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Drinking Game: Ace Attorney
  • Take a drink for every time you present evidence and the music continues to play.
  • Take a drink every time the current attorney does their sweaty face.
    • You might as well stick your head under the tap for that one. Better would be to take a drink every time the prosecutor does their "damage" animation (like "zombie-face" Edgeworth).
  • Take a drink every time the current prosecutor physically abuses the Judge, the current witness, or the current attorney.
  • For each instance of "fool" that Franziska utters, take a drink.
  • For every instance of Franziska whipping someone, take a drink.
  • Every time Godot drinks a cup of coffee, take a drink, and we don't mean of coffee.
    • If Godot chugs, chug as well.
  • Take a drink for each Psyche-Lock that appears.
    • Chug down a bottle of whiskey every time the Black Psyche-Locks appear.
  • Take a drink every time Edgeworth struggles to get the witness to speak their name and occupation.
  • Take a drink every time Edgeworth and Oldbag are in the same room.
  • Take two drinks if your Life Meter empties out.
    • Take two drinks as well every time you savescum.
  • Take x drinks every time someone says "x years ago".
  • Take enough drinks to forget the scene every time Trucy takes out her magic panties.
  • Take a drink every time the trial is stopped from someone by doing a "OBJECTION!" or "HOLD IT!" with no voice clip.
  • Take a drink every time Manfred von Karma says "OBJECTION!" ... unless you value your liver, of course.
  • Take a drink when the witness has a breakdown.
  • Take a drink whenever one character's "OBJECTION!" is cut off by someone else's.
  • Take a drink whenever someone shouts "Objection!" and the camera cuts to everyone else's reactions before revealing the person who said it.
    • Take two drinks if it was a voiced "Objection!", so it's no surprise to you who it is.
  • Take a drink every time the DL-6 Incident is mentioned.
    • If you want to play for the rest of the series, every time a past case is brought up, like DL-6 SL-9, and UR-1, take a drink. Take two every time Phoenix's final case is brought up.
  • Every time Phoenix gets the animals to testify, take a shot for every letter in the animal's name.
  • For every Big "NO!" in the game, take a drink.
    • Down your drink if the witness faints right afterword.
Young WizardsJustForFun/Drinking GameSchool Days

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