Drinking Game / Ace Attorney

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This drinking game is for alcoholic drinks, Godot.

  • Take a drink for every time you present evidence and the music continues to play.
  • Take a drink every time the current attorney does their sweaty face.
    • You might as well stick your head under the tap for that one. Better would be to take a drink every time the prosecutor does their "damage" animation (like "zombie-face" Edgeworth).
  • Take a drink every time the current prosecutor physically abuses the Judge, the current witness, or the current attorney.
  • For each instance of "fool" that Franziska utters, take a drink.
    • Finish your drink if she uses the word at least three times in the same sentence.
  • Every time grape juice is mentioned where wine could also be used, take a drink.
  • Each time a character mis-addresses Phoenix Wright (Such as Redd White calling him "Mr. Wrong" or Godot calling him "Trite"), take a drink.
  • For every instance of Franziska whipping someone, take a drink.
    • Finish the drink if the victim collapses.
  • Take a drink every time Grossberg talks about his hemorrhoids. That is, if you feel like drinking.
  • Every time Godot drinks a cup of coffee, take a drink, and we don't mean of coffee.
    • Take a drink if Godot does a Spit Take. If he has to summon a cup and take a drink first, you drink thrice.
    • If Godot chugs, chug as well.
    • If Godot throws his mug at Phoenix, throw back 3 shots.
  • Take a drink for each Psyche-Lock that appears.
    • Chug down a bottle of whiskey every time the Black Psyche-Locks appear.
  • Take a drink every time Edgeworth struggles to get the witness to speak their name and occupation.
  • Take a drink every time Edgeworth and Oldbag are in the same room.
  • Take two drinks if your Life Meter empties out.
    • Drink until you pass out if this triggers a Non-Standard Game Over.
    • Take two drinks as well every time you savescum.
    • Finish your drink if you give up and have to use a walkthrough to continue.
  • Take x drinks every time someone says "x years ago".
  • SIP every time Fulbright says justice or something like it, his introduction in case 2 alone could kill you otherwise.
  • Take a drink every time Phoenix or Edgeworth sighs/says each other's names.
    • Down your drink when the "unnecessary feelings" line is achieved.
  • Take enough drinks to forget the scene every time Trucy takes out her magic panties.
  • Take a drink every time the trial is stopped from someone by doing a "OBJECTION!" or "HOLD IT!" with no voice clip.
  • Take a drink every time Manfred von Karma says "OBJECTION!" ... unless you value your liver, of course.
  • Take a drink every time a witness yells in response to the protagonist pointing out a contradiction.
    • If the character is the apparent villain of the case and he screams in anger at being revealed, take another drink.
      • Finish your drink when the witness has a breakdown.
  • Take a drink whenever one character's "OBJECTION!" is cut off by someone else's.
  • Take a drink whenever someone shouts "Objection!" and the camera cuts to everyone else's reactions before revealing the person who said it.
    • Take two drinks if it was a voiced "Objection!", so it's no surprise to you who it is.
  • Take a drink every time the DL-6 Incident is mentioned.
    • If you want to play for the rest of the series, every time a past case is brought up, like DL-6 SL-9, and UR-1, take a drink. Take two every time Phoenix's final case is brought up.
  • Drink enough to stop crying every time Gregory Edgeworth is mentioned.
  • Every time Phoenix gets the animals to testify, take a shot for every letter in the animal's name.
  • For every Big "NO!" in the game, take a drink.
    • Down your drink if the witness faints right afterwards.
  • Take a drink every time the current player character and their assistant argue over (step)ladders.
  • Every time Larry Butz does something that's detrimental to his innocence and/or alibi, take a drink.
  • Overseas versions only: Take a drink every time you encounter a location that's obviously full of Japanese culture.
  • In case 2-4, every time Matt Engarde whips out a brandy snifter, take a drink of brandy.
  • In the DLC case of Dual Destinies, take a drink every time Rimes does his rapping gig. Take two drinks every time he does it after his "transformation".
  • Down an entire bottle every time the current player character goes into their Heroic B.S.O.D. pose.
  • Take a drink every time you present your Attorney's Badge or Prosecutor's Badge. Take three if it actually progresses the case.
    • However, take the drink ONLY if you don't trigger the standard "no reaction" line, they have to actually react to the badge itself.
  • Take a drink every time you present something in an investigation phase and the character you're talking to does their generic "sorry, can't help you with that" dialogue.
  • Take a drink every time one of the "Search ~ Core" themes plays. Take an especially big drink if it's accompanied by a major reveal.
  • Take a drink every time the current prosecutor cuts the current detective's salary.
    • Also take one any time a prosecutor cuts detective Gumshoe's salary.
  • When Payne loses his hair in Case 3-1, chug until his hair finishes falling off.
  • In case 2-3, if you cause Your Honor to double-penalize you, chug down an entire pitcher.
  • Take a drink every time someone defends their actions by invoking the "end justifies the means" excuse. Take two every time Athena expresses disgust at it.
  • Take a drink every time Edgeworth objects and shakes his finger at Phoenix.
    • Take two if he bows.
  • Take a drink every time Maya Fey balls her hands into fists and makes a face.
  • Take a drink every time the Judge's brother says something stereotypically Canadian, such as "eh?" or something about hockey.
  • Take a drink for each scrolling text box a character fills while screaming or ranting.
    • Take two drinks each if Oldbag is doing it.
  • Take a drink every time Maya wants a burger.
  • Take a drink every time the courtroom reacts to something with complete silence.
  • Take a drink every time the player character says words to the effect of "This is it."/"This is my last chance."/"If I can't do this now, it's all over." Do the same for phrases like "Is this really all I can do?"/"Is it really over?"/"Is s/he going to get away with this?" (Actually, change that to "Take two sips." Small sips.)
  • Take a drink every time a black-and-white photo is presented.
  • Take a drink every time an old-fashioned cellphone is presented.
  • Take a drink every time ballistic markings are explained.
  • Actual cause of death drinking game! Includes case like the DL-6!: Take one shot for every time the victim's cause of death was through stabbing/impalement (the singlemost common way to die with 17 uses as of Spirit of Justice), two for any form of blunt force trauma, including falling (this is second at 14 uses), three for a shooting (the third most common way to die at 9), four for asphyxiation (3 - Celeste Inpax, who hanged herself, Juan Corrida, and Taifu Toneido) and poisoning (3, 4 if you include Terry), six for arson/immolation (2 - Cosney Megundal and Jove Justice) and take a full TEN for the only other methods used so far: electrocution and crushing (which isn't quite the same as BFT).
  • Take a drink every time Nahyuta says, "Let it go, and move on."
  • Take a sip each time the courtroom goes in an uproar, the gavel is slammed, and the Judge calls for order (all three must be done to count).
http://tvtropes.org/pmwiki/pmwiki.php/DrinkingGame/AceAttorney