These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Award Snub: Lost many, many GOTY awards to Mass Effect 2. Despite the same people giving those awards giving SMG2 10/10s, probably due to the first Galaxy racking up nearly unanimous GOTYs three years before, while the original Mass Effect was largely ignored in GOTY awards (also in 2007) despite being one of that year's best-rated games. Much like at the Oscars, critics simply decided it was Mass Effect's "turn".
Badass Decay: Downplayed with Yoshi. He still helps Mario as a Power-Up Mount. Eat enemies? You betcha. Flutter jump? Sure. Extra hit point and a heroic sacrifice for Mario? Umm...not this time; he kind of wimped out for that one.
Glamdozer is ridiculously easy, as long as you stay on the other side of the planet, at least until she goes berserk and starts spitting balls of lava on the grates. Ironically, the developers seemed to think that Glamdozer was either hard or a Puzzle Boss (which she is, to an extent, but then again, all of the bosses are to some extent), given that she's the only boss that the Cosmic Guide can show you how to beat.
Squizzard, too, since you can just stand on a chunk of solid ground and spam fireballs; his projectiles can't touch you, and you can just unload a ton of hits and then reset your fire flower while he does his "injured" animation.
The Whomp King, who has rather easy to dodge attacks and an easy enough to hit weak point. While he is harder than he was in 64, they didn't make him THAT much harder. And they made him a boss in the final world of the main game, so he should be a cakewalk.
Throwback Galaxy. Is it a Nostalgia Level capable of making players weep with joy once they hear the Musical Nod, or is it proof that Nintendo is running out of ideas and is too lazy to make a new, creative level?
The Green Stars. Upon unlocking them, the focus of the game shifts from finding exciting and interesting new areas to scouring old maps for the hidden Green Stars (which thankfully chime when you are close to them). Some require interesting acrobatic feats, but many of them are just in some pit or, most egregiously, right next to the gold star, as if to taunt players who were looking carefully for it through the whole level. This is also the point where the game turns into a Wide Open Sandbox as you explore and look for all of the stars. Plus, to keep their locations secret, all of them are named generically ("Green Star 1", etc).
There are the cases where there are multiple green stars in the same level. You can only get one at a time, meaning that there are some levels that by design you'll be doing over and over.
The Cosmic Clones. They hound you endlessly. They may also qualify as Demonic Spiders (see above). Or perhaps Demonic Bats or Goddamned Spiders.
The Octoombas, a.k.a. the little blue alien dudes that spit rocks. They were virtually harmless in the first Galaxy, but this game just had to make them so annoying. They're all over the place, and they live just to knock you off ledges and mess up Daredevil Comet runs. They're especially annoying during the last game against the Chimp. It veers so close to fake difficulty, the Chimp even lampshades it by saying that he'll need to find some more games so he can continue to enjoy your frustration. Just reading that line makes it all worth the while, though.
Goddamned Boss: Digga-Leg. You're supposed to use the Drill to burrow through the planet and nail him in the glass underside, but the problem is he's constantly moving around after the first hit, which wouldn't be an issue at all if the hitbox wasn't so ridiculously small. The only surefire way to not bounce off his legs instead of dealing damage is to position yourself and start drilling right before he flips over, which the Diggas he releases make a hassle.
Older Than They Think: Think this is the first game ever to have dark clones of yourself that mimic your actions and are lethal to the touch? Think again; by the time this game came out, Rayman already had it beat by fifteen years.
One secret star in the Puzzle Plank Galaxy involves you fighting Bugaboom in the exact same way you fought him in SMG1, only with a Palette Swap and with the Cloud Flower instead of the Bee Shroom. The star's title even lampshades this with its title, "Bugaboom's Back". Also, there's a boss rush mode later on in the game involving other SMG1 bosses.
The spring power-up from the first game is back, and it's just as hard to control as it was before. However, it shows up in only one level, and the level can be completed easily enough without it.
The Waggle-controlled Star Ball is back as well. The Manta Ray doesn't show up, but a new gimmick, Fluzzard, does, and handles almost as sloppily.
Stop Helping Me!: Every time you get a game over, and sometimes at other points in the game, Lubba will suggest that you take a break. This was probably meant to be an Anti-Frustration Feature, but it's more annoying than anything else.
That One Boss: Gobblegut is annoying enough in his regular form unless you can figure out how to hit his bellyache bulges in midair. Just wait till you have to face a fire version of him. You can't touch his body without taking damage, making it very hard to take out his bellyache bulges during the short window you have open to you, and whenever he dive-bombs the planet, he leaves lava pools.
The Daredevil Run on Grandmaster Galaxy can be hard, since you have to complete several challenges with only 1 hit point and no checkpoints. Heck, the Hammer Bros section alone is tough to do without dying.
Grandmaster Galaxy is something of a That One Level by itself. The Daredevil Run merely makes things worse.
Any level where Cosmic Clones appear. Special mention goes to "Cosmic Clones in the Chompworks", whose path to completion involves several spots where you have to retrace your route, thrusting you right back into the path of the pursuing clones.
For those who had horrible memories of it in the first game (particularly the fast foe comet star), the Cyclone Stone returns, and it's much more painful than before. Let this video speak for itself.
All of the Chimp's levels; it is extremely frustrating to die just 10 points away from the final total and have to do the whole challenge over again. The worst is by far Melty Monster Galaxy's Bowling Challenge: what would normally be the most enjoyable of the games is wrecked by the fact that you need to talk to him and pick up a Rock Mushroom every time you lose (and he has three lines of text, each of which takes about three seconds to display).
The already hard Luigi's Purple Coins is back, and they seem to have made it both easier (actual solid ground, P2 can help out) and harder (The timer is reduced from 3:00 to 2:00, there are only 100 purple coins and you have to grab them all, and there are Cosmic Clones chasing you.)