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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/lufia2logo_9090.jpg]]

Sinistrals are back to being a nuisance, once again plotting to resurface their giant floating fortress (of ''[[DoomyDoomsOfDoom doom]]'') and bring the world to its knees. And only one hero can stop them: Maxim, swordsman of Elcid!

...Wait, isn't he dead? Oh, right; this is a prequel.

''Lufia II: Rise of the Sinistrals'' is the second in the ''VideoGame/{{Lufia}}'' series and the prequel to ''VideoGame/LufiaAndTheFortressOfDoom''. The conclusion to this game was known by anyone who had played at least ten minutes of the first one, but the whole story had more to tell. Legendary swordsman and progenitor of heroes Maxim is but [[EasingIntoTheAdventure a simple monster hunter]] at the outset, eking out a meager wage with his companion Tia. On a trip to the caves near the town, Maxim encounters a mysterious woman named Iris, who hints at his great destiny. With Tia tagging along behind him, Maxim learns of the Sinistrals, four mighty gods who seek to [[TakeOverTheWorld take over the world]]. Now on a quest to stop them, Maxim gradually forms his soon-to-be-legendary party (Guy, Selan, Artea) along with some heretofore unmentioned allies, including BloodKnight Dekar and Dr. Lexis Shaia (of the recurring Shaia clan of {{mad scientist}}s).

''Lufia II'' threw out the random encounters from the first game, replacing them with monsters you could see on the map. Said monsters react to the movement of the player, adding an element of strategy (a la ''VideoGame/EarthBound''), and can even be frozen with use of a tool. More notably, the game also introduced puzzle dungeons to the series, similar to those seen in the ''Franchise/TheLegendOfZelda'' games. With a series of tools (and liberal usage of the [[PuzzleReset Reset]] spell) at the player's disposal, Lufia II's dungeons are a good deal more memorable than the former's dungeon crawls. Combat is also switched up for the sequel; as characters take damage, their IP increases, allowing them to activate {{Limit Break}}s built into their gear. As if that weren't enough, the player can collect a series of {{Mon}}s to raise into formidable assist characters (acting as an AI-controlled fifth party member). These additions would help make ''Rise of the Sinistrals'' the agreed-upon high point of the series even today, though not enough to rescue the franchise from obscurity. However, the series' brief revival in 2010, ''VideoGame/LufiaCurseOfTheSinistrals,'' was a loose remake of this game, albeit redesigned as an Action RPG.

Contains one of the saddest video game endings ever devised. Proceed with caution.

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!!This game provides examples of:

* ActionGirl: Selan in the first half.
* ActionMom: Selan in the second half.
* AllYourPowersCombined: Pulled off by the Sinistrals.
* AmbiguousGender: Though the first game made it clear Artea was male, the second was a bit more fuzzy on this matter. Official artwork didn't help much either.
* AnIcePerson: Gale, Blizzard and Ice Valk spells.
* ArrowsOnFire: One of several skill items available. Aside from being used to activate switches like a normal arrow, it can also be used to burn grasses and bushes from a distance.
* ArtifactTitle: This game has no Lufia or anything to even do with her, except in TheStinger, which contains dialogue from its predecessor.
%%* BadassNormal: Guy.
* BattleCouple: Maxim and Selan.
* BittersweetEnding: The world is saved, but Maxim and Selan, who are both DoomedByCanon, die. On the lighter side, their son survives.
* BlockPuzzle: There are many. Very many.
* BlowYouAway: Some of Gusto's moves and Twister IP skill.
* BoisterousBruiser: Dekar and Guy.
* BonusBoss: The Egg Dragon and the Master Jellyfish.
%%* CallReceptionArea
* CastingAShadow: The Dark Flame ability, learnable by Darbi (dark-elemental capsule monster).
* ChildhoodFriendRomance: Tia, an Unlucky Childhood Friend.
%%* ControlRoomPuzzle
* CosmicDeadline: The game is noticeably rushed in the end.
* CursedWithAwesome: Played with when it comes to cursed equipment. After having a priest remove the curse, the item can be freely equipped and often ends up boasting even better stats than when it was cursed.
* CutsceneIncompetence: There are several scenes where [[spoiler:Amon]] overpowers your party as part of a cutscene even if you're strong enough to beat him (if you could defeat Gades the first time you likely are).
%%** [[spoiler:Dekar's death scene.]]
* DegradedBoss: The Lizardmen.
* DungeonBasedEconomy: The town of Gruberirk is built around this, as most of the economy comes from items found in the [[{{Roguelike}} Ancient Cave]] dungeon.
* ElementalPowers: The game's spell system allows anyone who can use magic to learn almost all available spells, even though some are exclusive to some characters. Uniquely, several elemental-based powers can only be accessed by certain capsule monsters and IP abilities.
* EndGameResultsScreen: After the ending there's a statistics screen that displays how many of the 164 chests you have opened in the main game, among several other stats. (Ancient cave chests are counted separately in its own page)
%%* EvasiveFightThreadEpisode
* FillItWithFlowers: Lexis does this for a little girl in his hometown, and leaves the party in order to do so.
* FirstGirlWins: [[spoiler: Averted. Maxim spends the first part of his journey with Tia, and it seems as if they're obvious love interests. He ends up with Selan in the end though.]]
* FlowerFromTheMountaintop: The origin of Priphea.
* ForegoneConclusion: If you've played [[VideoGame/LufiaAndTheFortressOfDoom the first game]], you know how this will end, since you've already played it.
* FourIsDeath: The four Sinistrals. Bonus points for [[spoiler: Erim, who is the Sinistral of Death and is fourth in the group.]]
* GameBreakingBug: If you Press Left on the Stereo/Mono setting it affects your stats giving you 999+ to almost everything and it takes an inordinate amount of time to display the battle results and save/load...assuming it doesn't glitch Maxim's name or kill your party first. In the American version, the Submarine Shrine and [[spoiler: the final floor of the Ancient Cave]] are graphically trashed.
* GameplayAndStorySegregation: No explanation is ever given as to why every dungeon, building and even natural cave contains numerous convoluted puzzles.
** It is quite possible, but difficult, to beat Gades in the first encounter with him. However, when you fight him the second time the dialogue still states that he beat you.
* GeniusDitz: Dekar.
* GiverOfLameNames: Guy does alright when coming up with impressive titles for most of the party, but Selan is rather annoyed that the best he could come up with for her was "Magical Wife Selan". Even more so when the villains start calling her that.
%%* GlobalAirship
* GuestStarPartyMember: Tia, Dekar, and Lexis are fully controllable party members, but eventually they are all dropped in favor of the main four. Particularly jarring for Tia, who had a close connection with Maxim before Selan came into the picture.
%%* GuideDangIt: Some of the puzzles.
%%* TheHeroDies
* HeroicSacrifice: Maxim. [[spoiler:Also Dekar. Thankfully, he gets better.]]
* HolyHandGrenade: Fry and Zap spells, exclusive for Artea.
* HopelessBossFight: The first fight against Gades. You get a sword if you manage to beat him, although that's difficult without NewGamePlus.
%%* IAmNotLeftHanded: Gades.
* ImprobableWeaponUser: Lexis's weapons of choice consist of pliers and screwdrivers.
* IncreasinglyLethalEnemy: The BonusBoss is completely harmless for three turns, saying supportive things and even healing the party. On the fourth turn, he casts a spell that inescapably causes a TotalPartyKill, though thankfully it doesn't cause a game over. It merely sends everyone back to the beginning of the 99-level BonusDungeon without their final reward.
* InnocentFlowerGirl: Leefa, who will give you another fetch quest.
* ImCryingButIDontKnowWhy: Tia at the end, because of [[spoiler: Maxim's death]].
%%* JackOfAllStats: Maxim.
* JapaneseRanguage: Asashins (Assassins), Gorems (Golems), and a few other monster names.
%%* KeepTheReward
* KingOfAllCosmos: [[spoiler: Arek.]]
* {{Klotski}}: The "World's Most Difficult Trick" is a standard Klotski puzzle.
* LimitBreak: The IP Gauge, which increases as you take damage, and can be used to cast special spells from equipped gear. Predates even the TropeNamer.
* MetalSlime: Cube/Core enemies.
* MinigameZone: Forfeit Island.
* MockGuffin: Ruby Apple. After the painstaking battle with the giant spider, it was revealed that the Ruby Apple inside the Ruby Cave was actually fake, created by the local glass sculptor. The real treasure didn't exist at all, but somehow the glass creation ended up in the Giant Tarantula's possession in the deepest part of the cave.
%%* MoneySpider
* MonsterAllies: The capsule monsters.
* MonsterClown: Literal example. [[MacGuffinGuardian Mosters guarding the chamber for the Treasure Sword in Parcelyte]] take the form of a clown, minus the scary circus BGM.
* NewGamePlus: EXP and Gold earned in NG+ is 4x the normal amount. (Except the [[BonusDungeon Ancient Cave]]).
* NiceJobBreakingItHero: Subverted? Apparently, if Maxim died fighting Gades, instead of [[spoiler: marrying Selan and having a baby]], the world would've been at peace, and the events of the second half of this game and the rest of the series would've been averted. But it was Iris who told Maxim this, so is it the truth?
%%* NobleDemon: [[spoiler:Iris/Erim.]]
%%* ObfuscatingStupidity
%%* OnlySmartPeopleMayPass
* PercentDamageAttack: Accessed through IP skills which reduce enemies' HP to 1/2 (Fatal Blow) or 1/4 (Battle Fury).
%%* PreexistingEncounters
%%* PhysicalGod: Multiples of them!
* PlayingWithFire: Spark, Fireball and Firebird spells.
* PuzzleReset: The very handy Reset spell.
* RandomDrop: Even the bosses, which you can [[PermanentlyMissableContent only fight once]]. Good thing is, some of the drops can be found in Ancient Cave.
* RandomEncounters: Only on the world map. Averted otherwise.
* ReadingsAreOffTheScale: When Lexis tried to measure Maxim's energy waves, this happened to his machine as opposed to Guy's (5 times larger than Lexis' largest reading) and Selan's (8 times larger) energy waves.
* ShesAManInJapan: Artea's sex is switched in the German translation.
* ShockAndAwe: Flash, Bolt and Thunder spells.
%%* SolveTheSoupCans
%%* StayInTheKitchen: Done to Tia.
* SummonMagic: Ice Valk, Firebird, Dragon, and Thunder are treated as normal spells, but their animations involve summoning monsters to attack enemies.
* TeleportationRescue: Maxim was fated to die in the Ancient Tower after defeating Gades, but Iris warped in to save him by sending him back to Parcelyte.
* TogetherInDeath: Maxim and Selan. [[AdaptationExpansion Expanded on]] from the original version of the scene at the start of [[VideoGame/LufiaAndTheFortressOfDoom the previous game]], with Maxim having to leave Selan's body to go and prevent Doom Island from falling on Parcelyte. He collapses after expending his energy and Selan's ghost comes to his side as he dies.
* TryingNotToCry: Tia, due to her name sounding like "tear", was constantly teased as a child because she easily cried. Because Maxim always rescued her, she eventually tried so hard to stop crying that she eventually became UnableToCry.
* UnexplainedRecovery: [[spoiler:Dekar.]]
%%* UnluckyChildhoodFriend: Tia.
* WeddingSmashers: The wedding of Maxim and Selan itself isn't attacked, but they hear about monsters appearing nearby and throw off their wedding clothes to go sort them out.
-->'''Dekar:''' [[CrowningMomentOfFunny I thought the idea was the put the knife into the wedding cake and not into monsters!]]
%%* YouGottaHaveBlueHair:
%%** Dekar.
%%** In the original release, Tia.

!!The [[BonusDungeon Ancient Cave]] provides examples of...
* AndNowForSomeoneCompletelyDifferent: Your party's levels drop to 1 every time you enter the Ancient Cave. Your inventory is replaced with a brand new one (which contains 10 potions and your previous blue chest equipment), capsule monster evolutions are reset, play time resets to 0:00, and money resets to 0 as well. When you exit the Ancient Cave, all of these return to normal.
* AntiGrinding: Each floor has a finite number of enemies, which limits experience and item acquisition.
* ArbitraryHeadcountLimit: In Gift mode, you can choose which characters to be in your Ancient Cave party. There are 6 characters to choose from, and you can take at most 3 of them.
** CantDropTheHero: It is impossible to drop Maxim out of your party (unless you use a cheating device).
* CheckPointStarvation: There are no save points in the Ancient Cave at all! It will take at least 10 hours to reach the bottom floor in a single sitting. This is assuming everyone in your party is already geared completely with blue chest items at the beginning of the run. And hope you don't get [[TotalPartyKill wiped]] on the 98th floor...
** Depending on your viewpoint of what "Ancient Cave" is, you might consider Providence a form of checkpoint, since nobody beats Ancient Cave in one run. There are many checkpoints and it takes a long time. Spatially the Ancient Cave contains no checkpoints, but Ancient Cave transcends space as a dungeon that requires multiple entries over time.
* DiscOneNuke: Depending on your luck, you can get equipment from the blue chests that far outstrips what you can find when you first tackle the Ancient Cave. Particularly lucky players may even get the Gades Sword, which can make several early dungeons easy.
* LuckBasedMission: The Ancient Cave. Even once you get all of your characters fully decked out in Blue Treasure Chest Gear (the stuff you can take into the cave with you), it is still a battle against RNG if you can actually make it to Floor 99, let alone kill the slime. Sometimes you might get zero healing spells, or you might get a cheap ambush in the 40s where you start meeting enemies with instant-death attacks, and maybe the game decided not to give you very many revive items, to boot. Or, there's always the hilarity of a double Gold Dragon fight and you get blasted by 6 whole-party damage attacks in the same round because again, the game decided that this run should have no smoke balls. Other times, you'll get healing spells out the wazoo and everything will happen perfectly and that particular run through the cave will be ridiculously easy.
* MakingASplash: Droplet, Vortex and Dragon spells.
* MoneyForNothing: Despite all the monsters inside being {{Money Spider}}s, you can't take any money you earned inside the Ancient Cave outside.
* NewGamePlus: You can begin a new Ancient Cave run with all blue chest equipment you previously acquired, either in the main game or previous Ancient Cave runs (provided you exited the dungeon alive using a Providence).
%%* RandomDrop
%%* {{Roguelike}}
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