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TRS has turned Gainaxing into a definition only page. Removing examples.
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** In the second game, when Natz does her LimitBreak and thus gets a [[{{Gainaxing}} jiggly]] close-up, she then has a chance to comment "That's enough {{Fanservice}} for now."
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** In the second game, when Natz does her LimitBreak and thus gets a [[{{Gainaxing}} jiggly]] jiggly close-up, she then has a chance to comment "That's enough {{Fanservice}} for now."
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* {{Gainaxing}}: Not only does Natalie happily jiggle here and there, clicking her boobs while she's standing still will make them bounce. The third game even upgraded to bounce away from the relative location you clicked on them. You get a medal for doing it enough.
--> ''[=EBF3=]'' Medal Description: '''''Please don't leave 1,000 comments about this again.'''''\\
''[=EBF4=]'' Medal Description: '''''Please don't leave [[SerialEscalation 100,000]] comments about this again. Seriously, [[YouBastard you freaks]].'''''
--> ''[=EBF3=]'' Medal Description: '''''Please don't leave 1,000 comments about this again.'''''\\
''[=EBF4=]'' Medal Description: '''''Please don't leave [[SerialEscalation 100,000]] comments about this again. Seriously, [[YouBastard you freaks]].'''''
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* MsFanservice: Natz. It gets taken to a whole new level in the second game's GameOver screen, where her dress is nearly ripped apart. You can even click her breasts to induce {{Gainaxing}}. Taken up to eleven in the third game with her CatGirl and ''Cow Girl'' outfits. In each game, she invokes the trope in her healing "Limit Break", and {{lampshades}} it at least once per game. Anna from the fourth is clearly not impressed, or jealous, but it's hard to tell, by Natz' stature, and during the remarks where she openly says something it's clear Natz is annoyed by it.
to:
* MsFanservice: Natz. It gets taken to a whole new level in the second game's GameOver screen, where her dress is nearly ripped apart. You can even click her breasts to induce {{Gainaxing}}.jiggling. Taken up to eleven in the third game with her CatGirl and ''Cow Girl'' outfits. In each game, she invokes the trope in her healing "Limit Break", and {{lampshades}} it at least once per game. Anna from the fourth is clearly not impressed, or jealous, but it's hard to tell, by Natz' stature, and during the remarks where she openly says something it's clear Natz is annoyed by it.
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*** '''[[CriticalHit Stagger]]''': Guarantees a critical hit on the afflicted. Gained the ability to stack in ''[=EBF5=]''
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*** '''[[CriticalHit Stagger]]''': Guarantees a critical hit on the afflicted. Gained the ability to stack in ''[=EBF5=]'' ''[=EBF5=]''.
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Brawl Royale was listed as both a Spin-Off and a Related Game. I have removed it from the latter due to a main-series game directly referencing it. Also removing the Index tags because it was indexing the main Compilation Rerelease page.
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[[index]]
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* ''Brawl Royale''
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* ''[[CompilationRerelease Epic Battle Fantasy Collection]]''[[note]]A re-release/updating of several games pre-''[=EBF3=]'' for Steam; includes ''1'', ''2'', ''Bullet Heaven'', ''Adventure Story'' and the four other related games in this folder.[[/note]]
[[/index]]
[[/index]]
to:
* ''[[CompilationRerelease Epic Battle Fantasy Collection]]''[[note]]A re-release/updating of several games pre-''[=EBF3=]'' for Steam; includes ''1'', ''2'', ''Brawl Royale'', ''Bullet Heaven'', ''Adventure Story'' Story'', and the four other related games Related Games in this folder.[[/note]]
[[/index]][[/note]]
[[/index]]
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* CoolSword: Loads of them appear in the series that define this. Naturally, it's Matt's WeaponOfChoice.
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* CoolSword: Loads of them appear in the series that define this. Naturally, it's Matt's WeaponOfChoice.preferred weapon.
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* FantasticFirearms: Shoulder-mounted magical {{BFG}}s are Lance's WeaponOfChoice after his playable debut in ''VideoGame/EpicBattleFantasy3''. By default, his guns are capable of firing Thunder, Fire and Dark-elemental projectiles.
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* FantasticFirearms: Shoulder-mounted magical {{BFG}}s are Lance's WeaponOfChoice weapon after his playable debut in ''VideoGame/EpicBattleFantasy3''. By default, his guns are capable of firing Thunder, Fire and Dark-elemental projectiles.
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*** '''Reflex'''has a 5-turn cooldown like '''Protect''' and '''Barrier''', cures '''Shroud''' status (see StatusEffects below) as well as buffing everyone's evade.
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*** '''Reflex'''has '''Reflex''' has a 5-turn cooldown like '''Protect''' and '''Barrier''', cures '''Shroud''' status (see StatusEffects below) as well as buffing everyone's evade.
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Per TRS, this is YMMV. Removing because YMMV can't be played with.
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** ''Bullet Heaven 2'' includes several ways to lessen the SequelDifficultySpike, including bullet clearing after every wave, the ability to bomb and avoid taking damage (effectively giving you extra hits and letting you lessen the blow of losing a perfect wave streak), and not requiring a restart if the bonus waves are failed. Interestingly, there are handicaps that allow you to ''remove'' the former two features, in exchange for a better score multiplier.
to:
** ''Bullet Heaven 2'' includes several ways to lessen the SequelDifficultySpike, increased difficulty, including bullet clearing after every wave, the ability to bomb and avoid taking damage (effectively giving you extra hits and letting you lessen the blow of losing a perfect wave streak), and not requiring a restart if the bonus waves are failed. Interestingly, there are handicaps that allow you to ''remove'' the former two features, in exchange for a better score multiplier.
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* SequelDifficultySpike:
** Zigzagged between games ''1''-''2'' and ''3''-''5''. On one hand, games 3 and up allow you to save nearly anywhere outside of combat and aren't as wave-based as the first two games. On the other hand, enemies and bosses tend to require more strategy and specific equipment setups in the latter three games.
** Zigzagged with ''5'' as well. The cooldown system means on one hand that you can spam some skills with impunity, like Firestorm and Revive, but the other, like the all-critical Heal More, have cooldowns and therefore cannot be spammed like in previous entries with sufficient MP count.
** Zigzagged between games ''1''-''2'' and ''3''-''5''. On one hand, games 3 and up allow you to save nearly anywhere outside of combat and aren't as wave-based as the first two games. On the other hand, enemies and bosses tend to require more strategy and specific equipment setups in the latter three games.
** Zigzagged with ''5'' as well. The cooldown system means on one hand that you can spam some skills with impunity, like Firestorm and Revive, but the other, like the all-critical Heal More, have cooldowns and therefore cannot be spammed like in previous entries with sufficient MP count.
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* FantasticFirearms: Shoulder-mounted magical {{BFG}}s are Lance's WeaponOfChoice after his playable debut in ''VideoGame/EpicBattleFantasy3''. By default, his guns are capable of firing Thunder, Fire and Dark-elemental projectiles.
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*** '''Hungry''': Causes afflicted players to automatically eat random food each turn. Does not affect the inventory.
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*** '''Hungry''': '''[[ArtificialInsolence Hungry]]''': Causes afflicted players to automatically eat random food each turn. Does not affect the inventory.
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* ''[[CompilationRerelease Epic Battle Fantasy Collection]]''[[note]]A re-release/updating of several games pre ''[=EBF3=]'' for Steam, includes ''1'', ''2'', ''Bullet Heaven'', ''Adventure Story'' and the four other related games in this folder.[[/note]]
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* ''[[CompilationRerelease Epic Battle Fantasy Collection]]''[[note]]A re-release/updating of several games pre ''[=EBF3=]'' pre-''[=EBF3=]'' for Steam, Steam; includes ''1'', ''2'', ''Bullet Heaven'', ''Adventure Story'' and the four other related games in this folder.[[/note]]
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* ''[[CompilationRerelease Epic Battle Fantasy Collection]]''[[note]]A re-release/updating of several games pre ''[=EBF3=]'' for Steam, includes ''1'',''2'',''Bullet Heaven'',''Adventure Story'', and the four other related games in this folder.[[/note]]
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* ''[[CompilationRerelease Epic Battle Fantasy Collection]]''[[note]]A re-release/updating of several games pre ''[=EBF3=]'' for Steam, includes ''1'',''2'',''Bullet Heaven'',''Adventure Story'', ''1'', ''2'', ''Bullet Heaven'', ''Adventure Story'' and the four other related games in this folder.[[/note]]
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* ''Bullet Heaven 3''
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[[folder:Related Games]]
[[index]]
* ''Mecha Dress Up Game''
* ''Brawl Royale''
* ''The Kitten Game''
* ''Cat Cafe''
* ''[[CompilationRerelease Epic Battle Fantasy Collection]]''[[note]]A re-release/updating of several games pre ''[=EBF3=]'' for Steam, includes ''1'',''2'',''Bullet Heaven'',''Adventure Story'', and the four other related games in this folder.[[/note]]
[[/index]]
[[/folder]]
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*** '''[[ExtraTurn Haste]]''' Grants an extra action per stack (foes automatically lose all their stacks upon taking their turn, limiting them to one extra action) {{Cooldown}}s are unaffected.
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*** '''[[ExtraTurn Haste]]''' Haste]]''': Grants an extra action per stack (foes automatically lose all their stacks upon taking their turn, limiting them to one extra action) action). {{Cooldown}}s are unaffected.
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** ''[EBF5=]'' has [[https://music.phyrnna.com/track/blaze-of-iris Blaze of Iris]], combining the organ with a more synthetic instrumental arrangement to represent the terrors from the beyond.
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** ''[EBF5=]'' ''[=EBF5=]'' has [[https://music.phyrnna.com/track/blaze-of-iris Blaze of Iris]], combining the organ with a more synthetic instrumental arrangement to represent the terrors from the beyond.
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** Justified in that the Meow Meow character doesn't belong to Matt Roszak, but to fellow Newgroundser NCH. Meow Meow was specifically [[ExiledFromContinuity removed]] from future installments as too many people [CommonKnowledge believed]] that the cat was originally Matt's.
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** Justified in that the Meow Meow character doesn't belong to Matt Roszak, but to fellow Newgroundser NCH. Meow Meow was specifically [[ExiledFromContinuity removed]] from future installments as too many people [CommonKnowledge [[CommonKnowledge believed]] that the cat was originally Matt's.
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*** '''{{Random|EffectSpell)}''': Inflicts a random status effect upon infliction.
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*** '''{{Random|EffectSpell)}''': '''{{Random|EffectSpell}}''': Inflicts a random status effect upon infliction.
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*** '''[[DrawAggro Target]]''':
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*** '''[[DrawAggro Target]]''': Redirects single-target attacks towards the afflicted, including attacks that target randomly. Limited to a single player at a time.
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Fixed a sub-example.
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*** '''{{Random|EffectSpell}''': Inflicts a random status effect
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*** '''{{Random|EffectSpell}''': '''{{Random|EffectSpell)}''': Inflicts a random status effecteffect upon infliction.
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* StatusEffects:
** '''Burn''': [[ExactlyWhatItSaysOnTheTin The "Burn" status effect.]] Inflicts Fire-elemental damage each turn. Water- or Ice-elemental damage cures this status.
** '''Stun''': The "Paralyzed" status effect. Sufferers of this status always lose their turn for the indicated duration. In the fourth game, it also causes earth attacks to deal extra damage,
** '''Freeze''': The "Frozen" status effect. Similar to Stun, except that being attacked or healed removes the status. If attacked, the formerly frozen target receives extra damage.
** '''Tired''': An unusual status effect which piles on Accuracy and Evade debuffs for every turn it remains in effect.
** '''Poison''': [[ExactlyWhatItSaysOnTheTin The "Poison" status effect.]] Inflicts Poison-elemental damage each turn. Unlike most Poison, however, the damage ''can'' be converted to healing if you absorb the Poison element. It also deals a lot more damage if the stack of turns left on it is higher.
** '''Dispel''': [[StatusBuffDispel Removes all stat increases and positive status effects from the target.]] Technically an anti-status effect, but players and monsters have a Dispel resistance stat.
** '''Stagger''': An unusual status effect which makes the next hit taken a CriticalHit. Lasts for one turn.
** '''Syphon''': The "Silence" status effect. Skills and Specials are disabled.
** '''Wet''': An unusual status effect which amplifies damage taken from Thunder- and Ice-elemental damage but reduces damage from Fire damage.
** '''Weak''': An unusual status effect. Similar to '''Tired''', it piles on Attack and Magic Attack debuffs each turn it remains in effect. It also causes the character to take extra damage from Dark attacks.
** '''Curse''': [[ExactlyWhatItSaysOnTheTin The "Curse" status effect.]] Similar to '''Weak''' and '''Tired''', it piles on Defense and Magic Defense debuffs each turn it remains in effect. It also causes the character to take extra damage from Holy attacks.
** '''Death''': The "Instant Death" status effect. If it succeeds, the target is instantly KO'd.
** '''Doom''': [[ExactlyWhatItSaysOnTheTin The "Doom" status effect.]] Inflicts '''Death''' once the counter falls to 0.
** '''Berserk''': [[ExactlyWhatItSaysOnTheTin The "Berserk" status effect.]] The character automatically uses a normal attack on their turn, but their attack power is increased. Note that Matt, Lance, and Anna will randomly cast their strongest non-LimitBreak physical attacks (Legend, Unload, and Combo Shot respectively) when berserk in ''[=EBF4=]'' onwards, possibly turning this into a case of StatusBuff.
** '''Slimed''': The "Weird Transformation" status effect. The target is temporarily turned into a little Slime monster. Similar to '''Stun''', except this effect cannot be cured with a status-effect-curing spell and the victim has highly reduced stats. It wears off after a number of turns, or when the target is KO'd.
** '''Hunger''': An unusual status effect. The affected target will eat random food items until the status is gone.
** '''Stuffed''': An unusual status effect. The affected target cannot eat any items.
** '''Virus''': An unusual status effect. Similar to poison, but remains in effect indefinitely until dispelled. Can also be passed along to allies and foes alike by interacting with them (attacking, passing a food item, etc.)
** '''Scorch''': Similar to '''Burn''', but also removes 10% of the victim's maximum HP each turn.
** '''Confuse''': a variant of the "Confuse" status effect. Players with this effect use random skills on their turn(s), but otherwise use these skills normally; no attacking allies/themselves, no healing enemies like with a Charm effect unless the enemy absorbs the element of their chosen skill, etc. The Electric Bat summon casts '''9 turns''' worth of this on the ''entire active party'', "basically initiating auto-battle mode".
** '''Shroud''': Another unusual status effect. Hides information about the victim, including HP level and buffs.
* StatusBuff: Almost all of which can be removed by "Dispel."
** '''AutoRevive''': [[ExactlyWhatItSaysOnTheTin The "Auto-Revive" status buff.]] Gained by casting revive on an alive player; this even happens with spells like Natz's Genesis limit break, giving all characters AutoRevive status. The downside is that it wears off after a few turns.
** '''Bless''': Grants immunity to all negative status effects, including [[StatusBuffDispel Dispel]], for the duration of the buff.
** '''Brave''': The "Critical-Up" status buff. Improves critical hit chance ''and'' grants critical hit immunity.
*** As of ''[=EBF5=]'' v2, it also protects players from getting their physical attack or magic attack debuffed.
** '''Charge''': The "ChargedAttack" status buff. Certain ultra-powerful spells can only be used while the caster has this buff. The 'Charge' effect is consumed when the spell is cast, and it will also disappear on its own after a few turns.
** '''Defend''': [[ExactlyWhatItSaysOnTheTin The "Defend" status buff.]] Reduces all incoming damage by half for the remainder of the turn. Can be granted by selecting "Defend" from the tactics menu, and can be granted to the entire party at once by using the "Ancient Monolith" summon in ''[=EBF4=]''.
** '''Morale''': An interesting status buff that grants a chance of surviving any attack with 1 HP remaining, and prevents instant when above half health.
*** As of ''[=EBF5=]'' v2, it also protects players from getting their physical defense or magic defense debuffed.
** '''Regen''': [[ExactlyWhatItSaysOnTheTin The "Regeneration" status buff.]] Restores health at the beginning of each turn.
** '''Burn''': [[ExactlyWhatItSaysOnTheTin The "Burn" status effect.]] Inflicts Fire-elemental damage each turn. Water- or Ice-elemental damage cures this status.
** '''Stun''': The "Paralyzed" status effect. Sufferers of this status always lose their turn for the indicated duration. In the fourth game, it also causes earth attacks to deal extra damage,
** '''Freeze''': The "Frozen" status effect. Similar to Stun, except that being attacked or healed removes the status. If attacked, the formerly frozen target receives extra damage.
** '''Tired''': An unusual status effect which piles on Accuracy and Evade debuffs for every turn it remains in effect.
** '''Poison''': [[ExactlyWhatItSaysOnTheTin The "Poison" status effect.]] Inflicts Poison-elemental damage each turn. Unlike most Poison, however, the damage ''can'' be converted to healing if you absorb the Poison element. It also deals a lot more damage if the stack of turns left on it is higher.
** '''Dispel''': [[StatusBuffDispel Removes all stat increases and positive status effects from the target.]] Technically an anti-status effect, but players and monsters have a Dispel resistance stat.
** '''Stagger''': An unusual status effect which makes the next hit taken a CriticalHit. Lasts for one turn.
** '''Syphon''': The "Silence" status effect. Skills and Specials are disabled.
** '''Wet''': An unusual status effect which amplifies damage taken from Thunder- and Ice-elemental damage but reduces damage from Fire damage.
** '''Weak''': An unusual status effect. Similar to '''Tired''', it piles on Attack and Magic Attack debuffs each turn it remains in effect. It also causes the character to take extra damage from Dark attacks.
** '''Curse''': [[ExactlyWhatItSaysOnTheTin The "Curse" status effect.]] Similar to '''Weak''' and '''Tired''', it piles on Defense and Magic Defense debuffs each turn it remains in effect. It also causes the character to take extra damage from Holy attacks.
** '''Death''': The "Instant Death" status effect. If it succeeds, the target is instantly KO'd.
** '''Doom''': [[ExactlyWhatItSaysOnTheTin The "Doom" status effect.]] Inflicts '''Death''' once the counter falls to 0.
** '''Berserk''': [[ExactlyWhatItSaysOnTheTin The "Berserk" status effect.]] The character automatically uses a normal attack on their turn, but their attack power is increased. Note that Matt, Lance, and Anna will randomly cast their strongest non-LimitBreak physical attacks (Legend, Unload, and Combo Shot respectively) when berserk in ''[=EBF4=]'' onwards, possibly turning this into a case of StatusBuff.
** '''Slimed''': The "Weird Transformation" status effect. The target is temporarily turned into a little Slime monster. Similar to '''Stun''', except this effect cannot be cured with a status-effect-curing spell and the victim has highly reduced stats. It wears off after a number of turns, or when the target is KO'd.
** '''Hunger''': An unusual status effect. The affected target will eat random food items until the status is gone.
** '''Stuffed''': An unusual status effect. The affected target cannot eat any items.
** '''Virus''': An unusual status effect. Similar to poison, but remains in effect indefinitely until dispelled. Can also be passed along to allies and foes alike by interacting with them (attacking, passing a food item, etc.)
** '''Scorch''': Similar to '''Burn''', but also removes 10% of the victim's maximum HP each turn.
** '''Confuse''': a variant of the "Confuse" status effect. Players with this effect use random skills on their turn(s), but otherwise use these skills normally; no attacking allies/themselves, no healing enemies like with a Charm effect unless the enemy absorbs the element of their chosen skill, etc. The Electric Bat summon casts '''9 turns''' worth of this on the ''entire active party'', "basically initiating auto-battle mode".
** '''Shroud''': Another unusual status effect. Hides information about the victim, including HP level and buffs.
* StatusBuff: Almost all of which can be removed by "Dispel."
** '''AutoRevive''': [[ExactlyWhatItSaysOnTheTin The "Auto-Revive" status buff.]] Gained by casting revive on an alive player; this even happens with spells like Natz's Genesis limit break, giving all characters AutoRevive status. The downside is that it wears off after a few turns.
** '''Bless''': Grants immunity to all negative status effects, including [[StatusBuffDispel Dispel]], for the duration of the buff.
** '''Brave''': The "Critical-Up" status buff. Improves critical hit chance ''and'' grants critical hit immunity.
*** As of ''[=EBF5=]'' v2, it also protects players from getting their physical attack or magic attack debuffed.
** '''Charge''': The "ChargedAttack" status buff. Certain ultra-powerful spells can only be used while the caster has this buff. The 'Charge' effect is consumed when the spell is cast, and it will also disappear on its own after a few turns.
** '''Defend''': [[ExactlyWhatItSaysOnTheTin The "Defend" status buff.]] Reduces all incoming damage by half for the remainder of the turn. Can be granted by selecting "Defend" from the tactics menu, and can be granted to the entire party at once by using the "Ancient Monolith" summon in ''[=EBF4=]''.
** '''Morale''': An interesting status buff that grants a chance of surviving any attack with 1 HP remaining, and prevents instant when above half health.
*** As of ''[=EBF5=]'' v2, it also protects players from getting their physical defense or magic defense debuffed.
** '''Regen''': [[ExactlyWhatItSaysOnTheTin The "Regeneration" status buff.]] Restores health at the beginning of each turn.
to:
* StatusEffects:
StatusEffects: Just over 30 in total as of ''[=EBF5=]'', most of which can be cured via using an Antidote(''[=EBF1=]'' and ''[=EBF2=]'')/Garlic (''[=EBF3=]'' onwards), or by casting Medikit/Health Strike, Cleanse, Purify or [[LimitBreak Kyun/7th Heaven]]:
**'''Burn''': [[ExactlyWhatItSaysOnTheTin The "Burn" Introduced in ''[=EBF1=]'':
*** '''[[StatusBuffDispel Dispel]]''': Removes all stat buffs and positive statuseffect.]] effects upon infliction. Was named '''Debuff''' before ''[=EBF3=]''.
*** '''[[UniversalPoison Poison]]''': Inflicts Bio-elemental damage each turn, multiplied by number of stacks and affected by Bio resistance. Will heal if the afflicted absorbs Bio.
*** '''[[PowerNullifier Syphon]]''': Prevents players from using skills/spells (barring their normal attack and their {{limit break}}s). Swaps foes to an alternate attack pattern. Was named '''Seal''' before ''[=EBF3=]''.
** Introduced in ''[=EBF2=]'':
*** '''[[TemporaryBlindness Blind]]''' (exclusive to ''[=EBF2=]''): Cuts Accuracy in half. Was replaced by Accuracy debuffs in all later games.
*** '''[[HarmlessFreezing Freeze]]''': Freezes the afflicted, preventing them from taking actions, evading attacks or being switched out until it expires or they take damage. The next hit taken inflicts extra damage (50% extra in ''[=EBF2=]'', double damage in later games)
*** '''[[TheParalyzer Stun]]''': Prevents the afflicted from taking actions or evading attacks, though they can still be switched out.
** Introduced in ''[=EBF3=]'':
*** '''[[UnstoppableRage Berserk]]''': Causes afflicted players to automatically attack random foes (exclusively using their normal attack in ''[=EBF3=]'', and randomly using a subset of learned skills in later games), dealing increased damage in the process (2.4x in ''[=EBF3=]'', 2.5x in later games). Swaps foes to an alternate attack pattern, with a similar boost (double damage inflicted and halved physical damage taken in ''[=EBF3=]'', 50% extra damage inflicted in later games).
*** '''[[TimeDelayedDeath Doom]]''': Inflicts '''Instant Death''', alongside dealing moderate NonElemental damage (in case the afflicted has '''Bless''' or is otherwise immune) once the timer expires.
*** '''[[OneHitKill Instant Death]]''': Kills instantly upon infliction.
** Introduced in ''[=EBF4=]'':
*** '''[[DamageOverTime Burn]]''': Inflicts Fire-elemental damage eachturn. Water- or Ice-elemental turn, affected by Fire resistance. Like Poison, will heal if the afflicted absorbs Fire. Unaffected by number of stacks in ''[=EBF4=]'', affected by number of stacks in ''[=EBF5=]''
*** '''[[DamageIncreasingDebuff Curse]]''': Debuffs Defence and Magic Defence (by 10% in ''[=EBF4=]'', by 15% in ''[=EBF5=]'') each turn, and increases Holy-elemental damagecures this status.
** '''Stun''': The "Paralyzed"taken by 50%.
*** '''{{Random|EffectSpell}''': Inflicts a random statuseffect. Sufferers of this status always lose their turn for effect
*** '''[[ForcedTransformation Slimed]]''' (exclusive to ''[=EBF4=]''): Turns theindicated duration. In the fourth game, it also causes earth attacks to deal extra damage,
** '''Freeze''': The "Frozen" status effect. Similar to Stun, except thatafflicted player into a Slime, doubling damage taken and preventing them from taking actions or being attacked or healed removes switched out, though they can still evade attacks. Cannot be cured, but can only be inflicted on a single player at a time.
*** '''[[CriticalHit Stagger]]''': Guarantees a critical hit on thestatus. If attacked, afflicted. Gained the formerly frozen target receives extra damage.
**ability to stack in ''[=EBF5=]''
*** '''Tired''':An unusual status effect which piles on Debuffs Accuracy and Evade debuffs for every turn it remains (by 10% in effect.
** '''Poison''': [[ExactlyWhatItSaysOnTheTin The "Poison" status effect.]] Inflicts Poison-elemental damage''[=EBF4=]'', by 15% in ''[=EBF5=]'') each turn. Unlike most Poison, however, the damage ''can'' be converted to healing if you absorb the Poison element. It also deals a lot more damage if the stack of turns left on it is higher.
** '''Dispel''': [[StatusBuffDispel Removes all statturn, and increases and positive status effects from the target.]] Technically an anti-status effect, but players and monsters have a Dispel resistance stat.
** '''Stagger''': An unusual status effect which makes the next hit taken a CriticalHit. Lasts for one turn.
** '''Syphon''': The "Silence" status effect. Skills and Specials are disabled.
** '''Wet''': An unusual status effect which amplifiesDark-elemental damage taken from by 50%.
*** '''Weaken''': Debuffs Attack and Magic Attack (by 10% in ''[=EBF4=]'', by 15% in ''[=EBF5=]'') each turn, and increases Earth-elemental (in ''[=EBF4=]'') or Bio-elemental (in ''[=EBF5=]'') damage taken by 50%.
*** '''[[HydroElectroCombo Wet]]''': Halves Fire-elemental damage taken, in exchange for increasing Thunder- and Ice-elemental damagebut reduces damage from Fire damage.
** '''Weak''': An unusualtaken by 50% and doubling '''Freeze''' chance. Incoming '''Chill''' is converted to '''Freeze'''. Treated as a neutral status effect. Similar to '''Tired''', it piles on Attack effect in ''[=EBF5=]''.
** Introduced in ''[=EBF5=]'', negative:
*** '''[[LuckManipulationMechanic Bad Luck]]''': Decreases the afflicted's attacks' accuracy, critical hit chance andMagic Attack debuffs each turn it remains in effect. It also status effect/debuff infliction chance by 20%. Increases incoming attacks' accuracy by 10%, crit chance by 30% and status effect chance by 25%, changes incoming '''Doom''' to '''Instant Death''' and causes pre-existing '''Doom''' to have its timer reduced to 1 turn.
*** '''[[ArtificialInsolence Confuse]]''': Causes thecharacter afflicted to take extra damage from Dark attacks.
** '''Curse''': [[ExactlyWhatItSaysOnTheTin The "Curse" status effect.]] Similar to '''Weak''' and '''Tired''', it piles on Defense and Magic Defense debuffs each turn it remains in effect. It also causesrandomly use the character weakest version of their learned skills.
*** '''[[CooldownManipulation Disable]]''': Puts random skills on cooldown upon infliction.
*** '''Hungry''': Causes afflicted players totake extra damage from Holy attacks.
** '''Death''': The "Instant Death" status effect. If it succeeds, the target is instantly KO'd.
** '''Doom''': [[ExactlyWhatItSaysOnTheTin The "Doom" status effect.]] Inflicts '''Death''' once the counter falls to 0.
** '''Berserk''': [[ExactlyWhatItSaysOnTheTin The "Berserk" status effect.]] The characterautomatically uses a normal attack on their turn, but their attack power is increased. Note that Matt, Lance, and Anna will randomly cast their strongest non-LimitBreak physical attacks (Legend, Unload, and Combo Shot respectively) when berserk in ''[=EBF4=]'' onwards, possibly turning this into a case of StatusBuff.
** '''Slimed''': The "Weird Transformation" status effect. The target is temporarily turned into a little Slime monster. Similar to '''Stun''', except this effect cannot be cured with a status-effect-curing spell and the victim has highly reduced stats. It wears off after a number of turns, or when the target is KO'd.
** '''Hunger''': An unusual status effect. The affected target willeat random food items until each turn. Does not affect the inventory.
*** '''[[MaximumHPReduction Scorch]]''': Inflicts twice as much damage as Burn, and debuffs max HP by 10% each turn.
*** '''[[InterfaceScrew Shroud]]''': Hides the afflicted's HP bar, stats and statusis gone.
** '''Stuffed''': An unusual status effect.effects.
*** '''[[AntiRegeneration Stuffed]]''': Prevents the afflicted from eating food. Also negates max HP debuffs caused by direct attacks since the v2 update.
*** '''[[MoraleMechanic Surrender]]''': Theaffected target cannot eat any items.
**afflicted flees from battle on their next turn. Exclusive to foes.
*** '''[[DrawAggro Target]]''':
*** '''Virus''':An unusual status effect. Similar to poison, but remains in effect Inflicts twice as much damage as Poison, lasts indefinitely until dispelled. Can also be passed along to allies cured, and foes alike can spread to other foes/players.
** Introduced in ''[=EBF5=]'', neutral:
*** '''Chill''': Halves Fire-elemental damage taken, in exchange for increasing Thunder- and Ice-elemental damage taken byinteracting 50% and doubling '''Freeze''' chance. Incoming '''Chill''' is converted to '''Freeze'''.
*** '''Dry''': Halves Thunder- and Ice-elemental damage taken, in exchange for increasing Fire- and Bomb-elemental damage taken by 50% and doubling '''Burn/Scorch''' chance.
*** '''Enchanted/Invisible''': Negates one type of damage (magical for '''Enchanted''', physical for '''Invisible'''), in exchange for doubling damage from the other type.
*** '''Heavy/Light''': Halves Wind-elemental (for '''Heavy''') or Earth-elemental (for '''Light''') taken, in exchange for increasing damage from the other element by 50%.
* StatusBuff: Ten in total, all but two of which can be Dispelled:
** Introduced in ''[=EBF2=]'':
*** '''AutoRevive''': Automatically revives its target upon death, withthem (attacking, passing all stat (de)buffs and other status effects retained. Was named Autolife before ''[=EBF4=]''.
*** '''[[GradualRegeneration Regen]]''': The target regenerates afood item, etc.portion of their health at the start of each turn.
** Introduced in ''[=EBF4=]'':
*** '''[[AntiDebuff Bless]]''': Grants immunity to all negative status effects, '''Dispel''' and '''Instant Death''' included.
*** '''[[CriticalHit Brave]]''': Increases crit rate (calculated by: 2×base%+20), and grants immunity to critical hits (though Stagger takes priority over Brave in ''[=EBF4=]''). Also negates Attack/Magic Attack debuffs inflicted via direct attacks in ''[=EBF5=]'', after the v2 update.
*** '''{{Charge|dAttack}}''': Enables use of certain powerful attacks (e.g. Lance's Hyper Beam), expending the status. The status cannot be Dispelled and is retained upon death. (Similar effects appeared since ''[=EBF1=]''.)
** '''Scorch''': Similar to '''Burn''', but also removes 10% of the victim's maximum HP each turn.
** '''Confuse''': a variant of the "Confuse"*** '''{{Defend|Command}}''': Halves damage taken (excluding status effect. Players with this effect use random skills on their turn(s), damage) for one turn, but otherwise use these skills normally; no attacking allies/themselves, no healing enemies like prevents counterattacking. (Similar effects were available via the "Defend" Tactic since ''[=EBF1=]''.)
*** '''[[LastChanceHitPoint Morale]]''': Causes otherwise-lethal attacks to leave the afflicted witha Charm effect 1 HP, unless the enemy absorbs the element of their chosen skill, etc. The Electric Bat summon casts '''9 turns''' worth of this on the ''entire active party'', "basically initiating auto-battle mode".
** '''Shroud''': Another unusual status effect. Hides information about the victim, including HP level and buffs.
* StatusBuff: Almost all of which can be removed by "Dispel."
** '''AutoRevive''': [[ExactlyWhatItSaysOnTheTin The "Auto-Revive" status buff.]] Gained by casting revive on an alive player; this even happens with spells like Natz's Genesis limit break, giving all characters AutoRevive status. The downsidehealth is that it wears off under 49%. Also negates Defence/Magic Defence debuffs inflicted via direct attacks in ''[=EBF5=]'', after a few turns.
** '''Bless''': Grants immunity to all negative status effects, including [[StatusBuffDispel Dispel]], forthe duration of v2 update.
** Introduced in ''[=EBF5=]'':
*** '''[[LuckManipulationMechanic Good Luck]]''': Increases thebuff.
** '''Brave''': The "Critical-Up" status buff. Improvesafflicted's attacks' accuracy, critical hit chance ''and'' grants critical hit immunity.
*** As of ''[=EBF5=]'' v2, it also protects players from getting their physical attack or magic attack debuffed.
** '''Charge''': The "ChargedAttack"and status buff. Certain ultra-powerful spells can only be used while the caster has this buff. The 'Charge' effect is consumed when the spell is cast, and it will also disappear on its own after a few turns.
** '''Defend''': [[ExactlyWhatItSaysOnTheTin The "Defend" status buff.]]effect/debuff infliction chance by 25%. Reduces all incoming damage attacks' accuracy by half for the remainder of the turn. Can be granted 10%, crit chance by selecting "Defend" from the tactics menu, 30% and can be granted to the entire party at once by using the "Ancient Monolith" summon in ''[=EBF4=]''.
** '''Morale''': An interestingstatus buff that grants a effect chance of surviving any attack with 1 HP remaining, by 25%, and prevents instant when above half health.
changes incoming '''Instant Death''' to '''Stagger'''.
***As of ''[=EBF5=]'' v2, it also protects players from getting '''[[ExtraTurn Haste]]''' Grants an extra action per stack (foes automatically lose all their physical defense or magic defense debuffed.
** '''Regen''': [[ExactlyWhatItSaysOnTheTin The "Regeneration" status buff.]] Restores health atstacks upon taking their turn, limiting them to one extra action) {{Cooldown}}s are unaffected.
*** '''[[ReduceAggro Lovable]]''': Renders thebeginning of each turn.afflicted untargetable by single-target attacks (with some exceptions).
**
*** '''[[StatusBuffDispel Dispel]]''': Removes all stat buffs and positive status
*** '''[[UniversalPoison Poison]]''': Inflicts Bio-elemental damage each turn, multiplied by number of stacks and affected by Bio resistance. Will heal if the afflicted absorbs Bio.
*** '''[[PowerNullifier Syphon]]''': Prevents players from using skills/spells (barring their normal attack and their {{limit break}}s). Swaps foes to an alternate attack pattern. Was named '''Seal''' before ''[=EBF3=]''.
** Introduced in ''[=EBF2=]'':
*** '''[[TemporaryBlindness Blind]]''' (exclusive to ''[=EBF2=]''): Cuts Accuracy in half. Was replaced by Accuracy debuffs in all later games.
*** '''[[HarmlessFreezing Freeze]]''': Freezes the afflicted, preventing them from taking actions, evading attacks or being switched out until it expires or they take damage. The next hit taken inflicts extra damage (50% extra in ''[=EBF2=]'', double damage in later games)
*** '''[[TheParalyzer Stun]]''': Prevents the afflicted from taking actions or evading attacks, though they can still be switched out.
** Introduced in ''[=EBF3=]'':
*** '''[[UnstoppableRage Berserk]]''': Causes afflicted players to automatically attack random foes (exclusively using their normal attack in ''[=EBF3=]'', and randomly using a subset of learned skills in later games), dealing increased damage in the process (2.4x in ''[=EBF3=]'', 2.5x in later games). Swaps foes to an alternate attack pattern, with a similar boost (double damage inflicted and halved physical damage taken in ''[=EBF3=]'', 50% extra damage inflicted in later games).
*** '''[[TimeDelayedDeath Doom]]''': Inflicts '''Instant Death''', alongside dealing moderate NonElemental damage (in case the afflicted has '''Bless''' or is otherwise immune) once the timer expires.
*** '''[[OneHitKill Instant Death]]''': Kills instantly upon infliction.
** Introduced in ''[=EBF4=]'':
*** '''[[DamageOverTime Burn]]''': Inflicts Fire-elemental damage each
*** '''[[DamageIncreasingDebuff Curse]]''': Debuffs Defence and Magic Defence (by 10% in ''[=EBF4=]'', by 15% in ''[=EBF5=]'') each turn, and increases Holy-elemental damage
** '''Stun''': The "Paralyzed"
*** '''{{Random|EffectSpell}''': Inflicts a random status
*** '''[[ForcedTransformation Slimed]]''' (exclusive to ''[=EBF4=]''): Turns the
** '''Freeze''': The "Frozen" status effect. Similar to Stun, except that
*** '''[[CriticalHit Stagger]]''': Guarantees a critical hit on the
**
*** '''Tired''':
** '''Poison''': [[ExactlyWhatItSaysOnTheTin The "Poison" status effect.]] Inflicts Poison-elemental damage
** '''Dispel''': [[StatusBuffDispel Removes all stat
** '''Stagger''': An unusual status effect which makes the next hit taken a CriticalHit. Lasts for one turn.
** '''Syphon''': The "Silence" status effect. Skills and Specials are disabled.
** '''Wet''': An unusual status effect which amplifies
*** '''Weaken''': Debuffs Attack and Magic Attack (by 10% in ''[=EBF4=]'', by 15% in ''[=EBF5=]'') each turn, and increases Earth-elemental (in ''[=EBF4=]'') or Bio-elemental (in ''[=EBF5=]'') damage taken by 50%.
*** '''[[HydroElectroCombo Wet]]''': Halves Fire-elemental damage taken, in exchange for increasing Thunder- and Ice-elemental damage
** '''Weak''': An unusual
** Introduced in ''[=EBF5=]'', negative:
*** '''[[LuckManipulationMechanic Bad Luck]]''': Decreases the afflicted's attacks' accuracy, critical hit chance and
*** '''[[ArtificialInsolence Confuse]]''': Causes the
** '''Curse''': [[ExactlyWhatItSaysOnTheTin The "Curse" status effect.]] Similar to '''Weak''' and '''Tired''', it piles on Defense and Magic Defense debuffs each turn it remains in effect. It also causes
*** '''[[CooldownManipulation Disable]]''': Puts random skills on cooldown upon infliction.
*** '''Hungry''': Causes afflicted players to
** '''Death''': The "Instant Death" status effect. If it succeeds, the target is instantly KO'd.
** '''Doom''': [[ExactlyWhatItSaysOnTheTin The "Doom" status effect.]] Inflicts '''Death''' once the counter falls to 0.
** '''Berserk''': [[ExactlyWhatItSaysOnTheTin The "Berserk" status effect.]] The character
** '''Slimed''': The "Weird Transformation" status effect. The target is temporarily turned into a little Slime monster. Similar to '''Stun''', except this effect cannot be cured with a status-effect-curing spell and the victim has highly reduced stats. It wears off after a number of turns, or when the target is KO'd.
** '''Hunger''': An unusual status effect. The affected target will
*** '''[[MaximumHPReduction Scorch]]''': Inflicts twice as much damage as Burn, and debuffs max HP by 10% each turn.
*** '''[[InterfaceScrew Shroud]]''': Hides the afflicted's HP bar, stats and status
** '''Stuffed''': An unusual status effect.
*** '''[[AntiRegeneration Stuffed]]''': Prevents the afflicted from eating food. Also negates max HP debuffs caused by direct attacks since the v2 update.
*** '''[[MoraleMechanic Surrender]]''': The
**
*** '''[[DrawAggro Target]]''':
*** '''Virus''':
** Introduced in ''[=EBF5=]'', neutral:
*** '''Chill''': Halves Fire-elemental damage taken, in exchange for increasing Thunder- and Ice-elemental damage taken by
*** '''Dry''': Halves Thunder- and Ice-elemental damage taken, in exchange for increasing Fire- and Bomb-elemental damage taken by 50% and doubling '''Burn/Scorch''' chance.
*** '''Enchanted/Invisible''': Negates one type of damage (magical for '''Enchanted''', physical for '''Invisible'''), in exchange for doubling damage from the other type.
*** '''Heavy/Light''': Halves Wind-elemental (for '''Heavy''') or Earth-elemental (for '''Light''') taken, in exchange for increasing damage from the other element by 50%.
* StatusBuff: Ten in total, all but two of which can be Dispelled:
** Introduced in ''[=EBF2=]'':
*** '''AutoRevive''': Automatically revives its target upon death, with
*** '''[[GradualRegeneration Regen]]''': The target regenerates a
** Introduced in ''[=EBF4=]'':
*** '''[[AntiDebuff Bless]]''': Grants immunity to all negative status effects, '''Dispel''' and '''Instant Death''' included.
*** '''[[CriticalHit Brave]]''': Increases crit rate (calculated by: 2×base%+20), and grants immunity to critical hits (though Stagger takes priority over Brave in ''[=EBF4=]''). Also negates Attack/Magic Attack debuffs inflicted via direct attacks in ''[=EBF5=]'', after the v2 update.
*** '''{{Charge|dAttack}}''': Enables use of certain powerful attacks (e.g. Lance's Hyper Beam), expending the status. The status cannot be Dispelled and is retained upon death. (Similar effects appeared since ''[=EBF1=]''.)
** '''Confuse''': a variant of the "Confuse"
*** '''[[LastChanceHitPoint Morale]]''': Causes otherwise-lethal attacks to leave the afflicted with
** '''Shroud''': Another unusual status effect. Hides information about the victim, including HP level and buffs.
* StatusBuff: Almost all of which can be removed by "Dispel."
** '''AutoRevive''': [[ExactlyWhatItSaysOnTheTin The "Auto-Revive" status buff.]] Gained by casting revive on an alive player; this even happens with spells like Natz's Genesis limit break, giving all characters AutoRevive status. The downside
** '''Bless''': Grants immunity to all negative status effects, including [[StatusBuffDispel Dispel]], for
** Introduced in ''[=EBF5=]'':
*** '''[[LuckManipulationMechanic Good Luck]]''': Increases the
** '''Brave''': The "Critical-Up" status buff. Improves
*** As of ''[=EBF5=]'' v2, it also protects players from getting their physical attack or magic attack debuffed.
** '''Charge''': The "ChargedAttack"
** '''Defend''': [[ExactlyWhatItSaysOnTheTin The "Defend" status buff.]]
** '''Morale''': An interesting
***
** '''Regen''': [[ExactlyWhatItSaysOnTheTin The "Regeneration" status buff.]] Restores health at
*** '''[[ReduceAggro Lovable]]''': Renders the
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* EasierThanEasy: ''Zero'' difficulty mode, first added in v2 update of fourth game and then retroactively added to the Steam release of first two games.
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[[quoteright:254:https://static.tvtropes.org/pmwiki/pub/images/Epic3_2286.bmp]]
[[caption-width-right:254: VictoryPose!]]
[[caption-width-right:254: VictoryPose!]]
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%%Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1662158783026648200
%%Please don't change or remove without starting a new thread.
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[[quoteright:350:https://static.tvtropes.
[[caption-width-right:254: VictoryPose!]]
%%
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** Justified in that the Meow Meow character doesn't belong to Matt Roszak, but to fellow Newgroundser NCH. Meow Meow was specifically removed from future installments as too many people believed that the cat was originally Matt's.
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** Justified in that the Meow Meow character doesn't belong to Matt Roszak, but to fellow Newgroundser NCH. Meow Meow was specifically removed [[ExiledFromContinuity removed]] from future installments as too many people believed [CommonKnowledge believed]] that the cat was originally Matt's.
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Quote goes below pic.
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->''"Fight through waves of enemies."''
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->''"Fight through waves of enemies."''
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* BadassLongcoat: The Swordslinger/Gunslinger enemies are robot heads, a NiceHat, and a duster containing a ridiculous amount of swords/guns.
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* BadassLongcoat: The Swordslinger/Gunslinger enemies are robot heads, a NiceHat, nice hat, and a duster containing a ridiculous amount of swords/guns.
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* ClimaxBoss: Both the Valkyrie Tank (particularly on [[HarderThanHard Epic mode]]), and Akron. On any difficulty. If only for the energetic music and/or [[BossBanter his speeches, constantly ascending in awesomeness.]] The fourth game gives us [[spoiler:Godcat]].
** UpToEleven in ''[=EBF5=]''. [[spoiler:The final boss of that game, the Devourer, serves as the final boss of not just the game, but of ''the entire series''.]]
** UpToEleven in ''[=EBF5=]''. [[spoiler:The final boss of that game, the Devourer, serves as the final boss of not just the game, but of ''the entire series''.]]
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* ClimaxBoss: ClimaxBoss:
** Both the Valkyrie Tank (particularly on [[HarderThanHard Epic mode]]), and Akron. On any difficulty. If only for the energetic music and/or [[BossBanter his speeches, constantly ascending in awesomeness.]] The fourth game gives us [[spoiler:Godcat]].
**UpToEleven Up to eleven in ''[=EBF5=]''. [[spoiler:The final boss of that game, the Devourer, serves as the final boss of not just the game, but of ''the entire series''.]]
** Both the Valkyrie Tank (particularly on [[HarderThanHard Epic mode]]), and Akron. On any difficulty. If only for the energetic music and/or [[BossBanter his speeches, constantly ascending in awesomeness.]] The fourth game gives us [[spoiler:Godcat]].
**
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** UpToEleven in the fourth, wherein they [[spoiler:beat up the [[{{God}} Creator]] and [[{{Satan}} Destroyer]] aspects of [[TheMaker Godcat]]. ''At once''. Justified because she is not using her full strength, is still implied by the ending cutscene to be in better shape than our heroes rather than outright beaten, and ends up leaving once they prove their worth to her]].
to:
** UpToEleven Up to eleven in the fourth, wherein they [[spoiler:beat up the [[{{God}} Creator]] and [[{{Satan}} Destroyer]] aspects of [[TheMaker Godcat]]. ''At once''. Justified because she is not using her full strength, is still implied by the ending cutscene to be in better shape than our heroes rather than outright beaten, and ends up leaving once they prove their worth to her]].
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** Taken UpToEleven in the third game. First, after defeating Jack, you get to play the first minigame, which plays this trope on [=NoLegs=], but this is optional. In the following {{cutscene}}, the whole group throws up while eating slimes (except for Natalie; she threw up before she could eat one). Then it is implied that they ate the Giant Squid boss. Finally, Matt and Lance try to eat the last Woolly Mammoth after defeating it. Only Natz's pity for the creature saves it from becoming dinner. This whole routine is repeated in ''[=EBF4=]'', with Anna in place of Natalie, and if you find the mammoth in the BonusDungeon, even she'll consent to eating it on the grounds that it won't be canon.
to:
** Taken UpToEleven up to eleven in the third game. First, after defeating Jack, you get to play the first minigame, which plays this trope on [=NoLegs=], but this is optional. In the following {{cutscene}}, the whole group throws up while eating slimes (except for Natalie; she threw up before she could eat one). Then it is implied that they ate the Giant Squid boss. Finally, Matt and Lance try to eat the last Woolly Mammoth after defeating it. Only Natz's pity for the creature saves it from becoming dinner. This whole routine is repeated in ''[=EBF4=]'', with Anna in place of Natalie, and if you find the mammoth in the BonusDungeon, even she'll consent to eating it on the grounds that it won't be canon.
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* MsFanservice: Natz. It gets taken to a whole new level in the second game's GameOver screen, where her dress is nearly ripped apart. You can even click her breasts to induce {{Gainaxing}}. Taken UpToEleven in the third game with her CatGirl and ''Cow Girl'' outfits. In each game, she invokes the trope in her healing "Limit Break", and {{lampshades}} it at least once per game. Anna from the fourth is clearly not impressed, or jealous, but it's hard to tell, by Natz' stature, and during the remarks where she openly says something it's clear Natz is annoyed by it.
to:
* MsFanservice: Natz. It gets taken to a whole new level in the second game's GameOver screen, where her dress is nearly ripped apart. You can even click her breasts to induce {{Gainaxing}}. Taken UpToEleven up to eleven in the third game with her CatGirl and ''Cow Girl'' outfits. In each game, she invokes the trope in her healing "Limit Break", and {{lampshades}} it at least once per game. Anna from the fourth is clearly not impressed, or jealous, but it's hard to tell, by Natz' stature, and during the remarks where she openly says something it's clear Natz is annoyed by it.
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* NiceHat: Matt always wears a pirate hat in the games. In the third game, he even swims with his hat on. The third game gives him and Lance different hats to wear, but chances are you'll never see them without a hat on.
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** UpToEleven when using 7th Heaven: There is a different fanservice design for every female armor in the game.
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** UpToEleven Up to eleven when using 7th Heaven: There is a different fanservice design for every female armor in the game.
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** ''5'' puts it UpToEleven by it making the torso coverage [[{{Stripperiffic}} nothing but two red straps tied around her breasts to cover her nipples]].
to:
** ''5'' puts it UpToEleven up to eleven by it making the torso coverage [[{{Stripperiffic}} nothing but two red straps tied around her breasts to cover her nipples]].
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* HealingBoss: Bosses who heal are a semi-frequent appearance in the series:
** The Zombie Hydra, a reocurring boss first introduced in the second game, will revive its heads when they're killed (with full HP, to boot). Killing all of its heads in a single turn is mandatory to prevent this.
** ''VideoGame/EpicBattleFantasy1'': The first boss, King Slime, has a dedicated self-heal ability.
** ''Videogame/EpicBattleFantasy2'': The second boss, named the Guardian, has the ability to repair its arms if either are broken, restoring them to full HP. Preventing this via inflicting Stun or Seal is vital, as it will pummel you otherwise.
** ''Videogame/EpicBattleFantasy4'': Below 65% HP, [[BotanicalAbomination Rafflesia]] gains access to Photosynthesis, which heals it and removes all debuffs and negative status effects on both itself and its allies. On Hard or [[HarderThanHard Epic]] difficulty, its allies also gain two stacks of [[RegeneratingHealth Regen]]
** ''Videogame/EpicBattleFantasy5'': [[{{Superboss}} Neon Valhalla]], a [[UpgradedBoss stronger version]] of [[TankGoodness Neon Valkyrie]], will heal 2% of its maximum health every turn (increased to 3.5% on Hard or [[HarderThanHard Epic]] difficulty). Combined with its sky-high health pool and immunity to [[DamageOverTime Poison, Burn, Virus and Scorch]], this makes it capable of tanking frankly absurd amounts of damage.
** The Zombie Hydra, a reocurring boss first introduced in the second game, will revive its heads when they're killed (with full HP, to boot). Killing all of its heads in a single turn is mandatory to prevent this.
** ''VideoGame/EpicBattleFantasy1'': The first boss, King Slime, has a dedicated self-heal ability.
** ''Videogame/EpicBattleFantasy2'': The second boss, named the Guardian, has the ability to repair its arms if either are broken, restoring them to full HP. Preventing this via inflicting Stun or Seal is vital, as it will pummel you otherwise.
** ''Videogame/EpicBattleFantasy4'': Below 65% HP, [[BotanicalAbomination Rafflesia]] gains access to Photosynthesis, which heals it and removes all debuffs and negative status effects on both itself and its allies. On Hard or [[HarderThanHard Epic]] difficulty, its allies also gain two stacks of [[RegeneratingHealth Regen]]
** ''Videogame/EpicBattleFantasy5'': [[{{Superboss}} Neon Valhalla]], a [[UpgradedBoss stronger version]] of [[TankGoodness Neon Valkyrie]], will heal 2% of its maximum health every turn (increased to 3.5% on Hard or [[HarderThanHard Epic]] difficulty). Combined with its sky-high health pool and immunity to [[DamageOverTime Poison, Burn, Virus and Scorch]], this makes it capable of tanking frankly absurd amounts of damage.
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** Meow Meow is the mascot of the [=YouTube=]r [[https://m.youtube.com/user/NCHProductions NCH Productions]].
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** Meow Meow is the mascot of the [=YouTube=]r [[https://m.youtube.com/user/NCHProductions NCH Productions]].Singaporean web animator ''WebAnimation/NCHProductions''.
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Loads And Loads Of Characters is no longer a trope
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* LoadsAndLoadsOfCharacters: There are a '''[[http://kupo707.deviantart.com/gallery/#/d2oq329 LOT]]''' of NPC[=s=]; and that's not even all of them.
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* CompilationRerelease: The "''Epic Battle Fantasy Collection''", released on UsefulNotes/{{Steam}} in 2022, bundles together all of the games and spin-offs not already remastered for the platform: the first two ''Epic Battle Fantasy'' games, the first ''Bullet Heaven'', ''Adventure Story'', ''Brawl Royale'', ''The Kitten Game'', ''Mecha Dress Up'', and ''Cat Cafe''.
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* InteractiveStartUp: From the third game on you can "pop" [[TheGoomba low-level]] {{Mascot Mook}}s and make a new PaletteSwap appear on a LoadingScreen for a reward in each game's AchievementSystem after a certain number of mooks have been "popped". From the fourth game onward, the commerical UsefulNotes/{{Steam}} versions replace the loading progress bar, with a language selection menu.
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* InteractiveStartUp: From the third game on you can "pop" [[TheGoomba low-level]] {{Mascot Mook}}s and make a new PaletteSwap appear on a LoadingScreen for a reward in each game's AchievementSystem after a certain number of mooks have been "popped". From the fourth game onward, the commerical commercial UsefulNotes/{{Steam}} versions replace the loading progress bar, bar with a language selection menu.
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* ArtifactTitle: The series is called Epic '''Battle''' Fantasy because its games consist entirely of one battle after another... until the third game, where it becomes more of a normal RPG and adds features like walking around and talking to people, so battles are no longer the ''entire'' game.
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* BigEater[=/=]ExtremeOmnivore:
** Matt. Guess what he and Natalie do to the Giant Sand Worm after defeating it in the second game. You know, [[TooDumbToLive the one with poisonous blood]].
** Taken UpToEleven in the third game. First, after defeating Jack, you get to play the first minigame, which plays this trope on [=NoLegs=], but this is optional. In the following {{cutscene}}, the whole group throws up while eating slimes (except for Natalie; she threw up before she could eat one). Then it is implied that they ate the Giant Squid boss. Finally, Matt and Lance try to eat the last Woolly Mammoth after defeating it. Only Natz's pity for the creature saves it from becoming dinner. This whole routine is repeated in ''[=EBF4=]'', with Anna in place of Natalie, and if you find the mammoth in the BonusDungeon, even she'll consent to eating it on the grounds that it won't be canon.
** After the party defeats a turtle enemy:
--> '''Matt:''' Let's make a turtle soup out of this guy!
** In the volcano area, Matt comments that it's a shame they didn't get to kill whatever left those giant skeletons around, because the lava would've made it easy to cook. A few screens later, they fight a dragon, though sadly aren't shown eating it.
** In the fourth game, after Anna takes Matt hostage because she suspects he stole the crystal, she joins him in battle. The first few comments he makes are about cooking the wildlife they fought.
** Apparently, even Matt draws the line at eating the Evil Worm.
** In the fifth game, Matt will occasionally state after winning the battle that they're not going hungry today. Even if their opponents were a group of Cosmic Monoliths, stated to be composed of anti-matter.
** Matt. Guess what he and Natalie do to the Giant Sand Worm after defeating it in the second game. You know, [[TooDumbToLive the one with poisonous blood]].
** Taken UpToEleven in the third game. First, after defeating Jack, you get to play the first minigame, which plays this trope on [=NoLegs=], but this is optional. In the following {{cutscene}}, the whole group throws up while eating slimes (except for Natalie; she threw up before she could eat one). Then it is implied that they ate the Giant Squid boss. Finally, Matt and Lance try to eat the last Woolly Mammoth after defeating it. Only Natz's pity for the creature saves it from becoming dinner. This whole routine is repeated in ''[=EBF4=]'', with Anna in place of Natalie, and if you find the mammoth in the BonusDungeon, even she'll consent to eating it on the grounds that it won't be canon.
** After the party defeats a turtle enemy:
--> '''Matt:''' Let's make a turtle soup out of this guy!
** In the volcano area, Matt comments that it's a shame they didn't get to kill whatever left those giant skeletons around, because the lava would've made it easy to cook. A few screens later, they fight a dragon, though sadly aren't shown eating it.
** In the fourth game, after Anna takes Matt hostage because she suspects he stole the crystal, she joins him in battle. The first few comments he makes are about cooking the wildlife they fought.
** Apparently, even Matt draws the line at eating the Evil Worm.
** In the fifth game, Matt will occasionally state after winning the battle that they're not going hungry today. Even if their opponents were a group of Cosmic Monoliths, stated to be composed of anti-matter.
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* ExtremeOmnivore: A RunningGag is Matt eating or wanting to eat monsters, no matter how impossible it seems"
** Guess what Matt and Natalie do to the Giant Sand Worm after defeating it in the second game. You know, [[TooDumbToLive the one with poisonous blood]].
** Taken UpToEleven in the third game. First, after defeating Jack, you get to play the first minigame, which plays this trope on [=NoLegs=], but this is optional. In the following {{cutscene}}, the whole group throws up while eating slimes (except for Natalie; she threw up before she could eat one). Then it is implied that they ate the Giant Squid boss. Finally, Matt and Lance try to eat the last Woolly Mammoth after defeating it. Only Natz's pity for the creature saves it from becoming dinner. This whole routine is repeated in ''[=EBF4=]'', with Anna in place of Natalie, and if you find the mammoth in the BonusDungeon, even she'll consent to eating it on the grounds that it won't be canon.
** After the party defeats a turtle enemy:
--> '''Matt:''' Let's make a turtle soup out of this guy!
** In the volcano area, Matt comments that it's a shame they didn't get to kill whatever left those giant skeletons around, because the lava would've made it easy to cook. A few screens later, they fight a dragon, though sadly aren't shown eating it.
** In the fourth game, after Anna takes Matt hostage because she suspects he stole the crystal, she joins him in battle. The first few comments he makes are about cooking the wildlife they fought.
** Apparently, even Matt draws the line at eating the Evil Worm.
** In the fifth game, Matt will occasionally state after winning the battle that they're not going hungry today. Even if their opponents were a group of Cosmic Monoliths, stated to be composed of anti-matter.
** Guess what Matt and Natalie do to the Giant Sand Worm after defeating it in the second game. You know, [[TooDumbToLive the one with poisonous blood]].
** Taken UpToEleven in the third game. First, after defeating Jack, you get to play the first minigame, which plays this trope on [=NoLegs=], but this is optional. In the following {{cutscene}}, the whole group throws up while eating slimes (except for Natalie; she threw up before she could eat one). Then it is implied that they ate the Giant Squid boss. Finally, Matt and Lance try to eat the last Woolly Mammoth after defeating it. Only Natz's pity for the creature saves it from becoming dinner. This whole routine is repeated in ''[=EBF4=]'', with Anna in place of Natalie, and if you find the mammoth in the BonusDungeon, even she'll consent to eating it on the grounds that it won't be canon.
** After the party defeats a turtle enemy:
--> '''Matt:''' Let's make a turtle soup out of this guy!
** In the volcano area, Matt comments that it's a shame they didn't get to kill whatever left those giant skeletons around, because the lava would've made it easy to cook. A few screens later, they fight a dragon, though sadly aren't shown eating it.
** In the fourth game, after Anna takes Matt hostage because she suspects he stole the crystal, she joins him in battle. The first few comments he makes are about cooking the wildlife they fought.
** Apparently, even Matt draws the line at eating the Evil Worm.
** In the fifth game, Matt will occasionally state after winning the battle that they're not going hungry today. Even if their opponents were a group of Cosmic Monoliths, stated to be composed of anti-matter.
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Added 2 new entries.
Added DiffLines:
* StatusEffectPoweredAbility:
** The Giga Drill skill does more damage the higher the enemy's defensive buffs are (and is most visible on bosses).
** In ''[=EBF5=]'', every element can be boosted by a neutral or negative status effect. However, the neutral status effects like Dry or Light will also protect from damage of other elements, such as Light decreasing Earth damage.
** The Giga Drill skill does more damage the higher the enemy's defensive buffs are (and is most visible on bosses).
** In ''[=EBF5=]'', every element can be boosted by a neutral or negative status effect. However, the neutral status effects like Dry or Light will also protect from damage of other elements, such as Light decreasing Earth damage.
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Italicized some text and updated some other parts.
Changed line(s) 56 (click to see context) from:
** In 5, medals given for beating bosses stay even when reloading the game to a previous state. So it's possible to save, kill a boss on Epic to get the medal, load the save, and fight the boss on Zero difficulty in order to have a much easier time capturing it for use as a summon.
to:
** In 5, ''5'', medals given for beating bosses stay even when reloading the game to a previous state. So it's possible to save, kill a boss on Epic to get the medal, load the save, and fight the boss on Zero difficulty in order to have a much easier time capturing it for use as a summon.
Changed line(s) 149 (click to see context) from:
** The Defender, the second boss in ''Epic Battle Fantasy 1,'' is a recurring miniboss in ''Epic Battle Fantasy 4.'' Elemental variants of it also turn up as minibosses in the fifth game.
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** The Defender, the second boss in ''Epic Battle Fantasy 1,'' is a recurring miniboss in ''Epic Battle Fantasy 4.'' Elemental variants of it also turn up as minibosses in the fifth game.''[=EBF5=]''.
Changed line(s) 183 (click to see context) from:
*** Godcat (the 4th of the ''EBF 3.3'' bosses) came back for ''[=EBF4=]''. [[spoiler:And is once again the FinalBoss, being revealed to have literally created the world.]]
to:
*** Godcat (the 4th of the ''EBF 3.3'' ''Bullet Heaven'' bosses) came back for ''[=EBF4=]''. [[spoiler:And is once again the FinalBoss, being revealed to have literally created the world.]]
Changed line(s) 229 (click to see context) from:
* EvolvingAttack: In ''[=EBF3=]'' and ''4'', leveling up an attack merely boosted its strength or status effect, but in ''5'', some attacks change completely. For example, Natalie starts only with 'Ice' as a single ice attack, but on level 4, it becomes Iceshard and later Icestorm (which were separate skills in previous games).
to:
* EvolvingAttack: In ''[=EBF3=]'' and ''4'', leveling up an attack merely boosted its strength or status effect, but in ''5'', some attacks change completely. For example, Natalie starts only out with 'Ice' as a single ice attack, but on level 4, 3, it becomes Iceshard and later at level 5, Icestorm (which were separate skills in previous games).
Changed line(s) 249 (click to see context) from:
** In 5, a power outage in Matt's house leads to him fighting a fascist, [[spoiler:tree, god, and later, the final boss of the ''entire series.'']]
to:
** In 5, ''[=EBF5=]'', a power outage in Matt's house leads to him fighting a fascist, [[spoiler:tree, god, and later, the final boss of the ''entire series.'']]
Changed line(s) 296 (click to see context) from:
** The "Solid Water" item has an appearance much closer to ice, with sharper edges in 4, but it's softened and made to look more like actual water in 5.
to:
** The "Solid Water" item has an appearance much closer to ice, with sharper edges in 4, ''4'', but it's softened and made to look more like actual water in 5.''5''.
Changed line(s) 333 (click to see context) from:
** To a lesser extent, some bosses and minibosses have very high evasion without losing out in other stats, such as Praetorian [=Mk2=] and the Cosmic Monoliths.
to:
** To a lesser extent, some bosses and minibosses have very high evasion without losing out in other stats, such as Praetorian [=Mk2=] [=MK2=] and the Cosmic Monoliths.
Changed line(s) 336,337 (click to see context) from:
* LoadsAndLoadsOfCharacters: There are a '''[[http://kupo707.deviantart.com/gallery/#/d2oq329 LOT]]''' of NPC[=s=]; that's not even all of them.
* MagikarpPower: The weapons and armors themselves can be more or less, depending on your playstyle, in the 3rd and 4th games. An example is the Sky Feather in the fourth game. When it starts out, it's rather difficult to use and isn't as powerful as other options, but upgraded, it can, if used right, allow Anna to spam spells and restore her magic constantly. Again, it's more of a your mileage may vary, but for the most part, upgraded items are much more useful than they would appear at low levels.
* MagikarpPower: The weapons and armors themselves can be more or less, depending on your playstyle, in the 3rd and 4th games. An example is the Sky Feather in the fourth game. When it starts out, it's rather difficult to use and isn't as powerful as other options, but upgraded, it can, if used right, allow Anna to spam spells and restore her magic constantly. Again, it's more of a your mileage may vary, but for the most part, upgraded items are much more useful than they would appear at low levels.
to:
* LoadsAndLoadsOfCharacters: There are a '''[[http://kupo707.deviantart.com/gallery/#/d2oq329 LOT]]''' of NPC[=s=]; and that's not even all of them.
*MagikarpPower: MagikarpPower:
** The weapons and armors themselves can be more orless, less this, depending on your playstyle, in the 3rd and 4th games. every game since ''3''. An example is the Sky Feather in the fourth game. ''4''. When it starts out, it's rather difficult to use and isn't as powerful as other options, but upgraded, it can, if used right, allow Anna to spam spells and restore her magic constantly. Again, it's more of a constantly.
** In each game, yourmileage may vary, skills and characters start out weak, but for the most part, upgraded items are grow much more useful than they would appear at low levels.powerful with the ability to do so many more things. For example, [=NoLegs=] starts out with 3 weak sword attacks, but later on, he can [[StarPower blast his foes with a warp star]]!
*
** The weapons and armors themselves can be more or
** In each game, your
Changed line(s) 443 (click to see context) from:
** Zigzagged with 5 as well. The cooldown system means on one hand that you can spam some skills with impunity, like Firestorm and Revive, but the other, like the all-critical Heal More, have cooldowns and therefore cannot be spammed like in previous entries with sufficient MP count.
to:
** Zigzagged with 5 ''5'' as well. The cooldown system means on one hand that you can spam some skills with impunity, like Firestorm and Revive, but the other, like the all-critical Heal More, have cooldowns and therefore cannot be spammed like in previous entries with sufficient MP count.
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** PlayedForLaughs in 5, because [[MsFanservice Natalie's]] inexplicably stuck with these (when NSFW content is allowed) while Anna's are generally more respectable.
to:
** PlayedForLaughs in 5, ''5'', because [[MsFanservice Natalie's]] inexplicably stuck with these (when NSFW content is allowed) while Anna's are generally more respectable.
Changed line(s) 502 (click to see context) from:
*** As of ''[=EBF5=]'' v 2.0, it also protects players from getting their physical attack or magic attack debuffed.
to:
*** As of ''[=EBF5=]'' v 2.0, v2, it also protects players from getting their physical attack or magic attack debuffed.
Changed line(s) 506 (click to see context) from:
*** As of ''[=EBF5=]'' v 2.0, it also protects players from getting their physical defense or magic defense debuffed.
to:
*** As of ''[=EBF5=]'' v 2.0, v2, it also protects players from getting their physical defense or magic defense debuffed.
Changed line(s) 564 (click to see context) from:
* WaveMotionGun: A lot of the enemies. [[spoiler:Godcat's creation form's]] in particular is pure pain in beam form. Also, Lance's bomb in the ''Bullet Heaven'' games, and his [[Franchise/{{Pokemon}} Hyper Beam]] attack in [=EBF4 and 5=], complete with charge-up turn.
to:
* WaveMotionGun: A lot of the enemies.enemies have this. [[spoiler:Godcat's creation form's]] in particular is pure pain in beam form. Also, There's also, Lance's bomb in the ''Bullet Heaven'' games, and his [[Franchise/{{Pokemon}} Hyper Beam]] Beam attack in [=EBF4 ''[=EBF4=]'' and 5=], ''5'', complete with charge-up turn.
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Updated 4 entries and italicized some text.
Changed line(s) 177 (click to see context) from:
* CuteEmUp: The ''Bullet Heaven'' spinoff pretty much defines this.
to:
* CuteEmUp: The ''Bullet Heaven'' spinoff pretty much defines this.is definitely this in the first few worlds, containing cats, bushes, and other cute ''EBF'' foes. However, this is averted in the later stages, where you find machines, scary creatures, and even gods to shoot.
Changed line(s) 235 (click to see context) from:
** In ''[=EBF3=]'', Doomsday hits the entire field for '''massive''' dark damage, and can be used by cosmic monoliths. This means that not only can this '''really''' hurt, but these monoliths '''absorb darkness''', making high dark resistance, Syphon, and/or fast damage a must, since cosmic monoliths cast this every 3 turns like the other two cast their beam attacks.
to:
** In ''[=EBF3=]'', Doomsday hits the entire field for '''massive''' dark damage, and can be used by cosmic monoliths. This means that not only can this '''really''' hurt, but these monoliths '''absorb darkness''', making high dark resistance, Syphon, and/or fast damage a must, since cosmic monoliths Cosmic Monoliths cast this every 3 turns like the other two cast do with their beam attacks.
Changed line(s) 269 (click to see context) from:
* HarderThanHard: [[IdiosyncraticDifficultyLevels Epic, and in BH2, Heavenly mode]]. Oh so very much.
to:
* HarderThanHard: [[IdiosyncraticDifficultyLevels Epic, and in BH2, ''BH2'', Heavenly mode]]. Oh so very much.
Changed line(s) 272 (click to see context) from:
* HeelFaceTurn: This apparently happens each game. First, [=NoLegs=] joins your party in the second game, when in the first game he rides the first mini boss, and then the Beholder joins too ([[FaceHeelTurn and then it's an enemy in 3 and 4 again]], but ''after'' you defeat it in the latter game it's a helpful summon). Then, of course, Lance after you beat him in the second game. The woolly mammoth from the third game is a summon (and sometimes randomly triggered effect), dropping from the sky to flatten your enemies. Natalie is quite happy to see it's alive and well.
to:
* HeelFaceTurn: This apparently happens each game.
** First, [=NoLegs=] joins your party in the second game, when in the first game he rides the first mini boss, and then the Beholder joins too ([[FaceHeelTurn and then it's an enemy in3 ''3'' and 4 again]], but ''after'' you defeat it in the latter game it's a helpful summon). ''4'' again]]).
** Then, of course, Lance does this after you beat him in the secondgame. game.
** The woolly mammoth fromthe third game ''3'' is a summon (and sometimes randomly triggered effect), dropping from the sky to flatten your enemies. Natalie is quite happy to see it's alive and well.
** In ''4'', the Mammoth and Beholder are enemies once again, but join you post-defeat. [[spoiler: Godcat herself does a version of this after destroying both of her vehicles, though it's more of a HeelRealization.]]
** In ''5'', both forms of Godcat return as [=NoLegs=]' Limit Breaks, and Godcat herself is referred to as [=NoLegs=]' friend. [[spoiler: Lance, who became a villain again due to ''5'''s status as a reboot, does this similarly to how he did in ''3''.]] You can even invoke this trope by capturing certain bosses, such as Snowflake!
** First, [=NoLegs=] joins your party in the second game, when in the first game he rides the first mini boss, and then the Beholder joins too ([[FaceHeelTurn and then it's an enemy in
** Then, of course, Lance does this after you beat him in the second
** The woolly mammoth from
** In ''4'', the Mammoth and Beholder are enemies once again, but join you post-defeat. [[spoiler: Godcat herself does a version of this after destroying both of her vehicles, though it's more of a HeelRealization.]]
** In ''5'', both forms of Godcat return as [=NoLegs=]' Limit Breaks, and Godcat herself is referred to as [=NoLegs=]' friend. [[spoiler: Lance, who became a villain again due to ''5'''s status as a reboot, does this similarly to how he did in ''3''.]] You can even invoke this trope by capturing certain bosses, such as Snowflake!
Changed line(s) 363 (click to see context) from:
* {{Ninja}}: In the [=BBF3=] onwards, there's Ninja equipment for both guys and Natz.
to:
* {{Ninja}}: In the [=BBF3=] ''[=EBF3=]'' onwards, there's Ninja equipment for both guys and Natz.girls.
Changed line(s) 437,438 (click to see context) from:
** Zigzagged between games 1-2 and 3-5. On one hand, games 3 and up allow you to save nearly anywhere outside of combat and aren't as wave-based as the first two games. On the other hand, enemies and bosses tend to require more strategy and specific equipment setups in the latter three games.
** Zigzagged with 5 as well. The cooldown system means on one hand that you can spam some attacks with impunity, like Firestorm, but the other, like the all-critical Heal More, have cooldowns and therefore cannot be spammed like in previous entries with sufficient MP count.
** Zigzagged with 5 as well. The cooldown system means on one hand that you can spam some attacks with impunity, like Firestorm, but the other, like the all-critical Heal More, have cooldowns and therefore cannot be spammed like in previous entries with sufficient MP count.
to:
** Zigzagged between games 1-2 ''1''-''2'' and 3-5.''3''-''5''. On one hand, games 3 and up allow you to save nearly anywhere outside of combat and aren't as wave-based as the first two games. On the other hand, enemies and bosses tend to require more strategy and specific equipment setups in the latter three games.
** Zigzagged with 5 as well. The cooldown system means on one hand that you can spam someattacks skills with impunity, like Firestorm, Firestorm and Revive, but the other, like the all-critical Heal More, have cooldowns and therefore cannot be spammed like in previous entries with sufficient MP count.
** Zigzagged with 5 as well. The cooldown system means on one hand that you can spam some
Changed line(s) 546 (click to see context) from:
** Any {{Status Effect|s}} (such as "[[AC:DEATH]]"), or StatusBuff has this when applied in ''[=EBF4=]'' and ''5'' (and the Steam update of 3!).
to:
** Any {{Status Effect|s}} (such as "[[AC:DEATH]]"), or StatusBuff has this when applied in ''[=EBF4=]'' and ''5'' (and the Steam update of 3!).''3'').