Often abbreviated as [=PvE=], '''Player Versus Environment''' gameplay involves the player fighting computer-controlled enemies rather than other players (PlayerVersusPlayer). While this technically applies to every single-player or [[CoOpMultiplayer cooperative]] game, the term is best known in the world of [=MMORPGs=], where it denotes anything that isn't directly connected to PlayerVersusPlayer.

Depending on the game, these two types of gameplay can be strictly separate or can overlap.
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!!Examples:
* ''VideoGame/WorldOfWarcraft'' has the open world where the two things can overlap depending on the server rules, while the instance areas are either purely [=PvE=] (dungeons, raids) or purely PlayerVersusPlayer (battlegrounds and arena).
* ''VideoGame/GuildWars'' has the two completely separated and its community is known for massive {{Flame War}}s between fans of each, with [[PlayerVersusEnvironment PvE]] players calling {{PvP}} players "elitist" and {{PvP}} players claiming that [[PlayerVersusEnvironment PvE]] is [[ItsEasySoItSucks too easy]].
** Exacerbated by the ''third-party commercialization'' of Endgame [=PVE=]. Corporate sponsorship of World Firsts is bound to make people a bit touchy.
* ''VideoGame/EVEOnline'' About 90% of the things going on in Hi-sec. Also is used as an adjective for ship fits. Generally, its a bad idea to take a [[PlayerVersusEnvironment PVE]] fit to PVP. Because Eve is a PvP WideOpenSandbox, [[PlayerVersusEnvironment PvE]] in Eve is [[{{Irony}} ironically]] said to mean "Player vs. Everyone".
* ''VideoGame/PhantasyStarOnline'' mainly focuses on going on [=PvE=] quests with other players, including offline in the GCN and Xbox versions. Its [[PlayerVersusPlayer Battle Mode]] is somewhat limited in comparison.
* It's entirely possible to play through ''VideoGame/StarWarsTheOldRepublic'' doing nothing but PVE alone and in groups.
* The primary (i.e., nearly exclusive) focus of ''VideoGame/TheLordOfTheRingsOnline''. Players can "spar" with each other if they both want to, but there's no way for one player to unilaterally attack another.
* ''VideoGame/ChampionsOnline'' has PVP options but the main gameworld is PVE.
* The majority of ''VideoGame/FinalFantasyXIV'' are players fighting monsters in the open world or in dungeons. PVP takes place in designated areas made for it.
* In a RealLife sports example, the game of [[UsefulNotes/{{Golf}} golf]] counts as this in any competitive sense compared to the vast majority of popular sports.
* ''VideoGame/ARKSurvivalEvolved'' has both a PVP mode and a PVE mode. The main difference is that in PVE, players are unable to attack other players or anything owned by them, like tamed dinosaurs.
* ''VideoGame/{{Elsword}}'' splits PvP and PvE into two completely separate gameplay modes--PvE is run-of-the-mill dungeon-hopping, playing through extensive platforming levels to reach the end and fight a boss, while PvP is random matchmaking.
* The Deepest Dark level in ''VideoGame/{{Evolve}}'' modifies the usual player-controlled Gorgon into a boss that the players must pursue deeper into its lair while primarily facing off against corrupted wildlife and Gorgon hatchlings.
* ''VideoGame/{{Overwatch}}'' has had two [[TemporaryOnlineContent time-limited]] [=PvE=] modes, both of which are a departure from the usual team-vs-team setup:
** ''[[HalloweenEpisode Junkenstein's Revenge]]'' has player assemble in teams of four, picking from a limited Hero pool (Soldier: 76, [=McCree=], Ana, and Hanzo) and defending a castle door from wave after wave of [[NinjaPirateZombieRobot zombie robots]] and the occasional boss. The second time it rolled around, it introduced an "Endless" variant with a wider selection of Heroes available.
** ''Uprising'' is based on an in-lore crisis where players again form teams of four from a limited selection of Heroes (Tracer, Reinhardt, Torbjorn, and Mercy), although an "All Heroes" variation is also available. The mode takes place in four phases: capturing three points of interest, defending the payload while it waits to warm up, escorting and continuing to defend said payload to its destination, and destroying a series of bosses before time runs out.
* ''VideoGame/TeamFortress2'' has Mann Vs. Machine mode, where a team of 6 players fight against Grey Mann's waves of robots on various maps.
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