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Reviews Videogame / Doom 2016

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ZuTheSkunk Since: Apr, 2013
10/03/2016 18:14:33 •••

Overall very good, minus some technical issues and overly long campaign

I don't normally play FPS games. Since, well, I usually suck at them.

However, when I watched Markiplier's Let's Play of this new Doom, I became curious enough to actually go ahead and buy it. And to my surprise, I actually had a pretty good time; mostly thanks to the fact that the enemies use semi-slow projectiles instead of instant hit bullets, meaning that you can just dodge them most of the time.

The game is, at its core, as basic as it gets: shoot down demons and avoid getting hit, with a simplistic Excuse Plot that ties everything up, rarely going outside of us having to reach some place and interact with something. You'll spend the majority of this game either gunning down enemies walking down corridors, or coming across rooms that act as mini-arenas, where you get locked inside until every enemy is dead.

For what it is, it works pretty well, with the game constantly keeping you on your toes and regularly introducing new and varied types of enemies and weapons. The Excuse Plot is interesting enough to want to know what happens next, and I found myself admiring the scenery a lot of the time, especially the hellscapes; an amazing amount of creativity went into their design. There's also plenty of secrets, collectibles and optional challenges to find, giving you all the more reasons to explore - especially because a good portion of these collectibles allow you to upgrade your equipment or increase your health or ammo caps. Lots of good stuff here.

However, I do have to note that by the time of about level 9 or 10, the game starts hitting Ending Fatigue; it's where the plot starts feeling unnecessarily padded out, and the game starts throwing way too many enemies at you at once. By this point, I figured out that in most cases, all you have to do to win without getting hit is to run in a circle and shoot at enemies; because of this, a higher enemy count rarely results in a higher difficulty, only in it taking more time to take all of them down, which slowly starts getting annoying. I honestly think the game would have been better if it was shorter, and ended on level 10.

There's also the fact that the game seems to have some issues loading things. Whenever there's any loading involved, it takes an eternity to finish, and even after you finally start a level, you can expect the game to freeze up at least once as it tries to get its footing. However, the game does run well for the rest of the level once the initial hiccups are over.

Overall, I'd say the game is a solid 8/10 and definitely worth recommending, since despite the technical issues and the unnecessary third act, it's still a good piece of enjoyable gameplay and admirable design.

Shin_Rekkoha Since: Feb, 2016
10/03/2016 00:00:00

Hey friend, I just want to talk a bit about the length of the game. While I can see how ending fatigue can set in for some people, DOOM (2016) is explicitly a reboot-like of the original DOOM: a wholly single player experience. The core part of any DOOM game, including this one, should be a wealth of single player content. For many people, the fact that the multiplayer sucks is a non-factor cus they were never going to play it. I think the fact that the campaign goes the extra mile for a few final ridiculous levels is a pro, not a con. The more single player content the better; It lets you unload with your fully powered up arsenal and test your abilities when the enemies step their game up too. The game at least attempts to get harder at the end which is commendable in this day and age, but YMMV (Gauss Cannon Siege Mode and Remote Detonate Rocket Launcher trivialize the game for me).

Proud member of the AAAAA The American Association Against Acronym Abuse

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