History VideoGame / LufiaIIRiseOfTheSinistrals

1st Aug '16 3:21:32 PM wentesur
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* ReadingsAreOffTheScale: When Lexis tried to measure Maxim's energy waves, this happened to his machine as opposed to Guy's (5 times larger than Lexis' largest reading) and Selan's (8 times larger) energy waves.
15th Jul '16 1:30:59 AM Morgenthaler
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'''''Lufia II: Rise of the Sinistrals''''' is the second in the {{Lufia}} series and the prequel to ''VideoGame/LufiaAndTheFortressOfDoom''. The conclusion to this game was known by anyone who had played at least ten minutes of the first one, but the whole story had more to tell. Legendary swordsman, RedHeadedHero, and progenitor of heroes Maxim is but [[EasingIntoTheAdventure a simple monster hunter]] at the outset, eking out a meager wage with his companion Tia. On a trip to the caves near the town, Maxim encounters a mysterious woman named Iris, who hints at his great destiny. With Tia tagging along behind him, Maxim learns of the Sinistrals, four mighty gods who seek to [[TakeOverTheWorld take over ye world]]. Now on a quest to stop them, Maxim gradually forms his soon-to-be-legendary party (Guy, Selan, Artea) along with some heretofore unmentioned allies, including BloodKnight Dekar and Dr. Lexis Shaia (of the recurring Shaia clan of {{mad scientist}}s).

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'''''Lufia II: Rise of the Sinistrals''''' is the second in the {{Lufia}} series and the prequel to ''VideoGame/LufiaAndTheFortressOfDoom''. The conclusion to this game was known by anyone who had played at least ten minutes of the first one, but the whole story had more to tell. Legendary swordsman, RedHeadedHero, swordsman and progenitor of heroes Maxim is but [[EasingIntoTheAdventure a simple monster hunter]] at the outset, eking out a meager wage with his companion Tia. On a trip to the caves near the town, Maxim encounters a mysterious woman named Iris, who hints at his great destiny. With Tia tagging along behind him, Maxim learns of the Sinistrals, four mighty gods who seek to [[TakeOverTheWorld take over ye world]]. Now on a quest to stop them, Maxim gradually forms his soon-to-be-legendary party (Guy, Selan, Artea) along with some heretofore unmentioned allies, including BloodKnight Dekar and Dr. Lexis Shaia (of the recurring Shaia clan of {{mad scientist}}s).
22nd Jun '16 8:14:04 AM wentesur
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* ArrowsOnFire: One of skill items available. Aside from hitting normal switches like normal arrow, it an also be used to burn faraway grasses and hushes.



* ElementalPowers: Because of this game's spell system, everyone who can use magic will be able to learn almost available spells, although several spells are exclusive to several characters only. Uniquely, several elemental moves can only be accessed by certain capsule monsters and IP moves. The elements, along with some examples, include:
** AnIcePerson: Gale,Blizzard and Ice Valk spells.
** BlowYouAway: Some of Gusto's moves and Twister IP skill.
** CastingAShadow: Dark Flame move, learnable by Darbi (dark-elemental capsule moster).
** HolyHandGrenade: Fry and Zap spells, exclusive for Artea.
** MakingASplash: Droplet, Vortex and Dragon spells.
** PlayingWithFire: Spark, Fireball and Firebird spells.
** ShockAndAwe: Flash, Bolt and Thunder spells.



* FlowerFromTheMountaintop

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* FlowerFromTheMountaintopFlowerFromTheMountaintop: The origin of Priphea.



* HeroicSacrifice: [[spoiler: Dekar.]]

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* HeroicSacrifice: [[spoiler: Dekar. Thankfully, he gets better.]]



* ImprobableWeaponUser: Lexis' most weapons of choice consists of pliers and srewdrivers.



* InnocentFlowerGirl

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* InnocentFlowerGirlInnocentFlowerGirl: Leefa, who will give you another fetch quest.



* PercentDamageAttack: Accessed through IP skills which reduce enemies' HP to 1/2 (Fatal Blow) or 1/4 (Battle Fury).



* RandomDrop: Even the bosses, which you can [[LostForever only fight once.]]

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* RandomDrop: Even the bosses, which you can [[LostForever only fight once.]]]] Good thing is, some of the drops can be found in Ancient Cave.
13th Mar '16 5:31:45 PM wentesur
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* MockGuffin: Ruby Apple. After painstaking battle with the giant spider, it was revealed that Ruby Apple inside the Ruby Cave was indeed fake and it was local glass sculptor's creation. The treasure didn't exist all along, it was just a rumor spread and the glass creastion somehow end up in the Giant Tarantulla possession in the deepest part of the cave.


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* MonsterClown: Literal example. [[MacGuffinGuardian Mosters guarding the chamber for Treasure Sword in Parcelyte]] take form of a clowm, minus the scary circus BGM.
29th Feb '16 3:14:56 PM DarkStorm
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''Lufia II'' threw out the random encounters from the first game, replacing them with monsters you could see on the map. Said monsters react to the movement of the player, adding an element of strategy (a la ''VideoGame/EarthBound''), and can even be frozen with use of a tool. More notably, the game also introduced puzzle dungeons to the series, similar to those seen in the ''Franchise/TheLegendOfZelda'' games. With a series of tools (and liberal usage of the [[PuzzleReset Reset]] spell) at the player's disposal, Lufia II's dungeons are a good deal more memorable than the former's dungeon crawls. Combat is also switched up for the sequel; as characters take damage, their IP increases, allowing them to activate {{Limit Break}}s built into their weapons. As if that weren't enough, the player can collect find a series of {{Mon}}s to raise into formidable assist characters (acting as an AI-controlled fifth party member). These additions would help make ''Rise of the Sinistrals'' the agreed-upon high point of the series even today, though not enough to rescue the franchise from obscurity.

to:

''Lufia II'' threw out the random encounters from the first game, replacing them with monsters you could see on the map. Said monsters react to the movement of the player, adding an element of strategy (a la ''VideoGame/EarthBound''), and can even be frozen with use of a tool. More notably, the game also introduced puzzle dungeons to the series, similar to those seen in the ''Franchise/TheLegendOfZelda'' games. With a series of tools (and liberal usage of the [[PuzzleReset Reset]] spell) at the player's disposal, Lufia II's dungeons are a good deal more memorable than the former's dungeon crawls. Combat is also switched up for the sequel; as characters take damage, their IP increases, allowing them to activate {{Limit Break}}s built into their weapons.gear. As if that weren't enough, the player can collect find a series of {{Mon}}s to raise into formidable assist characters (acting as an AI-controlled fifth party member). These additions would help make ''Rise of the Sinistrals'' the agreed-upon high point of the series even today, though not enough to rescue the franchise from obscurity.
29th Feb '16 3:14:09 PM DarkStorm
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* LimitBreak: The IP Gauge, which increases as you take damage, and can be used to cast special spells off of equipped gear. Predates even the TropeNamer.
4th Feb '16 7:04:56 AM Bisected8
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* DungeonBasedEconomy: The town of Gruberirk is built around this, as most of the economy comes and deals with items found in the dungeon. Basically it is where the [[{{Roguelike}} Ancient Cave]] lies.
24th Jan '16 1:02:03 PM aye_amber
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24th Jan '16 10:39:48 AM Cakeman
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* DegradedBoss

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* DegradedBossDegradedBoss: The Lizardmen.



* FauxActionGirl: Tia.
24th Jan '16 8:53:06 AM Cakeman
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* BittersweetEnding: The world is saved, but Maxim and Selan, who are both DoomedByCanon, die.

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* BittersweetEnding: The world is saved, but Maxim and Selan, who are both DoomedByCanon, die. On the lighter side, their son survives.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.LufiaIIRiseOfTheSinistrals