins just for being unlucky enough to pick the wrong thing.
    • amiibo Party in 10 requires all players to have their own amiibo — simple enough. But you then have to touch the figures to the Game Pad to perform any action that isn't selecting what dice to roll or playing a minigame. Equipping a token, actually making your dice roll, stopping a roulette; all controlled with the amiibo rather than a press of a button.
  • Sequelitis: After about a dozen or so Mission Pack Sequels, the series has gone up and down in quality game by game.
    • The three N64 installments tend to be regarded as the best, with consensus being that each improves upon the last (though there are some who prefer 2 over 3)
    • The jump to the GameCube is where the series started to pick up a Franchise Zombie status among most; 4 is considered a low point, 5 and 6 are considered improvements, and 7 apparently messes it up again.
    • Mario Party 8, one of only two installment on the Wii, ranges from being "the worst one" to "the last good one".
    • Mario Party DS possibly due to being a handheld installment, seems to have escaped much of this fate, with many citing it as 'not amazing', but better than some of the previous ones.
    • The ninth game completely switches up its normal mechanics, seemingly in an attempt to break off the many It's the Same, so It Sucks criticisms of the series. Critic reviews manage to agree with the changes. Some fans, however responded with the opposite reaction.
    • Island Tour, another handheld installment, also has slightly different mechanics from it's predecessors.
    • Mario Party 10, for the Wii U, introduces a new 'Bowser Party' mode (where the Gamepad user takes on an antagonistic 'Bowser' role to create obstacles for the other 4 players during minigames) as well as keeping many of the changes introduced in Mario Party 9. So far, reactions have ranged from positive to mixed.
  • That One Boss: Bowser Jr. Breakdown in 9, is hated for being a boss mini-game that's purely luck based. While Whomp Stomp and Bombard Big/King Bob-Bomb were also luck based, they at least had an element of strategy to them.note  All Bowser Jr. Breakdown consists of is hitting a dice block, and hoping that you'll hit the right number.
    • The final battle of 7 was so hard that in Solo Mode, your progress on it was saved if you lost. Just hope that you didn't get to the 99th floor and your opponent gets the next shot at it. However, in the Free Play Sub, you needed to do it all in one go.
  • That One Level:
    • King Boo's Haunted Hideaway in Solo Play in Mario Party 8. The COM player will always go to the Star, and if you're following it, it'll lead you to the wrong place.
    • Wario's Battle Canyon from the original relies on cannons to get you around. Cannons that aim somewhat randomly, and God help you if the Star is located a few spots behind the cannon.
    • Luigi's Engine Room from the same game have several doors that open and close each round which makes it difficult to get far to reach stars.
    • Both Toad's Midway Madness and Windmillville have junctions that always switch paths when someone uses them, meaning half the players may not be able to reach the star for a while.
  • They Changed It, Now It Sucks:
    • Mario Party 9 made drastic changes to the formula, causing controversy among those who were used to the traditional formula.
    • The fans went completely up in arms when 6 introduced the "gimmick boards" that steered away from the usual "star hunt" style of gameplay and would award stars through other means. Even though this was only done to give some variety between boards, very few were accepting of it, especially when it turned out it was here to stay in 7 and 8.
    • Island Tour seems to be a compromise between Mario Party 9 mechanics and those of the other games.
    • Bowser's Bigger Blast from 4 cuts out some of the suspense that Bowser's Big Blast had in 2, particularly the music, which no longer stops when someone is about to lose. Then again, it's a bit speedier than the original.
    • Starting from Mario Party 5 and onwards, Donkey Kong no longer being a playable character has made fans upset. But, he finally returns as a playable character in Mario Party 10.
  • WTH, Casting Agency?: Minor example, but out of all characters to be the host/guide of Bowser Mode in Mario Party 10 (as well as the Bowser Challenge), the game decided it should be Bowser Jr., meaning the child gets to tell the father what to do. After previous games where it was the other way around, counting Mario Party or not, it feels rather weird that A Child Shall Lead Them. Meanwhile, Kamek, who was Bowser's caretaker when he was younger and therefore can be seen as a wiser choice, was the penultimate world boss. One can't help but feel their roles should be swapped (especially when you remember that Jr. can fly with his Koopa Clown Car, meaning Bowser Jr.'s Rocket Rampage could have still worked).