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Characters / Tweeny Witches

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Characters from Tweeny Witches and its OVA spin-off, Tweeny Witches: The Adventures. Currently under construction, but feel free to contribute. Beware of unmarked spoilers, as well as unmarked trope names that can give the plot away. You Have Been Warned!


  • Magical Girl Squad note 
  • Witches note 
  • Warlocks note  (Unmarked spoilers for the second half of the series)
  • Others note 

    Witches and Warlocks in general 

Witches and Warlocks

The humanoid species in the Magical Realm.
  • Decade Dissonance: Witch Heaven utilizes a primitive Steampunk style of technology, advanced enough to have robots, large broomstick-like transports, a bathroom, and a telephone. Wizard Kingdom is a futuristic-looking Underground City with Everything Is an iPod in the Future aesthetics, an elevator, a city-wide air conditioner, machines to make food out of nothing, an amusement park, computers, a sapient robot, and Attack Drones. Miche Village has no advanced technology, which is justified since the military dictatorship forces the wizards to live there in poverty for over 2 centuries since the foundation of Wizard Kingdom.
  • Foil: The witches and warlocks are polar opposites in many ways:
    • The Witch Realm is a magocracy led by the Grand Master of Witches and the Three Sages. The warlocks are ruled by a military dictatorship that believes in the superiority of technology over magic.
    • The society of the witches values their traditions, including morally questionable ones like capturing fairies, banishing failed witches, and forbidding intermarriage to humans. The military dictatorship of the warlocks is defined by their revolutionary origins, employing advanced technology to both create a whole new world within Wizard Kingdom and oppress the wizards for following magical tradition.
    • The witches employs steampunk-style technology and aesthetics. The warlocks employs Everything Is an iPod in the Future technology and aesthetics.
    • The leadership of the witches holds the witch evaluation, where they banish those who fail to pass at the age of 16 to the Human Realm. The military dictatorship of the warlocks forces the wizards to live in the poverty-stricken Miche Village for over 2 centuries since the foundation of Wizard Kingdom.
    • The Grand Master of Witches believes that since not all the witches can evacuate, they must accept the eventual destruction of the Magical Realm with pride and tradition by their side. Grande plans to make a new home for the warlocks to escape the eventual destruction of the Magical Realm at the expense of the Human Realm.
  • Human Outside, Alien Inside: Even though they have small, non-functional wings, they look so human that Arusu can pass for an apprentice witch or a young warlock with only replacing her clothes.
  • Mage Species: Even though they have small, non-functional wings, they look so human that Arusu can pass for an apprentice witch or a young warlock with only replacing her clothes. They have inborn access to magic, though most warlocks no longer use magic while those who still do have become a Dying Race known as the wizards under oppression. As evidenced by Lennon and his parents, they can and do interbreed with humans. They can live longer than normal humans, as evidenced by the fact that the Grand Master of Witches was alive 200 ago and still looks like she's in her 60s. Their source of health and magic is the light of the Sanctuary, leading its weakening to bring about a Mystical Plague that causes its victims to lose magic and collapse.
  • Magic Is Feminine: Although male magic users are introduced halfway through the series, one of them is the only male witch and the rest of them are on the brink of extinction as a race called the wizards. In addition, the male witch not only rarely uses magic but also hates magic, at least at first.
  • Men Are Generic, Women Are Special: The original Japanese version calls witches 魔女 (majo, literally "magical women") and warlocks 魔族 (mazoku, literally "magical tribe").
  • Mother Nature, Father Science: Zigzagged. Witch Heaven is the lush, Miyazaki-flavored valley city-state fueled by magic, but it also utilizes a primitive Steampunk style of technology. Most warlocks live under the desert in Wizard Kingdom, surrounded by high technology with Everything Is An I Pod In The Future aesthetics. The rest of the warlocks still practice their magical tradition as the wizards for at least 2 centuries, but the military dictatorship's oppressive policy has turned them into a Dying Race living in poverty.
  • Multicultural Alien Planet: They have three different cultures—Witch Heaven, the all-female valley city-state of the Witch Realm; Wizard Kingdom, the technologically-advanced underground capital city of the Warlock Realm; and Miche Village, the barren Fantastic Ghetto for the wizards of the dying old order.
  • One-Gender Race: Subverted. Arusu is surprised to know the existence of the warlocks because she has only known the witches by then.
  • Winged Humanoid: As revealed by Eva in "The True Book of Spells", they have small, non-functional wings on their backs as remnants of their flying ancestors' feathered wings.

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