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BonsaiForest Since: Jan, 2001
07/16/2014 12:14:37 •••

So much potential, but really needs to be realized

NES Remix is very frustrating. The concept behind it is fantastic - take NES games and then change things in them, even creating crossovers, to create unique experiences.

You start out just doing simple challenges in the games themselves. However, those are appetizers for the main course: the remixes.

The remixes are a mixture of dumb ideas and great ones. Some of the really dumb ideas include having to complete a challenge while the screen slowly pixelates, or challenges where you're forced to run to the right automatically, with your only control being to hit the jump button.

But there are some good and even brilliant ideas in there. One remix of Super Mario Bros. 2 turns the regular world into subspace, with the black-and-blue silhouette normally seen in subspace, and the player having to go to the left. Entering a door created by a potion swaps subspace with the "real" world temporarily. Another remix of Super Mario Bros. 2 has a light glow around Mario, while the rest of the world (which already took place at night) is dark, limiting your vision to only what's around you, while you have to make tricky jumps on moving birds.

A funny Super Mario Bros. 3 remix has you playing as the Princess, and rescuing the Princess. It shows the game's actual ending but with the dialog's pronouns flipped to indicate the Princess congratulating herself for rescuing herself. And one of the more brilliant crossovers takes Toad from Super Mario Bros. 2 and puts him in a Zelda II cave, where he can use his abilities to pick up and throw enemies and items to fight Zelda II enemies.

My main problem is not the annoying tally screen inbetween challenges and the time it takes. Instead, it's that these remixes are short!! They average maybe 20 seconds. There are some that are over a minute, but when you have 80 remixes, it doesn't add up to much. I really wanted to see the great ideas expanded upon. Like, why not have Toad play through an entire Zelda II dungeon? At least something substantial.

That is the game's main flaw. Sure, it's an inexpensive game. But I'd rather have fewer challenges that last longer, than a bunch of mostly lame ideas that last only a few seconds each.


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