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* Engrish: Some enemy names appear to be direct transliteration from the katakana: Asashins (Assassins), Gorems (Golems), and a few others.
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* ArbitraryHeadcountLimit: In Gift mode, you can hand-pick the characters to join your Ancient Cave party. There are 6 characters to choose from, and you can take at most 3 of them. (You can't take Maxim out of your party)

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* ArbitraryHeadcountLimit: In Gift mode, you can hand-pick the choose which characters to join be in your Ancient Cave party. There are 6 characters to choose from, and you can take at most 3 of them. (You can't take Maxim out of your party)party unless you use a cheating device)
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* ArbitraryHeadcountLimit: In Gift mode, you can hand-pick the characters to join your Ancient Cave party. There are 6 characters to choose from, and you can take at most 3 of them. (You can't take Maxim out of your party)
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'''''Lufia II: Rise of the Sinistrals''''' is the second in the {{Lufia}} series and the prequel to ''LufiaAndTheFortressOfDoom''. The conclusion to this game was known by anyone who had played at least ten minutes of the first one, but the whole story had more to tell. Legendary swordsman, RedHeadedHero, and progenitor of heroes Maxim is but [[EasingIntoTheAdventure a simple monster hunter]] at the outset, eking out a living with his companion Tia. One day, on a trip to the caves near the town, Maxim encounters a mysterious woman named Iris, who hints at his great destiny. With Tia tagging along behind him, Maxim learns of the Sinistrals, four mighty gods who seek to [[TakeOverTheWorld take over ye world]]. Now on a quest to stop the Sinistrals, Maxim gradually meets the three soon-to-be-famous members of his party (Guy, Selan, Artea), along with some heretofore unmentioned allies such as Dekar and Lexis Shaia (of the recurring Shaia clan of mad scientists).

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'''''Lufia II: Rise of the Sinistrals''''' is the second in the {{Lufia}} series and the prequel to ''LufiaAndTheFortressOfDoom''. The conclusion to this game was known by anyone who had played at least ten minutes of the first one, but the whole story had more to tell. Legendary swordsman, RedHeadedHero, and progenitor of heroes Maxim is but [[EasingIntoTheAdventure a simple monster hunter]] at the outset, eking out a living meager wage with his companion Tia. One day, on a trip to the caves near the town, Maxim encounters a mysterious woman named Iris, who hints at his great destiny. With Tia tagging along behind him, Maxim learns of the Sinistrals, four mighty gods who seek to [[TakeOverTheWorld take over ye world]]. Now on a quest to stop the Sinistrals, Maxim gradually meets the three soon-to-be-famous members of his party (Guy, Selan, Artea), along with some heretofore unmentioned allies such as Dekar and Lexis Shaia (of the recurring Shaia clan of mad scientists).
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Sinistrals are being a nuisance again, once again plotting to resurface their giant floating fortress (of ''[[DoomyDoomsOfDoom Doom]]'') and bring the world to its knees. And only one hero can top them: Maxim, swordsman of Elcid! ...Wait, isn't he dead? Oh, right; this is a prequel.

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Sinistrals are back to being a nuisance again, nuisance, once again plotting to resurface their giant floating fortress (of ''[[DoomyDoomsOfDoom Doom]]'') doom]]'') and bring the world to its knees. And only one hero can top them: Maxim, swordsman of Elcid! ...Wait, isn't he dead? Oh, right; this is a prequel.

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http://static.tvtropes.org/pmwiki/pub/images/lufia2logo_9090.jpg

In the small town of Elcid lives a man named Maxim. He is but a simple monster hunter who works for a woman named Tia, his childhood friend. One day, on a trip to the caves near the town, Maxim meets a mysterious green haired woman named Iris, who tells Maxim to go on a journey. With Tia following close behind him, he learns of the Sinistrals, four mighty gods who seek [[TakeOverTheWorld global domination]]. Now on a quest to defeat the Sinistrals, Maxim meets Guy, Dekar, Selan, Lexis, and Artea, who aid him along the way. Eventually, the heroes make it to the Fortress of Doom and fell the Sinistrals. Maxim and Selan fall with the Isle of Doom, but they live on through their legend and their descendants.

''Lufia II: Rise of the Sinistrals'' is the second in the {{Lufia}} series and the prequel to ''LufiaAndTheFortressOfDoom''. The conclusion to the game was known by anyone who had played at least ten minutes of the first game, but the game's whole story had more to tell. In addition to adding onto the story of the Heroes of Legend, Lufia II got rid of the random encounters from the first game, and brought in monsters you could see on the map. Said monsters would react to the movement of the player and could even be frozen with use of a tool. The game also introduced puzzle dungeons to the series, which are similar to those seen in the Zelda games. With a series of tools (and the Reset spell) at the player's disposal, Lufia II's dungeons were more than the typical dungeons of J-[=RPGs=]. Combat was also changed; gone were the ineffective attacks of the first Lufia, and in its place was the IP (Item Point) system. As characters take damage, their IP increases, allowing them to use powerful abilities. The player could also find a series of pets to raise that would aid the heroes during battle. These additions would help make Rise of the Sinistrals the most critically acclaimed of the series, though it would not be enough to make the series a mainstream giant like ''Franchise/FinalFantasy'' or ''VideoGame/DragonQuest''. It has, however, become a CultClassic, and is generally considered by fans as the high point of the series.

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http://static.[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/lufia2logo_9090.jpg

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Sinistrals are being a nuisance again, once again plotting to resurface their giant floating fortress (of ''[[DoomyDoomsOfDoom Doom]]'') and bring
the small town world to its knees. And only one hero can top them: Maxim, swordsman of Elcid lives Elcid! ...Wait, isn't he dead? Oh, right; this is a man named Maxim. He prequel.

'''''Lufia II: Rise of the Sinistrals''''' is the second in the {{Lufia}} series and the prequel to ''LufiaAndTheFortressOfDoom''. The conclusion to this game was known by anyone who had played at least ten minutes of the first one, but the whole story had more to tell. Legendary swordsman, RedHeadedHero, and progenitor of heroes Maxim
is but [[EasingIntoTheAdventure a simple monster hunter who works for hunter]] at the outset, eking out a woman named Tia, living with his childhood friend. companion Tia. One day, on a trip to the caves near the town, Maxim meets encounters a mysterious green haired woman named Iris, who tells Maxim to go on a journey. hints at his great destiny. With Tia following close tagging along behind him, he Maxim learns of the Sinistrals, four mighty gods who seek to [[TakeOverTheWorld global domination]]. take over ye world]]. Now on a quest to defeat stop the Sinistrals, Maxim gradually meets Guy, Dekar, the three soon-to-be-famous members of his party (Guy, Selan, Lexis, and Artea, who aid him Artea), along the way. Eventually, the heroes make it to the Fortress of Doom and fell the Sinistrals. Maxim and Selan fall with some heretofore unmentioned allies such as Dekar and Lexis Shaia (of the Isle recurring Shaia clan of Doom, but they live on through their legend and their descendants.mad scientists).

''Lufia II: Rise of the Sinistrals'' is the second in the {{Lufia}} series and the prequel to ''LufiaAndTheFortressOfDoom''. The conclusion to the game was known by anyone who had played at least ten minutes of the first game, but the game's whole story had more to tell. In addition to adding onto the story of the Heroes of Legend, Lufia II got rid of II'' threws out the random encounters from the first game, and brought in replacing them with monsters you could see on the map. Said monsters would react to the movement of the player player, adding an element of strategy (a la ''{{Earthbound}}''), and could can even be frozen with use of a tool. The More notably, the game also introduced puzzle dungeons to the series, which are similar to those seen in the Zelda ''{{Zelda}}'' games. With a series of tools (and liberal usage of the Reset [[PuzzleReset Reset]] spell) at the player's disposal, Lufia II's dungeons were are a good deal more memorable than the typical dungeons of J-[=RPGs=]. former's dungeon crawls. Combat was is also changed; gone were switched up for the ineffective attacks of the first Lufia, and in its place was the IP (Item Point) system. As sequel; as characters take damage, their IP increases, allowing them to use powerful abilities. The activate built-in {{Limit Break}}s in their weapons. As if that weren't enough, the player could also can collect find a series of pets {{Mon}}s to raise that would aid the heroes during battle. into formidable assist characters (acting as an AI-controlled fifth party member). These additions would help make Rise ''Rise of the Sinistrals Sinistrals'' the most critically acclaimed of the series, though it would not be enough to make the series a mainstream giant like ''Franchise/FinalFantasy'' or ''VideoGame/DragonQuest''. It has, however, become a CultClassic, and is generally considered by fans as the agreed-upon high point of the series.
series even today, though not enough to rescue the franchise from obscurity.

Contains one of the saddest endings to a game ever devised. You've been warned.
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The Archer was renamed to Archer Archetype. It isn\'t just about archery, but a specific archetype. Examples not showing that are being zapped - if your example was incorrectly deleted, add it back with the required context.


* TheArcher: Artea, though he can use other weapons.
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* DiscOneNuke: Depending on your luck, you can get equipment from the blue chests that far outstrips what you can find when you first tackle the Ancient Cave. Particularly lucky players may even get the Gades Sword, which can make several early dungeons easy.
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And here is just such a Zero Context Example.


* WorldMap
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World Map is a disambiguation page. (Also, wow, there are a lot of Zero Context Examples on this page.)


* RandomEncounters: Only on the WorldMap. Averted otherwise.

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* RandomEncounters: Only on the WorldMap.world map. Averted otherwise.
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* CutscenePowerToTheMax: [[spoiler:Dekar's death scene.]]

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* CutscenePowerToTheMax: [[spoiler:Dekar's [[spoiler: Dekar's death scene.]]



* GameBreakingBug: If you Press Left on the Stereo/Mono setting it affects your stats giving you 999+ to almost everything and it takes in inordinate amount of time to display the battle results and save/load...assuming it doesn't glitch Maxim's name or kill your party first. In the American version, the Submarine Shrine and [[spoiler:the final floor of the Ancient Cave]] are graphically trashed.

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* GameBreakingBug: If you Press Left on the Stereo/Mono setting it affects your stats giving you 999+ to almost everything and it takes in inordinate amount of time to display the battle results and save/load...assuming it doesn't glitch Maxim's name or kill your party first. In the American version, the Submarine Shrine and [[spoiler:the [[spoiler: the final floor of the Ancient Cave]] are graphically trashed.



* HeroicSacrifice: [[spoiler:Dekar.]]

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* HeroicSacrifice: [[spoiler:Dekar.[[spoiler: Dekar.]]



* [[NiceJobBreakingItHero Nice Job Breaking It, Secondary Character]]: Subverted? Apparently, if Maxim died fighting Gades, instead of [[spoiler:marrying Selan and having a baby]], the world would've been at peace, and the events of the second half of this game and the rest of the series would've been averted. But it was Iris who told Maxim this, so is it the truth?

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* [[NiceJobBreakingItHero Nice Job Breaking It, Secondary Character]]: Subverted? Apparently, if Maxim died fighting Gades, instead of [[spoiler:marrying [[spoiler: marrying Selan and having a baby]], the world would've been at peace, and the events of the second half of this game and the rest of the series would've been averted. But it was Iris who told Maxim this, so is it the truth?



* CheckPointStarvation: There are no save points in the Ancient Cave at all! It will take will take at least 10 hours to reach the bottom floor in a single sitting. This is assuming everyone in your party is already geared completely with blue chest items at the beginning of the run. And hope you don't get [[TotalPartyKill wiped]] on the 98th floor...

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* CheckPointStarvation: There are no save points in the Ancient Cave at all! It will take will take at least 10 hours to reach the bottom floor in a single sitting. This is assuming everyone in your party is already geared completely with blue chest items at the beginning of the run. And hope you don't get [[TotalPartyKill wiped]] on the 98th floor...
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* BittersweetEnding: The world is saved, but Maxim and Selan, who are both DoomedByCanon die.

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* BittersweetEnding: The world is saved, but Maxim and Selan, who are both DoomedByCanon DoomedByCanon, die.



* ChildhoodFriendRomance: Tia, an UnluckyChildhoodFriend.

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* ChildhoodFriendRomance: Tia, an UnluckyChildhoodFriend.Unlucky Childhood Friend.

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Moved what is now \"Awesome Music\" to the YMMV tab.


* CrowningMusicofAwesome: [[http://www.youtube.com/watch?v=gXD6GRnf5e0&hd=1 Battle #2]]



* UnableToCry
* UnexplainedRecovery: [[spoiler: Dekar]]

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* ** UnableToCry
* UnexplainedRecovery: [[spoiler: Dekar]]Dekar.]]
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* BonusBoss: The Egg Dragon.

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* BonusBoss: The Egg Dragon.Dragon and the Master Jellyfish.



* FourIsDeath: The four Sinistrals. Bouns points for [[spoiler: Erim, who is the Sinistral of Death and is fourth in the group.]]
* GameBreakingBug: If you Press Left on the Stereo/Mono setting it affects your stats giving you 999+ to almost everything and it takes in inordinate amount of time to display the battle results and save/load. In the American version, the Submarine Shrine and [[spoiler:final floor of Ancient Cave]] are graphically trashed.

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* FourIsDeath: The four Sinistrals. Bouns Bonus points for [[spoiler: Erim, who is the Sinistral of Death and is fourth in the group.]]
* GameBreakingBug: If you Press Left on the Stereo/Mono setting it affects your stats giving you 999+ to almost everything and it takes in inordinate amount of time to display the battle results and save/load. save/load...assuming it doesn't glitch Maxim's name or kill your party first. In the American version, the Submarine Shrine and [[spoiler:final [[spoiler:the final floor of the Ancient Cave]] are graphically trashed.



* MetalSlime: Cube enemies.

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* MetalSlime: Cube Cube/Core enemies.
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Dropping completely undetailed entry


* TheObiWrong
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* CrowningMusicofAwesome: [[http://www.youtube.com/watch?v=gXD6GRnf5e0&hd=1 Battle #2]]
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* UnexplainedRecovery: [[spoiler: Dekar]]
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Renamed one trope.


* Mons / MonsterAllies: The capsule monsters.

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* Mons {{Mon}}s / MonsterAllies: The capsule monsters.



* RandomlyDrops

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* RandomlyDropsRandomDrop
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''Lufia II: Rise of the Sinistrals'' is the second in the {{Lufia}} series and the prequel to ''LufiaAndTheFortressOfDoom''. The conclusion to the game was known by anyone who had played at least ten minutes of the first game, but the game's whole story had more to tell. In addition to adding onto the story of the Heroes of Legend, Lufia II got rid of the random encounters from the first game, and brought in monsters you could see on the map. Said monsters would react to the movement of the player and could even be frozen with use of a tool. The game also introduced puzzle dungeons to the series, which are similar to those seen in the {{Zelda}} games. With a series of tools (and the Reset spell) at the player's disposal, Lufia II's dungeons were more than the typical dungeons of J-[=RPGs=]. Combat was also changed; gone were the ineffective attacks of the first Lufia, and in its place was the IP (Item Point) system. As characters take damage, their IP increases, allowing them to use powerful abilities. The player could also find a series of pets to raise that would aid the heroes during battle. These additions would help make Rise of the Sinistrals the most critically acclaimed of the series, though it would not be enough to make the series a mainstream giant like ''Franchise/FinalFantasy'' or ''VideoGame/DragonQuest''. It has, however, become a CultClassic, and is generally considered by fans as the high point of the series.

to:

''Lufia II: Rise of the Sinistrals'' is the second in the {{Lufia}} series and the prequel to ''LufiaAndTheFortressOfDoom''. The conclusion to the game was known by anyone who had played at least ten minutes of the first game, but the game's whole story had more to tell. In addition to adding onto the story of the Heroes of Legend, Lufia II got rid of the random encounters from the first game, and brought in monsters you could see on the map. Said monsters would react to the movement of the player and could even be frozen with use of a tool. The game also introduced puzzle dungeons to the series, which are similar to those seen in the {{Zelda}} Zelda games. With a series of tools (and the Reset spell) at the player's disposal, Lufia II's dungeons were more than the typical dungeons of J-[=RPGs=]. Combat was also changed; gone were the ineffective attacks of the first Lufia, and in its place was the IP (Item Point) system. As characters take damage, their IP increases, allowing them to use powerful abilities. The player could also find a series of pets to raise that would aid the heroes during battle. These additions would help make Rise of the Sinistrals the most critically acclaimed of the series, though it would not be enough to make the series a mainstream giant like ''Franchise/FinalFantasy'' or ''VideoGame/DragonQuest''. It has, however, become a CultClassic, and is generally considered by fans as the high point of the series.

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* ImCryingButIDontKnowWhy: Tia at the end, because of [[spoiler: Maxim's death]].



* TryingNotToCry: Tia

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* TryingNotToCry: TiaTia as a child, resulting in:
* UnableToCry
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* CursedWithAwesome: Played with when it comes to cursed equipment. After having a priest remove the curse, the item can be freely equipped and often ends up boasting even better stats than when it was cursed.

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* IPromisedMyselfIWouldntCry: Tia.


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* TryingNotToCry: Tia
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''Lufia II: Rise of the Sinistrals'' is the second in the {{Lufia}} series and the prequel to ''LufiaAndTheFortressOfDoom''. The conclusion to the game was known by anyone who had played at least ten minutes of the first game, but the game's whole story had more to tell. In addition to adding onto the story of the Heroes of Legend, Lufia II got rid of the random encounters from the first game, and brought in monsters you could see on the map. Said monsters would react to the movement of the player and could even be frozen with use of a tool. The game also introduced puzzle dungeons to the series, which are similar to those seen in the {{Zelda}} games. With a series of tools (and the Reset spell) at the player's disposal, Lufia II's dungeons were more than the typical dungeons of J-[=RPGs=]. Combat was also changed; gone were the ineffective attacks of the first Lufia, and in its place was the IP (Item Point) system. As characters take damage, their IP increases, allowing them to use powerful abilities. The player could also find a series of pets to raise that would aid the heroes during battle. These additions would help make Rise of the Sinistrals the most critically acclaimed of the series, though it would not be enough to make the series a mainstream giant like ''VideoGame/FinalFantasy'' or ''VideoGame/DragonQuest''. It has, however, become a CultClassic, and is generally considered by fans as the high point of the series.

to:

''Lufia II: Rise of the Sinistrals'' is the second in the {{Lufia}} series and the prequel to ''LufiaAndTheFortressOfDoom''. The conclusion to the game was known by anyone who had played at least ten minutes of the first game, but the game's whole story had more to tell. In addition to adding onto the story of the Heroes of Legend, Lufia II got rid of the random encounters from the first game, and brought in monsters you could see on the map. Said monsters would react to the movement of the player and could even be frozen with use of a tool. The game also introduced puzzle dungeons to the series, which are similar to those seen in the {{Zelda}} games. With a series of tools (and the Reset spell) at the player's disposal, Lufia II's dungeons were more than the typical dungeons of J-[=RPGs=]. Combat was also changed; gone were the ineffective attacks of the first Lufia, and in its place was the IP (Item Point) system. As characters take damage, their IP increases, allowing them to use powerful abilities. The player could also find a series of pets to raise that would aid the heroes during battle. These additions would help make Rise of the Sinistrals the most critically acclaimed of the series, though it would not be enough to make the series a mainstream giant like ''VideoGame/FinalFantasy'' ''Franchise/FinalFantasy'' or ''VideoGame/DragonQuest''. It has, however, become a CultClassic, and is generally considered by fans as the high point of the series.

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* BittersweetEnding

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* BittersweetEndingBittersweetEnding: The world is saved, but Maxim and Selan, who are both DoomedByCanon die.


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** [[spoiler: There's also several scenes where Amon overpowers your party as part of a cutscene even you're strong enough to beat him (if you could take Gades the first time you likely are.)]]
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* FillItWithFlowers: Lexis does this for a little girl in his hometown, and leaves the party in order to do so.


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* InnocentFlowerGirl
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* HundredPercentCompletion: After the ending finishes there's a statistics screen, and one of them displays X out 164 chests you have opened in the main game. (Ancient cave chests are counted separately in its own page)

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[[redirect:VideoGame/LufiaIIRiseOfTheSinistrals]]

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[[redirect:VideoGame/LufiaIIRiseOfTheSinistrals]]http://static.tvtropes.org/pmwiki/pub/images/lufia2logo_9090.jpg

In the small town of Elcid lives a man named Maxim. He is but a simple monster hunter who works for a woman named Tia, his childhood friend. One day, on a trip to the caves near the town, Maxim meets a mysterious green haired woman named Iris, who tells Maxim to go on a journey. With Tia following close behind him, he learns of the Sinistrals, four mighty gods who seek [[TakeOverTheWorld global domination]]. Now on a quest to defeat the Sinistrals, Maxim meets Guy, Dekar, Selan, Lexis, and Artea, who aid him along the way. Eventually, the heroes make it to the Fortress of Doom and fell the Sinistrals. Maxim and Selan fall with the Isle of Doom, but they live on through their legend and their descendants.

''Lufia II: Rise of the Sinistrals'' is the second in the {{Lufia}} series and the prequel to ''LufiaAndTheFortressOfDoom''. The conclusion to the game was known by anyone who had played at least ten minutes of the first game, but the game's whole story had more to tell. In addition to adding onto the story of the Heroes of Legend, Lufia II got rid of the random encounters from the first game, and brought in monsters you could see on the map. Said monsters would react to the movement of the player and could even be frozen with use of a tool. The game also introduced puzzle dungeons to the series, which are similar to those seen in the {{Zelda}} games. With a series of tools (and the Reset spell) at the player's disposal, Lufia II's dungeons were more than the typical dungeons of J-[=RPGs=]. Combat was also changed; gone were the ineffective attacks of the first Lufia, and in its place was the IP (Item Point) system. As characters take damage, their IP increases, allowing them to use powerful abilities. The player could also find a series of pets to raise that would aid the heroes during battle. These additions would help make Rise of the Sinistrals the most critically acclaimed of the series, though it would not be enough to make the series a mainstream giant like ''VideoGame/FinalFantasy'' or ''VideoGame/DragonQuest''. It has, however, become a CultClassic, and is generally considered by fans as the high point of the series.

----
!!This game provides examples of:
* ActionGirl: Selan in the first half.
* ActionMom: Selan in the second half.
* AllYourPowersCombined: Pulled off by the Sinistrals.
* AmbiguousGender: Though the first game made it clear Artea was male, the second was a bit more fuzzy on this matter. Official artwork didn't help much either.
* TheArcher: Artea, though he can use other weapons.
* ArtifactTitle: This game has no Lufia or anything to even do with her, except in TheStinger, which contains dialogue from its predecessor.
* BadassNormal: Guy.
* BattleCouple: Maxim and Selan.
* BittersweetEnding
* BlockPuzzle: There are many. Very many.
* BoisterousBruiser: Dekar and Guy
* BonusBoss: The Egg Dragon.
* CallReceptionArea
* ChildhoodFriendRomance: Tia, an UnluckyChildhoodFriend.
* ControlRoomPuzzle
* CosmicDeadline: The game is noticeably rushed in the end.
* CutscenePowerToTheMax: [[spoiler:Dekar's death scene.]]
* DegradedBoss
* EvasiveFightThreadEpisode
* FauxActionGirl: Tia.
* FlowerFromTheMountaintop
* ForegoneConclusion: If you've played [[LufiaAndTheFortressOfDoom the first game]], you know how this will end, since you've already played it.
* FourIsDeath: The four Sinistrals. Bouns points for [[spoiler: Erim, who is the Sinistral of Death and is fourth in the group.]]
* GameBreakingBug: If you Press Left on the Stereo/Mono setting it affects your stats giving you 999+ to almost everything and it takes in inordinate amount of time to display the battle results and save/load. In the American version, the Submarine Shrine and [[spoiler:final floor of Ancient Cave]] are graphically trashed.
* GeniusDitz: Dekar.
* GlobalAirship
* GuideDangIt: Some of the puzzles.
* TheHeroDies
* HeroicSacrifice: [[spoiler:Dekar.]]
* HopelessBossFight: The first fight against Gades. You get a sword if you manage to beat him, although that's difficult without NewGamePlus.
* [[IAmNotLeftHanded I Am Left-Handed]]: Gades.
* IPromisedMyselfIWouldntCry: Tia.
* JackOfAllStats: Maxim.
* KeepTheReward
* KingOfAllCosmos: [[spoiler: Arek.]]
* LoveCannotOvercome
* MetalSlime: Cube enemies.
* MinigameZone: Forfeit Island.
* MoneySpider
* Mons / MonsterAllies: The capsule monsters.
* NewGamePlus: EXP and Gold earned in NG+ is x4 the normal amount. (Except the [[BonusDungeon Ancient Cave]]).
* [[NiceJobBreakingItHero Nice Job Breaking It, Secondary Character]]: Subverted? Apparently, if Maxim died fighting Gades, instead of [[spoiler:marrying Selan and having a baby]], the world would've been at peace, and the events of the second half of this game and the rest of the series would've been averted. But it was Iris who told Maxim this, so is it the truth?
* NobleDemon: [[spoiler: Iris/Erim.]]
* ObfuscatingStupidity
* TheObiWrong
* OnlySmartPeopleMayPass
* PreexistingEncounters
* PhysicalGod: Multiples of them!
* PuzzleReset: The very handy Reset spell.
* RandomEncounters: Only on the WorldMap. Averted otherwise.
* ShesAManInJapan: Artea's sex is switched in the German translation.
* SolveTheSoupCans
* StayInTheKitchen: Done to Tia.
* TogetherInDeath
* TokenRomance: Arguably Maxim and Selan.
* WeddingSmashers
* WorldMap
* YouGottaHaveBlueHair: Dekar.

!!The [[BonusDungeon Ancient Cave]] provides examples of...
* AndNowForSomeoneCompletelyDifferent: Your party's levels drop to 1 every time you enter the Ancient Cave. Your inventory is replaced with a brand new one (which contains 10 potions and blue chest equipment), play time resets to 0:00, and money resets to 0 as well. When you exit the Ancient Cave, your levels, inventory, gold, and play time return to normal.
* AntiGrinding: Each floor has a finite number of enemies, which limits experience and item acquisition.
* CheckPointStarvation: There are no save points in the Ancient Cave at all! It will take will take at least 10 hours to reach the bottom floor in a single sitting. This is assuming everyone in your party is already geared completely with blue chest items at the beginning of the run. And hope you don't get [[TotalPartyKill wiped]] on the 98th floor...
** Depending on your viewpoint of what "Ancient Cave" is, you might consider Providence a form of checkpoint, since nobody beats Ancient Cave in one run. There are many checkpoints and it takes a long time. Spatially the Ancient Cave contains no checkpoints, but Ancient Cave transcends space as a dungeon that requires multiple entries over time.
* MoneyForNothing: Despite all the monsters inside being {{Money Spider}}s, you can't take any money you earned inside the Ancient Cave outside.
* NewGamePlus: You can begin a new Ancient Cave run with all blue chest equipment you previously acquired, either in the main game or previous Ancient Cave runs (provided you exited the dungeon alive using a Providence).
* RandomlyDrops
* {{Roguelike}}
----

Changed: 97

Removed: 6893

Is there an issue? Send a MessageReason:
Oh, goddammit! Forgotten to namespace that first time...


http://static.tvtropes.org/pmwiki/pub/images/lufia2logo_9090.jpg

In the small town of Elcid lives a man named Maxim. He is but a simple monster hunter who works for a woman named Tia, his childhood friend. One day, on a trip to the caves near the town, Maxim meets a mysterious green haired woman named Iris, who tells Maxim to go on a journey. With Tia following close behind him, he learns of the Sinistrals, four mighty gods who seek [[TakeOverTheWorld global domination]]. Now on a quest to defeat the Sinistrals, Maxim meets Guy, Dekar, Selan, Lexis, and Artea, who aid him along the way. Eventually, the heroes make it to the Fortress of Doom and fell the Sinistrals. Maxim and Selan fall with the Isle of Doom, but they live on through their legend and their descendants.

''Lufia II: Rise of the Sinistrals'' is the second in the {{Lufia}} series and the prequel to ''LufiaAndTheFortressOfDoom''. The conclusion to the game was known by anyone who had played at least ten minutes of the first game, but the game's whole story had more to tell. In addition to adding onto the story of the Heroes of Legend, Lufia II got rid of the random encounters from the first game, and brought in monsters you could see on the map. Said monsters would react to the movement of the player and could even be frozen with use of a tool. The game also introduced puzzle dungeons to the series, which are similar to those seen in the {{Zelda}} games. With a series of tools (and the Reset spell) at the player's disposal, Lufia II's dungeons were more than the typical dungeons of J-[=RPGs=]. Combat was also changed; gone were the ineffective attacks of the first Lufia, and in its place was the IP (Item Point) system. As characters take damage, their IP increases, allowing them to use powerful abilities. The player could also find a series of pets to raise that would aid the heroes during battle. These additions would help make Rise of the Sinistrals the most critically acclaimed of the series, though it would not be enough to make the series a mainstream giant like ''VideoGame/FinalFantasy'' or ''VideoGame/DragonQuest''. It has, however, become a CultClassic, and is generally considered by fans as the high point of the series.

----
!!This game provides examples of:
* ActionGirl: Selan in the first half.
* ActionMom: Selan in the second half.
* AllYourPowersCombined: Pulled off by the Sinistrals.
* AmbiguousGender: Though the first game made it clear Artea was male, the second was a bit more fuzzy on this matter. Official artwork didn't help much either.
* TheArcher: Artea, though he can use other weapons.
* ArtifactTitle: This game has no Lufia or anything to even do with her, except in TheStinger, which contains dialogue from its predecessor.
* BadassNormal: Guy.
* BattleCouple: Maxim and Selan.
* BittersweetEnding
* BlockPuzzle: There are many. Very many.
* BoisterousBruiser: Dekar and Guy
* BonusBoss: The Egg Dragon.
* CallReceptionArea
* ChildhoodFriendRomance: Tia, an UnluckyChildhoodFriend.
* ControlRoomPuzzle
* CosmicDeadline: The game is noticeably rushed in the end.
* CutscenePowerToTheMax: [[spoiler:Dekar's death scene.]]
* DegradedBoss
* EvasiveFightThreadEpisode
* FauxActionGirl: Tia.
* FlowerFromTheMountaintop
* ForegoneConclusion: If you've played [[LufiaAndTheFortressOfDoom the first game]], you know how this will end, since you've already played it.
* FourIsDeath: The four Sinistrals. Bouns points for [[spoiler: Erim, who is the Sinistral of Death and is fourth in the group.]]
* GameBreakingBug: If you Press Left on the Stereo/Mono setting it affects your stats giving you 999+ to almost everything and it takes in inordinate amount of time to display the battle results and save/load. In the American version, the Submarine Shrine and [[spoiler:final floor of Ancient Cave]] are graphically trashed.
* GeniusDitz: Dekar.
* GlobalAirship
* GuideDangIt: Some of the puzzles.
* TheHeroDies
* HeroicSacrifice: [[spoiler:Dekar.]]
* HopelessBossFight: The first fight against Gades. You get a sword if you manage to beat him, although that's difficult without NewGamePlus.
* [[IAmNotLeftHanded I Am Left-Handed]]: Gades.
* IPromisedMyselfIWouldntCry: Tia.
* JackOfAllStats: Maxim.
* KeepTheReward
* KingOfAllCosmos: [[spoiler: Arek.]]
* LoveCannotOvercome
* MetalSlime: Cube enemies.
* MinigameZone: Forfeit Island.
* MoneySpider
* Mons / MonsterAllies: The capsule monsters.
* NewGamePlus: EXP and Gold earned in NG+ is x4 the normal amount. (Except the [[BonusDungeon Ancient Cave]]).
* [[NiceJobBreakingItHero Nice Job Breaking It, Secondary Character]]: Subverted? Apparently, if Maxim died fighting Gades, instead of [[spoiler:marrying Selan and having a baby]], the world would've been at peace, and the events of the second half of this game and the rest of the series would've been averted. But it was Iris who told Maxim this, so is it the truth?
* NobleDemon: [[spoiler: Iris/Erim.]]
* ObfuscatingStupidity
* TheObiWrong
* OnlySmartPeopleMayPass
* PreexistingEncounters
* PhysicalGod: Multiples of them!
* PuzzleReset: The very handy Reset spell.
* RandomEncounters: Only on the WorldMap. Averted otherwise.
* ShesAManInJapan: Artea's sex is switched in the German translation.
* SolveTheSoupCans
* StayInTheKitchen: Done to Tia.
* TogetherInDeath
* TokenRomance: Arguably Maxim and Selan.
* WeddingSmashers
* WorldMap
* YouGottaHaveBlueHair: Dekar.

!!The [[BonusDungeon Ancient Cave]] provides examples of...
* AndNowForSomeoneCompletelyDifferent: Your party's levels drop to 1 every time you enter the Ancient Cave. Your inventory is replaced with a brand new one (which contains 10 potions and blue chest equipment), play time resets to 0:00, and money resets to 0 as well. When you exit the Ancient Cave, your levels, inventory, gold, and play time return to normal.
* AntiGrinding: Each floor has a finite number of enemies, which limits experience and item acquisition.
* CheckPointStarvation: There are no save points in the Ancient Cave at all! It will take will take at least 10 hours to reach the bottom floor in a single sitting. This is assuming everyone in your party is already geared completely with blue chest items at the beginning of the run. And hope you don't get [[TotalPartyKill wiped]] on the 98th floor...
** Depending on your viewpoint of what "Ancient Cave" is, you might consider Providence a form of checkpoint, since nobody beats Ancient Cave in one run. There are many checkpoints and it takes a long time. Spatially the Ancient Cave contains no checkpoints, but Ancient Cave transcends space as a dungeon that requires multiple entries over time.
* MoneyForNothing: Despite all the monsters inside being {{Money Spider}}s, you can't take any money you earned inside the Ancient Cave outside.
* NewGamePlus: You can begin a new Ancient Cave run with all blue chest equipment you previously acquired, either in the main game or previous Ancient Cave runs (provided you exited the dungeon alive using a Providence).
* RandomlyDrops
* {{Roguelike}}
----

to:

http://static.tvtropes.org/pmwiki/pub/images/lufia2logo_9090.jpg

In the small town of Elcid lives a man named Maxim. He is but a simple monster hunter who works for a woman named Tia, his childhood friend. One day, on a trip to the caves near the town, Maxim meets a mysterious green haired woman named Iris, who tells Maxim to go on a journey. With Tia following close behind him, he learns of the Sinistrals, four mighty gods who seek [[TakeOverTheWorld global domination]]. Now on a quest to defeat the Sinistrals, Maxim meets Guy, Dekar, Selan, Lexis, and Artea, who aid him along the way. Eventually, the heroes make it to the Fortress of Doom and fell the Sinistrals. Maxim and Selan fall with the Isle of Doom, but they live on through their legend and their descendants.

''Lufia II: Rise of the Sinistrals'' is the second in the {{Lufia}} series and the prequel to ''LufiaAndTheFortressOfDoom''. The conclusion to the game was known by anyone who had played at least ten minutes of the first game, but the game's whole story had more to tell. In addition to adding onto the story of the Heroes of Legend, Lufia II got rid of the random encounters from the first game, and brought in monsters you could see on the map. Said monsters would react to the movement of the player and could even be frozen with use of a tool. The game also introduced puzzle dungeons to the series, which are similar to those seen in the {{Zelda}} games. With a series of tools (and the Reset spell) at the player's disposal, Lufia II's dungeons were more than the typical dungeons of J-[=RPGs=]. Combat was also changed; gone were the ineffective attacks of the first Lufia, and in its place was the IP (Item Point) system. As characters take damage, their IP increases, allowing them to use powerful abilities. The player could also find a series of pets to raise that would aid the heroes during battle. These additions would help make Rise of the Sinistrals the most critically acclaimed of the series, though it would not be enough to make the series a mainstream giant like ''VideoGame/FinalFantasy'' or ''VideoGame/DragonQuest''. It has, however, become a CultClassic, and is generally considered by fans as the high point of the series.

----
!!This game provides examples of:
* ActionGirl: Selan in the first half.
* ActionMom: Selan in the second half.
* AllYourPowersCombined: Pulled off by the Sinistrals.
* AmbiguousGender: Though the first game made it clear Artea was male, the second was a bit more fuzzy on this matter. Official artwork didn't help much either.
* TheArcher: Artea, though he can use other weapons.
* ArtifactTitle: This game has no Lufia or anything to even do with her, except in TheStinger, which contains dialogue from its predecessor.
* BadassNormal: Guy.
* BattleCouple: Maxim and Selan.
* BittersweetEnding
* BlockPuzzle: There are many. Very many.
* BoisterousBruiser: Dekar and Guy
* BonusBoss: The Egg Dragon.
* CallReceptionArea
* ChildhoodFriendRomance: Tia, an UnluckyChildhoodFriend.
* ControlRoomPuzzle
* CosmicDeadline: The game is noticeably rushed in the end.
* CutscenePowerToTheMax: [[spoiler:Dekar's death scene.]]
* DegradedBoss
* EvasiveFightThreadEpisode
* FauxActionGirl: Tia.
* FlowerFromTheMountaintop
* ForegoneConclusion: If you've played [[LufiaAndTheFortressOfDoom the first game]], you know how this will end, since you've already played it.
* FourIsDeath: The four Sinistrals. Bouns points for [[spoiler: Erim, who is the Sinistral of Death and is fourth in the group.]]
* GameBreakingBug: If you Press Left on the Stereo/Mono setting it affects your stats giving you 999+ to almost everything and it takes in inordinate amount of time to display the battle results and save/load. In the American version, the Submarine Shrine and [[spoiler:final floor of Ancient Cave]] are graphically trashed.
* GeniusDitz: Dekar.
* GlobalAirship
* GuideDangIt: Some of the puzzles.
* TheHeroDies
* HeroicSacrifice: [[spoiler:Dekar.]]
* HopelessBossFight: The first fight against Gades. You get a sword if you manage to beat him, although that's difficult without NewGamePlus.
* [[IAmNotLeftHanded I Am Left-Handed]]: Gades.
* IPromisedMyselfIWouldntCry: Tia.
* JackOfAllStats: Maxim.
* KeepTheReward
* KingOfAllCosmos: [[spoiler: Arek.]]
* LoveCannotOvercome
* MetalSlime: Cube enemies.
* MinigameZone: Forfeit Island.
* MoneySpider
* Mons / MonsterAllies: The capsule monsters.
* NewGamePlus: EXP and Gold earned in NG+ is x4 the normal amount. (Except the [[BonusDungeon Ancient Cave]]).
* [[NiceJobBreakingItHero Nice Job Breaking It, Secondary Character]]: Subverted? Apparently, if Maxim died fighting Gades, instead of [[spoiler:marrying Selan and having a baby]], the world would've been at peace, and the events of the second half of this game and the rest of the series would've been averted. But it was Iris who told Maxim this, so is it the truth?
* NobleDemon: [[spoiler: Iris/Erim.]]
* ObfuscatingStupidity
* TheObiWrong
* OnlySmartPeopleMayPass
* PreexistingEncounters
* PhysicalGod: Multiples of them!
* PuzzleReset: The very handy Reset spell.
* RandomEncounters: Only on the WorldMap. Averted otherwise.
* ShesAManInJapan: Artea's sex is switched in the German translation.
* SolveTheSoupCans
* StayInTheKitchen: Done to Tia.
* TogetherInDeath
* TokenRomance: Arguably Maxim and Selan.
* WeddingSmashers
* WorldMap
* YouGottaHaveBlueHair: Dekar.

!!The [[BonusDungeon Ancient Cave]] provides examples of...
* AndNowForSomeoneCompletelyDifferent: Your party's levels drop to 1 every time you enter the Ancient Cave. Your inventory is replaced with a brand new one (which contains 10 potions and blue chest equipment), play time resets to 0:00, and money resets to 0 as well. When you exit the Ancient Cave, your levels, inventory, gold, and play time return to normal.
* AntiGrinding: Each floor has a finite number of enemies, which limits experience and item acquisition.
* CheckPointStarvation: There are no save points in the Ancient Cave at all! It will take will take at least 10 hours to reach the bottom floor in a single sitting. This is assuming everyone in your party is already geared completely with blue chest items at the beginning of the run. And hope you don't get [[TotalPartyKill wiped]] on the 98th floor...
** Depending on your viewpoint of what "Ancient Cave" is, you might consider Providence a form of checkpoint, since nobody beats Ancient Cave in one run. There are many checkpoints and it takes a long time. Spatially the Ancient Cave contains no checkpoints, but Ancient Cave transcends space as a dungeon that requires multiple entries over time.
* MoneyForNothing: Despite all the monsters inside being {{Money Spider}}s, you can't take any money you earned inside the Ancient Cave outside.
* NewGamePlus: You can begin a new Ancient Cave run with all blue chest equipment you previously acquired, either in the main game or previous Ancient Cave runs (provided you exited the dungeon alive using a Providence).
* RandomlyDrops
* {{Roguelike}}
----
[[redirect:VideoGame/LufiaIIRiseOfTheSinistrals]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

http://static.tvtropes.org/pmwiki/pub/images/lufia2logo_9090.jpg

In the small town of Elcid lives a man named Maxim. He is but a simple monster hunter who works for a woman named Tia, his childhood friend. One day, on a trip to the caves near the town, Maxim meets a mysterious green haired woman named Iris, who tells Maxim to go on a journey. With Tia following close behind him, he learns of the Sinistrals, four mighty gods who seek [[TakeOverTheWorld global domination]]. Now on a quest to defeat the Sinistrals, Maxim meets Guy, Dekar, Selan, Lexis, and Artea, who aid him along the way. Eventually, the heroes make it to the Fortress of Doom and fell the Sinistrals. Maxim and Selan fall with the Isle of Doom, but they live on through their legend and their descendants.

''Lufia II: Rise of the Sinistrals'' is the second in the {{Lufia}} series and the prequel to ''LufiaAndTheFortressOfDoom''. The conclusion to the game was known by anyone who had played at least ten minutes of the first game, but the game's whole story had more to tell. In addition to adding onto the story of the Heroes of Legend, Lufia II got rid of the random encounters from the first game, and brought in monsters you could see on the map. Said monsters would react to the movement of the player and could even be frozen with use of a tool. The game also introduced puzzle dungeons to the series, which are similar to those seen in the {{Zelda}} games. With a series of tools (and the Reset spell) at the player's disposal, Lufia II's dungeons were more than the typical dungeons of J-[=RPGs=]. Combat was also changed; gone were the ineffective attacks of the first Lufia, and in its place was the IP (Item Point) system. As characters take damage, their IP increases, allowing them to use powerful abilities. The player could also find a series of pets to raise that would aid the heroes during battle. These additions would help make Rise of the Sinistrals the most critically acclaimed of the series, though it would not be enough to make the series a mainstream giant like ''VideoGame/FinalFantasy'' or ''VideoGame/DragonQuest''. It has, however, become a CultClassic, and is generally considered by fans as the high point of the series.

----
!!This game provides examples of:
* ActionGirl: Selan in the first half.
* ActionMom: Selan in the second half.
* AllYourPowersCombined: Pulled off by the Sinistrals.
* AmbiguousGender: Though the first game made it clear Artea was male, the second was a bit more fuzzy on this matter. Official artwork didn't help much either.
* TheArcher: Artea, though he can use other weapons.
* ArtifactTitle: This game has no Lufia or anything to even do with her, except in TheStinger, which contains dialogue from its predecessor.
* BadassNormal: Guy.
* BattleCouple: Maxim and Selan.
* BittersweetEnding
* BlockPuzzle: There are many. Very many.
* BoisterousBruiser: Dekar and Guy
* BonusBoss: The Egg Dragon.
* CallReceptionArea
* ChildhoodFriendRomance: Tia, an UnluckyChildhoodFriend.
* ControlRoomPuzzle
* CosmicDeadline: The game is noticeably rushed in the end.
* CutscenePowerToTheMax: [[spoiler:Dekar's death scene.]]
* DegradedBoss
* EvasiveFightThreadEpisode
* FauxActionGirl: Tia.
* FlowerFromTheMountaintop
* ForegoneConclusion: If you've played [[LufiaAndTheFortressOfDoom the first game]], you know how this will end, since you've already played it.
* FourIsDeath: The four Sinistrals. Bouns points for [[spoiler: Erim, who is the Sinistral of Death and is fourth in the group.]]
* GameBreakingBug: If you Press Left on the Stereo/Mono setting it affects your stats giving you 999+ to almost everything and it takes in inordinate amount of time to display the battle results and save/load. In the American version, the Submarine Shrine and [[spoiler:final floor of Ancient Cave]] are graphically trashed.
* GeniusDitz: Dekar.
* GlobalAirship
* GuideDangIt: Some of the puzzles.
* TheHeroDies
* HeroicSacrifice: [[spoiler:Dekar.]]
* HopelessBossFight: The first fight against Gades. You get a sword if you manage to beat him, although that's difficult without NewGamePlus.
* [[IAmNotLeftHanded I Am Left-Handed]]: Gades.
* IPromisedMyselfIWouldntCry: Tia.
* JackOfAllStats: Maxim.
* KeepTheReward
* KingOfAllCosmos: [[spoiler: Arek.]]
* LoveCannotOvercome
* MetalSlime: Cube enemies.
* MinigameZone: Forfeit Island.
* MoneySpider
* Mons / MonsterAllies: The capsule monsters.
* NewGamePlus: EXP and Gold earned in NG+ is x4 the normal amount. (Except the [[BonusDungeon Ancient Cave]]).
* [[NiceJobBreakingItHero Nice Job Breaking It, Secondary Character]]: Subverted? Apparently, if Maxim died fighting Gades, instead of [[spoiler:marrying Selan and having a baby]], the world would've been at peace, and the events of the second half of this game and the rest of the series would've been averted. But it was Iris who told Maxim this, so is it the truth?
* NobleDemon: [[spoiler: Iris/Erim.]]
* ObfuscatingStupidity
* TheObiWrong
* OnlySmartPeopleMayPass
* PreexistingEncounters
* PhysicalGod: Multiples of them!
* PuzzleReset: The very handy Reset spell.
* RandomEncounters: Only on the WorldMap. Averted otherwise.
* ShesAManInJapan: Artea's sex is switched in the German translation.
* SolveTheSoupCans
* StayInTheKitchen: Done to Tia.
* TogetherInDeath
* TokenRomance: Arguably Maxim and Selan.
* WeddingSmashers
* WorldMap
* YouGottaHaveBlueHair: Dekar.

!!The [[BonusDungeon Ancient Cave]] provides examples of...
* AndNowForSomeoneCompletelyDifferent: Your party's levels drop to 1 every time you enter the Ancient Cave. Your inventory is replaced with a brand new one (which contains 10 potions and blue chest equipment), play time resets to 0:00, and money resets to 0 as well. When you exit the Ancient Cave, your levels, inventory, gold, and play time return to normal.
* AntiGrinding: Each floor has a finite number of enemies, which limits experience and item acquisition.
* CheckPointStarvation: There are no save points in the Ancient Cave at all! It will take will take at least 10 hours to reach the bottom floor in a single sitting. This is assuming everyone in your party is already geared completely with blue chest items at the beginning of the run. And hope you don't get [[TotalPartyKill wiped]] on the 98th floor...
** Depending on your viewpoint of what "Ancient Cave" is, you might consider Providence a form of checkpoint, since nobody beats Ancient Cave in one run. There are many checkpoints and it takes a long time. Spatially the Ancient Cave contains no checkpoints, but Ancient Cave transcends space as a dungeon that requires multiple entries over time.
* MoneyForNothing: Despite all the monsters inside being {{Money Spider}}s, you can't take any money you earned inside the Ancient Cave outside.
* NewGamePlus: You can begin a new Ancient Cave run with all blue chest equipment you previously acquired, either in the main game or previous Ancient Cave runs (provided you exited the dungeon alive using a Providence).
* RandomlyDrops
* {{Roguelike}}
----

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