Review was published when the game was in v0.1 (most likely the final update, but mentioning just in case).
Theme: Randomization. You can get a tree based on a seed from 1 to 999999999, with different layers for each. Each layer uses a symbol for its point type.
Gameplay and core mechanics: Each layer has a few upgrades and often buyables as well, some of which don't do anything.
Balancing and difficulty: The first two rows are fast and easy, but still require repetition (think resetting the same layer a couple dozen times to get the necessary points). The third row of layers always has a very high requirement to access it, most of the time it's unreachable (or at least not realistically).
Content on offer: Theoretically extremely long, as if you decided to play through all 999999999 seeds, it would easily take you years, and they don't have an implemented endgame. However, each seed only has a couple of minutes of interest, maybe slightly longer. The layers are very small.
Polish and miscellaneous additions: A few jokey references here and there. There are no unintentional bugs or typos.
While the game was made as a joke, so I can't be too harsh, it still does not offer much content or develop its idea. It's best to have some fun mucking around with seed generation and then leave it for good.
VideoGame What
Review was published when the game was in v0.1 (most likely the final update, but mentioning just in case).
While the game was made as a joke, so I can't be too harsh, it still does not offer much content or develop its idea. It's best to have some fun mucking around with seed generation and then leave it for good.
Overall rank: X (Quality unclassifiable)