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* CommonKnowledge: The near-memetic perception of GURPS as a complicated game [[LoadsAndLoadsOfRules with countless rules]] and requiring a Math degree to play. In reality, it's a 3d6 roll-under game, that's ''significantly'' easier to learn than the majority of [=TTRPGs=], precisely due to how uniform the rules and their resolutions are. Not to mention the fact that the vast majority of those "complex rules" are purely optional: GURPS Lite contains all of the game mechanics actually needed to play and it barely clocks in at 30 pages. Now try to cram ''TabletopGame/DungeonsAndDragons'' in less than 200 and make it still simple and error-proof.
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* PopularGameVariant: A popular house rule that became canonical was the change to hit and fatigue points. Formerly, fatigue points (tiredness) was based on Strength, while hit points (being cut to pieces-ness) was based on Health. Compendium I suggested reversing them; after all, muscles can help stop injury, while someone who's fit should have more endurance in a marathon, right? As of 4th edition, [[AscendedHouseRules that's official]]. (Also helps mages from trying to get 12 ST to help get the FP needed for their magic..)

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** Unkillable and Supernatural Durability are [[ExactlyWhatItSaysOnTheTin what they sound like]],
*** However, Unkillable could be worked around by, say, [[HurlItIntoTheSun jettisoning the character into a nearby star]].
*** It won't stop someone with [[RespawnPoint Unkillable 3]].

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** Unkillable and Supernatural Durability are [[ExactlyWhatItSaysOnTheTin what they sound like]],
*** However,
like]]. Unkillable could ''could'' be worked around by, say, [[HurlItIntoTheSun jettisoning the character into a nearby star]].
*** It
star]], but that won't stop someone with [[RespawnPoint Unkillable 3]].
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* GameBreaker: For the most part, ''GURPS'' seems content to leave the game breakers in, but charge ''so many points'' that your character may end up a BunnyEarsLawyer. For more details on the more mundane Game-Breakers, consult [[GameBreaker/TabletopRPG their page]].

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* GameBreaker: For the most part, ''GURPS'' seems content to leave the game breakers in, but charge ''so many points'' that your character may end up a BunnyEarsLawyer. For more details on the more mundane Game-Breakers, consult this RPG's section [[GameBreaker/TabletopRPG their page]].here]].
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* GameBreaker: For the most part, ''GURPS'' seems content to leave the game breakers in, but charge ''so many points'' that your character may end up a BunnyEarsLawyer. For more details on more mudane game breakers consult [[GameBreaker/TabletopRPG their page]].

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* GameBreaker: For the most part, ''GURPS'' seems content to leave the game breakers in, but charge ''so many points'' that your character may end up a BunnyEarsLawyer. For more details on the more mudane game breakers mundane Game-Breakers, consult [[GameBreaker/TabletopRPG their page]].

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* BrokenBase: There are quite a lot of "fans" of ''GURPS'' who buy every book the series produces... except the actual rulebooks for the game itself. The attitude among these people is that while ''GURPS'' has some of the best source, setting, and background material around, the actual rule system (in the word of one reviewer) "stinks from the head like yesterday's cod". They mine the source material for useable stuff, then apply it all to a different rule system (usually ''TabletopGame/DungeonsAndDragons'', ''TabletopGame/{{Traveller}}'' or ''TabletopGame/{{Champions}}''). (Some fans prefer GURPS' rule system, and use the settings of other games instead.)

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* BrokenBase: BrokenBase:
**
There are quite a lot of "fans" of ''GURPS'' who buy every book the series produces... except the actual rulebooks for the game itself. The attitude among these people is that while ''GURPS'' has some of the best source, setting, and background material around, the actual rule system (in the word of one reviewer) "stinks from the head like yesterday's cod". They mine the source material for useable stuff, then apply it all to a different rule system (usually ''TabletopGame/DungeonsAndDragons'', ''TabletopGame/{{Traveller}}'' or ''TabletopGame/{{Champions}}''). (Some Some fans prefer GURPS' rule system, and use the settings of other games instead.)instead.
** GURPS Lite vs. GURPS Basic Set. Lite is a 35 pages shorthand of the most important rules and tables and while it is obviously missing a lot of stuff and few important tables, it is still a fully playable game. Basic Set is meanwhile ''two books'', both over 400 pages, that by its size alone is a great way to scare off new players. Proponents of Lite point this out as its main advantage, proponents of Basic Set simply accent the sheer amount of things covered in the two tomes. And to make it more clear - there are people playing 4th edition for over a decade, ''without'' ever opening Basic Set.
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** Easy to Kill is more likely to act as a subversion to this trope; it sounds nasty, but it's really just a simple penalty to a rarely-seen HT roll, and this trait is a major part of an infamous game breaker.[[note]]Raising Health costs 10 points, reducing the speed bonus from this is -5, reducing the energy bonus is -3, reducing the roll to survive death at negative HP is -2; taking all these at once, HT rolls to resist poisons or disease and all skills based on HT go up a level at a net cost of 0 points.[[/note]]

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** Easy to Kill is more likely to act as a subversion to this trope; it sounds nasty, but it's really just a simple penalty to a rarely-seen HT roll, and this trait is a major part of an infamous game breaker.[[note]]Raising Health costs 10 points, reducing the speed bonus from this is -5, reducing the energy bonus is -3, reducing the roll to survive death at negative HP is -2; taking all these at once, HT rolls to resist poisons or disease and all skills based on HT go up a level at a net cost of 0 points.[[/note]][[/note]]
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*** However, Unkillable could be worked around by, say, [[HurlItIntoTheSun jettisoning the character into a nearby star.]]

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*** However, Unkillable could be worked around by, say, [[HurlItIntoTheSun jettisoning the character into a nearby star.]]star]].
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--> ''This skill is not taught in school - at least, not intentionally.''
* GermansLoveDavidHasselhoff: GURPS was the first RPG to be released in Brazil by publisher Devir in 1991, and as such it was relatively popular in the 90s until the early 2000s. However, its popularity started waning while other systems were published, eventually even running out of print. Nowdays it is mostly a CultClassic for the older generation of RPG players.

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--> ''This -->''This skill is not taught in school - at least, not intentionally.''
* GermansLoveDavidHasselhoff: GURPS was the first RPG to be released in Brazil by publisher Devir in 1991, and as such it was relatively popular in the 90s '90s until the early 2000s. However, its popularity started waning while other systems were published, eventually even running out of print. Nowdays it is it's mostly a CultClassic for the older generation of RPG players.



** Easy to Kill is more likely to act as a subversion to this trope; it sounds nasty, but it's really just a simple penalty to a rarely-seen HT roll, and this trait is a major part of an infamous game breaker. [[note]]Raising Health costs 10 points, reducing the speed bonus from this is -5, reducing the energy bonus is -3, reducing the roll to survive death at negative HP is -2; taking all these at once, HT rolls to resist poisons or disease and all skills based on HT go up a level at a net cost of 0 points.[[/note]]

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** Easy to Kill is more likely to act as a subversion to this trope; it sounds nasty, but it's really just a simple penalty to a rarely-seen HT roll, and this trait is a major part of an infamous game breaker. [[note]]Raising Health costs 10 points, reducing the speed bonus from this is -5, reducing the energy bonus is -3, reducing the roll to survive death at negative HP is -2; taking all these at once, HT rolls to resist poisons or disease and all skills based on HT go up a level at a net cost of 0 points.[[/note]]
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Misuse: simply complaining about the premise without giving evidence that it actually alienated people.


* AudienceAlienatingPremise: ''Fantasy II: The Madlands'' provides a detailed look at a fantasy culture that has little magic, plus the only available PC race are baseline humans in tribes that are both xenophobic, stuck at TL 1 stone age equipment, and are menaced by utterly arbitrary gods that are parodies of the animals in ''Literature/WinnieThePooh''. All without any of the humor that makes such situations in ''{{Tabletopgame/Paranoia}}'' actually ''fun.''
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** The Time Out spell from GURPS Magic allows you to suspend time in an area for as long as you’d like for a relatively small energy cost of 5 per yard of radius.
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* AudienceAlienatingPremise: ''Fantasy II: The Madlands'' provides a detailed look at a fantasy culture that has little magic, plus the only available PC race are baseline humans in tribes that are both xenophobic, stuck at TL 1 stone age equipment, and are menaced by utterly arbitrary gods that are parodies of the animals in ''Literature/WinnieThePooh''. All without any of the humor that makes such situations in ''{{Tabletopgame/Paranoia}}'' actually ''fun.''

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