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** ''Uprising'' is based on an in-lore crisis where players again form teams of four from a limited selection of Heroes (Tracer, Reinhardt, Torbjörn, and Mercy), although an "All Heroes" variation is also available. The mode takes place in four phases: capturing three points of interest, defending the payload while it waits to warm up, escorting and continuing to defend said payload to its destination, and destroying a series of bosses before time runs out.

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** ''Uprising'' is based on an in-lore crisis where players again form teams of four from a limited selection of Heroes (Tracer, Reinhardt, Torbjörn, and Mercy), although an "All Heroes" variation is also available. The mode takes place in four phases: capturing three points of interest, defending the payload while it waits to warm up, escorting and continuing to defend said payload to its destination, and destroying deestroying a series of bosses before time runs out.


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* ''VideoGame/ToontownOnline'' is mainly focused on PvE, with emphasis on cooperation. You can compete against other players with racing, golfing, Trolley Games and the like, but your gags can only be used against the computer-controlled Cogs.
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Often abbreviated as [=PvE=], '''Player Versus Environment''' gameplay involves the player fighting computer-controlled enemies rather than other players (PlayerVersusPlayer). While this technically applies to every single-player or [[CoOpMultiplayer cooperative]] game, the term is best known in the world of [=MMORPGs=], where it denotes anything that isn't directly connected to PlayerVersusPlayer.

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Often abbreviated as [=PvE=], '''Player Versus Environment''' gameplay involves the player fighting [[VideoGameAI computer-controlled enemies enemies]] rather than other players (PlayerVersusPlayer). While this technically applies to every single-player or [[CoOpMultiplayer cooperative]] game, the term is best known in the world of [=MMORPGs=], where it denotes anything that isn't directly connected to PlayerVersusPlayer.
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* ''VideoGame/{{Warframe}}'': The majority of the game pits teams of up to four players against hordes of computer controlled enemies. The primary exception is the Conclave, a PVP arena where weapons, abilities, and mods are all rebalanced to account for player vs player. Originally, the Conclave used the same balance as PVE, resulting in massive RocketTagGameplay, since players were using weapons designed for use against mobs with thousands of hit points against players with hit points in the high hundreds.
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** ''Retribution'' involves the four players (Genji, [=McCree=], Moira, and Reaper) pushing through waves of enemies and a few bosses to reach a final point and escape the area.

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** ''Retribution'' involves the four players (Genji, [=McCree=], Moira, and Reaper) Reaper, although it also features an "All Heroes" Variation) pushing through waves of enemies and a few bosses to reach a final point and escape the area.
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** ''Retribution'' involves the four players (Genji,[=McCree=], Moira, and Reaper) pushing through waves of enemies and a few bosses to reach a final point and escape the area.

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** ''Retribution'' involves the four players (Genji,[=McCree=], (Genji, [=McCree=], Moira, and Reaper) pushing through waves of enemies and a few bosses to reach a final point and escape the area.
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Updated Overwatch section part II


** ''Uprising'' is based on an in-lore crisis where players again form teams of four from a limited selection of Heroes (Tracer, Reinhardt, Torbjörn, and Mercy), although an "All Heroes" variation is also available. The mode takes place in four phases: capturing three points of interest, defending the payload while it waits to warm up, escorting and continuing to defend said payload to its destination, and destroying a series of bosses before time runs out.
** ''Retribution'' involves the four players (Genji,McCree, Moira, and Reaper) pushing through waves of enemies and a few bosses to reach a final point and escape the area.

to:

** ''Uprising'' is based on an in-lore crisis where players again form teams of four from a limited selection of Heroes (Tracer, Reinhardt, Torbjörn, and Mercy), although an "All Heroes" variation is also available. The mode takes place in four phases: capturing three points of interest, defending the payload while it waits to warm up, escorting and continuing to defend said payload to its destination, and destroying a series of bosses before time runs out.
** ''Retribution'' involves the four players (Genji,McCree, (Genji,[=McCree=], Moira, and Reaper) pushing through waves of enemies and a few bosses to reach a final point and escape the area.

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Updated Overwatch section.


* ''VideoGame/{{Overwatch}}'' has had two [[TemporaryOnlineContent time-limited]] [=PvE=] modes, both of which are a departure from the usual team-vs-team setup:

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* ''VideoGame/{{Overwatch}}'' has had two three [[TemporaryOnlineContent time-limited]] [=PvE=] modes, both all of which are a departure from the usual team-vs-team setup:



** ''Uprising'' is based on an in-lore crisis where players again form teams of four from a limited selection of Heroes (Tracer, Reinhardt, Torbjorn, and Mercy), although an "All Heroes" variation is also available. The mode takes place in four phases: capturing three points of interest, defending the payload while it waits to warm up, escorting and continuing to defend said payload to its destination, and destroying a series of bosses before time runs out.

to:

** ''Uprising'' is based on an in-lore crisis where players again form teams of four from a limited selection of Heroes (Tracer, Reinhardt, Torbjorn, Torbjörn, and Mercy), although an "All Heroes" variation is also available. The mode takes place in four phases: capturing three points of interest, defending the payload while it waits to warm up, escorting and continuing to defend said payload to its destination, and destroying a series of bosses before time runs out.
** ''Retribution'' involves the four players (Genji,McCree, Moira, and Reaper) pushing through waves of enemies and a few bosses to reach a final point and escape the area.
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* ''VideoGame/TeamFortress2'' has Mann Vs. Machine mode, where a team of 6 players fight against Grey Mann's waves of robots on various maps.
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** ''Uprising'' is based on an in-lore crisis where players again form teams of four from a limited selection of Heroes (Tracer, Reinhardt, Torbjorn, and Mercy). The mode takes place in four phases: capturing three points of interest, defending the payload while it waits to warm up, escorting and continuing to defend said payload to its destination, and destroying a series of bosses before time runs out.

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** ''Uprising'' is based on an in-lore crisis where players again form teams of four from a limited selection of Heroes (Tracer, Reinhardt, Torbjorn, and Mercy).Mercy), although an "All Heroes" variation is also available. The mode takes place in four phases: capturing three points of interest, defending the payload while it waits to warm up, escorting and continuing to defend said payload to its destination, and destroying a series of bosses before time runs out.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Overwatch}}'' has had two [[TemporaryOnlineContent time-limited]] [=PvE=] modes, both of which are a departer from the usual team-vs-team setup:

to:

* ''VideoGame/{{Overwatch}}'' has had two [[TemporaryOnlineContent time-limited]] [=PvE=] modes, both of which are a departer departure from the usual team-vs-team setup:
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None

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* ''VideoGame/{{Overwatch}}'' has had two [[TemporaryOnlineContent time-limited]] [=PvE=] modes, both of which are a departer from the usual team-vs-team setup:
** ''[[HalloweenEpisode Junkenstein's Revenge]]'' has player assemble in teams of four, picking from a limited Hero pool (Soldier: 76, [=McCree=], Ana, and Hanzo) and defending a castle door from wave after wave of [[NinjaPirateZombieRobot zombie robots]] and the occasional boss. The second time it rolled around, it introduced an "Endless" variant with a wider selection of Heroes available.
** ''Uprising'' is based on an in-lore crisis where players again form teams of four from a limited selection of Heroes (Tracer, Reinhardt, Torbjorn, and Mercy). The mode takes place in four phases: capturing three points of interest, defending the payload while it waits to warm up, escorting and continuing to defend said payload to its destination, and destroying a series of bosses before time runs out.
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None

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* The Deepest Dark level in ''VideoGame/{{Evolve}}'' modifies the usual player-controlled Gorgon into a boss that the players must pursue deeper into its lair while primarily facing off against corrupted wildlife and Gorgon hatchlings.
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Why would it self-link?


Often abbreviated as [=PvE=], PlayerVersusEnvironment gameplay involves the player fighting computer-controlled enemies rather than other players (PlayerVersusPlayer). While this technically applies to every single-player or [[CoOpMultiplayer cooperative]] game, the term is best known in the world of [=MMORPGs=], where it denotes anything that isn't directly connected to PlayerVersusPlayer.

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Often abbreviated as [=PvE=], PlayerVersusEnvironment '''Player Versus Environment''' gameplay involves the player fighting computer-controlled enemies rather than other players (PlayerVersusPlayer). While this technically applies to every single-player or [[CoOpMultiplayer cooperative]] game, the term is best known in the world of [=MMORPGs=], where it denotes anything that isn't directly connected to PlayerVersusPlayer.
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* ''VideoGame/{{Elsword}}'' splits PvP and PvE into two completely separate gameplay modes--PvE is run-of-the-mill dungeon-hopping, playing through extensive platforming levels to reach the end and fight a boss, while PvP is random matchmaking.
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* ''VideoGame/ARKSurvivalEvolved'' has both a PVP mode and a PVE mode. The main difference is that in PVE, players are unable to attack other players or anything owned by them, like tamed dinosaurs.
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* In a RealLife sports example, the game of [[UsefulNotes/Golf golf]] counts as this in any competitive sense compared to the vast majority of popular sports.

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* In a RealLife sports example, the game of [[UsefulNotes/Golf [[UsefulNotes/{{Golf}} golf]] counts as this in any competitive sense compared to the vast majority of popular sports.
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* In a RealLife sports example, the game of [[UsefulNotes/Golf golf]] counts as this in any competitive sense compared to the vast majority of popular sports.

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* ''WorldOfWarcraft'' has the open world where the two things can overlap depending on the server rules, while the instance areas are either purely [=PvE=] (dungeons, raids) or purely PlayerVersusPlayer (battlegrounds and arena).
* ''GuildWars'' has the two completely separated and its community is known for massive {{Flame War}}s between fans of each, with [[PlayerVersusEnvironment PvE]] players calling {{PvP}} players "elitist" and {{PvP}} players claiming that [[PlayerVersusEnvironment PvE]] is [[ItsEasySoItSucks too easy]].

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* ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' has the open world where the two things can overlap depending on the server rules, while the instance areas are either purely [=PvE=] (dungeons, raids) or purely PlayerVersusPlayer (battlegrounds and arena).
* ''GuildWars'' ''VideoGame/GuildWars'' has the two completely separated and its community is known for massive {{Flame War}}s between fans of each, with [[PlayerVersusEnvironment PvE]] players calling {{PvP}} players "elitist" and {{PvP}} players claiming that [[PlayerVersusEnvironment PvE]] is [[ItsEasySoItSucks too easy]].



* ''EVEOnline'' About 90% of the things going on in Hi-sec. Also is used as an adjective for ship fits. Generally, its a bad idea to take a [[PlayerVersusEnvironment PVE]] fit to PVP. Because Eve is a PvP WideOpenSandbox, [[PlayerVersusEnvironment PvE]] in Eve is [[{{Irony}} ironically]] said to mean "Player vs. Everyone".
* ''PhantasyStarOnline'' mainly focuses on going on [[PlayerVersusEnvironment PvE]] quests with other players, including offline in the GCN and Xbox versions. Its [[PlayerVersusPlayer Battle Mode]] is somewhat limited in comparison.
* It's entirely possible to play through ''StarWarsTheOldRepublic'' doing nothing but PVE alone and in groups.

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* ''EVEOnline'' ''VideoGame/EVEOnline'' About 90% of the things going on in Hi-sec. Also is used as an adjective for ship fits. Generally, its a bad idea to take a [[PlayerVersusEnvironment PVE]] fit to PVP. Because Eve is a PvP WideOpenSandbox, [[PlayerVersusEnvironment PvE]] in Eve is [[{{Irony}} ironically]] said to mean "Player vs. Everyone".
* ''PhantasyStarOnline'' ''VideoGame/PhantasyStarOnline'' mainly focuses on going on [[PlayerVersusEnvironment PvE]] [=PvE=] quests with other players, including offline in the GCN and Xbox versions. Its [[PlayerVersusPlayer Battle Mode]] is somewhat limited in comparison.
* It's entirely possible to play through ''StarWarsTheOldRepublic'' ''VideoGame/StarWarsTheOldRepublic'' doing nothing but PVE alone and in groups.
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* The majority of ''VideoGame/FinalFantasyXIV'' are players fighting monsters in the open world or in dungeons. PVP takes place in designated areas made for it.
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* The primary focus of ''VideoGame/TheLordOfTheRingsOnline''.

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* The primary (i.e., nearly exclusive) focus of ''VideoGame/TheLordOfTheRingsOnline''.''VideoGame/TheLordOfTheRingsOnline''. Players can "spar" with each other if they both want to, but there's no way for one player to unilaterally attack another.

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Sinkhole


** Exacerbated by the ''third-party commercialization'' of Endgame [=PVE=]. Corporate sponsorship of World Firsts is bound to make people [[{{Understatement}} a bit]] touchy.

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** Exacerbated by the ''third-party commercialization'' of Endgame [=PVE=]. Corporate sponsorship of World Firsts is bound to make people [[{{Understatement}} a bit]] bit touchy.
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** Exacerbated by the ''third-party commercialization'' of Endgame [=PVE=]. Corporate sponsorship of World Firsts is bound to make people [[{{Understatement}} a bit]] touchy.
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Often abbreviated as [=PvE=], PlayerVersusEnvironment gameplay involves the player fighting computer-controlled enemies rather than other players (PlayerVersusPlayer). While this technically applies to every single-player or cooperative game, the term is best known in the world of [=MMORPGs=], where it denotes anything that isn't directly connected to PlayerVersusPlayer.

to:

Often abbreviated as [=PvE=], PlayerVersusEnvironment gameplay involves the player fighting computer-controlled enemies rather than other players (PlayerVersusPlayer). While this technically applies to every single-player or cooperative [[CoOpMultiplayer cooperative]] game, the term is best known in the world of [=MMORPGs=], where it denotes anything that isn't directly connected to PlayerVersusPlayer.
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None

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* ''VideoGame/ChampionsOnline'' has PVP options but the main gameworld is PVE.
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* The primary focus of ''VideoGame/TheLordOfTheRingsOnline''.
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* It's entirely possible to play through ''StarWarsTheOldRepublic'' doing nothing but PVE alone and in groups.
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None

Added DiffLines:

* ''PhantasyStarOnline'' mainly focuses on going on [[PlayerVersusEnvironment PvE]] quests with other players, including offline in the GCN and Xbox versions. Its [[PlayerVersusPlayer Battle Mode]] is somewhat limited in comparison.
Is there an issue? Send a MessageReason:
None


Typically known as [=PvE=], PlayerVersusEnvironment gameplay involves the player fighting computer-controlled enemies rather than other players (PlayerVersusPlayer). While this technically applies to every single-player or cooperative game, the term is best known in the world of [=MMORPGs=], where it denotes anything that isn't directly connected to PlayerVersusPlayer.

to:

Typically known Often abbreviated as [=PvE=], PlayerVersusEnvironment gameplay involves the player fighting computer-controlled enemies rather than other players (PlayerVersusPlayer). While this technically applies to every single-player or cooperative game, the term is best known in the world of [=MMORPGs=], where it denotes anything that isn't directly connected to PlayerVersusPlayer.
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Short for Player vs. Environment, which means that the player is fighting computer-controlled enemies rather than other players (PlayerVersusPlayer). While this technically applies to every single-player or cooperative game, the term is best known in the world of [=MMORPGs=], where it denotes anything that isn't directly connected to PlayerVersusPlayer.

to:

Short for Player vs. Environment, which means that Typically known as [=PvE=], PlayerVersusEnvironment gameplay involves the player is fighting computer-controlled enemies rather than other players (PlayerVersusPlayer). While this technically applies to every single-player or cooperative game, the term is best known in the world of [=MMORPGs=], where it denotes anything that isn't directly connected to PlayerVersusPlayer.



* ''GuildWars'' has the two completely separated and its community is known for massive {{Flame War}}s between fans of each, with {{PvE}} players calling {{PvP}} players "elitist" and {{PvP}} players claiming that {{PvE}} is [[ItsEasySoItSucks too easy]].
* ''EVEOnline'' About 90% of the things going on in Hi-sec. Also is used as an adjective for ship fits. Generally, its a bad idea to take a PVE fit to PVP. Because Eve is a PvP WideOpenSandbox, PvE in Eve is [[{{Irony}} ironically]] said to mean "Player vs. Everyone".

to:

* ''GuildWars'' has the two completely separated and its community is known for massive {{Flame War}}s between fans of each, with {{PvE}} [[PlayerVersusEnvironment PvE]] players calling {{PvP}} players "elitist" and {{PvP}} players claiming that {{PvE}} [[PlayerVersusEnvironment PvE]] is [[ItsEasySoItSucks too easy]].
* ''EVEOnline'' About 90% of the things going on in Hi-sec. Also is used as an adjective for ship fits. Generally, its a bad idea to take a PVE [[PlayerVersusEnvironment PVE]] fit to PVP. Because Eve is a PvP WideOpenSandbox, PvE [[PlayerVersusEnvironment PvE]] in Eve is [[{{Irony}} ironically]] said to mean "Player vs. Everyone".

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[[redirect:PvE]]

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[[redirect:PvE]]Short for Player vs. Environment, which means that the player is fighting computer-controlled enemies rather than other players (PlayerVersusPlayer). While this technically applies to every single-player or cooperative game, the term is best known in the world of [=MMORPGs=], where it denotes anything that isn't directly connected to PlayerVersusPlayer.

Depending on the game, these two types of gameplay can be strictly separate or can overlap.
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!!Examples:
* ''WorldOfWarcraft'' has the open world where the two things can overlap depending on the server rules, while the instance areas are either purely [=PvE=] (dungeons, raids) or purely PlayerVersusPlayer (battlegrounds and arena).
* ''GuildWars'' has the two completely separated and its community is known for massive {{Flame War}}s between fans of each, with {{PvE}} players calling {{PvP}} players "elitist" and {{PvP}} players claiming that {{PvE}} is [[ItsEasySoItSucks too easy]].
* ''EVEOnline'' About 90% of the things going on in Hi-sec. Also is used as an adjective for ship fits. Generally, its a bad idea to take a PVE fit to PVP. Because Eve is a PvP WideOpenSandbox, PvE in Eve is [[{{Irony}} ironically]] said to mean "Player vs. Everyone".
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