Drinking Game / Ace Attorney

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This drinking game is for alcoholic drinks, Godot.

General
  • Take a drink every time you spot a typo. (You'll be sorry by Dual Destinies.)
    • Take two drinks if the typo is more than just a spelling error.
    ???: "Your Honor. When you were in a child, this is what was on your report card every year."
    Blackquill: "It is your brain that has flow the coop."
    Phoenix: "The "miracle" never happen."
  • Take a drink every time your assistant responds to your inner monologue.
  • Take a drink every time grape juice is mentioned where wine could also be used.
  • Take a drink for each Psyche-Lock that appears.
    • Chug down a bottle of whiskey every time the Black Psyche-Locks appear.
  • Take x drinks every time someone says "x years ago".
  • Take a drink every time the DL-6 Incident is mentioned.
    • If desired, include past cases like SL-9, and UR-1. Take two every time Phoenix's final case is brought up.
  • Take a drink every time Phoenix or Edgeworth sighs/says each other's names.
    • Down your drink when the "unnecessary feelings" line is achieved.
  • Take a drink every time the current player character and their assistant argue over (step)ladders.
  • Localized versions only: Take a drink every time you encounter a location that's obviously full of Japanese culture.
  • Presenting evidence:
    • Take a drink every time you present your badge, and the character has unique dialogue for it. Take three if it actually progresses the case.
    • Take a drink every time you present something in an investigation phase and the character you're talking to does their generic "sorry, can't help you with that" dialogue.
      • Take another drink if the response is the same for everything you present.
    • Take a drink every time you present your Magatama to Gumshoe, and he attempts to eat it.
  • Maya Fey:
    • Take a drink every time she is arrested for murder.
    • Take a drink every time she gets kidnapped.
    • Take a drink every time she balls her hands into fists and makes a face.
    • Take a drink every time she wants a burger.
    • Take a drink every time she channels Mia.
  • Take a drink for each scrolling text box a character fills while screaming or ranting.
    • Chug for as long as it takes each time Oldbag is doing it.
  • Take a drink every time one of the "Search ~ Core" themes plays. Take an especially big drink if it's accompanied by a major reveal.
  • Take a drink every time a "Reminiscence" theme plays.
  • Actual cause of death drinking game (includes cases like the DL-6):
    • Take one shot for every time the victim's cause of death was through stabbing/impalement (the single-most common way to die with 17 cases as of Spirit of Justice)
    • Two for any form of blunt force trauma, including falling (14 cases)
    • Three for a shooting (9 cases)
    • Four for asphyxiation and poisoning (3 cases each)
    • Six for arson/immolation (2 cases)
    • A full TEN for the only other methods used so far: electrocution and crushing (which isn't quite the same as blunt force trauma).
    • Add half a shot if you encounter a character who survived one of the above.
  • In Apollo Justice, take a drink every time there'a flashback to a moment who was last shown less than five minutes ago. Take another drink if said moment is Le Touse's death.

Trials
  • Take a drink every time you present evidence in a testimony and the music continues to play.
    • Finish your drink if the music stops but the evidence is still wrong.
  • Take a drink if you end up needing to present evidence in an inappropriate situation (such as incorrectly deducing that a murderer had an accomplice).
  • Take a drink if you get penalized for pressing a statement.
  • Take a drink every time the current attorney does their sweaty face. (Overdose Warning)
    • Safer game: Take a drink every time the prosecutor does their "damage" animation (like "zombie-face" Edgeworth).
  • Take a drink every time the current prosecutor physically abuses the Judge, the current witness, or the current attorney.
  • Take a drink every time a character mis-addresses Phoenix Wright (such as Godot calling him "Trite" or Inga Karkhuul Khura'in calling him "Light").
  • Take two drinks if your Life Meter empties out.
    • Drink until you pass out if this triggers a Non Standard Game Over.
    • Take two drinks as well Take a drink every time you savescum.
    • Finish your drink if you give up and have to use a walkthrough to continue.
    • If the prosecutor or judge threatens to hit you with a 100% penalty if you mess up, grab a new glass and fill it up. If you use the wrong answer, drink the whole thing.
  • Finish your drink if the case ends without a not guilty verdict.
  • Take a drink whenever one character's speech bubble is cut off by someone else's.
    • Take another drink if no dialogue was spoken between the two.
  • Take a drink every time the trial is stopped from someone by doing a "Objection!" or "Hold it!" with no voice clip.
  • Take two drinks whenever someone shouts "Objection!" with another person's voice.
  • Take a drink whenever someone shouts "Objection!" and the camera cuts to everyone else's reactions before revealing the person who said it.
    • Take two drinks if it was a voiced "Objection!", so it's no surprise to you who it is.
  • In the 3DS games, take a drink every time an "Objection!" bubble comes up and the letters appear at a time in rapid succession.
  • Take a drink every time a witness yells in response to the protagonist pointing out a contradiction.
    • If the character is the apparent villain of the case and he screams in anger at being revealed.
      • Finish your drink when the witness has a breakdown.
  • Take a drink for every Big "NO!" in the game.
    • Down your drink if the witness faints right afterwards.
  • SIP each time the courtroom goes in an uproar, the gavel is slammed, and the Judge calls for order (all three must be done to count).
    • Alternatively, the amount of sips should be equal to the amount of times the Judge says "Order!".
  • For experienced players only: simply take a really, really small sip each time you see a speech bubble. Please let us know if you survive the ordeal!
  • Take a drink every time a black-and-white photo is presented.
  • Take a drink every time an old-fashioned cellphone is presented.
  • Down an entire bottle every time the current player character goes into their Heroic B.S.O.D. pose.
  • Take a drink every time the current prosecutor cuts the current detective's salary.
    • Also take one any time a prosecutor cuts detective Gumshoe's salary.
  • Take a drink every time the courtroom reacts to something with complete silence.
  • Take a drink every time the player character says words to the effect of "This is it."/"This is my last chance."/"If I can't do this now, it's all over." Do the same for phrases like "Is this really all I can do?"/"Is it really over?"/"Is s/he going to get away with this?" (Or take two small sips for your health.)
  • Take two drinks if the witness gives testimony that does not contribute to the case at all.
  • Take a drink every time the current prosecutor orders the Judge around.
  • Take a drink every time the current protagonist's "Objection" theme is played.
  • Toast every time the game's "Pursuit" theme plays.
  • Miles Edgeworth
    • Take a drink every time Edgeworth struggles to get the witness to speak their name and occupation. Take two if he goes into his zombie face pose.
    • Take a drink every time Edgeworth objects and shakes his finger at Phoenix.
      • Take two if he bows.
    • Finish your drink if Edgeworth does his smug, headshaking animation.
  • Manfred von Karma
    • Take a drink every time he says "Objection!" ... unless you value your liver, of course.
    • Take a drink every time he says something distasteful about defense attorneys.
    • Take a drink every time he says "Edgeworth".
    • Chug down for as long as he keeps bashing his head into the wall.
  • Franziska von Karma:
    • Take a drink for each instance of "fool" that she utters.
      • Finish your drink if she uses the word at least five times in the same sentence.
    • Take a drink every time she whips someone.
      • Take another drink if the attack fails.
      • Finish the drink if the victim collapses.
  • Godot:
    • Take a drink (of alcohol) every time he drinks a cup of coffee.
    • Take a drink if he does a Spit Take.
      • Take three drinks if he has to summon a cup to do so.
    • Take a drink for every bizarre coffee-based analogy Godot comes up with. Drink twice if it causes Phoenix to go into his sweating animation.
    • Chug whenever he does so.
    • Take three shots whenever he throws his mug at Phoenix.
    • Finish your drink when they have a cup of coffee together.
  • Klavier Gavin:
    • Take a sip every time he helps out Apollo.
    • Take a drink for every occasion of Gratuitous German that comes from his mouth.
    • Take a shot for every time he mentions Apollo's forehead.
    • Chug down your drink whenever he Air Guitars in court.
  • Simon Blackquill:
    • Take a drink for every finger slash he pulls out.
    • Also take a drink for every samurai or sword metaphor he comes up with.
    • Take a drink if he tries to silence you or the witness as well.
    • Whenever Taka attacks you or the witness, also take a drink.
    • Take an additional drink if he does either of the above two to the phantom.
    • When Simon manages to break off from his cuffs, double your drinks for the above four bullet points until the end of the trial.
    • Once he recalls the image of bloody, smiling little Athena, finish your drink and hope that it gets erased from your memory.
  • Nahyuta Sahdmadhi:
    • Take a drink every time he says, "Let it go, and move on."
    • Take a drink if he tells the current attorney that they're going to burn in hell or suffer some other sort of divine punishment. Drink twice if it's a Cool and Unusual Punishment.
    • Take a drink whenever he describes a reincarnated state of the current attorney.
    • Take a drink whenever he recites his Khura'inese chanting.
    • Finish your drink if he throws his beads at the current attorney.
  • Ga'ran Sigatar Khura'in:
    • Take a drink every time she slams her law book on the bench.
    • Take a drink every time she says, "Such insolence!"
    • Take two drinks every time she changes the law.
    • Finish your drink when she declares Dhurke guilty herself.

Specific cases
  • Take a drink every time Larry Butz does something that's detrimental to his innocence and/or alibi.
  • Take a drink every time Edgeworth and Oldbag are in the same room.
  • Take a drink every time ballistic markings are explained.
  • Drink enough to stop crying every time Gregory Edgeworth is mentioned.
  • Whenever Phoenix gets the animals to testify, take a drink for every letter in its name.
  • In case 2-3, chug down an entire pitcher if you cause Your Honor to double-penalize you.
  • In case 2-4, take a drink of brandy every time Matt Engarde whips out a brandy snifter.
  • Take a drink every time Grossberg talks about his hemorrhoids. That is, if you feel like drinking. Alternatively, drink until you forget about his hemorrhoids.
  • In case 3-1, chug for as long as Payne's hair is flying off his scalp.
  • During the case 4-4 flashback trial, take a shot when it comes time to present the forged evidence. If you try to present incorrect evidence in hopes of suiciding the defense, keep drinking until you accept what is about to happen. Drown your sorrows when Phoenix is disbarred.
  • In case I-5, take a small sip every time Quercus Alba shouts "Objection!" or counters one of your points. Emphasis on "small".
  • Take three shots if the current case does NOT begin as a murder trial.
  • Take a drink every time the Judge's brother says something stereotypically Canadian, such as "eh?" or something about hockey.
  • Take enough drinks to forget the scene every time Trucy takes out her magic panties.
  • Drink every time someone in Ace Attorney Investigations starts a line with "Oh?" or something similar.
    • Also take a drink for every time the word "truth" shows up in any of those games. Be careful as you might legitimately die from this one.
  • Take a drink every time Fulbright says the word "justice" or something like it. Warning: his introduction in case 5-2 alone could kill you otherwise, so you may need to sip at that point.
  • In the DLC case of Dual Destinies, take a drink every time Rimes does his rapping gig. Take two drinks every time he does it after his "transformation".
  • Take a drink every time someone defends their actions by invoking the "end justifies the means" excuse. Take two drinks every time Athena expresses disgust at it.
  • Take a drink every time Datz Are'bal runs away.
  • Take a drink whenever Ellen Wyatt cries into her pan.
http://tvtropes.org/pmwiki/pmwiki.php/DrinkingGame/AceAttorney