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** The Speed Run on Boss Blitz Galaxy. Five minutes seems generous, but Bouldergeist is so luck-based that he can singlehandedly waste most of your time. This means that you have to do near perfect on the first three bosses, get really lucky on Bouldergeist, and quickly finish Fiery Dino Piranha.

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** The Speed Run on Boss Blitz Galaxy. Five minutes seems generous, but Bouldergeist is so luck-based that he can singlehandedly waste most of your time. This means that you have to do near perfect on the first three bosses, get really lucky on Bouldergeist, and quickly finish Fiery Dino Piranha.Piranha (Which itself can be a pain as the window of attack is extremely narrow).
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** Similarly to the first game, in order to unlock the Green Star Comets, you'll have to travel to Bowser's Galaxy Generator for a second time after obtaining 120 Power Stars. One might assume higher difficulty, a bit of a twist, or something different, but instead — it's basically the exact same level, only difference is the added cutscene post-credits.

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Squizzard is one of the most difficult bosses in the game. His projectiles *can* touch you when you're attempting the third hit unless you take the cannons out in advance (which is difficult to do while avoiding them) and they reappear fairly quickly so you don't have much time to get your requisite hits in.


** Squizzard, too, since you can just stand on a chunk of solid ground and spam fireballs; his projectiles can't touch you, and you can just unload a ton of hits and then reset your fire flower while he does his "injured" animation.
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** [[spoiler:[[TheVeryDefinitelyFianlDungeon Bowser's Galaxy Generator]]]] is an epic finale that outdoes its (already amazing) predecessor, testing all of the player's skills in glorious fashion and ending with [[spoiler:Yoshi and the Lumas cheering Mario on as he heads to the [[FinalBoss final showdown against Bowser]]]].

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** [[spoiler:[[TheVeryDefinitelyFianlDungeon Bowser's Galaxy Generator]]]] is an epic finale that outdoes its (already amazing) predecessor, testing tests all of the player's skills in glorious fashion and ending with [[spoiler:Yoshi and the Lumas cheering Mario on as he heads to the [[FinalBoss final showdown against Bowser]]]].
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* [[Awesome/VideoGameLevels Awesome Levels]]: A big part of what makes ''Galaxy 2'' so memorable to fans is its abundance of fantastic galaxies.
** [[SpaceStation Sky Station Galaxy]] works as both a platform-heavy introduction to the game's mechanics for new players and an engaging "welcome back" to returning fans.
** [[LevelInTheClouds Fluffy Bluff Galaxy]] introduces the Cloud Mushroom, the game's signature power-up that allows Mario make cloud platforms appear beneath him at the shake of the Wii remote. The level is designed with this power-up in mind, presenting multiple secrets that are only accessible with Cloud Mario and ''many'' opportunities for speedrun skips.
** [[ToyTime Puzzle Plank Galaxy]] is one of the most creative level ideas in the series. The level sees Mario running through a world composed entirely of wooden planks and puzzle pieces, while giant saw blades tear through the environment around him, causing the floor and walls to collapse as he desperately dashes his way to the end. The concept of Puzzle Plank was such a great concept that it was brought back and expanded upon in ''VideoGame/SuperMario3DLand''.
** [[WaterfallIntoTheAbyss Hightail Falls Galaxy]] gives us the first of Yoshi's many power-ups: the Dash Pepper, which causes him sprint forwards and up walls at blindingly fast speeds, while Mario has to maneuver him around obstacles and enemies that litter their path.
** [[FloatingWater Cosmic Cove Galaxy]] is a major highlight. On top of its beautiful SceneryPorn and music that harken back to the first game's atmosphere, the level's gimmick awesome as well: you have to freeze the entire cove and swim through pockets of water floating in the depths of space.
** [[GreenHillZone Honeybloom Galaxy]] is a showcase for the returning Bee Mushroom that not only uses the power-up to its fullest potential, but also acts as a fun 2D side-scrolling gauntlet that doesn't overstay its welcome.
** Remember those beloved [[SlideLevel Slide Levels]] from ''VideoGame/SuperMario64''? Well, [[TreeTrunkTour Tall Trunk Galaxy]] brings them back and better than ever thanks to its lush visuals and energetic orchestration.
** [[GustyGlade Cloudy Court Galaxy]] uses the Cloud Mushroom in tandem with strong winds, [[BandLand giant drum platforms]], and a sweeping music score to create a majestic, who musical experience that rivals Gusty Garden Galaxy in terms of sheer spectacle.
** Both the [[HauntedCastle Haunty Halls]] and [[BigBoosHaunt Boo Moon Galaxies]] offer faithful recreations of the Ghost Houses from ''VideoGame/SuperMarioWorld'', right down to the spooky atmosphere and remixed music.
** [[PalmtreePanic Starshine Beach Galaxy]] is a love letter to ''VideoGame/SuperMarioSunshine'', even featuring more use of Yoshi and the return of the Pianatas (and yes, the [[ThatOneLevel/SuperMarioSunshine Chucksters]] are back too)!
** [[LevelAte Sweet Mystery Galaxy]] sees Mario and a bioluminescent Yoshi hopping across platforms made of chocolate to collect Bulb Berries and make their way to Power Star. Yum!
** [[RemilitarizedZone Space Storm Galaxy]] is yet another awesome sequence where Mario breaks into one of Bowser's battle stations and destroys it from the inside. The second Star even has him ''slow down time itself'' to make his way through as the theme from Buoy Base Galaxy plays triumphantly in the background.
** [[HailfirePeaks Shiverburn Galaxy]] continues where Freezeflame Galaxy left off, offering another fire-and-ice themed trek through unfamiliar territory as Mario uses power-ups to leave his way over dangerous terrain. Adding onto it is the unsettling atmosphere thanks to [[NightmareFuel/SuperMarioGalaxy2 three shadowy figures that always lurk in the background…]]
** [[ClockworksArea Clockwork Ruins Galaxy]] is one of the game's longest and most challenging levels, yet those qualities, combined with strong art direction, are exactly what make it so memorable and satisfying to complete.
** [[spoiler:[[NostalgiaLevel Throwback Galaxy]] is one massive ContinuityNod to ''VideoGame/SuperMario64'', being a faithful remake of Whomp's Fortress with new challenges and an improved boss fight to top it all off.]]
** [[UnderTheSea Slimy Spring Galaxy]] is a nice BreatherLevel before the finale that sees Mario using a Koopa shell to navigate the coves of a distant planet while being accosted by eels and Boos. When he finally reaches the end, he and the player get to [[CatharsisFactor witness a beautiful sunrise]] as Captain Toad hands him the Star.
** [[spoiler:[[TheVeryDefinitelyFianlDungeon Bowser's Galaxy Generator]]]] is an epic finale that outdoes its (already amazing) predecessor, testing all of the player's skills in glorious fashion and ending with [[spoiler:Yoshi and the Lumas cheering Mario on as he heads to the [[FinalBoss final showdown against Bowser]]]].
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* MagnificentBastard: [[Characters/SuperMarioBrosBowser Bowser]] again. See [[YMMV/SuperMarioGalaxy here]].

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* MagnificentBastard: [[Characters/SuperMarioBrosBowser Bowser]] Bowser again. See [[YMMV/SuperMarioGalaxy here]].here]] for details.
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* MagnificentBastard: [[Characters/SuperMarioBrosBowser Bowser]] again. See [[YMMV/SuperMarioGalaxy here]].
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* EvilIsCool: While he's a bit more comedic this time around, [[Characters/SuperMarioBrosBowser Bowser]] is still a GalacticConquerer with a massive interplanetary army that is dangerously close to subjugating the universe… and this time, he's [[AttackOfTheFiftyFootWhatever HUUUUUUUUUUUUUGE]]!

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* EvilIsCool: While he's a bit more comedic this time around, [[Characters/SuperMarioBrosBowser Bowser]] is still a GalacticConquerer with a massive interplanetary army that is dangerously close to subjugating the universe… and this time, he's [[AttackOfTheFiftyFootWhatever [[AttackOfThe50FootWhatever HUUUUUUUUUUUUUGE]]!
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* EvilIsCool: While he's a bit more comedic this time around, [[Characters/SuperMarioBrosBowser Bowser]] is still a GalacticConquerer with a massive interplanetary army that is dangerously close to subjugating the universe… and this time, he's [[AttackOfTheFiftyFootWhatever HUUUUUUUUUUUUUGE]]!
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** Megahammer, who you battle by sending bullet bills into two large spherical sections of its chest and into a hole on its backside.

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** Megahammer, who you battle by sending bullet bills Bullet Bills into two large spherical sections of its chest and into a hole on its backside.



* UnintentionallySympathetic: A big number of players considered Peewee Piranha less of a boss and more of an UglyCute newborn creature making its moves, thus making its battle more distressing than, well, a boss battle, and a terrible battle to start off the game. The fact that its [[AttackItsWeakPoint weak point, which is his butt,]] somewhat resembles a birth defect doesn't help at all.

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* UnintentionallySympathetic: A big number of players considered Peewee Piranha less of a boss and more of an UglyCute newborn creature making its moves, thus making its battle more distressing than, well, a boss battle, BossBattle, and a terrible battle to start off the game. The fact that its [[AttackItsWeakPoint weak point, which is his butt,]] its butt]], somewhat resembles a birth defect doesn't help at all.
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** Lubba is implied to have met Rosalina at some point in the past. This is never explored.
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* GeniusBonus: The blackhole in the background of World 6 noticeably has a big white spout of energy bursting out of it, indicating that it is no ordinary black hole. It is a [[https://en.m.wikipedia.org/wiki/Quasar quasar]], the most powerful object in the known universe, capable of ripping apart entire galaxies like they're nothing. The fact that Bowser built his empire near it symbolizes just how much of a threat to the universe he is.
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** Warp Pads were common throughout the Comet Observatory in the first game. Starship Mario only has one, which is used to transport to the Starshroom and back.
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** Cannons, which were a recurring mechanic in the first game, only appear once in Bowser Jr's Boom Bunker.
** Zipper Gates are only found once in the game, being towards the end of Slimy Spring Galaxy, as opposed to the first game where they were prominent in two galaxies.
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** Spring Mario and Boo Mario are each only utilized once in the entire game. Boo Mario doesn't even get to be used in a 3D space.
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* UnderusedGameMechanic:
** Like the similar Fast Foe Comet in the previous game, there were only two instances of the Double Time Comet. There could've been potential for more types of faster obstacles in other galaxies.
** Rightside Down Galaxy utilizes two walls to [[GravityScrew flip gravity]]. One being the blue wall that points down, and the other being the red wall that points up. But most players may not remember that there were also third and fourth wall types. These were a purple wall pointing left and a green wall pointing right. Their only appearance was at the very end of Rightside Down Galaxy where the player was being thrown in between gravity fields and had to aim for the star. They don't return in Upside Dizzy Galaxy. Had these types been used more, it would've made for more complex platforming and puzzle solving.
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** Bowser's Galaxy Generator could come off as this to some, especially when compared to Bowser's Galaxy Reactor. While it definitely has some of those features that stand out as a final Bowser level (i.e., ominous icon in the World Map, epic music, fun build-up to the FinalBattle), the stakes seem to be far less and don't have much of a cinematic feel compared to the first game, in addition to the fact that while Bowser's Galaxy Reactor is an AllTheWorldsAreAStage level with unique planets reflecting back from previous galaxies, Bowser's Galaxy Generator can come off as just another Bowser's Castle level no different from its predecessors. Doesn't help that the FinalBoss battle is an [[AnticlimaxBoss Anti-Climatic]] [[ZeroEffortBoss Zero Effort bout]] that you '''cannot even lose''' without trying.

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** Bowser's Galaxy Generator could come off as this to some, especially Generator, when compared to Bowser's Galaxy Reactor. While it definitely has some of those features that stand out as a final Bowser level (i.e., ominous icon in the World Map, epic music, fun build-up to the FinalBattle), the stakes seem to be far less are lower and don't have much of a cinematic feel compared to the first game, in addition to the fact that game; and while Bowser's Galaxy Reactor is an AllTheWorldsAreAStage level with unique planets reflecting back from previous galaxies, Bowser's Galaxy Generator can come off as just another Bowser's has a more rudimentary design akin to other Bowser Castle level no different from its predecessors. Doesn't help that levels. And the FinalBoss battle is an [[AnticlimaxBoss Anti-Climatic]] [[ZeroEffortBoss Zero Effort bout]] that you '''cannot even lose''' without trying.

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