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** How about the Gloomy Galleon boss, Puftoss? To damage the boss, you have to pilot a little motorboat through a series of checkpoints. The problem is, it handles about as well as the hovercraft in DiddyKongRacing, and the checkpoints get smaller and smaller. The first phase is deceptively easy, but then it gets cruel. In the second phase the checkpoints are still as large as the first time where it's easy, but it becomes hard because they're all next to him and he spams you with shockwaves that are an instant one-hit kill. So you can avoid them or risk jumping over them. In the third phase, the stars vary from close to far as they will in the last three. His shockwaves are less frequent thankfully, and disappear in the fourth and are replaced by heat seeking missiles that do half a melon's worth of damage (still better than one hit kill). Fifth stage of the battle near the end can be either almost impossible or easy, depending on if you have enough health left to take one or two hits since the star reappears in the same location.

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** How about the Gloomy Galleon boss, Puftoss? To damage the boss, you have to pilot a little motorboat through a series of checkpoints. The problem is, it handles about as well as the hovercraft in DiddyKongRacing, and the checkpoints get smaller and smaller. The first phase is deceptively easy, but then it gets cruel. In the second phase the checkpoints are still as large as the first time where it's easy, but it becomes hard because they're all next to him and he spams you with shockwaves that are an instant one-hit kill. So you can avoid them or risk jumping over them.stun you. In the third phase, the stars vary from close to far as they will in the last three. His shockwaves are less frequent thankfully, and disappear in the fourth and are replaced by heat seeking missiles that do half a melon's worth of damage (still better than one hit kill). Fifth stage of the battle near the end can be either almost impossible or easy, depending on if you have enough health left to take one or two hits since the star reappears in the same location.

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Separate examples get separate lines.


* MemeticMutation: The "[[http://www.youtube.com/watch?v=I4ckUXSMBiI Puzzle in the Caves]]" and "[[http://www.youtube.com/watch?v=-G9ChcF8qcc Demon Resident Mine Cart]]" themes have gained more notice than others thanks to [[http://www.youtube.com/watch?v=WBuggMdUbog Painis]] [[http://www.youtube.com/watch?v=iwuBiy98BCs Cupcake]].Oh, banana! Well done!

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* MemeticMutation: The "[[http://www.youtube.com/watch?v=I4ckUXSMBiI Puzzle in the Caves]]" and "[[http://www.youtube.com/watch?v=-G9ChcF8qcc Demon Resident Mine Cart]]" themes have gained more notice than others thanks to [[http://www.youtube.com/watch?v=WBuggMdUbog Painis]] [[http://www.youtube.com/watch?v=iwuBiy98BCs Cupcake]].Cupcake]].
**
Oh, banana! banana!
**
Well done!done!
** The DK Rap.

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natter


** It should also be mentioned that the two that require herding 15 are both ''in the same freaking level!'' Way to be original, Rare!
** A lot of those barrels are infuriating, especially Splish-Splash Salvage, where you have to collect eight submerged coins in a barrel. The biggest problems stemmed from the fixed camera and the fact that the coins used 2D sprites, which could render them nearly impossible to see if they were underneath the camera.
** Also any of the races that require you to collect a certain number of coins and still beat your opponent. In particular, ''the slides''. It seems Rare didn't learn their lesson from ''DiddyKongRacing''.

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** It should also be mentioned that the two that require herding 15 are both ''in the same freaking level!'' Way to be original, Rare!
** A lot of those barrels are infuriating, especially Splish-Splash Salvage, where you have to collect eight submerged coins in a barrel. The biggest problems stemmed from the fixed camera and the fact that the coins used 2D sprites, which could render them nearly impossible to see if they were underneath the camera.
** Also any
Any of the races that require you to collect a certain number of coins and still beat your opponent. In particular, ''the slides''. It seems Rare didn't learn their lesson from ''DiddyKongRacing''.
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* MostWonderfulSound: ''Ohhh, banana!''
** [[http://www.youtube.com/watch?v=WrmD8hTAC7s This.]]
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* AndTheFandomRejoiced: The fact that Donkey Kong was finally playable again. After being BadassInDistress in the second and third Country games.
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* ObviousBeta: You can swim through walls, dive under islands, and walk around in voids without any cheating device if you manipulate the first-person view. Beaver Bother's mechanics are also quite unpolished, leading to ScrappyMechanic.
** Especially notorious is Hunky Chunky, who can clip through almost anything.
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* AndTheFandomRejoiced: The fact that Donkey Kong was finally playable again. After being BadassInDistress in the second and third Country games.

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* BreatherBoss: Army Dillo in Crystal Caves, he's almost the same as in Jungle Japes except you have three melons now, making him a bit easier in that regard. The only upgrades he has are the fireball cannon and heat seeking missile. Despite that, he's only a smidge harder than the first two bosses.



** The submarine in Gloomy Galleon deserves a mention. You have to play Diddy's guitar on top of the lighthouse, get to the other section, dive underwater, and get into the submarine and then the fun begins. You have to shoot out all three of the lights (hit them three times to turn them from red to white to busted) but the propellor and respawning Zingers make this the last banana many players get. And that countdown timer gives you barely enough time if you do it exactly right. It's not only much tougher than Beaver Bother but at least with Beaver Bother you can jump right in the banana barrel again, here you have to go back to the top of the lighthouse and do that all over again.



* ThatOneBoss: Mad Jack. You're forced to twirl back and forth between platforms to avoid being smashed. Worst of all, he speeds up as the battle goes on, so you need to land precisely on the edge of every platform or else you won't have enough time to reach the next one. This repeats for 10-15 times, and if you fall off, the pattern starts over. Also the camera is known to make a switcheroo mid-twirl. King Kut-Out also qualifies.
** King Kut-Out becomes ''much'' easier once you realize you need to shoot him when he's ''actually'' in front of you, not when you ''predict'' he will be. Once you actually see him at any of the openings, you can shoot freely; once a shot is fired he stops moving, so if he was somewhere else you'll lose a Kong, but if he was right in front of you it's a guaranteed hit.

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* ThatOneBoss: Mad Jack.Several DK bosses more than qualify for this.
**Mad Jack. He combines this with GoddamnBoss.
You're forced to twirl back and forth between platforms to avoid being smashed. Worst of all, he speeds up as the battle goes on, so you need to land precisely on the edge of every platform or else you won't have enough time to reach the next one. This repeats for 10-15 times, and if you fall off, the pattern starts over. Also the camera is known to make a switcheroo mid-twirl. The secret is to stay in the middle four platforms, but this isn't even perfect because his panels can appear anywhere.
**
King Kut-Out also qualifies.
**
qualifies for some who haven't mastered the patterns in his third stage. However, King Kut-Out becomes ''much'' easier once you realize you need to shoot him when he's ''actually'' in front of you, not when you ''predict'' he will be. Once you actually see him at any of the openings, you can shoot freely; once a shot is fired he stops moving, so if he was somewhere else you'll lose a Kong, but if he was right in front of you it's a guaranteed hit.



** How about the Gloomy Galleon boss? To damage the boss, you have to pilot a little motorboat through a series of checkpoints. The problem is, it handles about as well as the hovercraft in DiddyKongRacing, and the checkpoints get smaller and smaller.

to:

** How about the Gloomy Galleon boss? boss, Puftoss? To damage the boss, you have to pilot a little motorboat through a series of checkpoints. The problem is, it handles about as well as the hovercraft in DiddyKongRacing, and the checkpoints get smaller and smaller. The first phase is deceptively easy, but then it gets cruel. In the second phase the checkpoints are still as large as the first time where it's easy, but it becomes hard because they're all next to him and he spams you with shockwaves that are an instant one-hit kill. So you can avoid them or risk jumping over them. In the third phase, the stars vary from close to far as they will in the last three. His shockwaves are less frequent thankfully, and disappear in the fourth and are replaced by heat seeking missiles that do half a melon's worth of damage (still better than one hit kill). Fifth stage of the battle near the end can be either almost impossible or easy, depending on if you have enough health left to take one or two hits since the star reappears in the same location.



** Also, contrary to ''VideoGame/SuperMario64'', either of the slides.

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** Also, contrary to ''VideoGame/SuperMario64'', either of the slides. Even in Angry Aztec, which is overall an easy level.

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* NightmareFuel: [[{{NightmareFuel/DonkeyKongCountry}} as always.]]
* SugarWiki/AwesomeMusic: Frantic Factory, Fungi Forest, and Hideout Helm. Props also go to the boss intro theme.

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* NightmareFuel: [[{{NightmareFuel/DonkeyKongCountry}} as As always.]]
* SugarWiki/AwesomeMusic: Frantic Factory, Fungi Forest, King Kut-Out, and Hideout Helm. Props also go to the boss intro theme.



* HellIsThatNoise: That strange moaning in the dungeon of Creepy Castle...

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* HellIsThatNoise: That strange moaning in the dungeon crypt of Creepy Castle...



** Crystal Cave's calm, serene music suddenly being replaced every minute or so with intense music when the stupid guy in the ceiling begins making stalagmites rain down on you.



** Most of Tiny's voice clips.



* ObviousBeta: You can swim through walls, dive under islands, and walk around in voids without any cheating device if you manipulate the first-person view.

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* ObviousBeta: You can swim through walls, dive under islands, and walk around in voids without any cheating device if you manipulate the first-person view. Beaver Bother's mechanics are also quite unpolished, leading to ScrappyMechanic.
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Zapping ILP sinkhole


** Crystal Caves also has that spinning maze which you have to complete at a fixed camera angle, [[IncrediblyLamePun slices a whole melon]] from your health meter if you touch the wall, and gives DK only a marginal amount of space to move around in.

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** Crystal Caves also has that spinning maze which you have to complete at a fixed camera angle, [[IncrediblyLamePun [[{{Pun}} slices a whole melon]] from your health meter if you touch the wall, and gives DK only a marginal amount of space to move around in.
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* EnsembleDarkhorse: Diddy (who started finding his way into other Nintendo games with his power-ups from this one) and Funky.

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* MemeticMutation: The "[[http://www.youtube.com/watch?v=I4ckUXSMBiI Puzzle in the Caves]]" and "[[http://www.youtube.com/watch?v=-G9ChcF8qcc Demon Resident Mine Cart]]" themes have gained more notice than others thanks to [[http://www.youtube.com/watch?v=WBuggMdUbog Painis]] [[http://www.youtube.com/watch?v=iwuBiy98BCs Cupcake]].
Oh, banana!
Well done!

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* MemeticMutation: The "[[http://www.youtube.com/watch?v=I4ckUXSMBiI Puzzle in the Caves]]" and "[[http://www.youtube.com/watch?v=-G9ChcF8qcc Demon Resident Mine Cart]]" themes have gained more notice than others thanks to [[http://www.youtube.com/watch?v=WBuggMdUbog Painis]] [[http://www.youtube.com/watch?v=iwuBiy98BCs Cupcake]].
Cupcake]].Oh, banana!
banana! Well done!
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* Oh, banana!
* Well done!

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* Oh, banana!
*
banana!
Well done!
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* Oh, banana!
* Well done!
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** K. Lumsy's island is floating in the water. How does his stomping send tremors trough the ground and break boulders? ''Or open a door on a floating island?''
*** No, no, no. K. Lumsy doesn't open the door on the floating island - he breaks the boulder covering the cannon leading to said island. [[YouFailPhysicsForever Still doesn't explain why it works though.]]

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* ObviousBeta: Technical-wise. You can swim through walls, dive under islands, and walk around in voids without any cheating device if you manipulate the first-person view.

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* ObviousBeta: Technical-wise. You can swim through walls, dive under islands, and walk around in voids without any cheating device if you manipulate the first-person view. view.
** Especially notorious is Hunky Chunky, who can clip through almost anything.
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* ObviousBeta: Technical-wise. You can swim through walls, dive under islands, and walk around in voids without any cheating device if you manipulate the first-person view.
Is there an issue? Send a MessageReason:
None


** The last Banana Fairy to be photographed is in the final room, and is nearly impossible to capture on film since due to her frantic flying. ''However,'' she only flies about when you're actually in the room, and you can take her picture through a window with no trouble at all. It's unclear if this is actually a bug or a treat for thinking outside the box.

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** The last Banana Fairy to be photographed is in the final room, and is nearly impossible to capture on film since due to her frantic flying. ''However,'' she only flies about when you're actually in the room, and you can take her picture through a window with no trouble at all. It's unclear if this is actually a bug glitch or a treat for thinking outside the box.

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** The last Banana Fairy to be photographed is in the final room, and is nearly impossible to capture on film since due to her frantic flying. ''However,'' she only flies about when you're actually in the room, and you can take her picture through a window with no trouble at all. It's unclear if this is actually a bug or a treat for thinking outside the box.



** '''GET OUT.''' That sound can give tropers nightmares.

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** '''GET OUT.''' That sound can give tropers players nightmares.

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** No mention of that annoying sound the Gnawtys make?



* ScrappyMechanic: Beaver Bother. It's a basic herding game where, as a Klaptrap, you have one minute to scare beavers into a tiny hole in the center of a round stage. Problem is, the collision detection for the beavers vs. the hole is a little too good, and your Klaptrap can't simply push them in, also due to collision mechanics. The beavers also have a slowish respawn, and frequently get stuck on the wall. There's one game that requires you to herd 12 beavers in the hole, which is difficult, but then there are two, count 'em: ''TWO'', versions that require you to herd 15.

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* ScrappyMechanic: Beaver Bother. It's a basic herding game where, as a Klaptrap, you have one minute to scare beavers Gnawtys into a tiny hole in the center of a round stage. Problem is, the collision detection for the beavers vs. the hole is a little too good, and your Klaptrap can't simply push them in, also due to collision mechanics. The beavers Gnawtys also have a slowish respawn, and frequently get stuck on the wall. There's one game that requires you to herd 12 beavers Gnawtys in the hole, which is difficult, but then there are two, count 'em: ''TWO'', versions that require you to herd 15.
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** [[http://www.youtube.com/watch?v=Ldtju8Py4iI Funky's theme]] can sneak up on you and make you whistle it when you least expect it.
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moved from the main page.

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* GoodBadBug: Using Lanky's arm stretching move, you can enter worlds with B.LOCKER on them, allowing you to access worlds you don't have enough golden bananas for.

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Removed natter.


* ScrappyMechanic: '''BEAVER BOTHER.''' It's a basic herding game where, as a Klaptrap, you have one minute to scare beavers into a tiny hole in the center of a round stage. Problem is, the collision detection for the beavers vs. the hole is a little too good, and your Klaptrap can't simply push them in, also due to collision mechanics. The beavers also have a slowish respawn, and frequently get stuck on the wall. There's one game that requires you to herd 12 beavers in the hole, which is difficult, but then there are two, count 'em: ''TWO'', versions that require you to herd 15. Those are downright impossible.
** Its made a bit easier if you sort of spiral around the arena.
*** Actually, you should approach the beavers from the side and not head on, [[FridgeLogic because the beavers will not fall directly into the hole]]. [[http://www.youtube.com/watch?v=D0tfSbVIaTU This video demonstrates how it is done.]]

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* ScrappyMechanic: '''BEAVER BOTHER.''' Beaver Bother. It's a basic herding game where, as a Klaptrap, you have one minute to scare beavers into a tiny hole in the center of a round stage. Problem is, the collision detection for the beavers vs. the hole is a little too good, and your Klaptrap can't simply push them in, also due to collision mechanics. The beavers also have a slowish respawn, and frequently get stuck on the wall. There's one game that requires you to herd 12 beavers in the hole, which is difficult, but then there are two, count 'em: ''TWO'', versions that require you to herd 15. Those are downright impossible.
** Its made a bit easier if you sort of spiral around the arena.
*** Actually, you should approach the beavers from the side and not head on, [[FridgeLogic because the beavers will not fall directly into the hole]]. [[http://www.youtube.com/watch?v=D0tfSbVIaTU This video demonstrates how it is done.]]



** A lot of those barrels are infuriating. The one this troper remembers most vividly was Splish-Splash Salvage, where you have to collect eight submerged coins in a barrel. The biggest problems stemmed from the fixed camera and the fact that the coins used 2D sprites, which could render them nearly impossible to see if they were underneath the camera.

to:

** A lot of those barrels are infuriating. The one this troper remembers most vividly was infuriating, especially Splish-Splash Salvage, where you have to collect eight submerged coins in a barrel. The biggest problems stemmed from the fixed camera and the fact that the coins used 2D sprites, which could render them nearly impossible to see if they were underneath the camera.
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*** Actually, you should approach the beavers from the side and not head on, [[FridgeLogic because the beavers will not fall directly into the hole]]. [[http://www.youtube.com/watch?v=D0tfSbVIaTU This video demonstrates how it is done.]]

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* CrowningMusicOfAwesome: Frantic Factory, Fungi Forest, and Hideout Helm. Props also go to the boss intro theme.

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* CrowningMusicOfAwesome: NightmareFuel: [[{{NightmareFuel/DonkeyKongCountry}} as always.]]
* SugarWiki/AwesomeMusic:
Frantic Factory, Fungi Forest, and Hideout Helm. Props also go to the boss intro theme.



* NightmareFuel: [[{{NightmareFuel/DonkeyKongCountry}} as always.]]

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** The arcade DonkeyKong game in Frantic Factory. It has to be beaten twice in order to reach the final boss, but you have to beat the entire game [[NintendoHard with one life]] both times.

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** The arcade DonkeyKong game in Frantic Factory. It has to be beaten twice in order to reach the final boss, but you have to beat the entire game [[NintendoHard with one life]] both times. If you can get ten thousand points (reasonably easy in the second round), you can get another, but that's a small consolation when playing a game where the average player's lifespan, according to ''TheKingOfKong'', is thirty seconds.
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* MemeticMutation: The "[[http://www.youtube.com/watch?v=I4ckUXSMBiI Puzzle in the Caves]]" and "[[http://www.youtube.com/watch?v=-G9ChcF8qcc Demon Resident Mine Cart]]" themes have gained more notice than others thanks to [[http://www.youtube.com/watch?v=WBuggMdUbog Painis]] [[http://www.youtube.com/watch?v=iwuBiy98BCs Cupcake]].


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* ReplacementScrappy: Tiny, who replaced fan-favorite Dixie.
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* FridgeLogic: Why do the boss keys, designed by Kremlins, have the DK insignia on them?
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** Also, contrary to ''SuperMario64'', either of the slides.

to:

** Also, contrary to ''SuperMario64'', ''VideoGame/SuperMario64'', either of the slides.
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Your Mileage May Vary is no longer a trope.


* TheWoobie: K. Lumsy.
* YourMileageMayVary: Notoriously the DK Rap, but the game itself may qualify.

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* TheWoobie: K. Lumsy.
* YourMileageMayVary: Notoriously the DK Rap, but the game itself may qualify.
Lumsy.

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