Follow TV Tropes
It's been awhile since I've played this game, so I don't really have much memory of it. I do remember that when you take out the grinding for items due to the fact that you can't get items and experience at the same time, it wasn't really a terribly long game, and that it was easy to end up completely missing out on sidequests...which turned out to be a blessing, because the main reason I never went back to 100% this game is because about two-thirds of the way through the game, I lost the ability to save and had to marathon through the rest of the game without ever shutting off my DS, putting it into sleep mode and on its charger whenever I had to stop playing. Maybe I just got a bad copy, but that's the type of thing that turns a gamer off. The ability to save a game has existed since the late '80s and has been standard since the mid-90s, and especially on a handheld system, it's a necessity. I remember being kind of frustrated with the Fake Longevity anyway, but that just killed it.
Community Showcase More
How well does it match the trope?