Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ShootTheMageFirst \\
Shooting the blaster of the enemy group to prevent him from doing major damage.
Shooting the blaster of the enemy group to prevent him from doing major damage.
Is there an issue? Send a MessageReason:
None
Changed line(s) 59 (click to see context) from:
Killing the enemy commander will win you the battle regardless of how the enemy army is doing a that moment.
to:
Killing the enemy commander will win you the battle regardless of how the enemy army is doing a at that moment.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* StraightForTheCommander \\
Killing the enemy commander will win you the battle regardless of how the enemy army is doing a that moment.
Killing the enemy commander will win you the battle regardless of how the enemy army is doing a that moment.
Is there an issue? Send a MessageReason:
Adding to the broadness of the video game tactical index
Is there an issue? Send a MessageReason:
Adding to the broadness of the video game tactical index
Deleted line(s) 66,67 (click to see context) :
* Turtling
While it lacks a page for itself, this is generally the refusal to compete in any direct or aggressive way, prefering to sit still and wait for the opponent to act. See Whoring below for more details.
While it lacks a page for itself, this is generally the refusal to compete in any direct or aggressive way, prefering to sit still and wait for the opponent to act. See Whoring below for more details.
Changed line(s) 69 (click to see context) from:
Using only one narrow tactical option to devastating effect, often to the chagrin of other gamers.
to:
Using only one narrow tactical option to devastating effect, often to the chagrin of other gamers. A common subset is "Turtling" (a passive defense where you do as little as possible, waiting for your opponent to move).
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* Turtling
While it lacks a page for itself, this is generally the refusal to compete in any direct or aggressive way, prefering to sit still and wait for the opponent to act. See Whoring below for more details.
While it lacks a page for itself, this is generally the refusal to compete in any direct or aggressive way, prefering to sit still and wait for the opponent to act. See Whoring below for more details.
Is there an issue? Send a MessageReason:
None
Changed line(s) 35 (click to see context) from:
* MoneyGrinding\\
to:
* MoneyGrinding\\MoneyGrinding \\
Changed line(s) 37 (click to see context) from:
* MuckingInTheMud\\
to:
* MuckingInTheMud\\MuckingInTheMud \\
Changed line(s) 41 (click to see context) from:
* NoScope\\
to:
* NoScope\\NoScope \\
Added DiffLines:
* OptionalStealth \\
A video game mission where stealth is encouraged, but not vital to win.
A video game mission where stealth is encouraged, but not vital to win.
Is there an issue? Send a MessageReason:
None
Changed line(s) 30 (click to see context) from:
Committing mass murder of random monsters for experience.
to:
Committing mass murder of random monsters for experience.experience.
** PeninsulaOfPowerleveling \\
The perfect place for Level Grinding.
** PeninsulaOfPowerleveling \\
The perfect place for Level Grinding.
Is there an issue? Send a MessageReason:
None
Changed line(s) 28 (click to see context) from:
(Though this is more an absence of tactics.) {{The Berserker}} in video game form.
to:
{{The Berserker}} in video game form. (Though this is more an absence of tactics.) {{The Berserker}} in video game form. )
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* TacticalDoorUse\\
Monster chasing you? Shut de do'.
Monster chasing you? Shut de do'.
Is there an issue? Send a MessageReason:
Indexing Three Strike Combo
Changed line(s) 56 (click to see context) from:
Infantry get up close and personal with crossbowmen, crossbowmen make horse-kebab, cavalry runs down footmen, thus closing the circle. That sort of things.
to:
Infantry get up close and personal with crossbowmen, crossbowmen make horse-kebab, cavalry runs down footmen, thus closing the circle. That sort of things.thing.
* ThreeStrikeCombo\\
A basic combination of three attacks that form the basis of more complex tactical options found in many video games of different types.
* ThreeStrikeCombo\\
A basic combination of three attacks that form the basis of more complex tactical options found in many video games of different types.
Is there an issue? Send a MessageReason:
None
Changed line(s) 46 (click to see context) from:
If in constant danger of death, save often, minimising loss of progress.
to:
If in constant danger of death, save often, minimising loss of progress. progress.
* ScissorsCutsRock \\
Having a type advantage doesn't necessarily mean that victory is even likely.
* ScissorsCutsRock \\
Having a type advantage doesn't necessarily mean that victory is even likely.
Is there an issue? Send a MessageReason:
Alphabetizing
* ElementalIgnorance\\
For when you just HAVE to use fireball on the fire elemental.
For when you just HAVE to use fireball on the fire elemental.
Deleted line(s) 13,14 (click to see context) :
* ElementalIgnorance\\
For when you just HAVE to use fireball on the fire elemental.
For when you just HAVE to use fireball on the fire elemental.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** RingOut \\
You made your opponent step out-of-bounds. You win!
You made your opponent step out-of-bounds. You win!
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ImmuneToFlinching / SuperArmor \\
Certain contexts where a character can endure attacks without flinching, getting knocked back, or having their own actions interrupted.
Certain contexts where a character can endure attacks without flinching, getting knocked back, or having their own actions interrupted.
Added DiffLines:
* {{Knockback}} \\
Getting moved or pushed around when you take damage, or for its own sake.
Getting moved or pushed around when you take damage, or for its own sake.
Is there an issue? Send a MessageReason:
Removal of Tentacle Tactics, which isn\'t a tactic for players to use.
* MuckingInTheMud\\
You know that when you see a mudpit or a mud bog, you can go through it. Just be aware that there are only a few safe spots, and there are some swamps in which you can go too deep...
You know that when you see a mudpit or a mud bog, you can go through it. Just be aware that there are only a few safe spots, and there are some swamps in which you can go too deep...
Deleted line(s) 47,50 (click to see context) :
* TypicalTentacleTactics \\
How octopi fight.
* MuckingInTheMud\\
You know that when you see a mudpit or a mud bog, you can go through it. Just be aware that there are only a few safe spots, and there are some swamps in which you can go too deep...
How octopi fight.
* MuckingInTheMud\\
You know that when you see a mudpit or a mud bog, you can go through it. Just be aware that there are only a few safe spots, and there are some swamps in which you can go too deep...
Is there an issue? Send a MessageReason:
None
Changed line(s) 49 (click to see context) from:
* {{Mucking In The Mud}}\\
to:
* {{Mucking In The Mud}}\\MuckingInTheMud\\
Changed line(s) 56,57 (click to see context) from:
----
<<|IndexIndex|>>
<<|IndexIndex|>>
to:
<<|IndexIndex|>>
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* PauseScumming \\
If in constant danger of death, pause often, giving you more time to react.
If in constant danger of death, pause often, giving you more time to react.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* StrategySchmategy \\
Being unpredictable because you have [[HanlonsRazor no idea what you're doing]].
Being unpredictable because you have [[HanlonsRazor no idea what you're doing]].
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ElementalIgnorance\\
For when you just HAVE to use fireball on the fire elemental.
For when you just HAVE to use fireball on the fire elemental.
Is there an issue? Send a MessageReason:
None
Changed line(s) 28 (click to see context) from:
Refusing to share the best items after a team effort has brought an enemy down. Very frowned upon
to:
Refusing to share the best items after a team effort has brought an enemy down. Very frowned upon upon.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* TacticalRockPaperScissors\\
Infantry get up close and personal with crossbowmen, crossbowmen make horse-kebab, cavalry runs down footmen, thus closing the circle. That sort of things.
Infantry get up close and personal with crossbowmen, crossbowmen make horse-kebab, cavalry runs down footmen, thus closing the circle. That sort of things.
Is there an issue? Send a MessageReason:
Schrodinger Fu was renamed Confusion Fu.
* ConfusionFu\\
Remember, [[ChaoticNeutral predictability is a weakness.]] I hope you people who play {{Fighting Game}}s are listening!
Remember, [[ChaoticNeutral predictability is a weakness.]] I hope you people who play {{Fighting Game}}s are listening!
Deleted line(s) 33,34 (click to see context) :
* SchrodingerFu \\
Remember, [[ChaoticNeutral predictability is a weakness.]] I hope you people who play {{Fighting Game}}s are listening!
Remember, [[ChaoticNeutral predictability is a weakness.]] I hope you people who play {{Fighting Game}}s are listening!
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* PathOfGreatestResistance \\
The way to go is the way the enemies are coming from.
The way to go is the way the enemies are coming from.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* {{Mucking In The Mud}}\\
You know that when you see a mudpit or a mud bog, you can go through it. Just be aware that there are only a few safe spots, and there are some swamps in which you can go too deep...
You know that when you see a mudpit or a mud bog, you can go through it. Just be aware that there are only a few safe spots, and there are some swamps in which you can go too deep...
Is there an issue? Send a MessageReason:
None
Changed line(s) 12 (click to see context) from:
Shoot, run away, shoot, repeat.
to:
Shoot, run away, shoot, repeat.repeat.
* ItemFarming\\
Grind for items for whatever purpose.
* ItemFarming\\
Grind for items for whatever purpose.
Changed line(s) 21 (click to see context) from:
* MoneyGrinding
to:
* MoneyGrindingMoneyGrinding\\
Get enough money for whatever purpose.
Get enough money for whatever purpose.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* FishingForMooks \\
Too many to deal with at once? Try luring them away one at a time and continuing the slaughter from the shadows!
Too many to deal with at once? Try luring them away one at a time and continuing the slaughter from the shadows!
Is there an issue? Send a MessageReason:
None
Deleted line(s) 7,8 (click to see context) :
*{{Cheating}} \\
{{Exactly What It Says On The Tin}}.
{{Exactly What It Says On The Tin}}.