History YMMV / SuperMarioGalaxy2

7th Apr '18 6:44:09 PM StardustSoldier
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* FranchiseOriginalSin: This marked the beginning arguably of the franchise heavily regurgitating past elements and playing extremely safe in what would be seen as a lengthy DorkAge for the franchise.
7th Apr '18 6:37:27 PM StardustSoldier
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** Prankster Comets are no longer fleeting — once they're in a galaxy, they stay, and the missions generated from the comets can be played at any time — you are no longer forced to get the comet star to play the other levels again.

to:

** Prankster Comets are no longer fleeting — once fleeting. Once they're in a galaxy, they stay, and the missions generated from the comets can be played at any time — you time. You are also no longer forced to get the comet star to play the other levels missions again.
4th Apr '18 4:59:45 AM EternityofSpirits
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Added DiffLines:

* FranchiseOriginalSin: This marked the beginning arguably of the franchise heavily regurgitating past elements and playing extremely safe in what would be seen as a lengthy DorkAge for the franchise.
23rd Mar '18 12:55:34 PM bwburke94
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** Throwback Galaxy. Is it a NostalgiaLevel capable of making players weep with joy once they hear the MusicalNod, or is it proof that Nintendo is running out of ideas and is too lazy to make a new, creative level? Or was it a poor choice for a remade level, when some would have preferred [[spoiler:Bob-omb Battlefield]] instead?

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** Throwback Galaxy. Is it a NostalgiaLevel capable of making players weep with joy once they hear the MusicalNod, or is it proof that Nintendo is running out of ideas and is too lazy to make a new, creative level? Or was it a poor choice for a remade level, when some would have preferred [[spoiler:Bob-omb Battlefield]] a Bob-omb Battlefield remake instead?



* GameBreaker: Spinning and ground-pounding gives you a ''homing ground pound''. Fair enough, but then you learn that ''it works on Stars too''. [[spoiler:[[PlatformHell All those difficult suicide-jump]] Green Star missions? Denied!]] (Well, sort of. The range is still limited, so you'll still have to be in the right area.)

to:

* GameBreaker: Spinning and ground-pounding gives you a ''homing ground pound''. Fair enough, but then you learn that ''it works on Stars too''. [[spoiler:[[PlatformHell [[PlatformHell All those difficult suicide-jump]] suicide-jump Green Star missions? Denied!]] missions?]] Denied! (Well, sort of. The range is still limited, so you'll still have to be in the right area.)



* GoodBadBug: [[http://www.youtube.com/watch?v=Oh1uexrKEJI Infinite flutter jump for Yoshi.]] As in, [[spoiler:you can keep going ''higher'', unlike in ''Yoshi's Island'']].

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* GoodBadBug: [[http://www.youtube.com/watch?v=Oh1uexrKEJI Infinite flutter jump for Yoshi.]] As in, [[spoiler:you you can keep going ''higher'', unlike in ''Yoshi's Island'']].Island''.
20th Feb '18 9:20:42 AM Luigifan
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** Prankster Comets are no longer fleeting- once they're in a galaxy, they stay, and the missions generated from the comets can be played at any time- you are no longer forced to get the comet star to play the other levels again.

to:

** Prankster Comets are no longer fleeting- fleeting — once they're in a galaxy, they stay, and the missions generated from the comets can be played at any time- time — you are no longer forced to get the comet star to play the other levels again.



** Checkpoints are now triggered by flags instead of an automatic save based on your level progression. This can be useful for some missions (particularly a few Cloud Flower Green Stars) that would require an exit from the level if the player failed past the checkpoint- here, the flags are avoidable.

to:

** Checkpoints are now triggered by flags instead of an automatic save based on your level progression. This can be useful for some missions (particularly a few Cloud Flower Green Stars) that would require an exit from the level if the player failed past the checkpoint- checkpoint — here, the flags are avoidable.



** The Whomp King, who has rather easy to dodge attacks and an easy enough to hit weak point. While he is harder than he was in 64, they didn't make him THAT much harder. And they made him a boss in the final world of the main game, so he should be a cakewalk.

to:

** The Whomp King, who has rather easy to dodge attacks and an easy enough to hit weak point. While he is harder than he was in 64, ''[[VideoGame/SuperMario64 64]]'', they didn't make him THAT much harder. And they made him a boss in the final world of the main game, so he should be a cakewalk.



* GameBreaker: Spinning and ground-pounding gives you a ''homing ground pound''. Fair enough, but then you learn that ''it works on Stars too''. [[spoiler:[[PlatformHell All those difficult suicide-jump]] Green star missions? Denied!]] Well, sort of. The range is still limited, so you'll still have to be in the right area.

to:

* GameBreaker: Spinning and ground-pounding gives you a ''homing ground pound''. Fair enough, but then you learn that ''it works on Stars too''. [[spoiler:[[PlatformHell All those difficult suicide-jump]] Green star Star missions? Denied!]] Well, (Well, sort of. The range is still limited, so you'll still have to be in the right area. )



* GoodBadBug: [[http://www.youtube.com/watch?v=Oh1uexrKEJI Infinite flutter jump for Yoshi.]] As in, [[spoiler:you can keep going ''higher'' unlike in ''Yoshi's Island''.]]

to:

* GoodBadBug: [[http://www.youtube.com/watch?v=Oh1uexrKEJI Infinite flutter jump for Yoshi.]] As in, [[spoiler:you can keep going ''higher'' ''higher'', unlike in ''Yoshi's Island''.]]Island'']].



** Fiery Dino Piranha. Just as difficult as in the first ''Galaxy'', and because he's the last boss in the TimedMission BossRush level, by the time you get to him you may have only thirty seconds or so to work with, largely due to luck-based factors in the earlier fights.

to:

** Fiery Dino Piranha. Just as difficult as in the first ''Galaxy'', and because he's the last boss in the TimedMission BossRush level, by the time you get to him him, you may have only thirty seconds or so to work with, largely due to luck-based factors in the earlier fights.



** [[spoiler:Grandmaster Galaxy]] is something of a That One Level by itself. The Daredevil Run merely makes things ''worse'', since you have to complete several [[PlatformHell challenges]] with [[OneHitPointWonder only 1 hit point]] and ''no'' checkpoints. Heck, the Hammer Bros section ''alone'' is tough to do without dying.

to:

** [[spoiler:Grandmaster Galaxy]] is something of a That One Level by itself. The Daredevil Run merely makes things ''worse'', since you have to complete several [[PlatformHell challenges]] with [[OneHitPointWonder only 1 hit point]] and ''no'' checkpoints.''[[CheckpointStarvation no]]'' [[CheckpointStarvation checkpoints]]. Heck, the Hammer Bros section ''alone'' is tough to do without dying.



** The Speed Run on Boss Blitz Galaxy. Five minutes seems generous, but Bouldergeist is so luck based that he can singlehandedly waste most of your time. This means that you have to do near perfect on the first three bosses, get really lucky on Bouldergeist, and quickly finish Fiery Dino Piranha.

to:

** The Speed Run on Boss Blitz Galaxy. Five minutes seems generous, but Bouldergeist is so luck based luck—based that he can singlehandedly waste most of your time. This means that you have to do near perfect on the first three bosses, get really lucky on Bouldergeist, and quickly finish Fiery Dino Piranha.



** The story being more traditional and familiar compared to the surprisingly dark and epic tale of the original, and the cutscenes using a simpler pop-up book style instead of the grandiose FMV cinematics of the original. When it was revealed Creator/ShigeruMiyamoto [[ExecutiveMeddling was behind this]], he started becoming a ScapegoatCreator for ''Franchise/SuperMarioBros'' fans, [[VideoGame/PaperMarioStickerStar which only worsened with time]].
** To a lesser extent, Starship Mario being more closed and linear compared to the more open and dynamic hub worlds of ''VideoGame/SuperMario64'', ''VideoGame/SuperMarioSunshine'' and the first ''VideoGame/SuperMarioGalaxy''.

to:

** The story being more traditional and familiar compared to the surprisingly dark and epic tale of the original, and the cutscenes using a simpler pop-up book style instead of the grandiose FMV cinematics of the original. When it was revealed that Creator/ShigeruMiyamoto [[ExecutiveMeddling was behind this]], he started becoming a ScapegoatCreator for ''Franchise/SuperMarioBros'' fans, [[VideoGame/PaperMarioStickerStar which only worsened with time]].
** To a lesser extent, Starship Mario being more closed and linear compared to the more open and dynamic hub worlds of ''VideoGame/SuperMario64'', ''VideoGame/SuperMarioSunshine'' ''VideoGame/SuperMarioSunshine'', and the first ''VideoGame/SuperMarioGalaxy''.
3rd Jul '17 9:58:43 AM 8BrickMario
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** Checkpoints are now triggered by flags instead of an automatic save based on your level progression. This can be useful for some missions (particularly a few Cloud Flower Green Stars) that would require an exit from the level if the player failed past the checkpoint- here, the flags are avoidable.



** Gobblegut is annoying enough in his regular form unless you can figure out how to hit his bellyache bulges in midair. Just wait till you have to face a ''fire'' version of him. You can't touch his body without taking damage, making it very hard to take out his bellyache bulges during the short window you have open to you, and whenever he dive-bombs the planet, he leaves lava pools.

to:

** Gobblegut is annoying enough in his regular form unless you can figure out how to hit his bellyache bulges in midair. Just wait till you have to face a ''fire'' version of him. You can't touch his body without taking damage, making it very hard to take out his bellyache bulges during the short window you have open to you, and whenever he dive-bombs the planet, he leaves lava pools. Not to mention, the longer the fight goes on, the more his flying body gets in the way of the player's view, making it difficult to see where his head is and where the lava pools are.
13th Jun '17 2:22:16 PM 8BrickMario
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Added DiffLines:

* AuthorsSavingThrow: A few mechanics were changed from the first game to be more accomodating.
** Prankster Comets are no longer fleeting- once they're in a galaxy, they stay, and the missions generated from the comets can be played at any time- you are no longer forced to get the comet star to play the other levels again.
** The first-person camera now lets you turn 360 degrees, rather than stopping at 180.


Added DiffLines:

** Cosmic Clones, which multiply and follow your every move, damage you on contact, and are frequently in spaces where there's limited room to move or lots of backtracking required.
4th Jun '17 4:55:09 PM 8BrickMario
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** Smeeches [[ForcefulKiss "kiss" Yoshi]] so he can't use his tongue. This wouldn't be so unusual, except that when you try to press the button, the Smeech visibly streches.

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** Smeeches [[ForcefulKiss "kiss" Yoshi]] so he can't use his tongue. This wouldn't be so unusual, except that when you try to press the button, the Smeech visibly streches.stretches.
27th Apr '17 3:14:23 PM BearyScary
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** Rollodillo is a large blue armadillo with a face like a bulldog... and huge puppy dog eyes.

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** Rollodillo is a large blue armadillo with a face like a bulldog... and huge puppy dog eyes.eyes and fur that looks soft and fuzzy.
1st Dec '16 3:27:08 PM KingBowser9001
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* SugarWiki/AwesomeMusic: See AwesomeMusic.SuperMarioGalaxy2.

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* SugarWiki/AwesomeMusic: See AwesomeMusic.SuperMarioGalaxy2.''[[AwesomeMusic.SuperMarioGalaxy2 YES.]]''
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