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I am not going to bemoan the death of RPG's with complex learning curves and advanced skill trees, but compared to the rest of Bioware's RP Gs, such as Baldur's gate, Planescape, and Neverwinter Nights, The mechanics and rules seemed way too simple. There did not appear to be a lot of diversity. Besides that, the plot, feel, and overall richness of the game felt very up to par.
"The rest of Bioware RP Gs such as...Planescape"
I'm sorry, but it seems you've mixed up Bioware with Black Isle.
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