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catmuto Since: Nov, 2012
11/24/2016 10:15:40 •••

Such Lost Potential!

Let me start my review off by saying that I, personally, never cared much about any 'story' in Pokémon games. The plot is Be The Champion, so I never saw a reason to put any story beyond that into the game, especially nothing that involves saving the world.

X/Y is a fun game overall and I loved the addition of having trainer customization. Unfortunately, the customization was so minimal, that it lost the potential it could've had. Lack of big differences with hairstyles, uneven distribution between Male and Female trainer hairstyles/clothes and colors, it makes it feel like trainer customization was an afterthought and horribly rushed in.

As for the story... Lysandre is a terrible villain, his plan has no proper line of thought. First, he appears and talks about a beautiful world, then about the concept of being immortal and then suddenly about humans and Pokémon fighting about things. It makes the story seem rushed, too, and not well thought-out. Once again, potential that was not made use of.

Contrary to AZ's story, which has such wonderful potential in actually being the story put into the game! Ignore Lysandre, focus on this guy! His story, once again, rushed, put into odd places and suddenly he's deemed important enough... for five minutes. Why not focus on him, his story and background, which sounds much more interesting than 'Villain wants to destroy the world out of dumb reasons that don't even get justified by saying It's A Pokémon Game, You Shouldn't Expect A Good Justification'.

X/Y is just a big pile of potential that could've made this game so much better than it is. It's still a very enjoyable game, even for newcomers to the series, but... it just had such a good idea behind it that just wasn't realized.

Perhaps it's because the developers seemed to have focused more on the competitive battling side of the game, especially the online battling feature. Which, quite frankly, annoys players (like me) who prefer to play the game itself and not battling other players.

A better balance between competitive/in-game battling and story would have been better, instead of unfortunately focusing so much on the former, that the in-game sections suffered to such an extent.

IndirectActiveTransport Since: Nov, 2010
11/24/2016 00:00:00

I kind of have to agree. Being the champion is really all that\'s needed as far as story goes. That doesn\'t even mean that an in depth story can\'t be there, just that being champion should be enough source of drama. I don\'t think it worked with Diamond And Pearl attempting to go cosmic, and I don\'t think it worked with X and Y\'s whatever the hell that was. I thought we were just getting a few side stops dealing with a criminal organization concerned with making money for once.

I think Ruby And Sapphire was okay, just for the sake of being a change of pace, but the only time I think it really worked as an ongoing narrative was in Black And White because becoming champion was still central to the narrative, more so than any prophecies, legendary monsters or villainous agendas.


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