History VideoGame / LufiaIIRiseOfTheSinistrals

23rd May '17 3:00:23 PM Xylia
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* LuckBasedMission: The Ancient Cave. Even once you get all of your characters fully decked out in Blue Treasure Chest Gear (the stuff you can take into the cave with you), it is still a battle against RNG if you can actually make it to Floor 99, let alone kill the slime. Sometimes you might get zero healing spells, or you might get a cheap ambush in the 40s where you start meeting enemies with instant-death attacks, and maybe the game decided not to give you very many revive items, to boot. Or, there's always the hilarity of a double Gold Dragon fight and you get blasted by 6 whole-party damage attacks in the same round because again, the game decided that this run should have no smoke balls. Other times, you'll get healing spells out the wazoo and everything will happen perfectly and that particular run through the cave will be ridiculously easy.
* MakingASplash: Droplet, Vortex and Dragon spells.


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* LuckBasedMission: The Ancient Cave. Even once you get all of your characters fully decked out in Blue Treasure Chest Gear (the stuff you can take into the cave with you), it is still a battle against RNG if you can actually make it to Floor 99, let alone kill the slime. Sometimes you might get zero healing spells, or you might get a cheap ambush in the 40s where you start meeting enemies with instant-death attacks, and maybe the game decided not to give you very many revive items, to boot. Or, there's always the hilarity of a double Gold Dragon fight and you get blasted by 6 whole-party damage attacks in the same round because again, the game decided that this run should have no smoke balls. Other times, you'll get healing spells out the wazoo and everything will happen perfectly and that particular run through the cave will be ridiculously easy.
* MakingASplash: Droplet, Vortex and Dragon spells.
23rd May '17 2:58:04 PM Xylia
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* LimitBreak: The IP Gauge, which increases as you take damage, and can be used to cast special spells off of equipped gear. Predates even the TropeNamer.


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* LimitBreak: The IP Gauge, which increases as you take damage, and can be used to cast special spells off of equipped gear. Predates even the TropeNamer.
* LuckBasedMission: The Ancient Cave. Even once you get all of your characters fully decked out in Blue Treasure Chest Gear (the stuff you can take into the cave with you), it is still a battle against RNG if you can actually make it to Floor 99, let alone kill the slime. Sometimes you might get zero healing spells, or you might get a cheap ambush in the 40s where you start meeting enemies with instant-death attacks, and maybe the game decided not to give you very many revive items, to boot. Or, there's always the hilarity of a double Gold Dragon fight and you get blasted by 6 whole-party damage attacks in the same round because again, the game decided that this run should have no smoke balls. Other times, you'll get healing spells out the wazoo and everything will happen perfectly and that particular run through the cave will be ridiculously easy.
5th Mar '17 1:07:24 PM Sammettik
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* RandomDrop
* {{Roguelike}}

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* %%* RandomDrop
* %%* {{Roguelike}}
21st Feb '17 5:56:47 PM Gosicrystal
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%%
%%
%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
%%
%%



* AnIcePerson: Gale, Blizzard and Ice Valk spells.



* BadassNormal: Guy.

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* %%* BadassNormal: Guy.



* BoisterousBruiser: Dekar and Guy

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* BlowYouAway: Some of Gusto's moves and Twister IP skill.
* BoisterousBruiser: Dekar and GuyGuy.



* CallReceptionArea

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%%* CallReceptionArea
* CallReceptionAreaCastingAShadow: Dark Flame move, learnable by Darbi (dark-elemental capsule moster).



* ControlRoomPuzzle

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* %%* ControlRoomPuzzle



* CutsceneIncompetence: [[spoiler: Dekar's death scene.]]
** [[spoiler: There's also several scenes where Amon overpowers your party as part of a cutscene even you're strong enough to beat him (if you could take Gades the first time you likely are.)]]

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* CutsceneIncompetence: [[spoiler: Dekar's death scene.]]
** [[spoiler: There's also
There are several scenes where Amon [[spoiler:Amon]] overpowers your party as part of a cutscene even you're strong enough to beat him (if you could take Gades the first time you likely are.)]]are).
%%** [[spoiler:Dekar's death scene.]]



* ElementalPowers: Because of this game's spell system, everyone who can use magic will be able to learn almost available spells, although several spells are exclusive to several characters only. Uniquely, several elemental moves can only be accessed by certain capsule monsters and IP moves. The elements, along with some examples, include:
** AnIcePerson: Gale, Blizzard and Ice Valk spells.
** BlowYouAway: Some of Gusto's moves and Twister IP skill.
** CastingAShadow: Dark Flame move, learnable by Darbi (dark-elemental capsule moster).
** HolyHandGrenade: Fry and Zap spells, exclusive for Artea.
** MakingASplash: Droplet, Vortex and Dragon spells.
** PlayingWithFire: Spark, Fireball and Firebird spells.
** ShockAndAwe: Flash, Bolt and Thunder spells.

to:

* ElementalPowers: Because of this game's spell system, everyone who can use magic will be able to learn almost available spells, although several spells are exclusive to several characters only. Uniquely, several elemental moves can only be accessed by certain capsule monsters and IP moves. The elements, along with some examples, include:\n** AnIcePerson: Gale, Blizzard and Ice Valk spells.\n** BlowYouAway: Some of Gusto's moves and Twister IP skill.\n** CastingAShadow: Dark Flame move, learnable by Darbi (dark-elemental capsule moster).\n** HolyHandGrenade: Fry and Zap spells, exclusive for Artea. \n** MakingASplash: Droplet, Vortex and Dragon spells.\n** PlayingWithFire: Spark, Fireball and Firebird spells.\n** ShockAndAwe: Flash, Bolt and Thunder spells.



* EvasiveFightThreadEpisode

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* %%* EvasiveFightThreadEpisode



* GlobalAirship

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* %%* GlobalAirship



* GuideDangIt: Some of the puzzles.
* TheHeroDies

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* %%* GuideDangIt: Some of the puzzles.
* %%* TheHeroDies



* HolyHandGrenade: Fry and Zap spells, exclusive for Artea.



* [[IAmNotLeftHanded I Am Left-Handed]]: Gades.

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* [[IAmNotLeftHanded I Am Left-Handed]]: %%* IAmNotLeftHanded: Gades.



* JackOfAllStats: Maxim.

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* %%* JackOfAllStats: Maxim.



* KeepTheReward

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* %%* KeepTheReward



* LetsPlay: LetsPlay/GunarmDyne's first major one.

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* LetsPlay: LetsPlay/GunarmDyne's first major one.MakingASplash: Droplet, Vortex and Dragon spells.



* MoneySpider
* {{Mon}}s / MonsterAllies: The capsule monsters.

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* %%* MoneySpider
* {{Mon}}s / MonsterAllies: The capsule monsters.



* [[NiceJobBreakingItHero Nice Job Breaking It, Secondary Character]]: Subverted? Apparently, if Maxim died fighting Gades, instead of [[spoiler: marrying Selan and having a baby]], the world would've been at peace, and the events of the second half of this game and the rest of the series would've been averted. But it was Iris who told Maxim this, so is it the truth?
* NobleDemon: [[spoiler: Iris/Erim.]]
* ObfuscatingStupidity
* OnlySmartPeopleMayPass

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* [[NiceJobBreakingItHero Nice Job Breaking It, Secondary Character]]: NiceJobBreakingItHero: Subverted? Apparently, if Maxim died fighting Gades, instead of [[spoiler: marrying Selan and having a baby]], the world would've been at peace, and the events of the second half of this game and the rest of the series would've been averted. But it was Iris who told Maxim this, so is it the truth?
* %%* NobleDemon: [[spoiler: Iris/Erim.[[spoiler:Iris/Erim.]]
* %%* ObfuscatingStupidity
* %%* OnlySmartPeopleMayPass



* PreexistingEncounters
* PhysicalGod: Multiples of them!

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* %%* PreexistingEncounters
* %%* PhysicalGod: Multiples of them!them!
* PlayingWithFire: Spark, Fireball and Firebird spells.



* RandomDrop: Even the bosses, which you can [[LostForever only fight once.]] Good thing is, some of the drops can be found in Ancient Cave.

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* RandomDrop: Even the bosses, which you can [[LostForever [[PermanentlyMissableContent only fight once.]] once]]. Good thing is, some of the drops can be found in Ancient Cave.



* SolveTheSoupCans
* StayInTheKitchen: Done to Tia.

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* ShockAndAwe: Flash, Bolt and Thunder spells.
%%*
SolveTheSoupCans
* %%* StayInTheKitchen: Done to Tia.



* UnluckyChildhoodFriend: Tia.

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* %%* UnluckyChildhoodFriend: Tia.



* YouGottaHaveBlueHair: Dekar and (in the original release) Tia.

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* YouGottaHaveBlueHair: Dekar and (in %%* YouGottaHaveBlueHair:
%%** Dekar.
%%** In
the original release) release, Tia.
14th Jan '17 7:20:14 PM nombretomado
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''Lufia II: Rise of the Sinistrals'' is the second in the {{Lufia}} series and the prequel to ''VideoGame/LufiaAndTheFortressOfDoom''. The conclusion to this game was known by anyone who had played at least ten minutes of the first one, but the whole story had more to tell. Legendary swordsman and progenitor of heroes Maxim is but [[EasingIntoTheAdventure a simple monster hunter]] at the outset, eking out a meager wage with his companion Tia. On a trip to the caves near the town, Maxim encounters a mysterious woman named Iris, who hints at his great destiny. With Tia tagging along behind him, Maxim learns of the Sinistrals, four mighty gods who seek to [[TakeOverTheWorld take over ye world]]. Now on a quest to stop them, Maxim gradually forms his soon-to-be-legendary party (Guy, Selan, Artea) along with some heretofore unmentioned allies, including BloodKnight Dekar and Dr. Lexis Shaia (of the recurring Shaia clan of {{mad scientist}}s).

to:

''Lufia II: Rise of the Sinistrals'' is the second in the {{Lufia}} ''VideoGame/{{Lufia}}'' series and the prequel to ''VideoGame/LufiaAndTheFortressOfDoom''. The conclusion to this game was known by anyone who had played at least ten minutes of the first one, but the whole story had more to tell. Legendary swordsman and progenitor of heroes Maxim is but [[EasingIntoTheAdventure a simple monster hunter]] at the outset, eking out a meager wage with his companion Tia. On a trip to the caves near the town, Maxim encounters a mysterious woman named Iris, who hints at his great destiny. With Tia tagging along behind him, Maxim learns of the Sinistrals, four mighty gods who seek to [[TakeOverTheWorld take over ye world]]. Now on a quest to stop them, Maxim gradually forms his soon-to-be-legendary party (Guy, Selan, Artea) along with some heretofore unmentioned allies, including BloodKnight Dekar and Dr. Lexis Shaia (of the recurring Shaia clan of {{mad scientist}}s).
30th Dec '16 5:29:45 PM BoyNinja
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Added DiffLines:

* GuestStarPartyMember: Tia, Dekar, and Shaia do receive all the good perks that come from being a controllable party member, but they all eventually are dropped out in favor of the main four. Particularly jarring for Tia, who had a close connection with Maxim before Selan came into the picture.
9th Dec '16 6:16:36 PM Xtifr
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'''''Lufia II: Rise of the Sinistrals''''' is the second in the {{Lufia}} series and the prequel to ''VideoGame/LufiaAndTheFortressOfDoom''. The conclusion to this game was known by anyone who had played at least ten minutes of the first one, but the whole story had more to tell. Legendary swordsman and progenitor of heroes Maxim is but [[EasingIntoTheAdventure a simple monster hunter]] at the outset, eking out a meager wage with his companion Tia. On a trip to the caves near the town, Maxim encounters a mysterious woman named Iris, who hints at his great destiny. With Tia tagging along behind him, Maxim learns of the Sinistrals, four mighty gods who seek to [[TakeOverTheWorld take over ye world]]. Now on a quest to stop them, Maxim gradually forms his soon-to-be-legendary party (Guy, Selan, Artea) along with some heretofore unmentioned allies, including BloodKnight Dekar and Dr. Lexis Shaia (of the recurring Shaia clan of {{mad scientist}}s).

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'''''Lufia ''Lufia II: Rise of the Sinistrals''''' Sinistrals'' is the second in the {{Lufia}} series and the prequel to ''VideoGame/LufiaAndTheFortressOfDoom''. The conclusion to this game was known by anyone who had played at least ten minutes of the first one, but the whole story had more to tell. Legendary swordsman and progenitor of heroes Maxim is but [[EasingIntoTheAdventure a simple monster hunter]] at the outset, eking out a meager wage with his companion Tia. On a trip to the caves near the town, Maxim encounters a mysterious woman named Iris, who hints at his great destiny. With Tia tagging along behind him, Maxim learns of the Sinistrals, four mighty gods who seek to [[TakeOverTheWorld take over ye world]]. Now on a quest to stop them, Maxim gradually forms his soon-to-be-legendary party (Guy, Selan, Artea) along with some heretofore unmentioned allies, including BloodKnight Dekar and Dr. Lexis Shaia (of the recurring Shaia clan of {{mad scientist}}s).
9th Nov '16 6:26:17 PM ArcaneAzmadi
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''Lufia II'' threw out the random encounters from the first game, replacing them with monsters you could see on the map. Said monsters react to the movement of the player, adding an element of strategy (a la ''VideoGame/EarthBound''), and can even be frozen with use of a tool. More notably, the game also introduced puzzle dungeons to the series, similar to those seen in the ''Franchise/TheLegendOfZelda'' games. With a series of tools (and liberal usage of the [[PuzzleReset Reset]] spell) at the player's disposal, Lufia II's dungeons are a good deal more memorable than the former's dungeon crawls. Combat is also switched up for the sequel; as characters take damage, their IP increases, allowing them to activate {{Limit Break}}s built into their gear. As if that weren't enough, the player can collect find a series of {{Mon}}s to raise into formidable assist characters (acting as an AI-controlled fifth party member). These additions would help make ''Rise of the Sinistrals'' the agreed-upon high point of the series even today, though not enough to rescue the franchise from obscurity.

to:

''Lufia II'' threw out the random encounters from the first game, replacing them with monsters you could see on the map. Said monsters react to the movement of the player, adding an element of strategy (a la ''VideoGame/EarthBound''), and can even be frozen with use of a tool. More notably, the game also introduced puzzle dungeons to the series, similar to those seen in the ''Franchise/TheLegendOfZelda'' games. With a series of tools (and liberal usage of the [[PuzzleReset Reset]] spell) at the player's disposal, Lufia II's dungeons are a good deal more memorable than the former's dungeon crawls. Combat is also switched up for the sequel; as characters take damage, their IP increases, allowing them to activate {{Limit Break}}s built into their gear. As if that weren't enough, the player can collect find a series of {{Mon}}s to raise into formidable assist characters (acting as an AI-controlled fifth party member). These additions would help make ''Rise of the Sinistrals'' the agreed-upon high point of the series even today, though not enough to rescue the franchise from obscurity.
obscurity. However, the series' brief revival in 2010, ''VideoGame/LufiaCurseOfTheSinistrals,'' was a loose remake of this game, albeit redesigned as an Action RPG.
2nd Nov '16 3:12:13 PM ArcaneAzmadi
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Sinistrals are back to being a nuisance, once again plotting to resurface their giant floating fortress (of ''[[DoomyDoomsOfDoom doom]]'') and bring the world to its knees. And only one hero can top them: Maxim, swordsman of Elcid!

to:

Sinistrals are back to being a nuisance, once again plotting to resurface their giant floating fortress (of ''[[DoomyDoomsOfDoom doom]]'') and bring the world to its knees. And only one hero can top stop them: Maxim, swordsman of Elcid!



* HeroicSacrifice: [[spoiler: Dekar. Thankfully, he gets better.]]

to:

* HeroicSacrifice: [[spoiler: Maxim. [[spoiler:Also Dekar. Thankfully, he gets better.]]



* ImprobableWeaponUser: Lexis' most weapons of choice consists of pliers and srewdrivers.

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* ImprobableWeaponUser: Lexis' most weapons of choice consists of pliers and srewdrivers.screwdrivers.



* MonsterClown: Literal example. [[MacGuffinGuardian Mosters guarding the chamber for Treasure Sword in Parcelyte]] take form of a clowm, minus the scary circus BGM.

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* MonsterClown: Literal example. [[MacGuffinGuardian Mosters guarding the chamber for Treasure Sword in Parcelyte]] take form of a clowm, clown, minus the scary circus BGM.



* TogetherInDeath

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* TogetherInDeathTogetherInDeath: Maxim and Selan. [[AdaptationExpansion Expanded on]] from the original version of the scene at the start of [[VideoGame/LufiaAndTheFortressOfDoom the previous game]], with Maxim having to leave Selan's body to go and prevent Doom Island from falling on Parcelyte. He collapses after expending his energy and Selan's ghost comes to his side as he dies.



* UnexplainedRecovery: [[spoiler: Dekar.]]
* WeddingSmashers

to:

* UnexplainedRecovery: [[spoiler: Dekar.[[spoiler:Dekar.]]
* WeddingSmashersUnluckyChildhoodFriend: Tia.
* WeddingSmashers: The wedding of Maxim and Selan itself isn't attacked, but they hear about monsters appearing nearby and throw off their wedding clothes to go sort them out.
-->'''Dekar:''' [[CrowningMomentOfFunny I thought the idea was the put the knife into the wedding cake and not into monsters!]]
2nd Nov '16 2:57:27 PM ArcaneAzmadi
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Added DiffLines:

* TeleportationRescue: Maxim was fated to die in the Ancient Tower after defeating Gades, but Iris warped in to save him by sending him back to Parcelyte.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.LufiaIIRiseOfTheSinistrals