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* ''Literature/TheBurningKingdoms'': Many of the Ahiranyi want freedom from their Parijati rulers, and an independent Ahiranya again. Some have become rebels, with sympathizers advocating it too.
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-->'''Roman Centurion''': What's all this, then? [[CanisLatinicus "Romanes eunt domus"]]? People called "Romanes" the go the 'ouse?"

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-->'''Roman Centurion''': What's all this, then? [[CanisLatinicus "Romanes eunt domus"]]? [[GrammarCorrectionGag People called "Romanes" the they go the 'ouse?"house?"]]

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* ''Series/{{The 100}}'' has the Grounders view the Sky People as invaders who must be cast out or destroyed. The Sky People aren't ''trying'' to occupy anyone, but they lack the means to return to space, and while on the ground they keep making reckless, poorly-thought-out decisions that antagonize the Grounders. By Season 3, the Sky People and The Grounders (or at least the Tree People) have reached a peaceful coexistence.
* ''Series/{{Andor}}'': The people of Ferrix put up with and mostly ignore the fact that their planet has been taken over by the Empire until the Empire actually sets up an occupation on Ferrix, at which point tensions quickly boil over into outright violence. As Maarva says they've been "sleeping" but once the occupation starts in earnest they loose what patience they had that let them put up with outsiders trying to interfere in their way of life.



* ''Series/{{The 100}}'' has the Grounders view the Sky People as invaders who must be cast out or destroyed. The Sky People aren't ''trying'' to occupy anyone, but they lack the means to return to space, and while on the ground they keep making reckless, poorly-thought-out decisions that antagonize the Grounders. By Season 3, the Sky People and The Grounders (or at least the Tree People) have reached a peaceful coexistence.
* The ''Series/{{V 1983}}'' franchise (no, not [[ComicBook/VForVendetta that V]]). A human resistance group tries to expel the aliens who have taken control of Earth.


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* The ''Series/{{V 1983}}'' franchise (no, not [[ComicBook/VForVendetta that V]]). A human resistance group tries to expel the aliens who have taken control of Earth.

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Alphabetized section and added Hotline Miami


* The eponymous ''VideoGame/FreedomFighters2003'', who are made up of United States citizens organizing armed resistance against their Soviet occupiers in [[BigApplesauce New York City]]. [[spoiler:Like the Selkath, they had some aid, from [[TheMole Colonel Bulba, disguised as a man named Mr Jones]].]]
* In the ''VideoGame/EuropaUniversalis'' expansion ''[=InNomine=]'' you'll get two kinds of these types of rebels: "Patriots" seek to have areas of a certain culture defect to another state with that culture. (eg. french patriots in provinces owned by the Netherlands will try to defect to France) Nationalists support a particular nation-state, and either want to defect to that state if it exists or [[OrderReborn recreate it]] if it doesn't.
* ''VideoGame/HalfLife2'' focuses on liberating Earth from the Combine.
* The first-person shooter ''VideoGame/ProjectReality'' features Iraqi Insurgents as a playable faction, pitting them against the forces of the [[UsefulNotes/YanksWithTanks US Army]], [[SemperFi US Marines]], and [[UsefulNotes/BritsWithBattleships British Army]].

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* The eponymous ''VideoGame/FreedomFighters2003'', who are made up This is the motive of United States citizens organizing armed resistance against the Al-Samad terrorist group in ''VideoGame/AlphaProtocol''. which is clearly ''[[SarcasmMode not]]'' based [[NoCelebritiesWereHarmed on Al-Qaeda]]. Though surprisingly, their Soviet occupiers leader is portrayed as something of a NobleDemon, genuinely being honest with Thorton about his ties to [[spoiler: Halbech]]. If he hadn't shot down an airliner, he might be considered a heroic character. [[spoiler: If you let him live, he assists you in [[BigApplesauce New York City]]. [[spoiler:Like the Selkath, they had some aid, from [[TheMole Colonel Bulba, disguised as a man named Mr Jones]].taking down Alpha Protocol, and then goes right back to his terrorist activity without zero qualms.]]
* In the ''VideoGame/EuropaUniversalis'' expansion ''[=InNomine=]'' you'll get two kinds of these types of rebels: "Patriots" seek to have areas of a certain culture defect to another state ''VideoGame/AssassinsCreedOdyssey:'' A few examples, scattered around, what with that culture. (eg. french patriots in provinces owned by the Netherlands will try to defect to France) Nationalists support a Peloponnesian War going on. One particular nation-state, and either want to defect to that state if it exists quest has the Eagle Bearer run into one AxCrazy practitioner of this on the Delos Islands, who doesn't like the Athenians or [[OrderReborn recreate it]] if it doesn't.
* ''VideoGame/HalfLife2'' focuses on liberating Earth
the Spartans, or indeed ''anyone'' not from the Combine.
* The first-person shooter ''VideoGame/ProjectReality'' features Iraqi Insurgents
islands... such as the armed Spartan-born mercenary who just rescued his psychotic ass. [[spoiler:Let him go free, and he repays the Eagle Bearer by murdering a playable faction, pitting them friend of theirs at a party later on.]]
* In the ''VideoGame/BattleTech'' campaign ''Restoration'', the Arano Restoration takes this stance, instigating violent revolt
against the forces Aurigan Directorate. Notably, the Directorate took power in a bloody coup against the rightful ruler, so the occupiers are actually citizens of the [[UsefulNotes/YanksWithTanks US Army]], [[SemperFi US Marines]], same national identity. But ''no one likes them'' because they use horrific policies, so the only people that want the Directorate in power are the leaders of it.
* ''VideoGame/CrusaderKingsII'' has nationalist
and [[UsefulNotes/BritsWithBattleships British Army]].religious revolts (the latter are not to be confused with heretic revolts), wherein peasant rebels led by a character of a province's local culture or religion rise up against a different culture/religion liege. Cultural and religious differences also make AI vassal rulers more likely to join independence factions against their liege.



* The story of ''VideoGame/ValkyriaChronicles'' follows the exploits of a militia squad - well, Welkin says it best :
--> '''Welkin''': Let's drive these Imperials back out of Gallia! Squad 7, move out!
* The first part of ''VideoGame/FireEmblemRadiantDawn'' focuses on the Dawn Brigade's efforts to force Begnion's oppressive occupation army out of Daein.
* The civilians caught in the crossfire between Soviet and NATO troops in ''VideoGame/OperationFlashpoint''. The game's ''Resistance'' expansion pack is all about this trope and its campaign deals with it in a surprisingly nuanced matter.



* In the ''VideoGame/EuropaUniversalis'' expansion ''[=InNomine=]'' you'll get two kinds of these types of rebels: "Patriots" seek to have areas of a certain culture defect to another state with that culture. (eg. french patriots in provinces owned by the Netherlands will try to defect to France) Nationalists support a particular nation-state, and either want to defect to that state if it exists or [[OrderReborn recreate it]] if it doesn't.
* ''VideoGame/FinalFantasyXII'' has this as the primary motivation of the PlayerParty; the nation of Dalmasca was conquered two years ago by [[TheEmpire the Archadian Empire]], and the protagonists are seeking its independence.
* In ''VideoGame/FinalFantasyXIV'', the resistance against the Garlean occupiers in neighboring Ala Mhigo serves as a subplot through much of the main story, until an extremist unleashes a [[FantasticNuke Primal]] in a FalseFlagOperation which forces the Eorzean Alliance to finally take an active role in the conflict, thus setting off the events of the Stormblood expansion. Meanwhile, another resistance in the far eastern land of Doma rises up against the Garlean occupiers there as well, only to be brutally crushed; during the course of the Stormblood story, the Alliance decides to send aid to the Doman resistance (in the form of the player) in order to force the Garleans to split their attention between the two fronts, a plan which ultimately succeeds in liberating both nations.
* The first part of ''VideoGame/FireEmblemRadiantDawn'' focuses on the Dawn Brigade's efforts to force Begnion's oppressive occupation army out of Daein.
* The eponymous ''VideoGame/FreedomFighters2003'', who are made up of United States citizens organizing armed resistance against their Soviet occupiers in [[BigApplesauce New York City]]. [[spoiler:Like the Selkath, they had some aid, from [[TheMole Colonel Bulba, disguised as a man named Mr Jones]].]]



* ''VideoGame/HalfLife2'' focuses on liberating Earth from the Combine.
* As revealed in the GoldenEnding of ''VideoGame/HotlineMiami'' and explored and explained more [[VideoGame/HotlineMiami2WrongNumber throughout the sequel]], the mysterious phone calls prompting several characters to go on killing sprees are actually targeting Soviet occupiers after the Cold War went hot and the U.S. lost in an AlternateHistory.



* This is the motive of the Al-Samad terrorist group in ''VideoGame/AlphaProtocol''. which is clearly ''[[SarcasmMode not]]'' based [[NoCelebritiesWereHarmed on Al-Qaeda]]. Though surprisingly, their leader is portrayed as something of a NobleDemon, genuinely being honest with Thorton about his ties to [[spoiler: Halbech]]. If he hadn't shot down an airliner, he might be considered a heroic character. [[spoiler: If you let him live, he assists you in taking down Alpha Protocol, and then goes right back to his terrorist activity without zero qualms.]]
* ''VideoGame/CrusaderKingsII'' has nationalist and religious revolts (the latter are not to be confused with heretic revolts), wherein peasant rebels led by a character of a province's local culture or religion rise up against a different culture/religion liege. Cultural and religious differences also make AI vassal rulers more likely to join independence factions against their liege.
* ''VideoGame/FinalFantasyXII'' has this as the primary motivation of the PlayerParty; the nation of Dalmasca was conquered two years ago by [[TheEmpire the Archadian Empire]], and the protagonists are seeking its independence.
* In ''VideoGame/FinalFantasyXIV'', the resistance against the Garlean occupiers in neighboring Ala Mhigo serves as a subplot through much of the main story, until an extremist unleashes a [[FantasticNuke Primal]] in a FalseFlagOperation which forces the Eorzean Alliance to finally take an active role in the conflict, thus setting off the events of the Stormblood expansion. Meanwhile, another resistance in the far eastern land of Doma rises up against the Garlean occupiers there as well, only to be brutally crushed; during the course of the Stormblood story, the Alliance decides to send aid to the Doman resistance (in the form of the player) in order to force the Garleans to split their attention between the two fronts, a plan which ultimately succeeds in liberating both nations.
* In the ''VideoGame/BattleTech'' campaign ''Restoration'', the Arano Restoration takes this stance, instigating violent revolt against the Aurigan Directorate. Notably, the Directorate took power in a bloody coup against the rightful ruler, so the occupiers are actually citizens of the same national identity. But ''no one likes them'' because they use horrific policies, so the only people that want the Directorate in power are the leaders of it.
* ''VideoGame/AssassinsCreedOdyssey:'' A few examples, scattered around, what with the Peloponnesian War going on. One particular quest has the Eagle Bearer run into one AxCrazy practitioner of this on the Delos Islands, who doesn't like the Athenians or the Spartans, or indeed ''anyone'' not from the islands... such as the armed Spartan-born mercenary who just rescued his psychotic ass. [[spoiler:Let him go free, and he repays the Eagle Bearer by murdering a friend of theirs at a party later on.]]

to:

* This is The civilians caught in the motive of the Al-Samad terrorist group crossfire between Soviet and NATO troops in ''VideoGame/AlphaProtocol''. which ''VideoGame/OperationFlashpoint''. The game's ''Resistance'' expansion pack is clearly ''[[SarcasmMode not]]'' based [[NoCelebritiesWereHarmed on Al-Qaeda]]. Though surprisingly, their leader is portrayed as something of a NobleDemon, genuinely being honest with Thorton all about his ties to [[spoiler: Halbech]]. If he hadn't shot down an airliner, he might be considered a heroic character. [[spoiler: If you let him live, he assists you in taking down Alpha Protocol, this trope and then goes right back to his terrorist activity without zero qualms.]]
* ''VideoGame/CrusaderKingsII'' has nationalist and religious revolts (the latter are not to be confused
its campaign deals with heretic revolts), wherein peasant rebels led by it in a character of a province's local culture or religion rise up against a different culture/religion liege. Cultural and religious differences also make AI vassal rulers more likely to join independence factions against their liege.
surprisingly nuanced matter.
* ''VideoGame/FinalFantasyXII'' has this The first-person shooter ''VideoGame/ProjectReality'' features Iraqi Insurgents as the primary motivation of the PlayerParty; the nation of Dalmasca was conquered two years ago by [[TheEmpire the Archadian Empire]], and the protagonists are seeking its independence.
* In ''VideoGame/FinalFantasyXIV'', the resistance
a playable faction, pitting them against the Garlean occupiers in neighboring Ala Mhigo serves as a subplot through much forces of the main story, until an extremist unleashes a [[FantasticNuke Primal]] in a FalseFlagOperation which forces the Eorzean Alliance to finally take an active role in the conflict, thus setting off the events of the Stormblood expansion. Meanwhile, another resistance in the far eastern land of Doma rises up against the Garlean occupiers there as well, only to be brutally crushed; during the course of the Stormblood story, the Alliance decides to send aid to the Doman resistance (in the form of the player) in order to force the Garleans to split their attention between the two fronts, a plan which ultimately succeeds in liberating both nations.
* In the ''VideoGame/BattleTech'' campaign ''Restoration'', the Arano Restoration takes this stance, instigating violent revolt against the Aurigan Directorate. Notably, the Directorate took power in a bloody coup against the rightful ruler, so the occupiers are actually citizens of the same national identity. But ''no one likes them'' because they use horrific policies, so the only people that want the Directorate in power are the leaders of it.
* ''VideoGame/AssassinsCreedOdyssey:'' A few examples, scattered around, what with the Peloponnesian War going on. One particular quest has the Eagle Bearer run into one AxCrazy practitioner of this on the Delos Islands, who doesn't like the Athenians or the Spartans, or indeed ''anyone'' not from the islands... such as the armed Spartan-born mercenary who just rescued his psychotic ass. [[spoiler:Let him go free,
[[UsefulNotes/YanksWithTanks US Army]], [[SemperFi US Marines]], and he repays the Eagle Bearer by murdering a friend of theirs at a party later on.]][[UsefulNotes/BritsWithBattleships British Army]].


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* The story of ''VideoGame/ValkyriaChronicles'' follows the exploits of a militia squad - well, Welkin says it best :
--> '''Welkin''': Let's drive these Imperials back out of Gallia! Squad 7, move out!
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-->'''Roman Centurion''': What's all this, then? "Romanes eunt domus"? People called "Romanes" the go the 'ouse?"

to:

-->'''Roman Centurion''': What's all this, then? [[CanisLatinicus "Romanes eunt domus"? domus"]]? People called "Romanes" the go the 'ouse?"

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* Subverted in ''Film/MontyPythonsLifeOfBrian'', where the Jewish zealots are too busy [[WeAREStrugglingTogether squabbling amongst themselves]] (when the Romans aren't correcting their grammar) to do much. They also have a hard time even deciding what they don't like about the Romans.

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* Subverted in ''Film/MontyPythonsLifeOfBrian'', where the Jewish zealots are too busy [[WeAREStrugglingTogether squabbling amongst themselves]] (when the Romans aren't correcting their grammar) to do much. They also have a hard time even deciding what they don't like about the Romans. For that matter, they don't even know how to properly tell the Romans to fuck off.
-->'''Roman Centurion''': What's all this, then? "Romanes eunt domus"? People called "Romanes" the go the 'ouse?"
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* [[https://www.youtube.com/watch?v=aRYUqnJKjLI "Invaders"]] by Music/CivilWar depicts the Indian Wars and other such conflicts from the point of view of the UsefulNotes/NativeAmericans, "calling on every nation" to "drown the white shadow in the arrows' rain" and "drive the invaders from our lands".

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* [[https://www.youtube.com/watch?v=aRYUqnJKjLI "Invaders"]] by Music/CivilWar Music/{{Civil War|Band}} depicts the Indian Wars and other such conflicts from the point of view of the UsefulNotes/NativeAmericans, "calling on every nation" to "drown the white shadow in the arrows' rain" and "drive the invaders from our lands".
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* ''Webcomic/{{Unsounded}}'': By the end of Book 1 Alderode has been occupying the Crescian town of Grenzlan for two months and been executing the locals who resist them. One soldier complains in a bored voice about the increase in crows caused by the executions ramping up when they start systematically raping all the women, without seeming to get or care that the locals have a legitimate grievance against them.
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* The Zeons from ''Anime/MobileSuitGundam'' and its numerous sequels have a long and complex relationship with this trope. Though they started as an independence movement trying to gain sovereignty for the space colonies, they ended up as an oppressive [[TheEmpire imperialistic]] force that conducted a brutal invasion of Earth, while at the same time allying itself with various nationalist movements, primarily in Africa, that wanted independence from TheFederation, putting them in the unique position of being occupiers and fighting a different set of occupiers at the same time. After the original series the Zeon home colonies get saddled with a nominally autonomous Federation puppet government while military remnants of both the Zeon forces and the nationalists they provided equipment to continue to be a thorn in the Federation's side up until the era of ''Anime/MobileSuitGundamF91'' and even try invading or destroying Earth again a few more times.

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* The Zeons from ''Anime/MobileSuitGundam'' and its numerous sequels have a long and complex relationship with this trope. Though they started as an independence movement trying to gain sovereignty for the space colonies, they ended up as an oppressive [[TheEmpire imperialistic]] force that conducted a brutal invasion of Earth, while at the same time allying itself with various nationalist movements, primarily in Africa, that wanted independence from TheFederation, putting them in the unique position of being occupiers and fighting a different set of occupiers at the same time. After the original series series, the Zeon home colonies get saddled with a nominally autonomous Federation puppet government while military remnants of both the Zeon forces and the nationalists they provided equipment to continue to be a thorn in the Federation's side up until the era of ''Anime/MobileSuitGundamF91'' and even try invading or destroying Earth again a few more times.



* Literature/{{Discworld}} geopolitics as described by Creator/AAPessimal. The logic is simple; the Klatchian armed forces, if ever concentrated together for an all-out attack on Ankh-Morpork, are so numercially vast as to make any resulting conflict a CurbStompBattle. Whilst Vetinari - bankrolled by all the spare money that has been building up over the generations in the Ramkin family vaults - has been investing in qualitatively superior fighting ships and even an Air Force, he far prefers cheaper and more indirect means of deterring Klatch from any repeat of the [[Literature/{{Jingo}} Leshp business]]. For one thing, he doesn't want an over-strong Army getting ideas about a change of Patrician. Therefore, Ankh-Morporkian foreign policy is directed towards causing so much trouble for Klatch in its outlying debatable provinces, and in ensuring [[BadassIsraeli small states on its borders]] are adequately armed. Resistance movements in rebellious provinces receive Ankh-Morpork-made weapons with the serial numbers filed off. The net result is that those superior Klatchian numbers are nullified by its armed forces having to be split across up to nine or ten troublespots and in staring contests across problematical borders.

to:

* Literature/{{Discworld}} geopolitics as described by Creator/AAPessimal. The logic is simple; the Klatchian armed forces, if ever concentrated together for an all-out attack on Ankh-Morpork, are so numercially numerically vast as to make any resulting conflict a CurbStompBattle. Whilst Vetinari - bankrolled by all the spare money that has been building up over the generations in the Ramkin family vaults - has been investing in qualitatively superior fighting ships and even an Air Force, he far prefers cheaper and more indirect means of deterring Klatch from any repeat of the [[Literature/{{Jingo}} Leshp business]]. For one thing, he doesn't want an over-strong Army getting ideas about a change of Patrician. Therefore, Ankh-Morporkian foreign policy is directed towards causing so much trouble for Klatch in its outlying debatable provinces, and in ensuring [[BadassIsraeli small states on its borders]] are adequately armed. Resistance movements in rebellious provinces receive Ankh-Morpork-made weapons with the serial numbers filed off. The net result is that those superior Klatchian numbers are nullified by its armed forces having to be split across up to nine or ten troublespots and in staring contests across problematical borders.



* Most propagandistic war films from China, Russia and any number of Eastern Bloc countries feature this trope in spades, dealing either with the Japanese or Nazi invasions.

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* Most propagandistic war films from China, Russia Russia, and any number of Eastern Bloc countries feature this trope in spades, dealing either with the Japanese or Nazi invasions.



* Colonel Kurtz describes this in ''Film/ApocalypseNow''. In his haunting speech to Captain Willard, he claims that the reason why America is eventually going to lose the war is because to America the war isn't a matter of life and death—the Americans viewed Vietnam as a matter of containing Communism in the larger Cold War, while the Vietnamese wanted the Americans out of their country so much that they were [[TheUnfettered willing to do whatever it took to win]]. Kurtz commends them, saying that if he had even so much as 10 divisions (about 100,000-200,000 troops) of men like that willing to do whatever was necessary to win, then the UsefulNotes/VietnamWar could be won with alarming speed.

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* Colonel Kurtz describes this in ''Film/ApocalypseNow''. In his haunting speech to Captain Willard, he claims that the reason why America is eventually going to lose the war is because that to America America, the war isn't a matter of life and death—the death -- the Americans viewed Vietnam as a matter of containing Communism in the larger Cold War, while the Vietnamese wanted the Americans out of their country so much that they were [[TheUnfettered willing to do whatever it took to win]]. Kurtz commends them, saying that if he had even so much as 10 divisions (about 100,000-200,000 troops) of men like that willing to do whatever was necessary to win, then the UsefulNotes/VietnamWar could be won with alarming speed.



** Given how often planets get occupied as a matter of course in the universe, this actually happens quite a bit. On a larger scale this is also one of the [[PlanetOfHats collective hats]] of the Capellan Confederation in particular (which, to be fair, never was the largest Successor State to begin with and lost a lot of territory in the Fourth Succession War in particular) -- if a world they don't currently control ever was Capellan (or can be retconned as once having been Capellan by the official propaganda, they're not that picky), then it doesn't matter how much time has passed and how its current inhabitants feel about the matter, the official stance is that it still belongs to the Confederation and they want it ''back''.

to:

** Given how often planets get occupied as a matter of course in the universe, this actually happens quite a bit. On a larger scale scale, this is also one of the [[PlanetOfHats collective hats]] of the Capellan Confederation in particular (which, to be fair, never was the largest Successor State to begin with and lost a lot of territory in the Fourth Succession War in particular) -- if a world they don't currently control ever was Capellan (or can be retconned as once having been Capellan by the official propaganda, they're not that picky), then it doesn't matter how much time has passed and how its current inhabitants feel about the matter, the official stance is that it still belongs to the Confederation and they want it ''back''.



** In the Literature/StarTrekDeepSpaceNineRelaunch, the True Way movement on Cardassia equates Federation and Bajoran aid movements with cultural imperialism, accusing them of attempting the final destruction of traditional Cardassian culture, and uses terrorism to try forcing them offworld. Also, on Trill, unjoined political groups come to see the Trill symbionts as a manipulative race of overlords controlling Trill society; after all, the Joined hold all the positions of overt political authority, and as far as some unjoined are now concerned, the humanoid Joined are puppets of the symbionts.

to:

** In the Literature/StarTrekDeepSpaceNineRelaunch, the True Way movement on Cardassia equates Federation and Bajoran aid movements with cultural imperialism, accusing them of attempting the final destruction of traditional Cardassian culture, and uses using terrorism to try forcing to force them offworld. Also, on Trill, unjoined political groups come to see the Trill symbionts as a manipulative race of overlords controlling Trill society; after all, the Joined hold all the positions of overt political authority, and as far as some unjoined are now concerned, the humanoid Joined are puppets of the symbionts.



* Literature/ASymphonyOfEternity has the [[YourTerroristsAreOurFreedomFighters various Maran resistance groups]] that fight against the Empire, and although they've had a recent string of successes they've also inflicted a lot of damage on the civilian population, making they're capital [[HubCity Maramanakama]], [[WretchedHive a not so very pleasent place to live]].

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* Literature/ASymphonyOfEternity has the [[YourTerroristsAreOurFreedomFighters various Maran resistance groups]] that fight against the Empire, and although they've had a recent string of successes they've also inflicted a lot of damage on the civilian population, making they're their capital [[HubCity Maramanakama]], [[WretchedHive a not so very pleasent pleasant place to live]].



** A resistance movement arises on Caprica in order to attempt to expel the Cylon occupiers, which Helo, Boomer and Starbuck all make contact with at some point. [[spoiler: They get rescued in the season two finale. The Cylons decide to leave the 12 Colonies]].

to:

** A resistance movement arises on Caprica in order to attempt to expel the Cylon occupiers, which Helo, Boomer Boomer, and Starbuck all make contact with at some point. [[spoiler: They get rescued in the season two finale. The Cylons decide to leave the 12 Colonies]].



* ''Series/{{The 100}}'' has the Grounders view the Sky People as invaders who must be cast out or destroyed. The Sky People aren't ''trying'' to occupy anyone, but they lack the means to return to space, and while on the ground they keep making reckless, poorly-thought out decisions that anatagonize the Grounders. By Season 3, the Sky People and The Grounders (or at least the Tree People) have reached a peaceful coexistence.

to:

* ''Series/{{The 100}}'' has the Grounders view the Sky People as invaders who must be cast out or destroyed. The Sky People aren't ''trying'' to occupy anyone, but they lack the means to return to space, and while on the ground they keep making reckless, poorly-thought out poorly-thought-out decisions that anatagonize antagonize the Grounders. By Season 3, the Sky People and The Grounders (or at least the Tree People) have reached a peaceful coexistence.



** All of the Clan Occupation Zones in the Inner Sphere ended up with these. They provided intelligence and shelter for Inner Sphere forces that came to raid the planets and harassed the Clan troops that garrisoned them. The Jade Falcons and Smoke Jaguars responded with brutal reprisals, in some cases even burning entire cities. Most other Clans were less harsh with their responses, though not always. One of the longest lasting and most powerful was the Motstand in the Ghost Bear Occupation Zone (a SpiritualSuccessor of the Tyr Resistance Movement), which sponsored a long terrorist campaign against the Ghost Bears. They finally fell out of favour with the civilian population when they killed several hundred people in a bombing, including Christian Mansdottir, an elder statesman and beloved hero of the FRR. Overnight their image among Rasalhaguens went from "noble freedom fighters" to "dirty terrorists."

to:

** All of the Clan Occupation Zones in the Inner Sphere ended up with these. They provided intelligence and shelter for Inner Sphere forces that came to raid the planets and harassed the Clan troops that garrisoned them. The Jade Falcons and Smoke Jaguars responded with brutal reprisals, in some cases even burning entire cities. Most other Clans were less harsh with their responses, though not always. One of the longest lasting longest-lasting and most powerful was the Motstand in the Ghost Bear Occupation Zone (a SpiritualSuccessor of the Tyr Resistance Movement), which sponsored a long terrorist campaign against the Ghost Bears. They finally fell out of favour with the civilian population when they killed several hundred people in a bombing, including Christian Mansdottir, an elder statesman and beloved hero of the FRR. Overnight their image among Rasalhaguens went from "noble freedom fighters" to "dirty terrorists."



* In the ''VideoGame/EuropaUniversalis'' expansion ''[=InNomine=]'' you'll get two kinds of these types of rebels: "Patriots" seek to have areas of a certain culture defect to another state with that culture. (eg. french patriots in provinces owned by the Netherlands will try to defect to France) Nationalists support a particular nation-state, and either want to defect to that state if it exists, or [[OrderReborn recreate it]] if it doesn't.

to:

* In the ''VideoGame/EuropaUniversalis'' expansion ''[=InNomine=]'' you'll get two kinds of these types of rebels: "Patriots" seek to have areas of a certain culture defect to another state with that culture. (eg. french patriots in provinces owned by the Netherlands will try to defect to France) Nationalists support a particular nation-state, and either want to defect to that state if it exists, exists or [[OrderReborn recreate it]] if it doesn't.



*** The Reachmen, [[BarbarianTribe the tribal]] inhabitants of the Reach in western Skyrim, have been resisting any and all groups who attempt to claim the Reach dating all the way back to the ''First'' Tamriellic Empire. While their successes have waxed and waned over that time, they experienced a resurgence during the Great War, successfully capturing the Nord city of Markarth and holding it for two years while the Empire was preoccupied. Though a Nord militia would eventually drive them out, they hold strong in the countryside of the Reach as the "[[YourTerroristsAreOurFreedomFighters Forsworn]]", led by [[RebelLeader Madanach]], with their numbers swelling.

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*** The Reachmen, [[BarbarianTribe the tribal]] inhabitants of the Reach in western Skyrim, have been resisting any and all groups who attempt to claim the Reach dating all the way back to the ''First'' Tamriellic Empire. While their successes have waxed and waned over that time, they experienced a resurgence during the Great War, successfully capturing the Nord city of Markarth and holding it for two years while the Empire was preoccupied. Though a Nord militia would eventually drive them out, they hold strong in the countryside of the Reach as the "[[YourTerroristsAreOurFreedomFighters Forsworn]]", led by [[RebelLeader Madanach]], with their numbers swelling.



* ''VideoGame/CrusaderKingsII'' has nationalist and religious revolts (the latter are not to be confused with heretic revolts), wherein peasant rebels led by a character of a province's local culture or religion rise up against a different culture/religion liege. Cultural and religious differences also makes AI vassal rulers more likely to join independence factions against their liege.

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* ''VideoGame/CrusaderKingsII'' has nationalist and religious revolts (the latter are not to be confused with heretic revolts), wherein peasant rebels led by a character of a province's local culture or religion rise up against a different culture/religion liege. Cultural and religious differences also makes make AI vassal rulers more likely to join independence factions against their liege.



** Occurs in the fifth set of comics ''[[ComicBook/AvatarTheLastAirbenderNorthAndSouth North and South]]'' when representatives of the Northern Water Tribe start modernizing the Southern Water Tribe in their own image ahead of [[spoiler: opening a refinery that will distribute the large oil deposit that was found under the South Pole that the Northerners think the Southerners are too primitive to handle]]. A group of traditionalists resent the Northerners for disparaging and erasing their traditions (plus the fact that they'll never be equal to the other empires no matter how hard they try) and form a terrorist cell. We know that [[spoiler: things will end peacefully since by ''Legend of Korra'' the Southerners are on equal footing with the rest of the empires and control their oil]].

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** Occurs in the fifth set of comics ''[[ComicBook/AvatarTheLastAirbenderNorthAndSouth North and South]]'' when representatives of the Northern Water Tribe start modernizing the Southern Water Tribe in their own image ahead of [[spoiler: opening a refinery that will distribute the large oil deposit that was found under the South Pole that the Northerners think the Southerners are too primitive to handle]]. A group of traditionalists resent the Northerners for disparaging and erasing their traditions (plus the fact that they'll never be equal to the other empires no matter how hard they try) try), and form a terrorist cell. We know that [[spoiler: things will end peacefully since by ''Legend of Korra'' Korra'', the Southerners are on equal footing with the rest of the empires and control their oil]].

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* ''TabletopGame/{{Pathfinder}}'': Authoritarian Molthune wants to control neighboring Nirmathas and considers it a breakaway province. The ruggedly individualistic Nirmathans rebelled to kick them out and continue to fight to keep them gone.

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* ''TabletopGame/{{Pathfinder}}'': ''TabletopGame/{{Pathfinder}}'':
**
Authoritarian Molthune wants to control neighboring Nirmathas and considers it a breakaway province. The ruggedly individualistic Nirmathans rebelled to kick them out and continue to fight to keep them gone.gone.
** In the River Kingdoms, Brevoy was conquered by Restov a couple hundred years ago. In the ''Kingmaker'' adventure path (and [[VideoGame/PathfinderKingmaker the CRPG adaptation]]), the {{player character}}s' patron Lady Jamandi Aldori's main motivation is to create allies she can call on for an independence war.
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[[folder:Music]]
* [[https://www.youtube.com/watch?v=aRYUqnJKjLI "Invaders"]] by Music/CivilWar depicts the Indian Wars and other such conflicts from the point of view of the UsefulNotes/NativeAmericans, "calling on every nation" to "drown the white shadow in the arrows' rain" and "drive the invaders from our lands".
[[/folder]]


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* ''TabletopGame/{{Pathfinder}}'': Authoritarian Molthune wants to control neighboring Nirmathas and considers it a breakaway province. The ruggedly individualistic Nirmathans rebelled to kick them out and continue to fight to keep them gone.
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* ''ComicBook/LesAiglesDeRome'' dramatizes the life of Ermanamer the German, who grew up among the Romans as a political hostage before uniting the tribes under his leadership after he returns to his homeland and lures three Roman legions into a trap at Teutoburg Wald, driving the Romans out of Germania for good.

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* ''ComicBook/LesAiglesDeRome'' ''ComicBook/TheEaglesOfRome'' dramatizes the life of Ermanamer the German, who grew up among the Romans as a political hostage before uniting the tribes under his leadership after he returns to his homeland and lures three Roman legions into a trap at Teutoburg Wald, driving the Romans out of Germania for good.
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* ''VideoGame/FinalFantasyXII'' has this as the primary motivation of the PlayerParty; the nation of Dalmasca was conquered two years ago by [[TheEmpire the Archadian Empire]], and the protagonists are seeking its independence.
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If the characters are in LaResistance, they may also invoke this trope and eventually play this straight.
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Compare to its sister trope, WarComesHome, which is the event that leads up to this scenario existing as a homeland is attacked and eventually conquered by a neighboring power.

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Compare to its sister trope, WarComesHome, which is the event that leads up to this scenario existing as a homeland is attacked and eventually conquered by a neighboring power.
power, but it can also be the consequence when the liberation of your home leads to another attack from either the same regime or from an opposing one trying to do what they did.
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Compare to its sister trope, WarComesHome, which is the event that leads up to this scenario existing as a homeland is attacked and eventually conquered by a neighboring power.
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[[folder: Anime and Manga]]

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[[folder: Anime [[folder:Anime and Manga]]



[[folder: Live Action TV ]]

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[[folder: Western Animation]]

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[[folder: Western [[folder:Western Animation]]
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* ''Literature/TheSilerianTrilogy'': This is the Silerians' motive for rebelling.

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* ''Literature/TheSilerianTrilogy'': This is the Silerians' motive for rebelling.rebelling, to get rid of their foreign Valdani overlords.
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Not So Different has been renamed, and it needs to be dewicked/moved


-->'''Matt''': "What's the difference, Jed? Tell me, what's the [[NotSoDifferent difference between us and them]]?"\\

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-->'''Matt''': "What's the difference, Jed? Tell me, what's the [[NotSoDifferent [[NotSoDifferentRemark difference between us and them]]?"\\
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* ''VideoGame/RedFaction: Guerrilla'' has the colonists of Mars fighting to liberate the planet of the Earth Defense Force.

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* ''VideoGame/RedFaction: Guerrilla'' has the colonists of Mars fighting to liberate the planet of from the Earth Defense Force.
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* ''Red Faction: Guerrilla'' has the colonists of Mars fighting to liberate the planet of the Earth Defense Force.

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* ''Red Faction: ''VideoGame/RedFaction: Guerrilla'' has the colonists of Mars fighting to liberate the planet of the Earth Defense Force.
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* The eponymous ''VideoGame/FreedomFighters'', who are made up of United States citizens organizing armed resistance against their Soviet occupiers in [[BigApplesauce New York City]]. [[spoiler:Like the Selkath, they had some aid, from [[TheMole Colonel Bulba, disguised as a man named Mr Jones]].]]

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* The eponymous ''VideoGame/FreedomFighters'', ''VideoGame/FreedomFighters2003'', who are made up of United States citizens organizing armed resistance against their Soviet occupiers in [[BigApplesauce New York City]]. [[spoiler:Like the Selkath, they had some aid, from [[TheMole Colonel Bulba, disguised as a man named Mr Jones]].]]
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[[caption-width-right:350:She loves defacing the face of the fascists.]]


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* The Black Knights and other groups fighting the Britannian occupation of Japan in Anime/CodeGeass. However, the ''leader'' of the Black Knights has a more complicated motivation.

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* The Black Knights and other groups fighting the Britannian occupation of Japan in Anime/CodeGeass.''Anime/CodeGeass''. However, the ''leader'' of the Black Knights has a more complicated motivation.
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[[quoteright:350:[[Film/MontyPythonsLifeOfBrian https://static.tvtropes.org/pmwiki/pub/images/completa-romanes.gif]]]]
[[caption-width-right:350:[[YouMakeMeSic People called Romanes, they go the house?]]]]

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[[quoteright:350:[[WesternAnimation/StarWarsRebels
https://static.tvtropes.org/pmwiki/pub/images/completa-romanes.gif]]]]
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** Also explored in his ''[[Literature/WorldWar Colonization]]'' series, where [[TheReptilians the Race]] has to deal with constant unrest in the Middle East from Muslim extremists. Their methods of fighting the uprising (such as taxing people for attending temples) usually result in more unrest.

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** Also explored in his ''[[Literature/WorldWar Colonization]]'' series, where [[TheReptilians [[LizardFolk the Race]] has to deal with constant unrest in the Middle East from Muslim extremists. Their methods of fighting the uprising (such as taxing people for attending temples) usually result in more unrest.
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* Used frequently in the works of Creator/HarryTurtledove, for example, the Canadians resisting American occupation in Literature/Timeline191, or the English resisting the Spanish in ''Literature/RuledBritannia''.

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* Used frequently in the works of Creator/HarryTurtledove, for example, the Canadians resisting American occupation in Literature/Timeline191, or the English resisting the Spanish occupation in ''Literature/RuledBritannia''.



* The first-person shooter ''VideoGame/ProjectReality'' features Iraqi Insurgents as a playable faction, pitting them against the occupation forces of the [[UsefulNotes/YanksWithTanks US Army]], [[SemperFi US Marines]], and [[UsefulNotes/BritsWithBattleships British Army]].

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* The first-person shooter ''VideoGame/ProjectReality'' features Iraqi Insurgents as a playable faction, pitting them against the occupation forces of the [[UsefulNotes/YanksWithTanks US Army]], [[SemperFi US Marines]], and [[UsefulNotes/BritsWithBattleships British Army]].
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* The White Lotus Sect mentioned above from ''Film/OnceUponATimeInChina2'' are singularly nasty KnightTemplar types who want all foreign influence, however beneficial, out of China. These guys are introduced by [[KickTheDog burning a dog because it was a foreign breed]], attack and burn down a foreign language school, forcing Wong to take the displaced students of the school to the British consulate, and at one point, they even ''burn a cross'' in front of the consulate in a scene that may remind American viewers of [[TheKlan another sect known for its bigotry and intolerance]] (though with different goals than the White Lotus).

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* The White Lotus Sect mentioned above from ''Film/OnceUponATimeInChina2'' are singularly nasty KnightTemplar types who want all foreign influence, however beneficial, driven out of China. These guys are introduced by [[KickTheDog burning a dog to death because it was a foreign breed]], attack are shown attacking and burn burning down a foreign language school, forcing Wong to take the displaced students of the school to the British consulate, and at one point, they even ''burn a cross'' in front of the consulate in a scene that may remind American viewers of [[TheKlan another sect known for its bigotry and intolerance]] (though with different goals than the White Lotus).



* In ''Film/LawrenceOfArabia'', the Arabs want to not be ruled over by Turks anymore. As Lawrence puts it:

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* In ''Film/LawrenceOfArabia'', the Arabs want to not be ruled over by Turks the Ottoman Empire anymore. As Lawrence puts it:



** It doesn't work out, of course. The British and French imperialists [[SarcasmMode shockingly]] renege on their promises to the Arabs and the Arabs themselves [[WeAREStrugglingTogether ultimately fail to overcome their tribal differences]]. By the end of the movie, [[FullCircleRevolution the Arabs have simply traded their old Turkish overlords for new British and French ones]].

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** It doesn't For viewers who are familiar with Middle Eastern history, their efforts don't really work out, of course. out. The British and French imperialists Allies [[SarcasmMode shockingly]] renege on their promises to grant full independence to the Arabs and the Arabs themselves [[WeAREStrugglingTogether ultimately fail to overcome their tribal differences]]. By the end of the movie, [[FullCircleRevolution the Arabs have simply traded exchanged their old Turkish overlords for new British and French ones]].
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* literature/{{Discworld}} geopolitics as described by Creator/AAPessimal. The logic is simple; the Klatchian armed forces, if ever concentrated together for an all-out attack on Ankh-Morpork, are so numercially vast as to make any resulting conflict a CurbStompBattle. Whilst Vetinari - bankrolled by all the spare money that has been building up over the generations in the Ramkin family vaults - has been investing in qualitatively superior fighting ships and even an Air Force, he far prefers cheaper and more indirect means of deterring Klatch from any repeat of the [[Literature/{{Jingo}} Leshp business]]. For one thing, he doesn't want an over-strong Army getting ideas about a change of Patrician. Therefore, Ankh-Morporkian foreign policy is directed towards causing so much trouble for Klatch in its outlying debatable provinces, and in ensuring [[BadassIsraeli small states on its borders]] are adequately armed. Resistance movements in rebellious provinces receive Ankh-Morpork-made weapons with the serial numbers filed off. The net result is that those superior Klatchian numbers are nullified by its armed forces having to be split across up to nine or ten troublespots and in staring contests across problematical borders.

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* literature/{{Discworld}} Literature/{{Discworld}} geopolitics as described by Creator/AAPessimal. The logic is simple; the Klatchian armed forces, if ever concentrated together for an all-out attack on Ankh-Morpork, are so numercially vast as to make any resulting conflict a CurbStompBattle. Whilst Vetinari - bankrolled by all the spare money that has been building up over the generations in the Ramkin family vaults - has been investing in qualitatively superior fighting ships and even an Air Force, he far prefers cheaper and more indirect means of deterring Klatch from any repeat of the [[Literature/{{Jingo}} Leshp business]]. For one thing, he doesn't want an over-strong Army getting ideas about a change of Patrician. Therefore, Ankh-Morporkian foreign policy is directed towards causing so much trouble for Klatch in its outlying debatable provinces, and in ensuring [[BadassIsraeli small states on its borders]] are adequately armed. Resistance movements in rebellious provinces receive Ankh-Morpork-made weapons with the serial numbers filed off. The net result is that those superior Klatchian numbers are nullified by its armed forces having to be split across up to nine or ten troublespots and in staring contests across problematical borders.

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