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Characters / Ashes 2063

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A page for characters from Ashes 2063.


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Introduced in Ashes 2063:

    The Player 

Scav

https://static.tvtropes.org/pmwiki/pub/images/screenshot_from_2022_04_22_16_53_24.png
Our main protagonist.
  • Anti-Hero: Can vary between this and Nominal Hero depending on the player's choices.
  • Badass Biker: Scav travels the wastes with an EZE Tesla-Glide '79 chopper, and god help whoever stands between him and his bike.
  • Courier: The official reason for Scav to go to Atlanta is a job by Smiley to deliver a briefcase to Rigs, who lives in Michonne Circle. In Afterglow, he's asked by Rigs to deliver the same briefcase, which turns out to contain a computer, to the resident tech wiz of Prosperity.
  • Crowbar Combatant: Scav is almost never without his trusty crowbar. A useful tool for breaking barricades, boxes, and skulls. Outside of the upgraded machine pistol with a suppressor, it's his only silent weapon. Secondary Fire is handy for dispatching unwary gangsters or pit fiends.
  • Deadpan Snarker: Not on the level of, say, Duke Nukem, but Scav can sass almost everyone he talks to. He can sass even a computer at the end of City of Ghosts.
  • Disaster Scavengers: By occupation, as you may guess by the name. Junk is one valid currency in the wastes, and most of the money Scav can collect comes in the form of junk nabbed from ruins, trash and old machinery.
  • Everybody Calls Him "Barkeep": He's the only scav that people actively refer to as "Scav". When asked to input his credentials on a computer, he'll sassily input his name as "S. Scavenger".
  • The Faceless: Scav is never depicted without his gas mask and hood, so his appearance is a mystery. All that can be ascertained is that he's male, relatively tall, average build, and Caucasian.
  • Hidden Depths: Besides the skills in survival and tinkering necessary for his job, Scav displays a surprising level of business acumen and knowledge of free-market economics.
  • Hyperactive Metabolism: Exaggerated and justified.
    • Scav can scarf down cereal boxes, tins of meat, cans of baked beans and junk food to gain 2 health from each he picks up; said food is all over 70 years old, and often found completely exposed to the elements. When questioned, Scav remarks that it all tastes fine to him. It's lampshaded by the doctor in Michonne Circle in Afterglow: it turns out that scavengers are mutants, and the ability to stomach large quantities of ancient, irradiated foodstuffs is a consistent trait among them.
    • Very early on in Afterglow, Scav can accept an experimental drink from Violet at the bar. Drinking it instantly heals 50 hp.
  • Kleptomaniac Hero: Scav doesn't really know how to (or doesn't care to) turn off his Disaster Scavengers habits when in civilization. This is apparently very common amongst all scavengers. Scav can, when questioned about why he was sulking around in a warehouse (he was planting a bomb), admit that he went in to grab anything that wasn't nailed down. The people questioning him accept this immediately, and don't even punish him beyond a brief scolding.
  • MacGyvering: Given enough scrap, Scav can turn a single-shot Sniper Rifle into a magazine-fed railgun, a hodgepodge of scrap parts into a belt-fed BFG, and a toy laser gun into an actual laser gun.
  • Mutant: By way of justifying various game mechanics. All scavengers, Scav included, are noted to possess enhanced stamina, rapid healing, increased vitality, an incredibly robust metabolism, immunity to long-term effects of radiation sickness, and glowing eyes.
  • One-Man Army: Cannibals, raiders, mutated wildlife, you name it; Scav can and will come out on top and leave a bodycount of dozens in his wake.
  • Not in This for Your Revolution: Several people try to get Scav to support them in the power struggle over the Badlands, and Scav couldn't care less. He just wants his bike back so he can leave, and will only help if offered compensation for the effort.
  • Revolvers Are Just Better: He's hardly ever without his .45 revolver, which downs most human enemies in one shot.
  • The Teetotaler: If you ask Violet for something at her bar in Afterglow, she'll say "oh, right, you don't drink". Indeed, the only things you can order at bars are a glass of clean water or a plate of food. Similarly, Scav also doesn't do any sort of recreational drugs, and when he meets a drug peddler, he almost immediately asks if they have stims for sale.

    Smiley 

Smiley

A merchant who gives Scav the radio that turns out to be a crucial plot point in Ashes Afterglow.
  • Smug Snake: Smiley is mildly smarter and more well-connected than the usual waster thug, and he flaunts this to no end.
  • Jerk with a Heart of Jerk: He offers to give you the location of a stash of goods in exchange for paying his bail at Prosperity's jail. Said stash turns out to be two boxes of ammo and a tiny cluster of scrap. Scav is thoroughly displeased.
  • Karma Houdini: After tricking Scav into paying his bail, he vanishes from Prosperity without a trace.
  • Karma Houdini Warranty: If you complete the Secret Level in Afterglow, he'll be obliterated in the blast from the Self-Destruct Mechanism of the TK-210 Filadelfiya submarine, triggered by Scav. The epilogue shows his scorched carcass beside a destroyed cart.

    Violet 
A barkeep at Michonne Circle, she helps feed and provide drinks to those living in the Circle.
  • Adaptational Relationship Overhaul: While in 2063 she was mostly neutral and sometimes blunt to the Scav when talking, in Afterglow she is a lot more nicer to him, even hugging him warmly before he goes along.
  • Cool Big Sis: Implied to be this way, as she seems to be quite caring and worrisome for the Scav, even hugging him before he goes on to his journey. Porcelain also mentions that she worries about her safety way too much, showing her caring side.
  • The Bartender: A affable bartender at Michonne Circle, she is a good friend of the Scav after him spending a little while there. She even tells him not to worry about the Guard Captain when he gets angry at the Scav for risking Michonne Circle.

Introduced in Ashes Afterglow:

    Porcelain 
A new to the job scavenger from Michonne Circle, she is a best friend of Violet and the two are quite close to each other. Sometime before Afterglow, she got lost in the underground tunnels and was captured by Barrett, the latter being an optional quest for you.
  • Action Girl: Being a scavenger is a tough challenge for all people, but she seems to be handling herself well as one, with it being more impressive as Violet mentions she's new at the job.
  • Disaster Scavengers: She is a scavenger in post-apocalyptic America.
  • Shotguns Are Just Better: Her only weapon is a pump action shotgun.

    Walker 
An old scavenger who finds Scav at the end of 2063 and drags him back to Michonne Circle. He's not fond of being social and even less fond of questions.
  • Dramatic Ellipsis: He has difficulty speaking, so his speech pattern on text is stilted with ellipses and pauses.
  • Hates Small Talk: Trying to chat Walker up with inane questions is not the way to get him on your side.
  • Not So Stoic: If you head into the remnants of the Spire in the Gap, you can mention this to him. He becomes concerned and alarmed when you mention the Haunts to him.
  • Shout-Out: His disconnected, semi-cryptic speech patterns are heavily reminiscent of Ulysses, though he's nowhere near as philosophic.

    The Water Baron 
The rarely-seen leader of Prosperity.
  • Corrupt Politician: Subverted. His reasons for the segregation of Uptown and Lowtown in Prosperity, and for the water rationing that disproportionately impacts the latter, are perfectly sound and reasonable. He just has zero empathy or social skills needed to convince anyone of their necessity.
  • Defector from Decadence: He originally came from a Warmart bunker North of Georgia. It's not stated what it was like, but whatever it was led to him leaving it behind in disgust, and going on to found Prosperity.
  • Hero with Bad Publicity: He has empathy issues, sure, but his reasons for segregation and water rationing are logically sound. His inability to get that point across are part of why he's so disliked in Lowtown.
  • Jerk with a Heart of Gold: Despite his aforementioned lack of social skills, he places a great deal of value on human life, even that of his enemies.
  • No Social Skills: He has difficulty communicating with others. It causes problems for his public image when he takes the unpopular measure of forcing a water rationing measure.
  • The Extremist Was Right: He has implemented harsh water rationing and segregation policies, but claims to do so with good reason: water is the only product Prosperity has to offer in trade. Helping to overthrow him in favor of anyone else causes Prosperity to degrade into chaos; by contrast, cooperating with him in neutralizing the Roamers and recovering the super-seeds in the Biodome result in the town becoming fully self-sustaining, rich and thriving, which leads to the policies becoming outdated and eventually repealed.

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