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* QuicksandBox: The excess of options for character creation regularly cause this to new players when they aren't supervised by someone more experienced, with points being spread either very thin over ''dozens'' of skills (often overlapping). Templates mitigate the problem, but if you stick too strictly to them, you'll miss out on the main benefit of the system.
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* QuicksandBox: The excess of options for character creation regularly cause this to new players when they aren't supervised by someone more experienced, with points being spread either very thin over ''dozens'' of skills (often overlapping).overlapping) or on a [[CripplingOverspecialization single one]]. Templates mitigate the problem, but if you stick too strictly to them, you'll miss out on the main benefit of the system.
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%%* QuicksandBox: The excess of options for character creation can cause this effect. Templates mitigate the problem, but if you stick too strictly to them, you'll miss out on the main benefit of the system.
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%%* QuicksandBox: The excess of options for character creation can cause this effect. Templates mitigate the problem, but if you stick too strictly to them, you'll miss out on the main benefit of the system.
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**** It won't stop someone with [[RespawnPoint Unkillable 3]].
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* GermansLoveDavidHasselhoff: GURPS was the first RPG to be released in Brazil by publisher Devir in 1991, and such GURPS had relatively popularity in the 90s until the early 2000s. However, it's popularity started waning while other systems took in popularity, eventually even running out of print, this days is mostly a CultClassic with the older generation of RPG players.
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* GermansLoveDavidHasselhoff: GURPS was the first RPG to be released in Brazil by publisher Devir in 1991, and as such GURPS had it was relatively popularity popular in the 90s until the early 2000s. However, it's its popularity started waning while other systems took in popularity, were published, eventually even running out of print, this days print. Nowdays it is mostly a CultClassic with for the older generation of RPG players.
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* GermansLoveDavidHasselhoff: GURPS was the first RPG to be released in Brazil by publisher Devir in 1991, and such GURPS had relatively popularity in the 90s until the early 2000s. However, it's popularity started waning while other systems took in popularity, eventually even running out of print, this days is mostly a CultClassic with the older generation of RPG players.
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where is the trope?
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** Easy to Kill is more likely to act as a subversion to this trope; it sounds nasty, but it's really just a simple penalty to a rarely-seen HT roll, and this trait is a major part of an infamous game breaker. [[note]]Raising Health costs 10 points, reducing the speed bonus from this is -5, reducing the energy bonus is -3, reducing the roll to survive death at negative HP is -2; taking all these at once, HT rolls to resist poisons or disease and all skills based on HT go up a level at a net cost of 0 points.[[/note]]
* Some people think that the system is too math heavy, others disagree.'
* Some people think that the system is too math heavy, others disagree.'
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** Easy to Kill is more likely to act as a subversion to this trope; it sounds nasty, but it's really just a simple penalty to a rarely-seen HT roll, and this trait is a major part of an infamous game breaker. [[note]]Raising Health costs 10 points, reducing the speed bonus from this is -5, reducing the energy bonus is -3, reducing the roll to survive death at negative HP is -2; taking all these at once, HT rolls to resist poisons or disease and all skills based on HT go up a level at a net cost of 0 points.[[/note]]
* Some people think that the system is too math heavy, others disagree.'[[/note]]
* Some people think that the system is too math heavy, others disagree.'
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Moved from the main article to here.
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** Easy to Kill is more likely to act as a subversion to this trope; it sounds nasty, but it's really just a simple penalty to a rarely-seen HT roll, and this trait is a major part of an infamous game breaker. [[note]]Raising Health costs 10 points, reducing the speed bonus from this is -5, reducing the energy bonus is -3, reducing the roll to survive death at negative HP is -2; taking all these at once, HT rolls to resist poisons or disease and all skills based on HT go up a level at a net cost of 0 points.[[/note]]
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** Easy to Kill is more likely to act as a subversion to this trope; it sounds nasty, but it's really just a simple penalty to a rarely-seen HT roll, and this trait is a major part of an infamous game breaker. [[note]]Raising Health costs 10 points, reducing the speed bonus from this is -5, reducing the energy bonus is -3, reducing the roll to survive death at negative HP is -2; taking all these at once, HT rolls to resist poisons or disease and all skills based on HT go up a level at a net cost of 0 points.[[/note]][[/note]]
*Some people think that the system is too math heavy, others disagree.'
*Some people think that the system is too math heavy, others disagree.'
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* GameBreaker: For the most part, ''GURPS'' seems content to leave the game breakers in, but charge ''so many points'' that your character may end up a BunnyEarsLawyer.
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* GameBreaker: For the most part, ''GURPS'' seems content to leave the game breakers in, but charge ''so many points'' that your character may end up a BunnyEarsLawyer. For more details on more mudane game breakers consult [[GameBreaker/TabletopRPG their page]].
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* GameBreaker: For the most part, ''GURPS'' seems content to leave the game breakers in, but charge out the nose for them.
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* GameBreaker: For the most part, ''GURPS'' seems content to leave the game breakers in, but charge out the nose for them.''so many points'' that your character may end up a BunnyEarsLawyer.
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Note on Broken Base. GURPS has a limited "setting" base but plenty of rules.
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* BrokenBase: There are quite a lot of "fans" of ''GURPS'' who buy every book the series produces... except the actual rulebooks for the game itself. The attitude among these people is that while ''GURPS'' has some of the best source, setting, and background material around, the actual rule system (in the word of one reviewer) "stinks from the head like yesterday's cod". They mine the source material for useable stuff, then apply it all to a different rule system (usually ''TabletopGame/DungeonsAndDragons'', ''TabletopGame/{{Traveller}}'' or ''TabletopGame/{{Champions}}'').
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* BrokenBase: There are quite a lot of "fans" of ''GURPS'' who buy every book the series produces... except the actual rulebooks for the game itself. The attitude among these people is that while ''GURPS'' has some of the best source, setting, and background material around, the actual rule system (in the word of one reviewer) "stinks from the head like yesterday's cod". They mine the source material for useable stuff, then apply it all to a different rule system (usually ''TabletopGame/DungeonsAndDragons'', ''TabletopGame/{{Traveller}}'' or ''TabletopGame/{{Champions}}''). (Some fans prefer GURPS' rule system, and use the settings of other games instead.)
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** Specifically Cursed means the GM gets to do anything he wants to your character for any reason at any time.
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** Specifically Cursed means the GM gets to do anything he wants to your character for any reason at any time.time and you can't complain.
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** Allies, if abused (Noticeably, several Allies).
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** Modular Abilities. It's NewPowersAsThePlotDemands in character form.
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Moved from main page.
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* DoNotDoThisCoolThing: Mentioned in the rules as how the skill of Fast-Talk is generally learned:
--> ''This skill is not taught in school - at least, not intentionally.''
--> ''This skill is not taught in school - at least, not intentionally.''
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* BrokenBase: There are quite a lot of "fans" of ''GURPS'' who buy every book the series produces... except the actual rulebooks for the game itself. The attitude among these people is that while ''GURPS'' has some of the best source, setting, and background material around, the actual rule system (in the word of one reviewer) "stinks from the head like yesterday's cod". They mine the source material for useable stuff, then apply it all to a different rule system (usually ''DungeonsAndDragons'', ''{{Traveller}}'' or ''{{Champions}}'').
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* BrokenBase: There are quite a lot of "fans" of ''GURPS'' who buy every book the series produces... except the actual rulebooks for the game itself. The attitude among these people is that while ''GURPS'' has some of the best source, setting, and background material around, the actual rule system (in the word of one reviewer) "stinks from the head like yesterday's cod". They mine the source material for useable stuff, then apply it all to a different rule system (usually ''DungeonsAndDragons'', ''{{Traveller}}'' ''TabletopGame/DungeonsAndDragons'', ''TabletopGame/{{Traveller}}'' or ''{{Champions}}'').''TabletopGame/{{Champions}}'').
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* BrokenBase: There are quite a lot of "fans" of ''GURPS'' who buy every book the series produces... except the actual rulebooks for the game itself. The attitude among these people is that while ''GURPS'' has some of the best source, setting, and background material around, the actual rule system (in the word of one reviewer) "stinks from the head like yesterday's cod". They mine the source material for useable stuff, then apply it all to a different rule system (usually ''DungeonsAndDragons'', ''{{Traveler}}'' or ''{{Champions}}'').
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* BrokenBase: There are quite a lot of "fans" of ''GURPS'' who buy every book the series produces... except the actual rulebooks for the game itself. The attitude among these people is that while ''GURPS'' has some of the best source, setting, and background material around, the actual rule system (in the word of one reviewer) "stinks from the head like yesterday's cod". They mine the source material for useable stuff, then apply it all to a different rule system (usually ''DungeonsAndDragons'', ''{{Traveler}}'' ''{{Traveller}}'' or ''{{Champions}}'').
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* BrokenBase: There are quite a lot of "fans" of ''GURPS'' who buy every book the series produces... except the actual rulebooks for the game itself. The attitude among these people is that while ''GURPS'' has some of the best source, setting, and background material around, the actual rule system (in the word of one reviewer) "stinks from the head like yesterday's cod". They mine the source material for useable stuff, then apply it all to a different rule system (usually ''DungeonsAndDragons'', ''{{Traveler}}'' or ''{{Champions}}''.
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* BrokenBase: There are quite a lot of "fans" of ''GURPS'' who buy every book the series produces... except the actual rulebooks for the game itself. The attitude among these people is that while ''GURPS'' has some of the best source, setting, and background material around, the actual rule system (in the word of one reviewer) "stinks from the head like yesterday's cod". They mine the source material for useable stuff, then apply it all to a different rule system (usually ''DungeonsAndDragons'', ''{{Traveler}}'' or ''{{Champions}}''.''{{Champions}}'').
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hottip cleanup
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** Easy to Kill is more likely to act as a subversion to this trope; it sounds nasty, but it's really just a simple penalty to a rarely-seen HT roll, and this trait is a major part of an infamous game breaker. [[hottip:*:Raising Health costs 10 points, reducing the speed bonus from this is -5, reducing the energy bonus is -3, reducing the roll to survive death at negative HP is -2; taking all these at once, HT rolls to resist poisons or disease and all skills based on HT go up a level at a net cost of 0 points.]]
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** Easy to Kill is more likely to act as a subversion to this trope; it sounds nasty, but it's really just a simple penalty to a rarely-seen HT roll, and this trait is a major part of an infamous game breaker. [[hottip:*:Raising [[note]]Raising Health costs 10 points, reducing the speed bonus from this is -5, reducing the energy bonus is -3, reducing the roll to survive death at negative HP is -2; taking all these at once, HT rolls to resist poisons or disease and all skills based on HT go up a level at a net cost of 0 points.]][[/note]]
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* GameBreaker: For the most part, '''''GURPS''''' seems content to leave the game breakers in, but charge out the nose for them.
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* BrokenBase: There are quite a lot of "fans" of ''GURPS'' who buy every book the series produces... except the actual rulebooks for the game itself. The attitude among these people is that while ''GURPS'' has some of the best source, setting, and background material around, the actual rule system (in the word of one reviewer) "stinks from the head like yesterday's cod". They mine the source material for useable stuff, then apply it all to a different rule system (usually ''DungeonsAndDragons'', ''{{Traveler}}'' or ''{{Champions}}''.
* GameBreaker: For the most part,'''''GURPS''''' ''GURPS'' seems content to leave the game breakers in, but charge out the nose for them.
* GameBreaker: For the most part,
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That One Disadvantage subversion listed.
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** Destiny is a bit more complex. GM abuse stems from the notion that you don't control how your Destiny (positive or negative) is fulfilled, the GM does. ExactWords can bite you bad if you try to become invincible by taking a seemingly impossible Destiny that involves your death.
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** Destiny is a bit more complex. GM abuse stems from the notion that you don't control how your Destiny (positive or negative) is fulfilled, the GM does. ExactWords can bite you bad if you try to become invincible by taking a seemingly impossible Destiny that involves your death.death.
** Easy to Kill is more likely to act as a subversion to this trope; it sounds nasty, but it's really just a simple penalty to a rarely-seen HT roll, and this trait is a major part of an infamous game breaker. [[hottip:*:Raising Health costs 10 points, reducing the speed bonus from this is -5, reducing the energy bonus is -3, reducing the roll to survive death at negative HP is -2; taking all these at once, HT rolls to resist poisons or disease and all skills based on HT go up a level at a net cost of 0 points.]]
** Easy to Kill is more likely to act as a subversion to this trope; it sounds nasty, but it's really just a simple penalty to a rarely-seen HT roll, and this trait is a major part of an infamous game breaker. [[hottip:*:Raising Health costs 10 points, reducing the speed bonus from this is -5, reducing the energy bonus is -3, reducing the roll to survive death at negative HP is -2; taking all these at once, HT rolls to resist poisons or disease and all skills based on HT go up a level at a net cost of 0 points.]]
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*** However, Unkillable could be worked around by, say, [[DroppedABridgeOnHim jettisoning the character into a nearby star.]]
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*** However, Unkillable could be worked around by, say, [[DroppedABridgeOnHim [[HurlItIntoTheSun jettisoning the character into a nearby star.]]
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** Outside of advantages there's Ultra-Tech's inclusion of the Grav Heavy Needler which makes 90% of other man portable weapons obsolete. Forever.
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** Outside of advantages there's Ultra-Tech's inclusion of the Grav Heavy Needler which makes 90% of other man portable weapons obsolete. Forever.''Forever.''
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In-universe only.
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* CrackIsCheaper: The books are reasonably priced by the standards of TabletopGames, ranging from $5 for an issue of ''Pyramid'' to $40 for a hard-cover sourcebook... and you can play well enough with just the corebooks if you want to... but the sourcebooks are really very useful, and fun to read, and ''there are'' '''''hundreds''''' ''of them...''
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** Destiny is a bit more complex. GM abuse stems from the notion that you don't control how your Destiny (positive or negative) is fulfilled, the GM does. ExactWords can bite you bad if you try to become invincible by taking a Destiny that involves your death.
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** Destiny is a bit more complex. GM abuse stems from the notion that you don't control how your Destiny (positive or negative) is fulfilled, the GM does. ExactWords can bite you bad if you try to become invincible by taking a seemingly impossible Destiny that involves your death.
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* ThatOneDisadvantage: [[DependingOnTheWriter Depending on the GM]], this might be any of Easy to Kill, Cursed, Destiny, or Enemy.
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** Outside of advantages there's Ultra-Tech's inclusion of the Grav Heavy Needler which makes 90% of other man portable weapons obsolete. Forever.
* ThatOneDisadvantage: [[DependingOnTheWriter Depending on the GM]], this might be any of Easy to Kill, Cursed, Destiny, orEnemy.Enemy.
** Specifically Cursed means the GM gets to do anything he wants to your character for any reason at any time.
** Destiny is a bit more complex. GM abuse stems from the notion that you don't control how your Destiny (positive or negative) is fulfilled, the GM does. ExactWords can bite you bad if you try to become invincible by taking a Destiny that involves your death.
* ThatOneDisadvantage: [[DependingOnTheWriter Depending on the GM]], this might be any of Easy to Kill, Cursed, Destiny, or
** Specifically Cursed means the GM gets to do anything he wants to your character for any reason at any time.
** Destiny is a bit more complex. GM abuse stems from the notion that you don't control how your Destiny (positive or negative) is fulfilled, the GM does. ExactWords can bite you bad if you try to become invincible by taking a Destiny that involves your death.
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The Warehouse 23 sourcebook was released way before Warehouse 13 aired
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* ThatOneDisadvantage: [[DependingOnTheWriter Depending on the GM]], this might be any of Easy to Kill, Cursed, Destiny, or Enemy.
* SerialNumbersFiledOff: [[http://www.sjgames.com/gurps/books/warehouse23/ Warehouse 23]] is basically a {{Warehouse13}} sourcebook.
* SerialNumbersFiledOff: [[http://www.sjgames.com/gurps/books/warehouse23/ Warehouse 23]] is basically a {{Warehouse13}} sourcebook.
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* ThatOneDisadvantage: [[DependingOnTheWriter Depending on the GM]], this might be any of Easy to Kill, Cursed, Destiny, or Enemy.
* SerialNumbersFiledOff: [[http://www.sjgames.com/gurps/books/warehouse23/ Warehouse 23]] is basically a {{Warehouse13}} sourcebook.Enemy.
* SerialNumbersFiledOff: [[http://www.sjgames.com/gurps/books/warehouse23/ Warehouse 23]] is basically a {{Warehouse13}} sourcebook.
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*** However, Unkillable could be worked around by, say, [[DroppedABridgeOnHim jettisoning the character into a nearby star.]]
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* ThatOneDisadvantage: [[DependingOnTheWriter Depending on the GM]], this might be any of Easy to Kill, Cursed, Destiny, or Enemy.
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* ThatOneDisadvantage: [[DependingOnTheWriter Depending on the GM]], this might be any of Easy to Kill, Cursed, Destiny, or Enemy.Enemy.
* SerialNumbersFiledOff: [[http://www.sjgames.com/gurps/books/warehouse23/ Warehouse 23]] is basically a {{Warehouse13}} sourcebook.
* SerialNumbersFiledOff: [[http://www.sjgames.com/gurps/books/warehouse23/ Warehouse 23]] is basically a {{Warehouse13}} sourcebook.
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* CrackIsCheaper: The books are reasonably priced by the standards of TabletopGames, ranging from $5 for an issue of ''Pyramid'' to $40 for a hard-cover sourcebook... and you can play well enough with just the corebooks if you want to... but the sourcebooks are really very useful, and fun to read, and ''there are'' '''''hundreds''''' ''of them...''
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** 3rd edition had the beautiful Eidetic Memory. For 30 points, it ''halved'' the cost of all other mental skills.
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** 3rd edition had the beautiful Eidetic Memory. For 30 points, it ''halved'' the cost of all other mental skills.skills.
* ThatOneDisadvantage: [[DependingOnTheWriter Depending on the GM]], this might be any of Easy to Kill, Cursed, Destiny, or Enemy.
* ThatOneDisadvantage: [[DependingOnTheWriter Depending on the GM]], this might be any of Easy to Kill, Cursed, Destiny, or Enemy.