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Fanfic / Mad Red X12s Video Game Novelisations

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"Okay, let's keep moving."
Over the last few years, Mad Red X 12 has written (and planned to write) many novelisations of various video games. These adaptations range along the Sliding Scale of Adaptation Modification, and are all still incomplete and under work. But we'll get there!

The novelisations that have been published can be viewed on Mad Red X 12's deviantART and Fanfiction.net accounts.

    Partially Available 
  • This War of Mine: An adaptation of This War of Mine. In the midst of a great war, a strange and varied group of people find themselves stuck together as they hide in a abandoned mansion. Cut off from any hope of rescue or recruitment into a gang or military squad, they must learn to work together in order to survive in a constant, brutal struggle for survival, day after day, no matter the cost. But in war, not everyone is a soldier. Can be read here or here.
  • Half-Life: An adaptation of Half-Life. When a strange accident occurs in the labs of the underground Black Mesa Facility, twelve inhabitants of the complex must fight their way out against hostile aliens, mysterious assassins, and deadly obstacles. But it seems that this was no accident, and someone is watching them, and recording their every move. Will they escape and stop the alien invasion threatening Earth? Can be read here
  • DmC: Devil May Cry: A Script Fix Fic of DmC: Devil May Cry. Can be read here.

    Planned Novelisations 


These fanfics have contained examples of these tropes:

    open/close all folders 

    Half-Life 
  • Action Survivor: Pretty much everyone.
  • Adaptation Deviation: Quite a few are made from both Half-Life and Black Mesa, which both served as the main basis for the story.
    • There are HECU marines stationed at Black Mesa, mainly as a Reassigned to Antarctica form of punishment posting. Among these marines is Adrian Shepard, who's already good friends with Gordon before the events of the novel.
  • Adaptational Heroism:
    • The HECU in the novel are the polar opposite from the HECU in the games, with their mission being to RESCUE the Black Mesa personnel rather than kill them, then shut down the portals to stop the aliens coming in. While many HECU soldiers are still shown as being violent Blood Knights, they are still doing the right thing and protecting others while mowing down aliens by the truckload.
    • While any player familiar with Half-Life 2 onwards already know that the Vortigaunts are nowhere near as malevolent as they seem, the novel takes pains to show that they really were in a bad way before the Black Mesa incident, emphasizing their sympathetic traits. In the original game, the Vortigaunt slaves in Xen would attack Gordon Freeman on sight except in the first area of the factory, where they would only retaliate if Gordon attacked them first. In the novelisation, the Vortigaunt slaves in Xen are clearly shown to be oppressed and will never attack, and they even help the main characters progress by shutting down forcefields and alarms. The very first time that Gordon and Adrian find Vorts in Xen, they're being brutalized by a pair of Alien Grunts, several Vorts crying and begging for mercy. This is enough to enrage Gordon, who had previously only seen them as more alien Mooks to be shot at, to run and help them.
  • Adaptational Name Change: Without outside knowledge of the game's lore, the characters end up giving different names to a few Xen creatures (with the exception of the Headcrabs, which are always identified by the proper name).
    • Gordon refers to the Houndeyes as "Quadrapeds", while Adrian calls them "Assblasters".
    • Gina calls the Vortigaunts "Greens" until corrected much later in the story.
  • Alien Blood:
    • Like in the games, the Alien Grunts and Alien Controllers bleed yellow. Most of the other Xen creatures, however, bleed blue, which they never did in the games.
    • Averted with the Alien Slaves, better known as the Vortigaunts, who unlike in the games visibly bleed red. This change was primarily done to help show that they're not the mindless monsters they first appear to be.
  • All Just a Dream: Averted. Jacob Redmann spends a lot of time praying that this is the case.
  • Almighty Janitor: Reed Victors is a literal janitor at Black Mesa's civilian areas. He starts out with a mop that he can use as a improvised melee weapon, knows the building inside and out, and has the keys to every door.
  • Ambiguous Time Period: Much like Freeman's Mind, none of the pop culture references go past a certain point (although in this case the year the references end is 2005 rather than 2000). Quake III: Arena and Unreal Tournament are mentioned, and Gordon recalls playing Team Fortress in the first chapter, but it's explicitly the original mod for Quake, not the Valve-produced successor or its legendary sequel.
  • Angrish: The characters tend to fall into senseless angry shouting when at their most frustrated.
  • Armies Are Evil: The HECU avert this thanks to their Adaptational Heroism. The Black Ops play this straight.
  • Armor Is Useless: Averted through and through. If you don't have a HEV Suit, a PCV, or even just a Security Guard helmet and kevlar vest, you're probably dead.
  • "Ass" in Ambassador: When Gordon first encounters a Vortigaunt, he assumes by its bipedalism and more intelligent movements that it's some kind of ambassador for the aliens and attempts to communicate with it. It's only when it attacks him that he realises they're not here to make peace.
  • Bad Boss: Wallace Breen is mentioned to be a obnoxious prick who enjoys entering the same games as his employees specifically to ruin them for everyone else. Anyone who knows Half-Life 2 will already know he's going to get even worse than this.
  • Dumb Muscle: The HECU marines at Black Mesa are treated as this by the scientists. Gordon also thinks they're obnoxious (Adrian being the only exception).
  • Nice Guy:
  • Shout-Out: Very frequently.
    • In the first chapter, Quake III: Arena, Unreal Tournament, and the original Team Fortress mod for Quake are mentioned as the many online games the Black Mesa employees play in their spare time.
    • In the (upcoming) second chapter, Gordon describes the plot of a movie Adrian mentions watching as "something I'd imagine Coomer writing".
  • Weapon-Based Characterization: Each of the twelve main characters have their own unique melee weapon.

    This War of Mine 

    DmC: Devil May Cry 

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