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Characters / Eternity Study

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The actors one can see in this game. While there are a lot of background characters, there are some that warrant their own entry simply from being important enough or being Player Characters

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     Player Characters 

Matthew Ryan

"While the guys turning on the boss will prove themselves, I will have to prove myself to your people."
An Akashic who does not follow the usual dogma, Matthew is a Big Guy who focuses on force while also providing soul. While not having the best smarts around, Matt has been noted to have an open soul and a big heart. With a history in underground fights, he's always eager to take on something bigger than him.
  • The Alcoholic: Often drunk, often drinking, and with alcohol being a valid instrument, Matthew might rarely be sober.
  • Boisterous Bruiser: While of a more quiet variety, Matt is not one to be stuffy and can have fun while kicking ass or while not doing so.
  • Does Not Know His Own Strength: The flaw of his enhancements is that he cannot precisely control his grip, leading to Matt unintentionally crushing, ripping or just tearing things apart while trying to use them.
  • Dumb Muscle: Matthew is... not very bright. But he has the strength required to bend steel bare-handed.
  • Honor Before Reason: Many of his actions stem more from what he thinks right rather than what others might consider smart.
  • Super-Strength: A natural strength score of 5 combined with an enhancement of strength gives him this.

Cam Ellison

"I'm waiting on some leads to pan out there, and in the mean time, I thought I would help some restless spirits do what needed to be done so they could ride the wheel and find their place in the next life."
A war-scarred journalist part of the Euthanatos, Cam takes a great interest in bringing peace to spirits as well as a Priest of the Furies.
  • Gratuitous Greek: Used often in spirit-command.
  • Friendly Ghost: Andrew, his first wraith he helped after joining the Chantry, sticks around with him.
  • I See Dead People: As a veritable medium and owner of the Spirit Sphere, par of the course.
  • Magnetic Medium: With Spirit Magnet and a Medium, though his magnetism is more for mundane spirits.
  • Non-Action Guy: Cam does not take well to situations where an action hero might thrive.
  • Projectile Webbing: After having a specific bio-augmentation he has the ability to shoot web live a veritable Spider-Man.
  • Shell-Shocked Veteran: Not exactly a soldier, but his experience in Syria has marked him.

Rayna Sakamoto

"I'm not here to actively police you, so you can play Harry Potter all you want in private, but it's technically my job in the Union to make sure the Masses are safe from dangerous reality deviance."
Heavily-augmented teen part of Iteration X, Rayna is a "combat model" who despite her size can be quite a terror in conflict and is not afraid to voice her opinion as well as remind others of the Union's policy.
  • Action Girl: She's a combat model and not at all afraid of using her military programming.
  • Anti-Magic: Most of her enhancements focus on Primium countermeasures.
  • Badass Adorable: Rayna does not look at all like how you expect an It X cyborg to be.
  • The Berserker: In possession of the flaw/merit with a more cold variation of it.
  • Cyborg: The most notable one, even as others hold a few cyber-augmentations.
  • Little Miss Badass: She will end things twice her size with military precision.
  • Pintsized Powerhouse: As a heavily augmented cyborg, par of the course.
  • We Can Rebuild Him: Rayna's accident was the main catalyst to her cyberization.
  • Man in the Machine: The only organic parts that remain of Rayna are her brain and her spine.

Nigel Hughes

"Well, now that the sodding thing's dead, maybe we don't HAVE to blow up the place, but I still kind of vote to blow up the place."
A british tough guy part of the Cultists of Ecstasy, Nigel is a man with a rough upbringing, boisterous attitude, direct approach to magick and taste for proper curry.
  • Blood Knight: Nigel is not only happy with dealing harm, but taking it as well.
  • Boisterous Bruiser: As an English Hooligan given magic powers, Nigel has a unique brand of enthusiasm towards physical challenges.
  • Hot-Blooded: Boiling blood, practically. Nigel's brand of magic usually involves just throwing himself at the situation and seeing what happens.
  • Large Ham: The brit will almost always engage in Chewing the Scenery, being surprisingly likeable.

Reginald "Reggie" Arnold Fitzgerald Farnsworth the 4th Esquire

"We would do well to not get used to the killing, but it's either us or them. Don't weep for them, they made their choice..."
The Quintessential British Gentleman, Reginald is a member of the Society of Ether with dreams of constructing his own ship to sail the ether currents.

Edgar Victor

"I believe around here everyone's too involved with their own personal research to have the time to backstab, if we were all immortal, I believe it would happen more often."
Virtual Adept who used to be in a bad way with the world until he got straight and managed to find purpose. On an eternal quest for knowledge for all things, there is nothing that will dissuade this man from knowing everything.

Maxine Payne

"Deep within the shadows....the agent of darkness creeps forth."
NWO agent who believes themselves a superhero. Maxine is a young girl with a good grasp on time and a tendency to narrate her own actions in a dramatic fashion.
  • Crouching Moron, Hidden Badass: Maybe she's a wannabe edgelord. Maybe she sings her own theme song in the middle of battle and an Chuunibyou. It's easy to forget that when push comes to shove, she's not part of the NWO for no reason. Not only is she an expert hacker, she's also a Cyber Ninja, capable of taping into Bullet Time, to kill opponents before they can so much as blink.
  • The Heart: Despite her antics, she often brings a good perspective and there is no one who would not stand with her if she wanted to be free of Joff.
  • Heroic Wannabe: Everything she does. From using two guns in battle, to monologuing her own actions, to singing her own theme music.
  • The Renfield: Ghoul to Joff and quite okay with it.
  • Shout-Out: To Max Payne

Elan Mc Gillian

"I was expecting less of a resume and more of, well, a story. Like, where you come from, what life events brought you here. That kind of stuff"
Kinfolk member of the dreamspeakers, this storyteller possesses an unbridled enthusiasm and a hunger for stories to spread. Associated and knowledgeable of the Garou, he is most often their voice in Mage matters.
  • The Berserker: Despite how he looks, Elan can go nuts at just about any moment.
  • Familiar: He has a spider as a familiar, an incarnated pattern spider, named Captain Net.
  • Our Werewolves Are Different: He's a kinfolk, which means he is directly related to werewolves while not actually being one.
  • The Pollyanna: Nothing can bring Elan's spirits down and he takes every new discovery with a smile on his face.

Steven "Ghost" Masters

"Meanwhile, if you need something prototyped, I have a good amount of skill in primal utility, they keep throwing their improvised currency around for everything they send you on, you might find some use for it in my hands. Already made a few minor energized devices."
Formerly Euthanatos Syndicate Agent, a literal corporate assassin and quite handy with the Prime Sphere, Steven is a friendly man who wants to leave his past behind.
  • Badass in a Nice Suit: Par of the course for Syndicate. His is bulletproof.
  • Expy: Of John Wick.
  • Genius Bruiser: Steven's primary focus is mental while he is incredibly lethal.
  • Healing Factor: Granted by a wonder he gained from one of his first notable in-game kills.
  • Hitman with a Heart: Quite friendly despite able to stab people with his hand.
  • I Just Want to Be Normal: He never wanted to be an assassin, but was trained into one when joining the Euthanatos.
  • Nanomachines: One of his instruments and his chief method of Matter manipulation.
  • Professional Killer: Despite his passion for craft, Ghost was trained to be a very effective assassin. While he dislikes what he has become, his skill is notable.
  • Super-Reflexes: Due to his combination of bio-augmentations and cybernetic enhancements, Steven possesses a Dexterity score of 8, the maximum possible.

Marianne Anderson

"Well we can have seemingly impossible to attain ambitions sometimes but of course that will require hard work and lots of research"
Another Progenitor who specializes in Psionics and neuroscience, Marianne is another of the biological researchers in the chantry.
  • The Medic: Unlike most others, Marianne is purely a support character, with little combat potential to speak of.
  • Non-Action Guy: Marianne is not what you would call "suited for combat".

Henry Hyde

"I can dispose of the body back at my place if we can get him there. Or stash him and I will clean it up later"
An Iteration X project in revival, Henry is as much Frankenstein's Monster as he is the cold-blooded Mercenary. Not one for small talk, the man is all action.

Aldrich Boone

"It's all in the numbers."
Self-made man part of the Syndicate, Aldrich is very much a numbers guy, focused on what can be and making it so.
  • Did You Just Flip Off Cthulhu?: Literally pissed off Transhumanity hard by debating philosophy.
  • Honest Corporate Executive: As part of The Syndicate, despite initial opinions, his intentions are to improve the situation of people
  • The Strategist: Aldrich prefers to oversee things from a distance and sees himself as a subtle manipulator rather than a direct actor.

R1n

"Can we interact with that blue glowing surface? Go touch it before I try the next?"
Virtual Adept gamer girl who's on the run due to her past involving her unmasking a Technocracy front. More at ease behind a keyboard than on the field.

Alexandra "Lex" Sigrun Warg

"Ok, all systems green. Maintenance door 32 reports lock malfunction, maybe we should check it out, but, if you want, I could give this a try. And boy she's stacked with all kinds of goodies..."
Void Engineer born in a Construct, Lex had never seen Earth before her unwilling drop out of space. Torn between enjoying what earth has to give and returning up there to give the good fight, the girl is not one to underestimate.
  • Action Girl: A level above most, Alexandra usually fights in an Alanson Hardsuit and is more than experienced in fighting horrors of deep space.
  • Electronic Eyes: A prominent feature.
  • Powered Armor: Comes with her own Alanson Hardsuit and takes any conflict in it where possible.

     Non-Player Characters 

Eliana Williams

"Hmmmm... bad news is we don't have an exit right there. Those ritual rooms had to be built to specifications. Good news is we can come out close.... we just need to do a bit of... sneaking."
Verbena of a more open mind and the administrative ruler of the chantry, Eliana is a kind soul and a master of life who simply wants to see people align their ambitions towards more productive ends.

Madeline Cooper

"It's fine. I don't give as many fucks as others. Why, there was this old man who talked down to me like I was his minion. Most people would punish him for disrespect. I have adopted another, smarter approach. I told him to fuck off."
The true leader of the chantry and a Society of Ether member, Madeline cares little of procedure and more about results. The mind behind the Eternity Defense System and a veteran of another such effort to unite people, she knows just how terrifying they can get when they focus their efforts to one goal.
  • Action Girl: Actually prefers to do ground work instead of administrative.
  • Authority Equals Asskicking: Loves to fight and is very capable in a fight.
  • Big Good: Despite the means taken, her actions have benevolent reasons and she inspires people to trust instead of fear.
  • The Chains of Commanding: Maddie really hates being in charge and would almost willingly give up her spot to someone else who would keep the idea of the chantry going.
  • Reasonable Authority Figure: Madeline does not care for protocol and is very down to earth, taking things serious when they need to and not wielding her authority for anything that does not warrant it.
  • Sir Swears-a-Lot: Every other sentence said by the woman contains a swear word.

Diana Woods

"No, my girl. We're looking for ANY Camarilla and here you go and give me what I need. Have a cookie."
The Prince of the local anarchs, 8th generation Malkavian that bears none of the comedic value of her clan, Diana demonstrates a keen mind and a good deal of foresight.
  • Neat Freak: Her derangement specifically requires her to make sure EVERYTHING is clean.
  • Really 700 Years Old: Looks young but is older than Women's Rights.

Striking Thunder

"I know my fellow garou think me an idiot for doing this. I don't care. We could have gone in there, lost half our numbers, done it honorably and so on. I believe in keeping our numbers up to fight another day. Die with purpose, not for honor. And today we will do our duty."
The alpha of the Endless Ocean sept, A Get of Fenris elder and clever for his rank. Thunder shows a great degree of pragmatism as well as loyalty to his cause.

Robert Anthony Johnson

"This will be a joint operation, quite possibly one of the first between a Traditions chantry, a Union Construct and a Garou Sept. We've come here to take care of what is known as a Black Spiral Dancer Hive. To those of you who don't know, this is basically a settlement of corrupted werewolves. Dangerous and very, very bad for everyone."
Syndicate Big Guy, RAB or Mr. Johnson is the de facto leader of the Union in the Area, an Utopian and firm believer that while this alliance might break their rules, it does not break their ideal.
  • Honest Corporate Executive: As with most of the good-aligned Syndicate, Robert seeks to improve the condition of people with their wealth-creation.
  • Reasonable Authority Figure: As part of the Utopian faction within the Union, Robert is a much more pleasant and tolerant.

Emmanuel "Laddie" Masters

"You did this by yourself? Damn. I'd have been scared out of my mind."
The most famous Unawakened member of the chantry, Emmanuel deals in information, gathering, refining it and dealing it out. His other job is to act as librarian for the chantry, but most come to the man in search of what he can point them to.
  • Knowledge Broker: While not doing it for any cost, this is the role he fills in the chantry.
  • Non-Action Guy: He prefers to send other people to do the groundwork in his stead.
  • The Smart Guy: Manu doesn't just collect all this knowledge, but unifies it, cross-checks it, draws some new conclusions and overall processes it for the receiver's benefit.

Sammy Denvers

"But really, man. You guys sure can't let go of the whole bartender info man. I just serve good coffee."
Cultist of Ecstasy who owns the Black Hearth Cafe in the chantry, Sammy is more of a background agent as his talents shine mostly within giving great coffee and quite decent food.
  • Supreme Chef: On top of making excellent coffee, Sammy is noted to at least employ someone to make very, very good food.

Frederick "Vision" Lamarr

"Okay, what is this Star Trek stuff? I'm not gonna look a free trip out of Malfeas but... okay, fine, this is impressive. But looks more dated than a library computer."
The "official" envoy to the chantry from the werewolf faction, Fred has a good amount of experience in the Nation and due to similar experiences with the exact same faction-uniting event in the past, he is quite okay with mages, vampires and most of everything as long as they are decent.
  • My Species Doth Protest Too Much: He is fully aware of the shortfalls of his brothers and will admit it often, but Fred is there to provide their voice, not their opinion.

James Matthews

"Diane, these will be the.... mages... that will be helping us."
Childe of Diana Woods, James is a 9th generation Malkavian who used to be a police officer before leaving in disgust at their corruption. After starting his private practice he was picked up by his sire and has turned his hunger for justice and unveiling the truth to the anarchs' ends.
  • Knight Templar: He can become downright erratic and obsessed with anything that can achieve his long-standing desire to burn any corruption in the police force.

Amadeus Caddington

"A solid reasoning, my friend."
A Hermetic part of House Veriditus, Amadeus is mostly known for his overseeing of the craft halls within the chantry as well as handling the buying and selling of the wonders the players wish to gain or get rid of.

Andrei Lebedev

"Indeed we do. And do not think ill of it. While I perhaps enjoy taking the place of the devil in some sayings, we are truly not so. You will find me fair."
Syndicate Enforcer, Andrei runs an underground operation in the service of the Union and truly believes that this sort of service is desired, but he at least does it right. Not a stranger to alliances as well as the corruptions of the infernal lords, the man is wiser than he lets on.
  • Benevolent Boss: Very understanding and not at all playing into any of his Convention's stereotypes.
  • Dark and Troubled Past: He is marked by almost falling into Descent and being forever suspected as corrupted due to this.
  • Noble Demon: Yes, he's a russian mob boss, but as an upstanding member of the syndicate he tries to keep this business all about giving the people a proper treatment.
  • Once Done, Never Forgotten: After being tempted by Nephandi, despite shaking it off he is still not trusted.

     Retired Characters 

Chris Snow

"Hi, I'm Chris. I'm sure you'll all disapprove of me, but hopefully we can still be friends."
A shaman that could be confused for a member of the Cultists for her consumption of drugs as well as approach to sex. Quite the social character, Chris has a fluid gender, and can be either man or woman in any day, the concept having been lost to them.
  • Action Girl: With Life magick allowing her to boost her attributes, Chris can be a terrifying force in combat.
  • Functional Addict: Chris would start just about every scene by taking drugs, her drug of choice being cocaine.
  • The Heart: Loved by almost everyone, Chris prefers things pleasant.
  • Little Miss Badass: Not as big as the physical characters, her ability in Life allows her to boost herself to the point she can be a terror in combat.
  • Manic Pixie Dream Girl: Chris leads a very interesting life that few could keep up with.
  • The Social Expert: Chris is by far the most socially-capable character.
  • Waif-Fu: User of Martial arts, smaller than most, punched a werewolf into the grave.

(Doctor) Bartholomew East

"Must you chide me when I'm quite literally agreeing with you?"
A Progenitor determined to rid humanity of the plague of mortality despite losing his medical license, Bart is a willful but tired man who is rather sick of justifying his quest to other people.
  • Adaptational Heroism: Despite constantly being misunderstood as someone who's only interested in making zombies, according to Bart's seekings, he's a lot more obsessed with life and keeping people from dying
  • Expy: Of Herbert West.
  • Forgets to Eat: With his understanding of the Life Sphere, in tandem with spending most of his time in his laboratory, Bartolemew canonically only eats and sleeps when he wants to
  • I Control My Minions Through...: Psionics and Instinctive Fear
  • Insufferable Genius: Bartolemew often gets into verbal knife fights with other Chantry Members (Save for Rayna Sakamoto and Chris Snow)
  • Mad Doctor: Lit. 'Mad Scientist' Demeanor, and he "used to be" a medical doctor.
  • Necromancer: Of a Scientific bent.
  • Science Hero: The Technocratic Union as a whole, one could argue
  • Skewed Priorities: will turn a dead body into an undead in the middle of a gunfight. Also accuses others of having this, for not turning dead bodies into undead in the middle of gunfights.
  • The Smart Guy: A notable owner of a big brain
  • Sociopathic Hero: Narcissistic, actually.

Xander Nimak

"It's not that they're impossible, but rather they're less likely able to fit within Earth's biosphere naturally as opposed to a world with different ecological and atmospheric conditions."
Progenitor whose main practice involves the use of his implanted companion in order to mutate himself into a weapon, Xander is a pragmatic sort who does not sit to question theory, but goes fully into practice.
  • Body Horror: His main method of using life offensively.
  • Deadly Doctor: Thankfully angled towards the chantry's enemies.

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