History YMMV / GURPS

6th Nov '16 2:42:34 PM Teedee
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* BrokenBase: There are quite a lot of "fans" of ''GURPS'' who buy every book the series produces... except the actual rulebooks for the game itself. The attitude among these people is that while ''GURPS'' has some of the best source, setting, and background material around, the actual rule system (in the word of one reviewer) "stinks from the head like yesterday's cod". They mine the source material for useable stuff, then apply it all to a different rule system (usually ''TabletopGame/DungeonsAndDragons'', ''TabletopGame/{{Traveller}}'' or ''TabletopGame/{{Champions}}'').

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* BrokenBase: There are quite a lot of "fans" of ''GURPS'' who buy every book the series produces... except the actual rulebooks for the game itself. The attitude among these people is that while ''GURPS'' has some of the best source, setting, and background material around, the actual rule system (in the word of one reviewer) "stinks from the head like yesterday's cod". They mine the source material for useable stuff, then apply it all to a different rule system (usually ''TabletopGame/DungeonsAndDragons'', ''TabletopGame/{{Traveller}}'' or ''TabletopGame/{{Champions}}''). (Some fans prefer GURPS' rule system, and use the settings of other games instead.)
7th Dec '15 10:57:21 AM PixelKnight
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** Specifically Cursed means the GM gets to do anything he wants to your character for any reason at any time.

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** Specifically Cursed means the GM gets to do anything he wants to your character for any reason at any time.time and you can't complain.
27th Apr '15 12:11:19 PM Naryar
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Added DiffLines:

** Allies, if abused (Noticeably, several Allies).


Added DiffLines:

** Modular Abilities. It's NewPowersAsThePlotDemands in character form.
10th Mar '15 2:05:11 PM Arivne
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Added DiffLines:

* DoNotDoThisCoolThing: Mentioned in the rules as how the skill of Fast-Talk is generally learned:
--> ''This skill is not taught in school - at least, not intentionally.''
28th Feb '15 6:22:24 AM SeptimusHeap
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* BrokenBase: There are quite a lot of "fans" of ''GURPS'' who buy every book the series produces... except the actual rulebooks for the game itself. The attitude among these people is that while ''GURPS'' has some of the best source, setting, and background material around, the actual rule system (in the word of one reviewer) "stinks from the head like yesterday's cod". They mine the source material for useable stuff, then apply it all to a different rule system (usually ''DungeonsAndDragons'', ''{{Traveller}}'' or ''{{Champions}}'').

to:

* BrokenBase: There are quite a lot of "fans" of ''GURPS'' who buy every book the series produces... except the actual rulebooks for the game itself. The attitude among these people is that while ''GURPS'' has some of the best source, setting, and background material around, the actual rule system (in the word of one reviewer) "stinks from the head like yesterday's cod". They mine the source material for useable stuff, then apply it all to a different rule system (usually ''DungeonsAndDragons'', ''{{Traveller}}'' ''TabletopGame/DungeonsAndDragons'', ''TabletopGame/{{Traveller}}'' or ''{{Champions}}'').''TabletopGame/{{Champions}}'').
20th Feb '14 9:35:45 AM Bense
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* BrokenBase: There are quite a lot of "fans" of ''GURPS'' who buy every book the series produces... except the actual rulebooks for the game itself. The attitude among these people is that while ''GURPS'' has some of the best source, setting, and background material around, the actual rule system (in the word of one reviewer) "stinks from the head like yesterday's cod". They mine the source material for useable stuff, then apply it all to a different rule system (usually ''DungeonsAndDragons'', ''{{Traveler}}'' or ''{{Champions}}'').

to:

* BrokenBase: There are quite a lot of "fans" of ''GURPS'' who buy every book the series produces... except the actual rulebooks for the game itself. The attitude among these people is that while ''GURPS'' has some of the best source, setting, and background material around, the actual rule system (in the word of one reviewer) "stinks from the head like yesterday's cod". They mine the source material for useable stuff, then apply it all to a different rule system (usually ''DungeonsAndDragons'', ''{{Traveler}}'' ''{{Traveller}}'' or ''{{Champions}}'').
29th Jan '14 8:00:39 PM MickeyMoose
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* BrokenBase: There are quite a lot of "fans" of ''GURPS'' who buy every book the series produces... except the actual rulebooks for the game itself. The attitude among these people is that while ''GURPS'' has some of the best source, setting, and background material around, the actual rule system (in the word of one reviewer) "stinks from the head like yesterday's cod". They mine the source material for useable stuff, then apply it all to a different rule system (usually ''DungeonsAndDragons'', ''{{Traveler}}'' or ''{{Champions}}''.

to:

* BrokenBase: There are quite a lot of "fans" of ''GURPS'' who buy every book the series produces... except the actual rulebooks for the game itself. The attitude among these people is that while ''GURPS'' has some of the best source, setting, and background material around, the actual rule system (in the word of one reviewer) "stinks from the head like yesterday's cod". They mine the source material for useable stuff, then apply it all to a different rule system (usually ''DungeonsAndDragons'', ''{{Traveler}}'' or ''{{Champions}}''.''{{Champions}}'').
24th Sep '13 4:47:36 PM shadowblack
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** Easy to Kill is more likely to act as a subversion to this trope; it sounds nasty, but it's really just a simple penalty to a rarely-seen HT roll, and this trait is a major part of an infamous game breaker. [[hottip:*:Raising Health costs 10 points, reducing the speed bonus from this is -5, reducing the energy bonus is -3, reducing the roll to survive death at negative HP is -2; taking all these at once, HT rolls to resist poisons or disease and all skills based on HT go up a level at a net cost of 0 points.]]

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** Easy to Kill is more likely to act as a subversion to this trope; it sounds nasty, but it's really just a simple penalty to a rarely-seen HT roll, and this trait is a major part of an infamous game breaker. [[hottip:*:Raising [[note]]Raising Health costs 10 points, reducing the speed bonus from this is -5, reducing the energy bonus is -3, reducing the roll to survive death at negative HP is -2; taking all these at once, HT rolls to resist poisons or disease and all skills based on HT go up a level at a net cost of 0 points.]][[/note]]
18th Mar '13 2:31:50 PM MickeyMoose
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* GameBreaker: For the most part, '''''GURPS''''' seems content to leave the game breakers in, but charge out the nose for them.

to:

* BrokenBase: There are quite a lot of "fans" of ''GURPS'' who buy every book the series produces... except the actual rulebooks for the game itself. The attitude among these people is that while ''GURPS'' has some of the best source, setting, and background material around, the actual rule system (in the word of one reviewer) "stinks from the head like yesterday's cod". They mine the source material for useable stuff, then apply it all to a different rule system (usually ''DungeonsAndDragons'', ''{{Traveler}}'' or ''{{Champions}}''.
* GameBreaker: For the most part, '''''GURPS''''' ''GURPS'' seems content to leave the game breakers in, but charge out the nose for them.
23rd Sep '12 11:19:15 AM RoninCatholic
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** Destiny is a bit more complex. GM abuse stems from the notion that you don't control how your Destiny (positive or negative) is fulfilled, the GM does. ExactWords can bite you bad if you try to become invincible by taking a seemingly impossible Destiny that involves your death.

to:

** Destiny is a bit more complex. GM abuse stems from the notion that you don't control how your Destiny (positive or negative) is fulfilled, the GM does. ExactWords can bite you bad if you try to become invincible by taking a seemingly impossible Destiny that involves your death.death.
** Easy to Kill is more likely to act as a subversion to this trope; it sounds nasty, but it's really just a simple penalty to a rarely-seen HT roll, and this trait is a major part of an infamous game breaker. [[hottip:*:Raising Health costs 10 points, reducing the speed bonus from this is -5, reducing the energy bonus is -3, reducing the roll to survive death at negative HP is -2; taking all these at once, HT rolls to resist poisons or disease and all skills based on HT go up a level at a net cost of 0 points.]]
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.GURPS