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* GoddamnedBoss: Digga-Leg. You're supposed to use the Drill to burrow through the planet and nail him in the glass underside, but the problem is he's constantly moving around after the first hit, which wouldn't be an issue at all if the hitbox wasn't so ridiculously small. The only surefire way to ''not'' bounce off his legs instead of dealing damage is to position yourself and start drilling right before he flips over, which [[FlunkyBoss the Drillbits he releases]] make a hassle.
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Added \"Rollodillo\" to \"Accidental Innuendo\". I believe this should actually fit here.

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** Then there's Rollodillo, who you defeat by ''turning rock-hard'' and ''ramming yourself into its behind.'' Erm...
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* GoodBadBug: [[http://www.youtube.com/watch?v=Oh1uexrKEJI Infinite flutter jump for Yoshi.]] As in, [[spoiler:you can keep going ''higher'' unlike in ''Yoshi's Island''.]]
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** That's probably due to the first ''Galaxy'' racking up nearly unanimous GOTYs three years before, while the original ''Mass Effect'' was largely ignored in GOTY awards (also in 2007) despite being one of that year's best-rated games. Much like at the Oscars, critics simply decided it was Mass Effect's "turn".

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** That's probably due to the first ''Galaxy'' racking up nearly unanimous GOTYs [=GOTY=]s three years before, while the original ''Mass Effect'' was largely ignored in GOTY awards (also in 2007) despite being one of that year's best-rated games. Much like at the Oscars, critics simply decided it was Mass Effect's "turn".
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** That's probably due to the first ''Galaxy'' racking up nearly unanimous GOTYs three years before, while the original ''Mass Effect'' was largely ignored in GOTY awards (also in 2007) despite being one of that year's best-rated games. Much like at the Oscars, critics simply decided it was Mass Effect's "turn".
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* AwardSnub: Lost many, many GOTY awards to MassEffect2. Despite the same people giving those awards giving SMG2 10/10s.

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* AwardSnub: Lost many, many GOTY awards to MassEffect2. Despite the same people giving those awards giving SMG2 [=SMG2=] 10/10s.



* CrowningMusicOfAwesome: The Sky Station Galaxy and Melty Monster Galaxy for starters. A list can be found on this game's section on [[CrowningMusic/SuperMarioBros this page]].

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* CrowningMusicOfAwesome: The Sky Station Galaxy and Melty Monster Galaxy Galaxy, for starters. A list can be found on this game's section on [[CrowningMusic/SuperMarioBros this page]].
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* ThatOneLevel: The Daredevil Run on [[spoiler:Grandmaster Galaxy]] can be [[{{Understatement}} rather hard]], since you have to complete several challenges with [[OneHitPointWonder only 1 hit point[[ and ''no'' checkpoints. Heck, the Hammer Bros section ''alone'' is tough to do without taking a hit.

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* ThatOneLevel: The Daredevil Run on [[spoiler:Grandmaster Galaxy]] can be [[{{Understatement}} rather hard]], since you have to complete several challenges with [[OneHitPointWonder only 1 hit point[[ point]] and ''no'' checkpoints. Heck, the Hammer Bros section ''alone'' is tough to do without taking a hit.

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** Not sure if this makes it better or worse, but...they don't technically hunt down the person they imitate. They mimic their movements perfectly, a few seconds after they do. You touch someone on the shoulder, they touch them seconds later. You pick something up, they mime picking it up themselves. And if you stand still, they collide with you, exploding into dark energy and point-blank range. And until you, or possibly somebody else the comet is focusing on, finishes an arbitrary task, they spawn forever. Following you everywhere. And when you think about it, aren't the other comets also FridgeHorror? Just think of what happens when, say, the Red Comet gives one arbitrary person a time limit to do one task before dying.

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** Not sure if this makes it better or worse, but... they don't technically hunt down the person they imitate. They mimic their movements perfectly, a few seconds after they do. You touch someone on the shoulder, they touch them seconds later. You pick something up, they mime picking it up themselves. And if you stand still, they collide with you, exploding into dark energy and at point-blank range. And until you, or possibly somebody else the comet is focusing on, finishes an arbitrary task, they spawn forever. Following you everywhere. And when you think about it, aren't the other comets also FridgeHorror? Just think of what happens when, say, the Red Comet gives one arbitrary person a time limit to do one task before dying.



** Other reactions leading up the game's release: "YOU CAN PLAY AS LUIGI NEARLY FROM THE BEGINNING HECK YES", "[[spoiler:WHOMP'S FORTRESS REMADE]] OH MY GOD", and "[[spoiler:120 HIDDEN STARS]] HOLY CRAP!"

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** Other reactions leading up to the game's release: "YOU CAN PLAY AS LUIGI NEARLY FROM THE BEGINNING HECK YES", "[[spoiler:WHOMP'S FORTRESS REMADE]] OH MY GOD", and "[[spoiler:120 HIDDEN STARS]] HOLY CRAP!"



** Ironically, the developers seemed to think that Glamdozer was either hard or a PuzzleBoss (which she is, to an extent, but then again all the bosses are to some extent), given that she's the only boss that the Cosmic Guide can show you how to beat.
** Squizzard, too, since you can just stand on a chunk of solid ground and spam fireballs; his projectiles can't touch you and you can just unload a ton of hits and then reset your fire flower while he does his "injured" animation.

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** Ironically, the developers seemed to think that Glamdozer was either hard or a PuzzleBoss (which she is, to an extent, but then again all again, ''all'' of the bosses are to some extent), given that she's the only boss that the Cosmic Guide can show you how to beat.
** Squizzard, too, since you can just stand on a chunk of solid ground and spam fireballs; his projectiles can't touch you you, and you can just unload a ton of hits and then reset your fire flower while he does his "injured" animation.



* {{Discontinuity}}: Its not really continuation to the first game so much as its a retelling. In a sense it works cause those who haven't played the first won't be locked out of the loop. On the other hand though, those who ''did'' play the first game will be wondering why everything from the first game is happening again (With a few slight changes) and none of the cast remember the events of the first.

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* DemonicSpiders: The Cosmic Clones are either this or GoddamnedBats. (See AccidentalNightmareFuel above and Goddamned Bats below.) Their main Demonic Spider qualities are invulnerability and great numbers.
* {{Discontinuity}}: Its It's not really a continuation to of the first game so much as its it's a retelling. In a sense sense, it works cause works, since those who haven't played the first won't be locked out of the loop. On the other hand hand, though, those who ''did'' play the first game will be wondering why everything from the first game is happening again (With (with a few slight changes) and none of the cast remember the events of the first.



* ExcusePlot: A return to [[SaveThePrincess the franchise's classic plot,]] because [[ShigeruMiyamoto Miyamoto]] thought the previous game had ''too much story.'' [[YourMileageMayVary Many do not agree with him on this.]]
* FridgeBrilliance: In the ending, [[spoiler: No mention is made of the first game's story, but Rosalina recognizes Mario when they finally meet and mentions how she knew she would see him again. Because [[SuperMarioGalaxy last time they met]], she had to ''reset the universe'' to undo the damage Bowser had done.]]
** No, that was [[spoiler:Lubba who said they would see each other again. He and Rosalina have met before apparently.]]
** Musical Example: Bowser's First and Second Battle themes sound similar to [[StarWars Across the Stars]]. [[LoveMakesYouEvil He's in love with Peach.]]
* GoddamnedBats \ DemonicSpiders: The Cosmic Clones.
** The Octoombas, a.k.a. the little blue alien dudes that spit rocks. They were virtually harmless in the first ''Galaxy'', but this game just had to make them so annoying. They're all over the place, and they live just to knock you off ledges and mess up Daredevil Comet runs. They're especially annoying during the last game against the Chimp. It veers so close to {{fake difficulty}}, the Chimp even [[LampshadeHanging lampshades]] it by saying he'll need to find some more games so he can continue to enjoy your frustration. Just reading that line makes it all worth the while, though.

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* ExcusePlot: A return to [[SaveThePrincess the franchise's classic plot,]] because [[ShigeruMiyamoto Miyamoto]] thought that the previous game had ''too much story.'' [[YourMileageMayVary Many do not agree with him on this.]]
** This is even more egregious because much of the first game's plot was in the form of a storybook explaining ''one'' character's backstory. And it's not like the player was forced to pay any attention to said storybook.
* FridgeBrilliance: In the ending, [[spoiler: No [[spoiler:no mention is made of the first game's story, but Rosalina recognizes Mario when they finally meet and mentions how she knew she would see him again. Because [[SuperMarioGalaxy last time they met]], she had to ''reset the universe'' to undo the damage Bowser had done.]]
** No, that was [[spoiler:Lubba who said that they would see each other again. He and Rosalina have met before before, apparently.]]
** Musical Example: Bowser's First first and Second Battle second battle themes sound similar to [[StarWars Across the Stars]]. [[LoveMakesYouEvil He's in love with Peach.]]
* GoddamnedBats \ DemonicSpiders: GoddamnedBats: The Cosmic Clones.
Clones. They hound you ''endlessly''. They may also qualify as DemonicSpiders (see above). Or perhaps Demonic Bats or Goddamned Spiders.
** The Octoombas, a.k.a. the little blue alien dudes that spit rocks. They were virtually harmless in the first ''Galaxy'', but this game just had ''had'' to make them so annoying. They're all over the place, and they live just to knock you off ledges and mess up Daredevil Comet runs. They're especially annoying during the last game against the Chimp. It veers so close to {{fake difficulty}}, the Chimp even [[LampshadeHanging lampshades]] it by saying that he'll need to find some more games so he can continue to enjoy your frustration. Just reading that line makes it all worth the while, though.



* [=~It's The Same Now It Sucks~=]: Probably the most common complaint leveled toward the game, due to it using the same game engine as the first ''Galaxy'' and incorporating several {{Nostalgia Level}}s.

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* [=~It's The Same Now It Sucks~=]: Probably the most common complaint leveled toward the game, due to it using the same game engine as the first ''Galaxy'' and incorporating several {{Nostalgia Level}}s. (In fact, several elements from the first ''Galaxy'' that don't show up here, like the Ice Flower, [[DummiedOut still exist in the game's code]].



* ScrappyMechanic: The spring power-up from the first game is back, and it's just as hard to control as it was before. However, it shows up less often.

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* ScrappyMechanic: The spring power-up from the first game is back, and it's just as hard to control as it was before. However, it shows up a ''lot'' less often.



* ThatOneBoss: Gobblegut is annoying enough in his regular form. Just wait till you have to face a ''fire'' version of him. You can't touch his body without taking damage, making it very hard to take out his belly bulges during the short window you have open to you, and whenever he dive bombs the planet, he leaves lava pools.
* ThatOneLevel: The Daredevil Run on [[spoiler:Grandmaster Galaxy]] can be [[{{Understatement}} rather hard]] since you have to complete several challenges with only 1 life and ''no'' checkpoints. Heck, the Hammer Bros section ''alone'' is tough to do without taking a hit.

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* ThatOneBoss: Gobblegut is annoying enough in his regular form. Just wait till you have to face a ''fire'' version of him. You can't touch his body without taking damage, making it very hard to take out his belly bulges during the short window you have open to you, and whenever he dive bombs dive-bombs the planet, he leaves lava pools.
* ThatOneLevel: The Daredevil Run on [[spoiler:Grandmaster Galaxy]] can be [[{{Understatement}} rather hard]] hard]], since you have to complete several challenges with [[OneHitPointWonder only 1 life hit point[[ and ''no'' checkpoints. Heck, the Hammer Bros section ''alone'' is tough to do without taking a hit.hit.
** [[spoiler:Grandmaster Galaxy]] is something of a That One Level by itself. The Daredevil Run merely makes things ''worse''.



** For those who had horrible memories of it in the first game (particularly the fast foe comet star), The Stone Cyclone returns, and it's much more painful than before. Let [[http://www.youtube.com/watch?v=dEMvIOxSNHU this video]] speak for itself.

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** For those who had horrible memories of it in the first game (particularly the fast foe comet star), The the Stone Cyclone returns, and it's much more painful than before. Let [[http://www.youtube.com/watch?v=dEMvIOxSNHU this video]] speak for itself.



** Rollodillo is a large blue armadillo with a face like a bulldog ... and huge puppy dog eyes.

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** Rollodillo is a large blue armadillo with a face like a bulldog ...bulldog... and huge puppy dog eyes.



* XenSyndrome: The Green Stars. Upon unlocking them, the focus of the game shifts from finding exciting and interesting new areas to scouring old maps for the hidden Green Stars (which thankfully chime when you are close to them). Some require interesting acrobatic feats, but many of them are just in some pit or, most [[{{egregious}} egregiously]], ''right next to the gold star'', as if to taunt players who were looking carefully for it through the whole level. This is also the point where the game turns into a WideOpenSandbox as you explore and look for all of the stars. Plus to keep their locations secret, all of them are named generically ("Green Star 1", etc).

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* XenSyndrome: The Green Stars. Upon unlocking them, the focus of the game shifts from finding exciting and interesting new areas to scouring old maps for the hidden Green Stars (which thankfully chime when you are close to them). Some require interesting acrobatic feats, but many of them are just in some pit or, most [[{{egregious}} egregiously]], ''right next to the gold star'', as if to taunt players who were looking carefully for it through the whole level. This is also the point where the game turns into a WideOpenSandbox as you explore and look for all of the stars. Plus Plus, to keep their locations secret, all of them are named generically ("Green Star 1", etc).
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* {{Discontinuity}}: Its not really sequel to the first game so much as its a retelling. In a sense it works cause those who haven't played the first won't be locked out of the loop. On the other hand though, those who ''did'' play the first game will be wondering why everything from the first game is happening again (With a few slight changes) and none of the cast remember the events of the first.

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* {{Discontinuity}}: Its not really sequel continuation to the first game so much as its a retelling. In a sense it works cause those who haven't played the first won't be locked out of the loop. On the other hand though, those who ''did'' play the first game will be wondering why everything from the first game is happening again (With a few slight changes) and none of the cast remember the events of the first.
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* {{Discontinuity}}: Its not really sequel to the first game so much as its a retelling. In a sense it works cause those who haven't played the first won't be locked out of the loop. On the other hand though, those who ''did'' play the first game will be wondering why everything from the first game is happening again (With a few slight changes) and none of the cast remember the events of the first.

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alphabetization fix following rename


* AccidentalNightmareFuel: Cosmic Clones. They are dark, tittering, manic creatures of shadow created by the whims of a hostile and uncaring universe, spawning endlessly and chasing down the hero to mercilessly murder him. And they cannot be stopped. It's even worse thinking about how prankster comets do this; they fly over a world, warping its very nature to produce murderous clones of the people within.
** Not sure if this makes it better or worse, but...they don't technically hunt down the person they imitate. They mimic their movements perfectly, a few seconds after they do. You touch someone on the shoulder, they touch them seconds later. You pick something up, they mime picking it up themselves. And if you stand still, they collide with you, exploding into dark energy and point-blank range. And until you, or possibly somebody else the comet is focusing on, finishes an arbitrary task, they spawn forever. Following you everywhere. And when you think about it, aren't the other comets also FridgeHorror? Just think of what happens when, say, the Red Comet gives one arbitrary person a time limit to do one task before dying.
** The swirling spirits in the background in the ghost levels.
** Magmaarghs (a much larger version of Blarggs from ''SuperMarioWorld''). They're huge, hideous creatures made of lava who look incredibly deranged, with strange eyes and huge mouths, and when they try to collapse into Mario or Luigi, they make a very disturbing roar until they lose their form in the lava.



* NightmareFuel: Cosmic Clones. They are dark, tittering, manic creatures of shadow created by the whims of a hostile and uncaring universe, spawning endlessly and chasing down the hero to mercilessly murder him. And they cannot be stopped. It's even worse thinking about how prankster comets do this; they fly over a world, warping its very nature to produce murderous clones of the people within.
** Not sure if this makes it better or worse, but...they don't technically hunt down the person they imitate. They mimic their movements perfectly, a few seconds after they do. You touch someone on the shoulder, they touch them seconds later. You pick something up, they mime picking it up themselves. And if you stand still, they collide with you, exploding into dark energy and point-blank range. And until you, or possibly somebody else the comet is focusing on, finishes an arbitrary task, they spawn forever. Following you everywhere. And when you think about it, aren't the other comets also FridgeHorror? Just think of what happens when, say, the Red Comet gives one arbitrary person a time limit to do one task before dying.
** The swirling spirits in the background in the ghost levels.
** Magmaarghs (a much larger version of Blarggs from ''SuperMarioWorld''). They're huge, hideous creatures made of lava who look incredibly deranged, with strange eyes and huge mouths, and when they try to collapse into Mario or Luigi, they make a very disturbing roar until they lose their form in the lava.
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**Squizzard, too, since you can just stand on a chunk of solid ground and spam fireballs; his projectiles can't touch you and you can just unload a ton of hits and then reset your fire flower while he does his "injured" animation.
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* BreatherBoss: Glamdozer is ''ridiculously'' easy, as long as you stay on the other side of the planet.
** Ironically, the developers seemed to think that Glamdozer was either hard or a PuzzleBoss (which she is, to an extent, but then again all the bosses are to some extent), given that she's the only boss that the Cosmic Guide can show you how to beat.
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Removed Wallbanger pothole (should only be used in Darth Wiki)


* AwardSnub: Lost many, many GOTY awards to MassEffect2. [[WallBanger Despite the same people giving those awards giving SMG2 10/10s.]]

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* AwardSnub: Lost many, many GOTY awards to MassEffect2. [[WallBanger Despite the same people giving those awards giving SMG2 10/10s.]]
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* TheWoobie: The Toads, when they're scared and shaking.
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* ExcusePlot: A return to [[SaveThePrincess the franchise's classic plot,]] because [[ShigeruMiyamoto Miyamoto]] thought the previous game had ''too much story.'' [[YourMileageMayVary Many do not agree with him on this.]]
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* TookALevelInBadass: As if Bowser hadn't already done this in the first ''Galaxy'', he takes it further by using the Grand Stars to power ''himself'' up.

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* TheScrappy: The Chimp.



* TheScrappy: The Chimp.


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** Rollodillo is a large blue armadillo with a face like a bulldog ... and huge puppy dog eyes.
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* AccidentalInnuendo: When you fight Digga-Leg, you must penetrate it from behind with a drill. Erm...



* [[RecycledScript Recycled (Boss) Script]]: One secret star in the Puzzle Plank Galaxy involves you fighting Bugaboom in the exact same way you fought him in [=SMG1=], only with a PaletteSwap and with the Cloud Flower instead of the Bee Shroom. The star's title even [[LampshadeHanging lampshades this]] with its title, "Bugaboom's Back". Also, there's a boss rush mode later on in the game involving other [=SMG1=] bosses.
** The [[spoiler:Whomp King in the Throwback Galaxy]] reuses most of his original quotes.



* TheScrappy: The Chimp.

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* TheScrappy: The Chimp.Chimp.
* UglyCute: Peewee Piranha, up until it decides to chase you back.
* XenSyndrome: The Green Stars. Upon unlocking them, the focus of the game shifts from finding exciting and interesting new areas to scouring old maps for the hidden Green Stars (which thankfully chime when you are close to them). Some require interesting acrobatic feats, but many of them are just in some pit or, most [[{{egregious}} egregiously]], ''right next to the gold star'', as if to taunt players who were looking carefully for it through the whole level. This is also the point where the game turns into a WideOpenSandbox as you explore and look for all of the stars. Plus to keep their locations secret, all of them are named generically ("Green Star 1", etc).
** There are also the cases where there are multiple green stars in the same level. You can only get one at a time, meaning that there are some levels that by design you'll be doing over and over.
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added \"award snub\"

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*AwardSnub: Lost many, many GOTY awards to MassEffect2. [[WallBanger Despite the same people giving those awards giving SMG2 10/10s.]]
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It should go without saying that everything on this page is YMMV. No need to tag specific examples with that.


*** YourMileageMayVary. That was an easy Star to get.
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*** YourMileageMayVary. That was an easy Star to get.
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** FOLLOW ME, BOB-OMB. And HOW. Cue endless tirade of [[RageQuit rage quits]].
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A list of some of the SubjectiveTropes in ''SuperMarioGalaxy2''.
----
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** No, that was [[spoiler:Lubba who said they would see each other again. He and Rosalina have met before apparently.]]
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* [=~It's Easy, So It Sucks~=]: Some people's knee-jerk reactions to the Cosmic Guide, as with ''NewSuperMarioBrosWii'''s Super Guide. See MercyMode below for details.

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* [=~It's Easy, So It Sucks~=]: Some people's knee-jerk reactions to the Cosmic Guide, as with ''NewSuperMarioBrosWii'''s Super Guide. See MercyMode below on the main page for details.
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Melty Molten was the first game.


* CrowningMusicOfAwesome: The Sky Station Galaxy and Melty Molten Galaxy for starters. A list can be found on this game's section on [[CrowningMusic/SuperMarioBros this page]].

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* CrowningMusicOfAwesome: The Sky Station Galaxy and Melty Molten Monster Galaxy for starters. A list can be found on this game's section on [[CrowningMusic/SuperMarioBros this page]].
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* CrowningMusicOfAwesome: The Sky Station Galaxy and Melty Molten Galaxy for starters. A list can be found on this game's section on [[CrowningMusic/Mario this page]].

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* CrowningMusicOfAwesome: The Sky Station Galaxy and Melty Molten Galaxy for starters. A list can be found on this game's section on [[CrowningMusic/Mario [[CrowningMusic/SuperMarioBros this page]].

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* CrowningMusicOfAwesome: The Sky Station Galaxy and Melty Molten Galaxy for starters. A list can be found on this game's section on [[CrowningMusic/Mario this page]].



** The Octoombas, a.k.a. the little blue alien dudes that spit rocks. They're all over the place, and they live just to knock you off ledges and mess up Daredevil Comet runs. They're especially annoying during the last game against the Chimp. It veers so close to {{fake difficulty}}, the Chimp even [[LampshadeHanging lampshades]] it by saying he'll need to find some more games so he can continue to enjoy your frustration. Just reading that line makes it all worth the while, though.

to:

** The Octoombas, a.k.a. the little blue alien dudes that spit rocks. They were virtually harmless in the first ''Galaxy'', but this game just had to make them so annoying. They're all over the place, and they live just to knock you off ledges and mess up Daredevil Comet runs. They're especially annoying during the last game against the Chimp. It veers so close to {{fake difficulty}}, the Chimp even [[LampshadeHanging lampshades]] it by saying he'll need to find some more games so he can continue to enjoy your frustration. Just reading that line makes it all worth the while, though.
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Er, Gamerankings.com has them at about the same.


* EvenBetterSequel: Arguably. Critics generally agree that it's better, but the FanDumb is up in arms about the issue.

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* EvenBetterSequel: Arguably. Critics generally agree that it's better, but the FanDumb is up in arms about the issue.and fans alike are divided.

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