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Nine And Zero 2, AKA NAZ2, is a nine person roleplay based off the of the game Virtue's Last Reward. Just like the previous game, the story is rather simple at first, with nine 'players' kidnapped and forced to work together (or against each other) to escape. However, this story exists in the Nine and Zero continuity, and thus, keeps game mechanics and other things from the previous game, as well as having two players, Ari and Asteria, return. This is the second roleplay, the first being Nine and Zero.


Characters

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     Players debuting in Timeline 1: Opening Moves 

Marianne Ennels

A 24-year old performing magician (though she prefers the term 'witch') who acts calm and composed but is really very easygoing and friendly.

Akiteru "Aki" Izuki

A 24-year old Japanese boy who works at a technology company. Not much is known about him.

Ari Gaelae/ Tomasi Gaelae

"This time, no one has to die!"

A returning player from NAZ 1. A 29 year old marine biologist and a father of two.

  • Cool Old Guy: The oldest character in the game. Survived the previous Nonary Game, and is already acting like an effective leader of the group.
  • The Fool
  • Friend to All Living Things: He is exceedingly good with animals, though he mentions an extreme affinity for the watery kind. Since the last Nonary game he has gotten his degree in marine biology.
  • Happily Failed Suicide: Ari, after basically seeing his closest friend die/dead twice over and (nearly) left with a loaded gun.
  • Implausible Hair Color: Ari is black with blond hair.
  • Men Can't Keep House: Inverted. Ari takes care of his home and his two daughters all on his own. With some occasional help from his own parents.
    • He's had experience keeping up a house single-handedly before, so this came naturally to him.
  • Race Fetish: It has been mentioned by Word of God that he fetishizes Asians.
  • Shipper on Deck: For Marianne and Asteria.
  • Trauma Conga Line: From being a player in the first NAZ game to things yet to be revealed. Ari has had a hard life.
    • A known return player, in the first lobby session admits to Marianne and Olivier that in the first NAZ game he died possibly dozens of times. And that the deaths hurt like they were real. And that he had to repeat some exact same deaths over and over.
    • Not only that, but as a return player he remembers watching his friends die over and over in the first NAZ game, only to have to return and watch a whole new crew go through the same.
    • Revealed in the first NAZ game he had two children at 20 years old. And he had to endure a long custody battle to keep them.
    • It's hinted in the first lobby session that a doctor named Xavier may have something to do with his issues.
    • One of the sharks Ari worked closely with is named Toothless, she was the one who created a terrible, ugly scar on his left forearm.. Ari still works with Toothless to this day though.
    • Found his best friend dead and hung on the wall by a sword. And later watches a video where Grey shoots himself in the head.
  • Unwitting Pawn: Ari states, without too much detail, that he was played by the GMs to murder the other players in the first Nonary game.
  • Well-Intentioned Extremist: Kills Minerva in first timeline to protect the group.

Asteria

A returning player from Nine and Zero 1, a mysterious 20 year old girl who wears a large amount of jewellery and is skilled at tarot reading, action RPGs, and fitting into small spaces.

Abela

Grimmoria

A gothic fashion-wearing girl who acts rather brash and headstrong, but is surprisingly talented.

Minerva

A boxer girl who seems to be somewhat narcissistic. She seems to view murder as simply a way to get ahead, and happily kills off three characters in the first round of the Ambidex Game. She also seems to *enjoy* it.

Jehan

Third-wheeling thirsty guy.

Olivier Sterling

A rather fancily-dressed man who likes gothic fashion and poems.

  • Badass Bookworm
  • Badass Cape
  • Classy Cravat: The perfect accent to any richkid attire.
  • Cultured Badass
  • Declaration of Protection: During the last room of timeline 1 Olivier expresses regret that he could not protect a woman named Ophelia.
  • Defrosting Ice Queen: Even though Tomasi's friendship was rejected by Olivier over and over, Tomasi still persisted in being nice to Olivier from afar. Respecting Olivier's wishes of 'not helping me anymore'. And during the final room when they all could have died with one wrong move and Olivier learned of Tomasi's past, he proclaims that he will not let Tomasi be alone anymore. And if they die, they die together. Tomasi was so happy he nearly sobbed.
  • Elegant Gothic Lolita
  • Friendless Background
  • Hates Small Talk
  • Jerk with a Heart of Gold
  • Signature Headgear: The most recognizable trait about him.
  • Parental Neglect: Olivier's parents were never around and their only attempt to compensate for their absence consisted of lavish gifts.

  • Skilled, but Naive: Hours spent in your room alone may result in enhanced skills, but real-life experience may be considerably lacking.
  • Sugar-and-Ice Personality:
    • Evident when Olivier was initially too cautious to get associated with the other players, but when Ari took an interest in a book Olivier was reading containing poems, Olivier came right out and recited one of his favorites and empathized with Ari and Marianne's interpretations.
    • Though he makes it very clear to Ari he has no desire to be friends, he refuses to leave Ari alone when emotionally compromised with a gun and possibly saved Ari from taking his own life after watching a video of Grey shoot himself, after seeing his dead body. While Asteria and Marianne leave the room as soon as Ari asked.

    Players debuting in Timeline 2: Tridecary Game 

Ophelia ???

    Others 

Hermit GM/IX

One of the two new GMs in charge of the game.

Cheery GM / Vi

The same old Cheery GM as last time, except... not.

  • Meaningful Name: 'VI' is the roman numerals for the number 6 - possibly a reflection to the fact that the original Cheery GM was controlled by Eve, who had a crush on Grey, player 6. However, Vi has stated that they hate Eve, and barely responds when Grey's corpse is found.
  • Mission Control

????? GM/ ???

A third GM hits the scene, replacing Cheery GM/Vi.

The Couch

A mysterious, possibly diabolical figure in the Nonary Game. Stalks the players everywhere, silently.

Zero

The main antagonist of the game, just as in the source material. And just as usual, one of them is the mastermind.

Grey Leuchte

A 20 year old (biologically) clone boy, and the closest thing to a 'protagonist' Nine and Zero 1 had. He returns for the second game as a corpse. Except just kidding - somehow he's managed to bring himself back as an AI.


Seek A Way Out!

  • All There in the Manual: One player actually made a manual on the rules, considering how far this game departed from its source material mechanics wise.
  • Bizarrchitecture: What kind of an area leads from an underground jail cell into a church and a ballroom? It also leads into a replica of the Planetary Rooms from the first Nonary Game and a replica of the theater Marianne was kidnapped from, basically confirming that the bizarrchitecture is entirely due to how the mastermind constructed the area.
  • Dysfunction Junction: None of the cast members know one another (save for Asteria and Ari), and have been plucked from completely different walks of life. Add in the stressful situation and some murder, and this trope reigns.
  • Happily Failed Suicide: Ari, after basically seeing his closest friend die/dead twice over and (nearly) left with a loaded gun.
  • Lighter and Softer: Serious GM and Grey are absent and the cast is getting on a lot better than the conflicts in NAZ 1. How could things possibly go wrong? Finding Grey's corpse and having one third of the cast dead in the first round, that's what.
  • Failure Is the Only Option: Considering in order to get the true end you must die. There is no way to avoid it. And if you live? You have to deal with the things you did in the Nonary Game for the rest of your life.
  • Fan Disservice: A blood covered Ari removes his shirt while near hysterical to cover up the gaping wound in his dead best friend's chest.
  • The Mole: Zero is a title used for the obligatory mole in the 9 players. Though Zero's identity can shift between timelines.
  • Murder Is the Best Solution: The mechanics of the game make it much easier to escape if you choose to kill another player.
  • Mood Whiplash: Takes this hard after the first proper puzzle rooms. The players escape to find Grey Leuchte, the 'winner' of the previous Nonary Game, crucified. Then the GMs force the players to vote while they're still shocked by his death. Then Minerva kills one third of the cast.
  • Ontological Mystery: Obviously, since all the characters have been kidnapped and forced into the Nonary Game. Especially Marianne, who was kidnapped mid-performance.
  • Previous Player-Character Cameo: Asteria and Ari take on this role, sort of - since there was technically no protagonist in Nine and Zero 1.
  • Sequel Escalation: In Nine and Zero 1, you would generally only have to kill one player per round - potentially two or three in the final round. In this game, you can potentially kill up to five people in one round. And then there's the murder mechanics outside of the Ambidex Game...
  • Shout-Out: There are many.
    • Underlined text is the equivalent to the Red Truth from Umineko: When They Cry.
    • A Hurricane of Puns about Ace Attorney takes place early on, also serving as a Call-Back to the first game.
    • Ari repeats over and over "no-one has to die." which is the name of a multilevel flash game where you have to go through multiple timelines and get multiple endings to get the true end.
    • Ari also mentions an important figure in his life is Doctor Xavier.
    • One player also mentioned HowToBasic, when talking about if any of them happened to be high.
  • White Void Room: The Void Room, where dead players end up. Serves as something to keep the dead players entertained while the living ones finish up the timeline.
  • You Wake Up in a Room: More like 'you wake up in a jail cell with next to no lighting'.

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