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Trope was cut/disambiguated due to cleanup
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* DropTheHammer: The sledgehammer is one of the most useful weapons.
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It is literally confirmed to be a port
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A conversion of ''Videogame/DeadRising'' for the UsefulNotes/{{Wii}} (mistaken for port, since many think that is a catch-all term for such things). Specifically it was a conversion in terms of setting and assets, but a remake in terms of gameplay (the game engine is the same one used in the Wii version of ''VideoGame/ResidentEvil4'').
to:
A conversion port of ''Videogame/DeadRising'' for the UsefulNotes/{{Wii}} (mistaken for port, since many think that is a catch-all term for such things). UsefulNotes/{{Wii}}. Specifically it was a conversion port in terms of setting and assets, but a remake in terms of gameplay (the game engine is the same one used in the Wii version of ''VideoGame/ResidentEvil4'').
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** VideoGame/MegaMan's [[ArmCannon Mega Buster]] is the game's ultimate weapon, [[VideoGame/MegaManLegends Servbots]] make cameo appearances, and Frank learns a few ''StreetFighter'' moves as he levels up.
to:
** VideoGame/MegaMan's [[ArmCannon Mega Buster]] is the game's ultimate weapon, [[VideoGame/MegaManLegends Servbots]] make cameo appearances, and Frank learns a few ''StreetFighter'' ''Franchise/StreetFighter'' moves as he levels up.
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Meganekko is no longer a trope. It's a Fanspeak term. Moving wicks to Bespectacled Cutie when appropriate.
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* {{Meganekko}}: Jessica.
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* AdaptationalBadass: The zombies are slightly tougher in this version of the game; as animals have also been infected, while Cliff, Jo, and Kent now appear as elite zombies who can wield weapons or (in Kent's case) jump kick Frank.
to:
* AdaptationalBadass: The zombies are slightly tougher in this version of the game; as animals have also been infected, while Cliff, Jo, and Kent now appear as elite zombies who can wield weapons or (in Kent's case) jump kick Frank. There also new, generic gun-toting zombie cops who will actually shoot at Frank and have slightly boosted health.
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** Disturbingly enough, you can have [[UnscrupulousHero Frank inflict this on the still-living generic Cultists]] unlike the original game.
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* AdamSmithHatesYourGuts: Unlike in the original game where there is no money whatsoever, in this version zombies ''drop money'' in addition to ammo and escorted survivors give money. How can you use money you ask? By saving Cletus you can buy guns from him, instead of just taking them like in the original game. This is ironically the first time money has appeared in the Dead Rising franchise, as the Wii version was released before Dead Rising 2.
->'''[=YouTube Comment=]''': Congratulations! You’ve saved Cletus so now you can buy weapons instead of taking them for free [[SarcasmMode yay]]!
->'''[=YouTube Comment=]''': Congratulations! You’ve saved Cletus so now you can buy weapons instead of taking them for free [[SarcasmMode yay]]!
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* AdaptationalBadass: The zombies are slightly tougher in this version of the game; as animals have also been infected, while Cliff, Jo, and Kent now appear as elite zombies who can wield weapons or (in Kent's case) jump kick Frank.
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* AdaptationalWimp: Cliff, Jo, and Kent are zombified in this version and do not reappear as psychopaths
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* DiesDifferentlyInAdaptation: Cliff, Jo, and Kent originally appeared as psychopaths who had to be killed by Frank in self-defence. In this game, they are part of the infected as elite zombies who wield weapons.
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Quicksand Box is now YMMV per TRS
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* QuicksandBox: This version was specifically designed to address the complaints.
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* SparedByTheAdaptation: In the original game, Cletus gets munched on by a zombie after you beat him. In this game, he can be rescued, after which he turns into a shopkeeper.
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Added image.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/dead_rising_wii_chop.jpg]]
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Radar in an M rated game will allow plenty of innuendo.
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* ActionCommands
to:
* ActionCommandsActionCommands: This one has a few quick waggles in addition to button presses.
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* AlwaysOverTheShoulder
* AndYourRewardIsClothes
* AndYourRewardIsClothes
to:
* AlwaysOverTheShoulder
AlwaysOverTheShoulder: Since it has the same gameplay as ''Resident Evil 4'', it has this trope instead of the FreeRotatingCamera of the original version.
*AndYourRewardIsClothesAndYourRewardIsClothes: Like in the original, Frank gets different outfits.
*
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* EmptyLevels: Since Frank doesn't have as many stats to increase or moves to learn, and most of the stat increases are early on, many of the later levels don't give any bonuses.
to:
* EmptyLevels: Since Frank doesn't have as many stats to increase or moves to learn, and since most of the stat increases are early on, many of the later levels don't give any bonuses.
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* ExperiencePoints: Unlike other entries in the series, this game primarily gives you XP for killing zombies.
* FanDisservice: Frank does the grind when trying on women's clothing (including the bonus bikini outfit). Grab the BrainBleach, you'll need it to remove the {{Squick}} and horror.
* FanDisservice: Frank does the grind when trying on women's clothing (including the bonus bikini outfit). Grab the BrainBleach, you'll need it to remove the {{Squick}} and horror.
to:
* ExperiencePoints: Unlike other entries in the series, the primary XP source in this game primarily gives you XP for is killing zombies.
* FanDisservice: Frank does the grind when trying on women's clothing (including the bonus bikini outfit). Grab the BrainBleach, you'll need it to remove the {{Squick}} and horror.
* FanDisservice: Frank does the grind when trying on women's clothing (including the bonus bikini outfit).
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* FriendlyFireproof: Played straight. And it's necessary, as the game encourages outright attacking enemies.
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* FriendlyFireproof: Played straight.straight with people you're escorting. And it's necessary, as the game encourages outright attacking enemies.
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* GettingCrapPastTheRadar: "That was awesome! Just watching you got me excited!"
* GunsAreWorthless: Totally averted in this version. The Wii's IR pointer makes guns invaluable. Although melee weapons are still important since you still need ammo for the guns, and ammo drops aren't common enough to use them exclusively.
* GunsAreWorthless: Totally averted in this version. The Wii's IR pointer makes guns invaluable. Although melee weapons are still important since you still need ammo for the guns, and ammo drops aren't common enough to use them exclusively.
to:
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* InfinityMinusOneSword: The Mega Buster and Beam Sword are still great weapons, but the Chicago Typewriter is still a good way to finish boss battles easily, and you don't need to complete the extra missions with S rankings.
to:
* InfinityMinusOneSword: The Mega Buster and Beam Sword are still great weapons, but the both require getting top scores in a series of post game missions. The Chicago Typewriter is still a good way to finish boss battles easily, and you don't just need to complete beat the extra missions game once with S rankings.a decent score.
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* LethalJokeItem: A lot of the toys have been seriously boosted in killing ability here. You can kill zombies in one hit with the Toy Laser Sword at Level 10. Seriously.
to:
* LethalJokeItem: A lot of the toys have been seriously boosted in killing ability here. You can kill zombies in one hit with the Toy Laser Sword at Level 10. Seriously.
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* LevelUpFillUp: The only benefit to gaining levels later on; see EmptyLevels above.
to:
* LevelUpFillUp: The only benefit to gaining many levels later on; see EmptyLevels above.
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* NewGamePlus
* NonstandardGameOver
* NonstandardGameOver
to:
* NewGamePlus
NewGamePlus: This can only be gained by getting the ending, but the carryovers still apply.
*NonstandardGameOverNonstandardGameOver: There are a few, like being caught by the military and failing to escape.
*
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* OneSizeFitsAll: Averted. While Frank can try on clothes from any shop (including children's shops) the clothes sometimes don't fit him properly, which only adds to the surrealism.
to:
* OneSizeFitsAll: Averted. While Frank can try on clothes from any shop (including children's shops) the clothes sometimes don't fit him properly, which only adds to the surrealism.properly.
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* RealTimeWeaponChange: You can use the d-pad to switch among the four types of guns when in aiming mode (pressing the type already selected reloads that gun).
to:
* RealTimeWeaponChange: You When aiming, you can use the d-pad to switch among the four types of guns when in aiming mode (pressing the direction of the current type already selected instead reloads that gun).
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* SceneryPorn: About 90% of the mall in the original version is recreated here, but as the detail of the mall is overlooked in the original game, the detail here is overlooked, even though this version didn't even stream the areas.
to:
* SceneryPorn: About 90% of the mall in the original version is recreated here, but as the detail of the mall is overlooked in the original game, the detail here is overlooked, even though and this version didn't even stream the areas.areas. Each level is all loaded at once.
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** VideoGame/MegaMan's [[ArmCannon Mega Buster]] is the game's ultimate weapon, [[VideoGame/MegaManLegends Servbots]] make cameo appearances, and Frank learns a few ''StreetFighter'' moves as he levels up... sadly, however, he cannot pull off a Hadouken.
to:
** VideoGame/MegaMan's [[ArmCannon Mega Buster]] is the game's ultimate weapon, [[VideoGame/MegaManLegends Servbots]] make cameo appearances, and Frank learns a few ''StreetFighter'' moves as he levels up... sadly, however, he cannot pull off a Hadouken.up.
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* UnlockableContent
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* UnlockableContentUnlockableContent: Beating the game unlocks mini missions as new weapons. Getting high ranks in story missions unlock bonus missions.
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* ZombieApocalypse: Well duh.
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* ZombieApocalypse: Well duh.The town is in the middle of one.
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Passing off fridge thinking as an example.
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* BottomlessBladder: Amusingly averted; while Frank isn't required to use the restroom, doing so is the primary method of saving the game (although there are others). This makes even more sense when you realize that ''liquids'' restore much more health than solid foods, so Frank is usually carrying (and drinking) lots of mixed juices.
to:
* BottomlessBladder: Amusingly averted; while Frank isn't required to use the restroom, doing so is the primary method of saving the game (although there are others). This makes even more sense when you realize that ''liquids'' restore much more health than solid foods, so Frank is usually carrying (and drinking) lots of mixed juices.
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None
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A conversion of ''DeadRising'' for the {{Wii}} (mistaken for port, since many think that is a catch-all term for such things). Specifically it was a conversion in terms of setting and assets, but a remake in terms of gameplay (the game engine is the same one used in the Wii version of ''VideoGame/ResidentEvil4'').
to:
A conversion of ''DeadRising'' ''Videogame/DeadRising'' for the {{Wii}} UsefulNotes/{{Wii}} (mistaken for port, since many think that is a catch-all term for such things). Specifically it was a conversion in terms of setting and assets, but a remake in terms of gameplay (the game engine is the same one used in the Wii version of ''VideoGame/ResidentEvil4'').
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* AdaptationExpansion: The {{Wii}} version adds some new things, such better gunplay with a IR pointer, multiple save slots, linear mission structure, and bonus missions after beating the game.
to:
* AdaptationExpansion: The {{Wii}} UsefulNotes/{{Wii}} version adds some new things, such better gunplay with a IR pointer, multiple save slots, linear mission structure, and bonus missions after beating the game.
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This really needs to be something substantial. Bitching about reviews is not what the wiki\'s for.
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A conversion of ''DeadRising'' for the {{Wii}} (mistaken for port, since many think that is a catch-all term for such things). Specifically it was a conversion in terms of setting and assets, but a remake in terms of gameplay (the game engine is the same one used in the Wii version of ''VideoGame/ResidentEvil4''). Cries of it being a cheap cash-in were raised (although they were wrong, the game had to have all the assets remade from scratch, which still cost some millions, if not the amount of a big budget game), and worries that there would be almost no zombies in the game (also wrong). Most of the reviews seemed to vary depending on whether the reviewer actually still thought those things or not.
to:
A conversion of ''DeadRising'' for the {{Wii}} (mistaken for port, since many think that is a catch-all term for such things). Specifically it was a conversion in terms of setting and assets, but a remake in terms of gameplay (the game engine is the same one used in the Wii version of ''VideoGame/ResidentEvil4''). Cries of it being a cheap cash-in were raised (although they were wrong, the game had to have all the assets remade from scratch, which still cost some millions, if not the amount of a big budget game), and worries that there would be almost no zombies in the game (also wrong). Most of the reviews seemed to vary depending on whether the reviewer actually still thought those things or not.
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None
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* GunsAreWorthless: Totally averted in this version. The Wii's IR pointer makes guns invaluable. Although melee weapons are still important since you still need ammo for the guns.
to:
* GunsAreWorthless: Totally averted in this version. The Wii's IR pointer makes guns invaluable. Although melee weapons are still important since you still need ammo for the guns.guns, and ammo drops aren't common enough to use them exclusively.
* HeartContainer: White drinks give you extra health.
* HeartContainer: White drinks give you extra health.
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* StopHelpingMe: Fortunately purged from this version.
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* AlwaysOverTheShoulder
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* EmptyLevels: Since Frank doesn't have as many stats to increase or moves to learn, many of the later levels garner you nothing except free health.
to:
* EmptyLevels: Since Frank doesn't have as many stats to increase or moves to learn, and most of the stat increases are early on, many of the later levels garner you nothing except free health.don't give any bonuses.
* OurZombiesAreDifferent: Especially since there are more types of zombies than in the original version.
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* RespawningEnemies: Both versions have the zombies appear out of nowhere, but in this version you can see them respawn far more often and closer. Some claimed that was to fake the zombie count, but again, the original version did the same.
to:
* RespawningEnemies: Both versions have Even the original version had the zombies appear out of nowhere, nowhere (thus making about a hundred zombies at best look like even more), but in this version you can see them respawn far more often and closer. Some claimed that was to fake the zombie count, but again, the original version did the same.
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* RandomlyDrops: Enemies often drop money, ammo, or food.
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None
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* EndGameResultsScreen: The game does this at the end, and gives bonuses based on it as well.
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Removing Nightmare Fuel potholes. NF should be on YMMV only.
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* FanDisservice: Frank does the grind when trying on women's clothing (including the bonus bikini outfit). Grab the BrainBleach, you'll need it to remove the {{Squick}} and NightmareFuel.
to:
* FanDisservice: Frank does the grind when trying on women's clothing (including the bonus bikini outfit). Grab the BrainBleach, you'll need it to remove the {{Squick}} and NightmareFuel.horror.
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* CoolOldLady: Averted. The old woman Frank encounters when he enters the mall is more annoying than cool, especially since ''she lets the zombies into the mall'' in an insane attempt to rescue her poodle. Granted, without her actions there would be no game, but still...
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None
Changed line(s) 1 (click to see context) from:
A conversion of ''DeadRising'' for the {{Wii}} (mistaken for port, since many think that is a catch-all term for such things). Specifically it was a conversion in terms of setting and assets, but a remake in terms of gameplay (the game engine is the same one used in the Wii version of ''ResidentEvil4''). Cries of it being a cheap cash-in were raised (although they were wrong, the game had to have all the assets remade from scratch, which still cost some millions, if not the amount of a big budget game), and worries that there would be almost no zombies in the game (also wrong). Most of the reviews seemed to vary depending on whether the reviewer actually still thought those things or not.
to:
A conversion of ''DeadRising'' for the {{Wii}} (mistaken for port, since many think that is a catch-all term for such things). Specifically it was a conversion in terms of setting and assets, but a remake in terms of gameplay (the game engine is the same one used in the Wii version of ''ResidentEvil4'').''VideoGame/ResidentEvil4''). Cries of it being a cheap cash-in were raised (although they were wrong, the game had to have all the assets remade from scratch, which still cost some millions, if not the amount of a big budget game), and worries that there would be almost no zombies in the game (also wrong). Most of the reviews seemed to vary depending on whether the reviewer actually still thought those things or not.
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** [[ResidentEvil "Jill's Sandwiches", and the Black Ops soldiers sent in look like H.U.N.K.]]
to:
** [[ResidentEvil [[Franchise/ResidentEvil "Jill's Sandwiches", and the Black Ops soldiers sent in look like H.U.N.K.]]
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None
* EmptyLevels: Since Frank doesn't have as many stats to increase or moves to learn, many of the later levels garner you nothing except free health.
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*** And the Servbot heads and cones can still be used as hats, as long as you kneecap a zombie first, but they make pretty effective bludgeon weapons otherwise.
to:
* LevelUpFillUp: The only benefit to gaining levels later on; see EmptyLevels above.
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* PressXToNotDie: The convict battle, but is actually easier than the way they were fought in the original game.
to:
* PressXToNotDie: The convict battle, but is it's actually easier than the way they were fought in the original game.
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* FirstPersonSnapshooter: Although the camera is only used once in one mission.
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* [[FirstPersonSnapshooter Freelance Photographer]]: Although the camera isn't used in this version (save for one use for one mission).
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* [[AmateurPhotographer Freelance Photographer]]: Although the camera isn't used in this version (save for one use for one mission).
to:
* [[AmateurPhotographer [[FirstPersonSnapshooter Freelance Photographer]]: Although the camera isn't used in this version (save for one use for one mission).
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None
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** VideoGame/MegaMan's [[ArmCannon Mega Buster]] is the game's ultimate weapon, [[MegaManLegends Servbots]] make cameo appearances, and Frank learns a few ''StreetFighter'' moves as he levels up... sadly, however, he cannot pull off a Hadouken.
to:
** VideoGame/MegaMan's [[ArmCannon Mega Buster]] is the game's ultimate weapon, [[MegaManLegends [[VideoGame/MegaManLegends Servbots]] make cameo appearances, and Frank learns a few ''StreetFighter'' moves as he levels up... sadly, however, he cannot pull off a Hadouken.
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None
Changed line(s) 55 (click to see context) from:
** Game/MegaMan's [[ArmCannon Mega Buster]] is the game's ultimate weapon, [[MegaManLegends Servbots]] make cameo appearances, and Frank learns a few ''StreetFighter'' moves as he levels up... sadly, however, he cannot pull off a Hadouken.
to:
** Game/MegaMan's VideoGame/MegaMan's [[ArmCannon Mega Buster]] is the game's ultimate weapon, [[MegaManLegends Servbots]] make cameo appearances, and Frank learns a few ''StreetFighter'' moves as he levels up... sadly, however, he cannot pull off a Hadouken.
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None
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* ExperiencePoints: Unlike other entries in the series, this game primarily gives you XP for killing zombies.
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None
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* AdaptationExpansion: The {{Wii}} version adds some new things, such better gunplay with a IR pointer, multiple save points, linear mission structure, and bonus missions after beating the game.
to:
* AdaptationExpansion: The {{Wii}} version adds some new things, such better gunplay with a IR pointer, multiple save points, slots, linear mission structure, and bonus missions after beating the game.
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* BottomlessBladder: Amusingly subverted; while Frank isn't required to use the restroom, doing so is the primary method of saving the game. This makes even more sense when you realize that ''liquids'' restore much more health than solid foods, so Frank is usually carrying (and drinking) lots of mixed juices.
* BreakableWeapons: While all melee weapons still break over time, all have increased durability as you level up. Guns don't break in this game, and last as long as you need, save for a couple plot relevant ones.
* ChainsawGood: Both averted and played straight. Averted with the chainsaw you find (Slow, prone to needing startup time, and is low on durability), straight with the mini-chainsaw you can obtain from an early boss (One-handed, powerful, and very fast).
* BreakableWeapons: While all melee weapons still break over time, all have increased durability as you level up. Guns don't break in this game, and last as long as you need, save for a couple plot relevant ones.
* ChainsawGood: Both averted and played straight. Averted with the chainsaw you find (Slow, prone to needing startup time, and is low on durability), straight with the mini-chainsaw you can obtain from an early boss (One-handed, powerful, and very fast).
to:
* BottomlessBladder: Amusingly subverted; averted; while Frank isn't required to use the restroom, doing so is the primary method of saving the game.game (although there are others). This makes even more sense when you realize that ''liquids'' restore much more health than solid foods, so Frank is usually carrying (and drinking) lots of mixed juices.
* BreakableWeapons: While all melee weapons still break over time, all have increased durability as you level up. Guns don't break in this game, and last as long as youneed, save need (save for a couple plot relevant ones.
breaks).
* ChainsawGood: Both averted and played straight. Averted with the chainsaw you find (Slow, prone to needing startup time, and is low on durability), and straight with the mini-chainsaw you can obtain from an early boss (One-handed, powerful, and very fast).
* BreakableWeapons: While all melee weapons still break over time, all have increased durability as you level up. Guns don't break in this game, and last as long as you
* ChainsawGood: Both averted and played straight. Averted with the chainsaw you find (Slow, prone to needing startup time, and is low on durability), and straight with the mini-chainsaw you can obtain from an early boss (One-handed, powerful, and very fast).
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* DeadlyLunge: More common than in the original game.
* DefeatMeansFriendship: Cletus
** It also takes defeat for [[spoiler: Isabela]] to start to cooperate with Frank.
* DegradedBoss: Jo, Kent, and Cliff. But they can become DemonicSpiders if you don't know how to handle them.
* DefeatMeansFriendship: Cletus
** It also takes defeat for [[spoiler: Isabela]] to start to cooperate with Frank.
* DegradedBoss: Jo, Kent, and Cliff. But they can become DemonicSpiders if you don't know how to handle them.
to:
* DeadlyLunge: More common than in the original game.
game, to make up for fewer zombies.
* DefeatMeansFriendship:Cletus
**It also takes defeat for [[spoiler: Isabela]] to start to cooperate with Frank.
** Cletus lives in this version, and opens his shop for you.
* DegradedBoss: Jo, Kent, andCliff. But they can become DemonicSpiders if you don't know how to handle them.Cliff were human bosses in the original version, while EliteMook zombies in this version.
* DefeatMeansFriendship:
**
** Cletus lives in this version, and opens his shop for you.
* DegradedBoss: Jo, Kent, and
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* EvilKnockoff: The Kent Zombie, who uses grenades and a mean kick to attack. [[ItMakesSenseInContext For some reason]].
* FanDisservice: Frank does the grind when trying on women's clothing. Grab the BrainBleach, you'll need it to remove the {{Squick}} and NightmareFuel.
** Don't forget the bonus bikini outfit.
* FanDisservice: Frank does the grind when trying on women's clothing. Grab the BrainBleach, you'll need it to remove the {{Squick}} and NightmareFuel.
** Don't forget the bonus bikini outfit.
to:
* EvilKnockoff: The Kent Zombie, who uses grenades and a mean kick to attack. [[ItMakesSenseInContext For some reason]].
attack.
* FanDisservice: Frank does the grind when trying on women'sclothing. clothing (including the bonus bikini outfit). Grab the BrainBleach, you'll need it to remove the {{Squick}} and NightmareFuel.
** Don't forget the bonus bikini outfit.NightmareFuel.
* FanDisservice: Frank does the grind when trying on women's
** Don't forget the bonus bikini outfit.
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* FriendlyFireproof: Played straight, and necessary, as the game encourages outright attacking enemies.
to:
* FriendlyFireproof: Played straight, and straight. And it's necessary, as the game encourages outright attacking enemies.
* RealTimeWeaponChange: You can use the d-pad to switch among the four types of guns when in aiming mode (pressing the type already selected reloads that gun).
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* WrestlerInAllOfUs: You'd be surprised how effective a German Suplex is when cornered by a bunch of zombies.
** [[ResidentEvil4 Leon already knows that.]]
** [[ResidentEvil4 Leon already knows that.]]
to:
* WrestlerInAllOfUs: You'd be surprised how effective a German The Suplex is when cornered by a bunch of zombies.
** [[ResidentEvil4 Leon already knows that.]]move.
** [[ResidentEvil4 Leon already knows that.]]
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Changed line(s) 48 (click to see context) from:
* RespawningEnemies: Both versions have the zombies appear out of nowhere, but in this version you can see them respawn far more often and closwer. Some claimed that was to fake the zombie count, but again, the original version did the same.
to:
* RespawningEnemies: Both versions have the zombies appear out of nowhere, but in this version you can see them respawn far more often and closwer.closer. Some claimed that was to fake the zombie count, but again, the original version did the same.
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A conversion of ''DeadRising'' for the {{Wii}} (mistaken for port, since many think that is a catch-all term for such things). Specifically it was a conversion in terms of setting and assets, but a remake in terms of gameplay (the game engine is the same one used in the Wii version of ''ResidentEvil4''). Cries of it being a cheap cash-in were raised (although they were wrong, the game had to have all the assets remade from scratch, which still cost millions), and worries that there would be almost no zombies in the game (also wrong). Most of the reviews seemed to vary depending on whether the reviewer actually still thought those things or not.
to:
A conversion of ''DeadRising'' for the {{Wii}} (mistaken for port, since many think that is a catch-all term for such things). Specifically it was a conversion in terms of setting and assets, but a remake in terms of gameplay (the game engine is the same one used in the Wii version of ''ResidentEvil4''). Cries of it being a cheap cash-in were raised (although they were wrong, the game had to have all the assets remade from scratch, which still cost millions), some millions, if not the amount of a big budget game), and worries that there would be almost no zombies in the game (also wrong). Most of the reviews seemed to vary depending on whether the reviewer actually still thought those things or not.