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** Ari also mentions an important figure in his life is [[Franchise/XMen Doctor Xavier]].

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** Ari also mentions an important figure in his life is [[Franchise/XMen [[ComicBook/XMen Doctor Xavier]].
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


%%* KillEmAll: Yep.



** Ari repeats over and over "{{VideoGame/No One Has To Die}}" which is the name of a multilevel flash game where you have to go through multiple timelines and get multiple KillEmAll endings to get the true end.

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** Ari repeats over and over "{{VideoGame/No One Has To Die}}" which is the name of a multilevel flash game where you have to go through multiple timelines and get multiple KillEmAll endings to get the true end.
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IUEO now


* AwesomeMcCoolname: Even if it is an alias.

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* AwesomeMcCoolname: Even if it is an alias.
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Wiki/ namespace clean up.


* AscendedMeme: Originally accused to be Zero in a gag post, it now has its own spot on the Wiki/TVTropes page!

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* AscendedMeme: Originally accused to be Zero in a gag post, it now has its own spot on the Wiki/TVTropes Website/TVTropes page!
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None


* NiceHat: The most recognizable trait about him. His hat is very, very nice indeed.

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* NiceHat: SignatureHeadgear: The most recognizable trait about him. His hat is very, very nice indeed.him.



* NiceHat

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* NiceHat
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Up To Eleven is a defunct trope


* NiceHat: The most recognizable trait about him. His hat is [[UpToEleven very, very nice indeed.]]

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* NiceHat: The most recognizable trait about him. His hat is [[UpToEleven very, very nice indeed.]]



%%* MotherNatureFatherScience: Asteria and Aki play this straight, whereas Marianne plays with it [[UpToEleven a lot.]]

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%%* MotherNatureFatherScience: Asteria and Aki play this straight, whereas Marianne plays with it [[UpToEleven a lot.]]



* SequelEscalation: In Nine and Zero 1, you would generally only have to kill one player per round - potentially two or three in the final round. In this game, you can potentially kill up to [[UpToEleven **five** people in one round. And then there's the murder mechanics outside of the Ambidex Game...]]

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* SequelEscalation: In Nine and Zero 1, you would generally only have to kill one player per round - potentially two or three in the final round. In this game, you can potentially kill up to [[UpToEleven **five** ''five'' people in one round. And then there's the murder mechanics outside of the Ambidex Game...]]
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''Nine And Zero 2'', AKA ''[=NAZ2=]'', is a nine person roleplay based off the of the game ''VisualNovel/VirtuesLastReward''. Just like the previous game, the story is rather simple at first, with nine 'players' kidnapped and forced to work together (or against each other) to escape. However, this story exists in the Nine and Zero continuity, and thus, keeps game mechanics and other things from the previous game, as well as having two players, Ari and Asteria, return. This is the second roleplay, the first being ''Roleplay/NineAndZero''.

to:

''Nine And Zero 2'', AKA ''[=NAZ2=]'', is a nine person roleplay based off the of the game ''VisualNovel/VirtuesLastReward''. Just like the previous game, the story is rather simple at first, with nine 'players' kidnapped and forced to work together (or against each other) to escape. However, this story exists in the Nine and Zero continuity, and thus, keeps game mechanics and other things from the previous game, as well as having two players, Ari and Asteria, return. This is the second roleplay, the first being ''Roleplay/NineAndZero''.''DarthWiki/NineAndZero''.
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Moved from main wiki

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''Nine And Zero 2'', AKA ''[=NAZ2=]'', is a nine person roleplay based off the of the game ''VisualNovel/VirtuesLastReward''. Just like the previous game, the story is rather simple at first, with nine 'players' kidnapped and forced to work together (or against each other) to escape. However, this story exists in the Nine and Zero continuity, and thus, keeps game mechanics and other things from the previous game, as well as having two players, Ari and Asteria, return. This is the second roleplay, the first being ''Roleplay/NineAndZero''.
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!!Characters
[[foldercontrol]]

[[folder: Players debuting in Timeline 1: Opening Moves]]
!!Marianne Ennels

A 24-year old performing magician [[InsistentTerminology (though she prefers the term 'witch')]] who acts calm and composed but is really very easygoing and friendly.

* YamatoNadeshiko: Tries to be this. And fails.
* NotSoStoic
* ShipperOnDeck: For Aki and Ari.
* CuteWitch
* CutenessProximity: "Squishy! Squishy squishy squishy!"
** CutenessOverload: As you can guess from the above trope, she has a habit of doing this.
* DissonantSerenity: After [[spoiler: killing Minerva with Ari.]]
* EmptyEyes: One of her most recognisable traits. Also, she never blinks.
** MoodDissonance: Even when she's happy. Or sad. Or talking about sexual stuff. [[NightmareFuel She just keeps on staring.]]
* MagiciansAreWizards
* [[GentlemanThief Noblewoman Thief:]] She'd like to believe she's this.
* LaserGuidedAmnesia: Of the three days before she was kidnapped. All she can remember was she discovered 'true magic' during it.
** GoMadFromTheRevelation: InvokedTrope by her. She says it's one of the possibilities as to what might have happened.
* PimpedOutDress: Goddess of this, basically.
* SufficientlyAdvancedTechnology: DiscussedTrope with Aki.
** TuringTest: Also mentioned.
* NoblewomansLaugh: Whenever she's not being a dork, expect this trope to be in full effect.
* ElegantGothicLolita

!!Akiteru "Aki" Izuki

A 24-year old Japanese boy who works at a technology company. Not much is known about him.


!!Ari Gaelae/[[spoiler: Tomasi Gaelae]]

--> "This time, no one has to die!"

A returning player from NAZ1. A 29 year old marine biologist and a father of two.

* CoolOldGuy: The oldest character in the game. Survived the previous Nonary Game, and is already acting like an effective leader of the group.
* TheFool
* FriendToAllLivingThings: He is exceedingly good with animals, though he mentions an extreme affinity for the watery kind. Since the last Nonary game he has gotten his degree in marine biology.
* [[spoiler: HappilyFailedSuicide: Ari, after basically seeing his closest friend die/dead twice over and (nearly) left with a loaded gun.]]
* ImplausibleHairColor: Ari is black with blond hair.
* MenCantKeepHouse: Inverted. Ari takes care of his home and his two daughters all on his own. With some occasional help from his own parents.
** He's had experience keeping up a house single-handedly before, so this came naturally to him.
* RaceFetish: It has been mentioned by Word of God that he fetishizes Asians.
* ShipperOnDeck: For Marianne and Asteria.
* TraumaCongaLine: From being a player in the first NAZ game to things yet to be revealed. Ari has had a hard life.
** A known return player, in the first lobby session admits to Marianne and Olivier that [[spoiler: in the first NAZ game he died possibly dozens of times. And that the deaths hurt like they were real. And that he had to repeat some exact same deaths over and over.]]
** Not only that, but as a return player he remembers watching his friends die over and over in the first NAZ game, only to have to return and watch a whole new crew go through the same.
** Revealed in the first NAZ game [[spoiler: he had two children at 20 years old. And he had to endure a long custody battle to keep them.]]
** [[spoiler: It's hinted in the first lobby session that a doctor named Xavier may have something to do with his issues.]]
** One of the sharks Ari worked closely with is named Toothless, she was [[spoiler: the one who created a terrible, ugly scar on his left forearm.]]. Ari still works with Toothless to this day though.
** [[spoiler: Found his best friend dead and hung on the wall by a sword. And later watches a video where Grey shoots himself in the head.]]
* UnwittingPawn: [[spoiler: Ari states, without too much detail, that he was played by the [=GMs=] to murder the other players in the first Nonary game.]]
* WellIntentionedExtremist: [[spoiler: Kills Minerva in first timeline to protect the group.]]

!!Asteria

A returning player from Nine and Zero 1, a mysterious 20 year old girl who wears a large amount of jewellery and is skilled at tarot reading, action [=RPGs=], and fitting into small spaces.

* TheDitz: A given. It's Asteria, after all!
* WaifProphet
* MysteriousWaif: Although not quite as mysterious this time.
* LaserGuidedAmnesia: Guess who has amnesia again for the second game now?
* AwesomeMcCoolname: And, once again, it's her real name. [[spoiler: Even though this was explained as the name she chose after suffering from amnesia in the past.]]

!!Abela

!!Grimmoria

A gothic fashion-wearing girl who acts rather brash and headstrong, but is surprisingly talented.

* ACupAngst
* HotBlooded: Holy shit.
* AwesomeMcCoolname: Even if it is an alias.

!!Minerva

A boxer girl who seems to be somewhat narcissistic. [[spoiler: She seems to view murder as simply a way to get ahead, and happily kills off three characters in the first round of the Ambidex Game. She also seems to *enjoy* it.]]

* ClosetGeek: Well, more like Closet OccidentalOtaku.
* WeaksauceWeakness: Terrified of the supernatural.
* [[spoiler: MurderIsTheBestSolution]]
* [[spoiler: SpannerInTheWorks: They had all chosen to ally, too...]]


!!Jehan

Third-wheeling thirsty guy.

!!Olivier Sterling

A rather fancily-dressed man who likes gothic fashion and poems.

* BadassBookworm
* BadassCape
* ClassyCravat: The perfect accent to any richkid attire.
* CulturedBadass
* DeclarationOfProtection: During the last room of timeline 1 [[spoiler: Olivier expresses regret that he could not protect a woman named Ophelia.]]
* DefrostingIceQueen: Even though Tomasi's friendship was rejected by Olivier over and over, Tomasi still persisted in being nice to Olivier from afar. Respecting Olivier's wishes of 'not helping me anymore'. And [[spoiler: during the final room when they all could have died with one wrong move and Olivier learned of Tomasi's past, he proclaims that he will not let Tomasi be alone anymore. And if they die, they die together. Tomasi was so happy he nearly sobbed.]]
* ElegantGothicLolita
* FriendlessBackground
* HatesSmallTalk
* JerkWithAHeartOfGold
* NiceHat: The most recognizable trait about him. His hat is [[UpToEleven very, very nice indeed.]]
* ParentalNeglect: [[spoiler: Olivier's parents were never around and their only attempt to compensate for their absence consisted of lavish gifts.]]

* SkilledButNaive: Hours spent in your room alone may result in enhanced skills, but real-life experience may be considerably lacking.
* SugarAndIcePersonality:
** Evident when Olivier was initially too cautious to get associated with the other players, but when Ari took an interest in a book Olivier was reading containing poems, Olivier came right out and recited one of his favorites and empathized with Ari and Marianne's interpretations.
** Though he makes it very clear to Ari he has no desire to be friends, he refuses to leave Ari alone when emotionally compromised with a gun and possibly saved Ari from taking his own life after [[spoiler: watching a video of Grey shoot himself, after seeing his dead body]]. While Asteria and Marianne leave the room as soon as Ari asked.

[[/folder]]

[[folder:Players debuting in Timeline 2: Tridecary Game]]

!!Ophelia ???
* NiceHat

[[/folder]]

[[folder:Others]]

!!Hermit GM/IX
One of the two new [=GMs=] in charge of the game.

* BigBad
* AmbiguousGender: Obviously.
* BreakingTheFourthWall: Constantly.
* MeaningfulName: 'IX' is the roman numerals for [[ArcNumber the number 9.]]
* LampshadeHanging: Does this hilariously often.
* FauxAffablyEvil: Acts nice and friendly at first... then slams one of Asteria's and Ari's [[BezerkButton Bezerk Buttons]] each within the first area.
* {{Expy}}: Of {{LetsPlay/Raocow}} and [[Franchise/AceAttorney Damon Gant]].
* CatchPhrase: Is fond of accusing others of being an {{Expy}}.
* MissionControl
* MissionControlIsOffItsMeds

!!Cheery GM / Vi

The same old Cheery GM as last time, except... not.

* MeaningfulName: 'VI' is the roman numerals for the number 6 - possibly a reflection to the fact that the original Cheery GM was controlled by Eve, who had a crush on Grey, player 6. However, Vi has stated that they hate Eve, and [[spoiler: barely responds when Grey's corpse is found.]]
* MissionControl

!! ????? GM/ ???

A third GM hits the scene, replacing Cheery GM/Vi.


!!The Couch
A mysterious, possibly diabolical figure in the Nonary Game. Stalks the players everywhere, silently.

* BigBad: If it really is the true Zero.
* PlayingWithPuppets: Views the other players as it's playthings.
* SuperPersistentPredator: Constantly chasing the players.
* SurroundedByIdiots: At least that's how he sees it.
* JumpScare: JESUS CHRIST IT'S IN THE FIRST LOBBY.
* AscendedMeme: Originally accused to be Zero in a gag post, it now has its own spot on the Wiki/TVTropes page!
** Couch has been confirmed for NAZ2.

!!Zero
The main antagonist of the game, just as in the source material. And just as usual, ''one of them is the mastermind.''

* GasMaskLongcoat: Obviously.
* {{Expy}}: Of [[ShapedLikeItself Zero.]] Does this bear saying?
* TheManBehindTheMan

!!Grey Leuchte
A 20 year old (biologically) clone boy, and the closest thing to a 'protagonist' Nine and Zero 1 had. He returns for the second game [[spoiler: as a corpse. Except just kidding - somehow he's managed to bring himself back as an AI.]]

* {{Determinator}}: In the first game. [[spoiler: And in this game, too. Revives himself as an AI, hacks into the Nonary Game's systems and manages to impart information to the players before having his connection cut.]]
* [[spoiler: JumpScare]]
* [[spoiler: ImpaledWithExtremePrejudice]]
* [[spoiler: PosthumousCharacter: Except not really. Kind of. It's confusing.]]
* [[spoiler: HopeSpot: Tries to reveal important information to the players, but barely manages to give any out before being shut down again.]]
* [[spoiler: SuddenSequelDeathSyndrome]]
* [[spoiler: PreviousPlayerCharacterCameo: As a dead corpse.]]
* [[spoiler: EyeScream: His eye had a memory chip that acted as a way to keep him alive after death. His ''eye was torn out, and the chip destroyed.'']]
* [[spoiler: RuleOfSymbolism: Of course 'robo-jesus' would be crucified.]]
* WalkingSpoiler: Just look at his page!

[[/folder]]
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!!Seek A Way Out!

%%* ArcNumber: It's in the title, for god's sake.
* AllThereInTheManual: One player actually made a manual on the rules, considering how far this game departed from its source material mechanics wise.
%%* AerithAndBob: Justified, mostly. The characters are pulled from many different places, and several of them are under an alias.
%%* AnyoneCanDie: It's actually unavoidable. Everyone will die multiple times.
%%* BigBadFriend: One of the players is Zero.
* {{Bizarrchitecture}}: What kind of an area leads from an underground jail cell into a church and a ballroom? It also leads into a replica of the Planetary Rooms from the first Nonary Game and a replica of the theater Marianne was kidnapped from, basically confirming that the bizarrchitecture is entirely due to how the mastermind constructed the area.
%%* DenserAndWackier: The characters are already a lot more varied than the previous game.
%%* DeadlyGame
* DysfunctionJunction: None of the cast members know one another (save for [[PreviousPlayerCharacterCameo Asteria and Ari]]), and have been plucked from completely different walks of life. Add in the stressful situation and some murder, and this trope reigns.
%%* CastFullOfGay: And basically every other queer sexuality, romantic orientation, etc.
* HappilyFailedSuicide: [[spoiler: Ari, after basically seeing his closest friend die/dead twice over and (nearly) left with a loaded gun.]]
%%* LanguageOfTruth: The underlined text.
* LighterAndSofter: [[KnightOfCerebus Serious GM and Grey]] are absent and the cast is getting on a lot better than the conflicts in NAZ1. [[ShmuckBait How could things possibly go wrong?]] [[spoiler: Finding Grey's corpse and having one third of the cast dead in the first round, that's what.]]
* FailureIsTheOnlyOption: Considering in order to get the true end you must die. There is no way to avoid it. And if you live? You have to deal with the things you did in the Nonary Game for the rest of your life.
* FanDisservice: A blood covered Ari removes his shirt [[spoiler: while near hysterical to cover up the gaping wound in his dead best friend's chest.]]
%%* {{Foreshadowing}}: Everywhere.
%%* KillEmAll: Yep.
* TheMole: Zero is a title used for the obligatory mole in the 9 players. Though Zero's identity can shift between timelines.
%%* MotherNatureFatherScience: Asteria and Aki play this straight, whereas Marianne plays with it [[UpToEleven a lot.]]
* MurderIsTheBestSolution: The mechanics of the game make it much easier to escape if you choose to kill another player.
* MoodWhiplash: Takes this hard after the first proper puzzle rooms. The players escape to find [[spoiler: Grey Leuchte, the 'winner' of the previous Nonary Game, crucified. Then the [=GMs=] force the players to vote while they're still shocked by his death. Then Minerva ''kills one third of the cast''.]]
* OntologicalMystery: Obviously, since all the characters have been kidnapped and forced into the Nonary Game. Especially Marianne, who was ''kidnapped mid-performance''.
* PreviousPlayerCharacterCameo: [[WaifProphet Asteria]] and [[CoolOldGuy Ari]] take on this role, sort of - since there was technically no protagonist in Nine and Zero 1.
%%* RelationshipValues: Just as in Persona 3, Social Links serve as this. They tend to get a bit confusing with all the timeline stuff.
%%* RagtagBunchOfMisfits: The players are all completely different, and many of them have never met before in their life.
* RunningGag: Everything goes 'ding' or 'boop'. Originally an accident, but now has been lampshaded to all hell and back. [[OverusedRunningGag "It looks like this game had a limited sound budget."]] "Shut up, Minerva" is another running gag, if less major.
%%* SchrodingersButterfly: Even after it's been declared in red that unlike the previous game, this one isn't within a simulation, some players still suspect this trope is in effect.
* SequelEscalation: In Nine and Zero 1, you would generally only have to kill one player per round - potentially two or three in the final round. In this game, you can potentially kill up to [[UpToEleven **five** people in one round. And then there's the murder mechanics outside of the Ambidex Game...]]
* ShoutOut: There are many.
** Underlined text is the equivalent to the Red Truth from {{VisualNovel/Umineko When They Cry}}.
** A HurricaneOfPuns about {{VisualNovel/Ace Attorney}} takes place early on, also serving as a CallBack to the first game.
** Ari repeats over and over "{{VideoGame/No One Has To Die}}" which is the name of a multilevel flash game where you have to go through multiple timelines and get multiple KillEmAll endings to get the true end.
** Ari also mentions an important figure in his life is [[Franchise/XMen Doctor Xavier]].
** One player also mentioned WebVideo/HowToBasic, when talking about if any of them happened to be high.
* WhiteVoidRoom: The Void Room, where dead players end up. Serves as something to keep the dead players entertained while the living ones finish up the timeline.
* YouWakeUpInARoom: More like 'you wake up in a jail cell with next to no lighting'.
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