History VideoGame / LufiaIIRiseOfTheSinistrals

22nd Aug '17 9:57:47 PM JoeP
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''Lufia II: Rise of the Sinistrals'' is the second in the ''VideoGame/{{Lufia}}'' series and the prequel to ''VideoGame/LufiaAndTheFortressOfDoom''. The conclusion to this game was known by anyone who had played at least ten minutes of the first one, but the whole story had more to tell. Legendary swordsman and progenitor of heroes Maxim is but [[EasingIntoTheAdventure a simple monster hunter]] at the outset, eking out a meager wage with his companion Tia. On a trip to the caves near the town, Maxim encounters a mysterious woman named Iris, who hints at his great destiny. With Tia tagging along behind him, Maxim learns of the Sinistrals, four mighty gods who seek to [[TakeOverTheWorld take over ye world]]. Now on a quest to stop them, Maxim gradually forms his soon-to-be-legendary party (Guy, Selan, Artea) along with some heretofore unmentioned allies, including BloodKnight Dekar and Dr. Lexis Shaia (of the recurring Shaia clan of {{mad scientist}}s).

''Lufia II'' threw out the random encounters from the first game, replacing them with monsters you could see on the map. Said monsters react to the movement of the player, adding an element of strategy (a la ''VideoGame/EarthBound''), and can even be frozen with use of a tool. More notably, the game also introduced puzzle dungeons to the series, similar to those seen in the ''Franchise/TheLegendOfZelda'' games. With a series of tools (and liberal usage of the [[PuzzleReset Reset]] spell) at the player's disposal, Lufia II's dungeons are a good deal more memorable than the former's dungeon crawls. Combat is also switched up for the sequel; as characters take damage, their IP increases, allowing them to activate {{Limit Break}}s built into their gear. As if that weren't enough, the player can collect find a series of {{Mon}}s to raise into formidable assist characters (acting as an AI-controlled fifth party member). These additions would help make ''Rise of the Sinistrals'' the agreed-upon high point of the series even today, though not enough to rescue the franchise from obscurity. However, the series' brief revival in 2010, ''VideoGame/LufiaCurseOfTheSinistrals,'' was a loose remake of this game, albeit redesigned as an Action RPG.

to:

''Lufia II: Rise of the Sinistrals'' is the second in the ''VideoGame/{{Lufia}}'' series and the prequel to ''VideoGame/LufiaAndTheFortressOfDoom''. The conclusion to this game was known by anyone who had played at least ten minutes of the first one, but the whole story had more to tell. Legendary swordsman and progenitor of heroes Maxim is but [[EasingIntoTheAdventure a simple monster hunter]] at the outset, eking out a meager wage with his companion Tia. On a trip to the caves near the town, Maxim encounters a mysterious woman named Iris, who hints at his great destiny. With Tia tagging along behind him, Maxim learns of the Sinistrals, four mighty gods who seek to [[TakeOverTheWorld take over ye the world]]. Now on a quest to stop them, Maxim gradually forms his soon-to-be-legendary party (Guy, Selan, Artea) along with some heretofore unmentioned allies, including BloodKnight Dekar and Dr. Lexis Shaia (of the recurring Shaia clan of {{mad scientist}}s).

''Lufia II'' threw out the random encounters from the first game, replacing them with monsters you could see on the map. Said monsters react to the movement of the player, adding an element of strategy (a la ''VideoGame/EarthBound''), and can even be frozen with use of a tool. More notably, the game also introduced puzzle dungeons to the series, similar to those seen in the ''Franchise/TheLegendOfZelda'' games. With a series of tools (and liberal usage of the [[PuzzleReset Reset]] spell) at the player's disposal, Lufia II's dungeons are a good deal more memorable than the former's dungeon crawls. Combat is also switched up for the sequel; as characters take damage, their IP increases, allowing them to activate {{Limit Break}}s built into their gear. As if that weren't enough, the player can collect find a series of {{Mon}}s to raise into formidable assist characters (acting as an AI-controlled fifth party member). These additions would help make ''Rise of the Sinistrals'' the agreed-upon high point of the series even today, though not enough to rescue the franchise from obscurity. However, the series' brief revival in 2010, ''VideoGame/LufiaCurseOfTheSinistrals,'' was a loose remake of this game, albeit redesigned as an Action RPG.



* ArrowsOnFire: One of skill items available. Aside from hitting normal switches like normal arrow, it an also be used to burn faraway grasses and hushes.

to:

* ArrowsOnFire: One of several skill items available. Aside from hitting normal being used to activate switches like a normal arrow, it an can also be used to burn faraway grasses and hushes.bushes from a distance.



* CastingAShadow: Dark Flame move, learnable by Darbi (dark-elemental capsule moster).

to:

* CastingAShadow: The Dark Flame move, ability, learnable by Darbi (dark-elemental capsule moster).monster).



* CutsceneIncompetence: There are several scenes where [[spoiler:Amon]] overpowers your party as part of a cutscene even you're strong enough to beat him (if you could take Gades the first time you likely are).

to:

* CutsceneIncompetence: There are several scenes where [[spoiler:Amon]] overpowers your party as part of a cutscene even if you're strong enough to beat him (if you could take defeat Gades the first time you likely are).



* DungeonBasedEconomy: The town of Gruberirk is built around this, as most of the economy comes and deals with items found in the dungeon. Basically it is where the [[{{Roguelike}} Ancient Cave]] lies.
* ElementalPowers: Because of this game's spell system, everyone who can use magic will be able to learn almost available spells, although several spells are exclusive to several characters only. Uniquely, several elemental moves can only be accessed by certain capsule monsters and IP moves.
* EndGameResultsScreen: After the ending finishes there's a statistics screen, and one of them displays X out 164 chests you have opened in the main game. (Ancient cave chests are counted separately in its own page)

to:

* DungeonBasedEconomy: The town of Gruberirk is built around this, as most of the economy comes and deals with from items found in the dungeon. Basically it is where the [[{{Roguelike}} Ancient Cave]] lies.dungeon.
* ElementalPowers: Because of this The game's spell system, everyone system allows anyone who can use magic will be able to learn almost all available spells, although several spells even though some are exclusive to several characters only. some characters. Uniquely, several elemental moves elemental-based powers can only be accessed by certain capsule monsters and IP moves.
abilities.
* EndGameResultsScreen: After the ending finishes there's a statistics screen, and one of them screen that displays X out how many of the 164 chests you have opened in the main game.game, among several other stats. (Ancient cave chests are counted separately in its own page)



* GameBreakingBug: If you Press Left on the Stereo/Mono setting it affects your stats giving you 999+ to almost everything and it takes in inordinate amount of time to display the battle results and save/load...assuming it doesn't glitch Maxim's name or kill your party first. In the American version, the Submarine Shrine and [[spoiler: the final floor of the Ancient Cave]] are graphically trashed.

to:

* GameBreakingBug: If you Press Left on the Stereo/Mono setting it affects your stats giving you 999+ to almost everything and it takes in an inordinate amount of time to display the battle results and save/load...assuming it doesn't glitch Maxim's name or kill your party first. In the American version, the Submarine Shrine and [[spoiler: the final floor of the Ancient Cave]] are graphically trashed.



* GiverOfLameNames: Guy does alright when coming up with impressive titles for most of the party, but Selan is rather annoyed that the best he could come up with for her was "Magical Wife Selan". Even moreso when the villains start calling her that.

to:

* GiverOfLameNames: Guy does alright when coming up with impressive titles for most of the party, but Selan is rather annoyed that the best he could come up with for her was "Magical Wife Selan". Even moreso more so when the villains start calling her that.



* GuestStarPartyMember: Tia, Dekar, and Shaia do receive all the good perks that come from being a controllable party member, but they all eventually are dropped out in favor of the main four. Particularly jarring for Tia, who had a close connection with Maxim before Selan came into the picture.

to:

* GuestStarPartyMember: Tia, Dekar, and Shaia do receive all the good perks that come from being a Lexis are fully controllable party member, members, but they all eventually they are all dropped out in favor of the main four. Particularly jarring for Tia, who had a close connection with Maxim before Selan came into the picture.



* ImprobableWeaponUser: Lexis' most weapons of choice consists of pliers and screwdrivers.
* IncreasinglyLethalEnemy: The BonusBoss is completely harmless for three turns, saying supportive things and even healing the party. On the fourth turn, he casts a spell that inescapably causes a TotalPartyKill, though thankfully it doesn't cause a game over, merely sends everyone back to the beginning of the 99-level BonusDungeon without their final reward.

to:

* ImprobableWeaponUser: Lexis' most Lexis's weapons of choice consists consist of pliers and screwdrivers.
* IncreasinglyLethalEnemy: The BonusBoss is completely harmless for three turns, saying supportive things and even healing the party. On the fourth turn, he casts a spell that inescapably causes a TotalPartyKill, though thankfully it doesn't cause a game over, over. It merely sends everyone back to the beginning of the 99-level BonusDungeon without their final reward.



* LimitBreak: The IP Gauge, which increases as you take damage, and can be used to cast special spells off of equipped gear. Predates even the TropeNamer.

to:

* LimitBreak: The IP Gauge, which increases as you take damage, and can be used to cast special spells off of from equipped gear. Predates even the TropeNamer.



* MockGuffin: Ruby Apple. After painstaking battle with the giant spider, it was revealed that Ruby Apple inside the Ruby Cave was indeed fake and it was local glass sculptor's creation. The treasure didn't exist all along, it was just a rumor spread and the glass creastion somehow end up in the Giant Tarantulla possession in the deepest part of the cave.

to:

* MockGuffin: Ruby Apple. After the painstaking battle with the giant spider, it was revealed that the Ruby Apple inside the Ruby Cave was indeed fake and it was actually fake, created by the local glass sculptor's creation. sculptor. The real treasure didn't exist all along, it was just a rumor spread and at all, but somehow the glass creastion somehow end creation ended up in the Giant Tarantulla Tarantula's possession in the deepest part of the cave.



* MonsterClown: Literal example. [[MacGuffinGuardian Mosters guarding the chamber for Treasure Sword in Parcelyte]] take form of a clown, minus the scary circus BGM.
* NewGamePlus: EXP and Gold earned in NG+ is x4 the normal amount. (Except the [[BonusDungeon Ancient Cave]]).

to:

* MonsterClown: Literal example. [[MacGuffinGuardian Mosters guarding the chamber for the Treasure Sword in Parcelyte]] take the form of a clown, minus the scary circus BGM.
* NewGamePlus: EXP and Gold earned in NG+ is x4 4x the normal amount. (Except the [[BonusDungeon Ancient Cave]]).
10th Aug '17 11:47:15 PM LittleJon
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Added DiffLines:

** It is quite possible, but difficult, to beat Gades in the first encounter with him. However, when you fight him the second time the dialogue still states that he beat you.
23rd May '17 3:00:23 PM Xylia
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* LuckBasedMission: The Ancient Cave. Even once you get all of your characters fully decked out in Blue Treasure Chest Gear (the stuff you can take into the cave with you), it is still a battle against RNG if you can actually make it to Floor 99, let alone kill the slime. Sometimes you might get zero healing spells, or you might get a cheap ambush in the 40s where you start meeting enemies with instant-death attacks, and maybe the game decided not to give you very many revive items, to boot. Or, there's always the hilarity of a double Gold Dragon fight and you get blasted by 6 whole-party damage attacks in the same round because again, the game decided that this run should have no smoke balls. Other times, you'll get healing spells out the wazoo and everything will happen perfectly and that particular run through the cave will be ridiculously easy.
* MakingASplash: Droplet, Vortex and Dragon spells.


Added DiffLines:

* LuckBasedMission: The Ancient Cave. Even once you get all of your characters fully decked out in Blue Treasure Chest Gear (the stuff you can take into the cave with you), it is still a battle against RNG if you can actually make it to Floor 99, let alone kill the slime. Sometimes you might get zero healing spells, or you might get a cheap ambush in the 40s where you start meeting enemies with instant-death attacks, and maybe the game decided not to give you very many revive items, to boot. Or, there's always the hilarity of a double Gold Dragon fight and you get blasted by 6 whole-party damage attacks in the same round because again, the game decided that this run should have no smoke balls. Other times, you'll get healing spells out the wazoo and everything will happen perfectly and that particular run through the cave will be ridiculously easy.
* MakingASplash: Droplet, Vortex and Dragon spells.
23rd May '17 2:58:04 PM Xylia
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* LimitBreak: The IP Gauge, which increases as you take damage, and can be used to cast special spells off of equipped gear. Predates even the TropeNamer.


Added DiffLines:

* LimitBreak: The IP Gauge, which increases as you take damage, and can be used to cast special spells off of equipped gear. Predates even the TropeNamer.
* LuckBasedMission: The Ancient Cave. Even once you get all of your characters fully decked out in Blue Treasure Chest Gear (the stuff you can take into the cave with you), it is still a battle against RNG if you can actually make it to Floor 99, let alone kill the slime. Sometimes you might get zero healing spells, or you might get a cheap ambush in the 40s where you start meeting enemies with instant-death attacks, and maybe the game decided not to give you very many revive items, to boot. Or, there's always the hilarity of a double Gold Dragon fight and you get blasted by 6 whole-party damage attacks in the same round because again, the game decided that this run should have no smoke balls. Other times, you'll get healing spells out the wazoo and everything will happen perfectly and that particular run through the cave will be ridiculously easy.
5th Mar '17 1:07:24 PM Sammettik
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* RandomDrop
* {{Roguelike}}

to:

* %%* RandomDrop
* %%* {{Roguelike}}
21st Feb '17 5:56:47 PM Gosicrystal
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%%
%%
%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
%%
%%



* AnIcePerson: Gale, Blizzard and Ice Valk spells.



* BadassNormal: Guy.

to:

* %%* BadassNormal: Guy.



* BoisterousBruiser: Dekar and Guy

to:

* BlowYouAway: Some of Gusto's moves and Twister IP skill.
* BoisterousBruiser: Dekar and GuyGuy.



* CallReceptionArea

to:

%%* CallReceptionArea
* CallReceptionAreaCastingAShadow: Dark Flame move, learnable by Darbi (dark-elemental capsule moster).



* ControlRoomPuzzle

to:

* %%* ControlRoomPuzzle



* CutsceneIncompetence: [[spoiler: Dekar's death scene.]]
** [[spoiler: There's also several scenes where Amon overpowers your party as part of a cutscene even you're strong enough to beat him (if you could take Gades the first time you likely are.)]]

to:

* CutsceneIncompetence: [[spoiler: Dekar's death scene.]]
** [[spoiler: There's also
There are several scenes where Amon [[spoiler:Amon]] overpowers your party as part of a cutscene even you're strong enough to beat him (if you could take Gades the first time you likely are.)]]are).
%%** [[spoiler:Dekar's death scene.]]



* ElementalPowers: Because of this game's spell system, everyone who can use magic will be able to learn almost available spells, although several spells are exclusive to several characters only. Uniquely, several elemental moves can only be accessed by certain capsule monsters and IP moves. The elements, along with some examples, include:
** AnIcePerson: Gale, Blizzard and Ice Valk spells.
** BlowYouAway: Some of Gusto's moves and Twister IP skill.
** CastingAShadow: Dark Flame move, learnable by Darbi (dark-elemental capsule moster).
** HolyHandGrenade: Fry and Zap spells, exclusive for Artea.
** MakingASplash: Droplet, Vortex and Dragon spells.
** PlayingWithFire: Spark, Fireball and Firebird spells.
** ShockAndAwe: Flash, Bolt and Thunder spells.

to:

* ElementalPowers: Because of this game's spell system, everyone who can use magic will be able to learn almost available spells, although several spells are exclusive to several characters only. Uniquely, several elemental moves can only be accessed by certain capsule monsters and IP moves. The elements, along with some examples, include:\n** AnIcePerson: Gale, Blizzard and Ice Valk spells.\n** BlowYouAway: Some of Gusto's moves and Twister IP skill.\n** CastingAShadow: Dark Flame move, learnable by Darbi (dark-elemental capsule moster).\n** HolyHandGrenade: Fry and Zap spells, exclusive for Artea. \n** MakingASplash: Droplet, Vortex and Dragon spells.\n** PlayingWithFire: Spark, Fireball and Firebird spells.\n** ShockAndAwe: Flash, Bolt and Thunder spells.



* EvasiveFightThreadEpisode

to:

* %%* EvasiveFightThreadEpisode



* GlobalAirship

to:

* %%* GlobalAirship



* GuideDangIt: Some of the puzzles.
* TheHeroDies

to:

* %%* GuideDangIt: Some of the puzzles.
* %%* TheHeroDies



* HolyHandGrenade: Fry and Zap spells, exclusive for Artea.



* [[IAmNotLeftHanded I Am Left-Handed]]: Gades.

to:

* [[IAmNotLeftHanded I Am Left-Handed]]: %%* IAmNotLeftHanded: Gades.



* JackOfAllStats: Maxim.

to:

* %%* JackOfAllStats: Maxim.



* KeepTheReward

to:

* %%* KeepTheReward



* LetsPlay: LetsPlay/GunarmDyne's first major one.

to:

* LetsPlay: LetsPlay/GunarmDyne's first major one.MakingASplash: Droplet, Vortex and Dragon spells.



* MoneySpider
* {{Mon}}s / MonsterAllies: The capsule monsters.

to:

* %%* MoneySpider
* {{Mon}}s / MonsterAllies: The capsule monsters.



* [[NiceJobBreakingItHero Nice Job Breaking It, Secondary Character]]: Subverted? Apparently, if Maxim died fighting Gades, instead of [[spoiler: marrying Selan and having a baby]], the world would've been at peace, and the events of the second half of this game and the rest of the series would've been averted. But it was Iris who told Maxim this, so is it the truth?
* NobleDemon: [[spoiler: Iris/Erim.]]
* ObfuscatingStupidity
* OnlySmartPeopleMayPass

to:

* [[NiceJobBreakingItHero Nice Job Breaking It, Secondary Character]]: NiceJobBreakingItHero: Subverted? Apparently, if Maxim died fighting Gades, instead of [[spoiler: marrying Selan and having a baby]], the world would've been at peace, and the events of the second half of this game and the rest of the series would've been averted. But it was Iris who told Maxim this, so is it the truth?
* %%* NobleDemon: [[spoiler: Iris/Erim.[[spoiler:Iris/Erim.]]
* %%* ObfuscatingStupidity
* %%* OnlySmartPeopleMayPass



* PreexistingEncounters
* PhysicalGod: Multiples of them!

to:

* %%* PreexistingEncounters
* %%* PhysicalGod: Multiples of them!them!
* PlayingWithFire: Spark, Fireball and Firebird spells.



* RandomDrop: Even the bosses, which you can [[LostForever only fight once.]] Good thing is, some of the drops can be found in Ancient Cave.

to:

* RandomDrop: Even the bosses, which you can [[LostForever [[PermanentlyMissableContent only fight once.]] once]]. Good thing is, some of the drops can be found in Ancient Cave.



* SolveTheSoupCans
* StayInTheKitchen: Done to Tia.

to:

* ShockAndAwe: Flash, Bolt and Thunder spells.
%%*
SolveTheSoupCans
* %%* StayInTheKitchen: Done to Tia.



* UnluckyChildhoodFriend: Tia.

to:

* %%* UnluckyChildhoodFriend: Tia.



* YouGottaHaveBlueHair: Dekar and (in the original release) Tia.

to:

* YouGottaHaveBlueHair: Dekar and (in %%* YouGottaHaveBlueHair:
%%** Dekar.
%%** In
the original release) release, Tia.
14th Jan '17 7:20:14 PM nombretomado
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''Lufia II: Rise of the Sinistrals'' is the second in the {{Lufia}} series and the prequel to ''VideoGame/LufiaAndTheFortressOfDoom''. The conclusion to this game was known by anyone who had played at least ten minutes of the first one, but the whole story had more to tell. Legendary swordsman and progenitor of heroes Maxim is but [[EasingIntoTheAdventure a simple monster hunter]] at the outset, eking out a meager wage with his companion Tia. On a trip to the caves near the town, Maxim encounters a mysterious woman named Iris, who hints at his great destiny. With Tia tagging along behind him, Maxim learns of the Sinistrals, four mighty gods who seek to [[TakeOverTheWorld take over ye world]]. Now on a quest to stop them, Maxim gradually forms his soon-to-be-legendary party (Guy, Selan, Artea) along with some heretofore unmentioned allies, including BloodKnight Dekar and Dr. Lexis Shaia (of the recurring Shaia clan of {{mad scientist}}s).

to:

''Lufia II: Rise of the Sinistrals'' is the second in the {{Lufia}} ''VideoGame/{{Lufia}}'' series and the prequel to ''VideoGame/LufiaAndTheFortressOfDoom''. The conclusion to this game was known by anyone who had played at least ten minutes of the first one, but the whole story had more to tell. Legendary swordsman and progenitor of heroes Maxim is but [[EasingIntoTheAdventure a simple monster hunter]] at the outset, eking out a meager wage with his companion Tia. On a trip to the caves near the town, Maxim encounters a mysterious woman named Iris, who hints at his great destiny. With Tia tagging along behind him, Maxim learns of the Sinistrals, four mighty gods who seek to [[TakeOverTheWorld take over ye world]]. Now on a quest to stop them, Maxim gradually forms his soon-to-be-legendary party (Guy, Selan, Artea) along with some heretofore unmentioned allies, including BloodKnight Dekar and Dr. Lexis Shaia (of the recurring Shaia clan of {{mad scientist}}s).
30th Dec '16 5:29:45 PM BoyNinja
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Added DiffLines:

* GuestStarPartyMember: Tia, Dekar, and Shaia do receive all the good perks that come from being a controllable party member, but they all eventually are dropped out in favor of the main four. Particularly jarring for Tia, who had a close connection with Maxim before Selan came into the picture.
9th Dec '16 6:16:36 PM Xtifr
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'''''Lufia II: Rise of the Sinistrals''''' is the second in the {{Lufia}} series and the prequel to ''VideoGame/LufiaAndTheFortressOfDoom''. The conclusion to this game was known by anyone who had played at least ten minutes of the first one, but the whole story had more to tell. Legendary swordsman and progenitor of heroes Maxim is but [[EasingIntoTheAdventure a simple monster hunter]] at the outset, eking out a meager wage with his companion Tia. On a trip to the caves near the town, Maxim encounters a mysterious woman named Iris, who hints at his great destiny. With Tia tagging along behind him, Maxim learns of the Sinistrals, four mighty gods who seek to [[TakeOverTheWorld take over ye world]]. Now on a quest to stop them, Maxim gradually forms his soon-to-be-legendary party (Guy, Selan, Artea) along with some heretofore unmentioned allies, including BloodKnight Dekar and Dr. Lexis Shaia (of the recurring Shaia clan of {{mad scientist}}s).

to:

'''''Lufia ''Lufia II: Rise of the Sinistrals''''' Sinistrals'' is the second in the {{Lufia}} series and the prequel to ''VideoGame/LufiaAndTheFortressOfDoom''. The conclusion to this game was known by anyone who had played at least ten minutes of the first one, but the whole story had more to tell. Legendary swordsman and progenitor of heroes Maxim is but [[EasingIntoTheAdventure a simple monster hunter]] at the outset, eking out a meager wage with his companion Tia. On a trip to the caves near the town, Maxim encounters a mysterious woman named Iris, who hints at his great destiny. With Tia tagging along behind him, Maxim learns of the Sinistrals, four mighty gods who seek to [[TakeOverTheWorld take over ye world]]. Now on a quest to stop them, Maxim gradually forms his soon-to-be-legendary party (Guy, Selan, Artea) along with some heretofore unmentioned allies, including BloodKnight Dekar and Dr. Lexis Shaia (of the recurring Shaia clan of {{mad scientist}}s).
9th Nov '16 6:26:17 PM ArcaneAzmadi
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''Lufia II'' threw out the random encounters from the first game, replacing them with monsters you could see on the map. Said monsters react to the movement of the player, adding an element of strategy (a la ''VideoGame/EarthBound''), and can even be frozen with use of a tool. More notably, the game also introduced puzzle dungeons to the series, similar to those seen in the ''Franchise/TheLegendOfZelda'' games. With a series of tools (and liberal usage of the [[PuzzleReset Reset]] spell) at the player's disposal, Lufia II's dungeons are a good deal more memorable than the former's dungeon crawls. Combat is also switched up for the sequel; as characters take damage, their IP increases, allowing them to activate {{Limit Break}}s built into their gear. As if that weren't enough, the player can collect find a series of {{Mon}}s to raise into formidable assist characters (acting as an AI-controlled fifth party member). These additions would help make ''Rise of the Sinistrals'' the agreed-upon high point of the series even today, though not enough to rescue the franchise from obscurity.

to:

''Lufia II'' threw out the random encounters from the first game, replacing them with monsters you could see on the map. Said monsters react to the movement of the player, adding an element of strategy (a la ''VideoGame/EarthBound''), and can even be frozen with use of a tool. More notably, the game also introduced puzzle dungeons to the series, similar to those seen in the ''Franchise/TheLegendOfZelda'' games. With a series of tools (and liberal usage of the [[PuzzleReset Reset]] spell) at the player's disposal, Lufia II's dungeons are a good deal more memorable than the former's dungeon crawls. Combat is also switched up for the sequel; as characters take damage, their IP increases, allowing them to activate {{Limit Break}}s built into their gear. As if that weren't enough, the player can collect find a series of {{Mon}}s to raise into formidable assist characters (acting as an AI-controlled fifth party member). These additions would help make ''Rise of the Sinistrals'' the agreed-upon high point of the series even today, though not enough to rescue the franchise from obscurity.
obscurity. However, the series' brief revival in 2010, ''VideoGame/LufiaCurseOfTheSinistrals,'' was a loose remake of this game, albeit redesigned as an Action RPG.
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