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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dead_rising_wii_chop.jpg]]
2A port of ''Videogame/DeadRising'' for the UsefulNotes/{{Wii}}. Specifically it was a port in terms of setting and assets, but a remake in terms of gameplay (the game engine is the same one used in the Wii version of ''VideoGame/ResidentEvil4'').
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4!!Provides examples of:
5* ActionCommands: This one has a few quick waggles in addition to button presses.
6* AdamSmithHatesYourGuts: Unlike in the original game where there is no money whatsoever, in this version zombies ''drop money'' in addition to ammo and escorted survivors give money. How can you use money you ask? By saving Cletus you can buy guns from him, instead of just taking them like in the original game. This is ironically the first time money has appeared in the Dead Rising franchise, as the Wii version was released before Dead Rising 2.
7->'''[=YouTube Comment=]''': Congratulations! You’ve saved Cletus so now you can buy weapons instead of taking them for free [[SarcasmMode yay]]!
8* AdaptationalBadass: The zombies are slightly tougher in this version of the game; as animals have also been infected, while Cliff, Jo, and Kent now appear as elite zombies who can wield weapons or (in Kent's case) jump kick Frank. There also new, generic gun-toting zombie cops who will actually shoot at Frank and have slightly boosted health.
9* AdaptationDistillation: Many redundant weapons were dropped in the Wii version in favor of making each weapon more effective on its own.
10* AdaptationExpansion: The UsefulNotes/{{Wii}} version adds some new things, such better gunplay with a IR pointer, multiple save slots, linear mission structure, and bonus missions after beating the game.
11* AdaptationalWimp: Cliff, Jo, and Kent are zombified in this version and do not reappear as psychopaths
12* AlwaysOverTheShoulder: Since it has the same gameplay as ''Resident Evil 4'', it has this trope instead of the FreeRotatingCamera of the original version.
13* AndYourRewardIsClothes: Like in the original, Frank gets different outfits.
14* {{BFG}}: The M2 machine gun is mounted on a jeep, but Frank can just carry it around after he defeats the prisoners.
15* BlownAcrossTheRoom: Cletus' shotgun has one hell of a kick, which is why his boss fight is so damned frustrating.
16* BottomlessBladder: Amusingly averted; while Frank isn't required to use the restroom, doing so is the primary method of saving the game (although there are others).
17* BreakableWeapons: While all melee weapons still break over time, all have increased durability as you level up. Guns don't break in this game, and last as long as you need (save for a couple plot relevant breaks).
18* ChainsawGood: Both averted and played straight. Averted with the chainsaw you find (Slow, prone to needing startup time, and is low on durability), and straight with the mini-chainsaw you can obtain from an early boss (One-handed, powerful, and very fast).
19* CombatPragmatist: Many things you see in the mall can be picked up and used to clobber Zombies.
20* CoolOldLady: Averted. The old woman Frank encounters when he enters the mall is more annoying than cool, especially since ''she lets the zombies into the mall'' in an insane attempt to rescue her poodle. Granted, without her actions there would be no game, but still...
21* DeadlyLunge: More common than in the original game, to make up for fewer zombies.
22* DefeatMeansFriendship: It takes defeat for [[spoiler: Isabela]] to start to cooperate with Frank.
23** Cletus lives in this version, and opens his shop for you.
24* DegradedBoss: Jo, Kent, and Cliff were human bosses in the original version, while EliteMook zombies in this version.
25* DiesDifferentlyInAdaptation: Cliff, Jo, and Kent originally appeared as psychopaths who had to be killed by Frank in self-defence. In this game, they are part of the infected as elite zombies who wield weapons.
26* EmpathyDollShot: When Frank meets Adam. He glances into a passing Space Coaster car and sees two bloody dolls propped up in the seat.
27* EmptyLevels: Since Frank doesn't have as many stats to increase or moves to learn, and since most of the stat increases are early on, many of the later levels don't give any bonuses.
28* EndGameResultsScreen: The game does this at the end, and gives bonuses based on it as well.
29* EscortMission: Much easier this time. You can actually take down the enemies that get in your way instead of trying to avoid them. In fact getting the best score requires you to take a direct route for the shortest time, which means killing all zombies in your direct path. Just, as with the previous game, don't abuse the "Follow" button.
30* EvilKnockoff: The Kent Zombie, who uses grenades and a mean kick to attack.
31* ExperiencePoints: Unlike other entries in the series, the primary XP source in this game is killing zombies.
32* FanDisservice: Frank does the grind when trying on women's clothing (including the bonus bikini outfit).
33* FirstPersonSnapshooter: Although the camera is only used once in one mission.
34* FisticuffsBoss: [[spoiler: Brock]].
35* FriendlyFireproof: Played straight with people you're escorting. And it's necessary, as the game encourages outright attacking enemies.
36* GasMaskMooks: The Special Forces soldiers.
37* GunsAreWorthless: Totally averted in this version. The Wii's IR pointer makes guns invaluable. Although melee weapons are still important since you still need ammo for the guns, and ammo drops aren't common enough to use them exclusively, they come in very handy for major battles.
38* HeartContainer: White drinks give you extra health.
39* HeelFaceTurn: Cletus lives in this version, and you can buy stuff from his shop.
40* ImprobableAimingSkills: Played straight this time, since the Wiimote allows precision aiming.
41* InfinityMinusOneSword: The Mega Buster and Beam Sword both require getting top scores in a series of post game missions. The Chicago Typewriter is still a good way to finish boss battles easily, and you just need to beat the game once with a decent score.
42* KatanasAreJustBetter: Sort of. They are top tier melee weapons, but are slow until you get the book to attack faster.
43* LaserBlade: The Beam Sword and Toy Laser Sword.
44* LethalJokeItem: A lot of the toys have been seriously boosted in killing ability here. You can kill zombies in one hit with the Toy Laser Sword at Level 10.
45** And the Servbot heads and cones can still be used as hats, as long as you kneecap a zombie first, but they make pretty effective bludgeon weapons otherwise.
46* LevelUpFillUp: The only benefit to gaining many levels later on; see EmptyLevels above.
47* LudicrousGibs: The Ice Auger is a laugh riot. Using it impales a zombie on the tool's spinning auger, upon which you lift the spinning, flailing undead into the air and pummel ''other'' zombies with it. Limbs and bits of flesh fly off in every direction with each hit you land. Fun for the whole family!
48** Disturbingly enough, you can have [[UnscrupulousHero Frank inflict this on the still-living generic Cultists]] unlike the original game.
49* MadeOfIron: Pretty much all the Psychopaths can take dozens upon dozens of bullets to bring down and are unrelenting in their desire to turn Frank into meaty chunks.
50* MultipleEndings: Averted this time.
51* NewGamePlus: This can only be gained by getting the ending, but the carryovers still apply.
52* NonstandardGameOver: There are a few, like being caught by the military and failing to escape.
53* OneManArmy: Played straight. Not only can you just kill any zombies in your way, missions encourage it.
54* OneSizeFitsAll: Averted. While Frank can try on clothes from any shop (including children's shops) the clothes sometimes don't fit him properly.
55* OurZombiesAreDifferent: Especially since there are more types of zombies than in the original version.
56* PragmaticAdaptation: Generally, you're not gonna get all the features from the original game, but it's still pretty damn faithful.
57* PressXToNotDie: The convict battle, but it's actually easier than the way they were fought in the original game.
58* RespawningEnemies: Even the original version had the zombies appear out of nowhere (thus making about a hundred zombies at best look like even more), but in this version you can see them respawn far more often and closer. Some claimed that was to fake the zombie count, but again, the original version did the same.
59* RealTimeWeaponChange: When aiming, you can use the d-pad to switch among the four types of guns (pressing the direction of the current type instead reloads that gun).
60* RandomlyDrops: Enemies often drop money, ammo, or food.
61* SayMyName: The Halls do this for each other as you take them down.
62* SceneryPorn: About 90% of the mall in the original version is recreated here, and this version didn't even stream the areas. Each level is all loaded at once.
63* SecretLevel: A lot of the rescue missions require getting a minimum grade on certain standard missions.
64* ShirtlessScene: For whatever reason, enemies that capture Frank love to strip him to his skivvies.
65* ShoutOut:
66** VideoGame/MegaMan's [[ArmCannon Mega Buster]] is the game's ultimate weapon, [[VideoGame/MegaManLegends Servbots]] make cameo appearances, and Frank learns a few ''Franchise/StreetFighter'' moves as he levels up.
67** [[Franchise/ResidentEvil "Jill's Sandwiches", and the Black Ops soldiers sent in look like H.U.N.K.]]
68** The Cultists look suspicously similar to the killer from the ''Scream'' slasher film series.
69* SparedByTheAdaptation: In the original game, Cletus gets munched on by a zombie after you beat him. In this game, he can be rescued, after which he turns into a shopkeeper.
70* SuicideAttack: The Cultists will from time to time attempt to grab or pounce on Frank while holding a lit stick of dynamite.
71* TimedMission: This uses them to get the best rankings.
72* UnlockableContent: Beating the game unlocks mini missions as new weapons. Getting high ranks in story missions unlock bonus missions.
73* WideOpenSandbox: Also averted, save for in between escort missions.
74* WrestlerInAllOfUs: The Suplex move.
75* ZombieApocalypse: The town is in the middle of one.

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