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Lylat wars (or, Star Fox 64) is a game that, while not overlooked as such, Is still consistently often put below masterpieces like Ocarina of time or Earthbound, even though it is on the same level. This is both because of the shortness of the game and due to Star fox's lower popularity as a series.
But I'm here to correct things.
This is one of my favourite games ever, but putting that aside, it is objectively and mechanically excellent. The controls are spot on, the level design is fantastic, the high score and alternate path system gives the game great replay value, and the dialogue is some of the most hilarious and quotable ever seen in gaming. The graphics also hold up extremely well today, especially if you play the enhanced 3DS remake.
I can't count the amount of times I've played this game. Those who debunk it due to "linearity" (newsflash: this is not a criticism. non linearity and linearity are DESIGN CHOICES, not markers of quality) have the wrong idea. This game's linearity is EXACTLY why it works. Why it's so addictive. And ultimately why it's good. It's also short and has no save system, other than high scores. Gamers nowadays do not even know what true replay value is apparently. A.K.A replaying the game, and providing players incentive and reasons to replay it. This game is a paragon of replay value.
Unfortunately, the Star fox franchise would hit some hard times when Adventures (aka Dinosaur planet) came out, but this game is why I love the series as a whole.
Basically, play this game. Now. And if you already have, try and find any real flaws in it. AND FAIL! MWAHAHAHAHA. ahem. anyway.
Did I mention the dialogue is brilliant and hilarious?
Honestly, I'd put SF 64 above Oo T or Earthbound because the game seems to hold up a lot better today than either of those games
There are flaws in the game, though. Trying to figure out how to go to some of the alternate routes can be fairly cryptic (or more difficult than is entirely necessary), the Aquas level is terrible, and a lot of the all-range sections just aren't quite as fun (though they're still miles ahead of those in Assault). But yeah, that stuff's small potatoes when the rest of the game is just that good
Not being able to save the game (N64 version)
What about Slippy the Toad? Weren't you annoyed by him?
The only thing about Slippy that annoyed me was having an invisible timer to beat the HAL-bot, otherwise you need to save Slippy and be forced to get the lesser game ending. Also, that desert planet was pretty difficult when played by a child. Other than that, I have no problem with Slippy.
Personally, I always thought Peppy was more annoying than Slippy.
I actually didn't know you could even destroy the robot in Sector X before Slippy got knocked away. I suspected you could, but I usually don't go down that path (I prefer Meteo->Katina->Zoness->Macbeth->Area 6) and I've never had super lasers before I get to that robot
Also Peppy was the best wingman if for the simple fact that he gets tailed the least (I think). I only remember it happening twice outside the Star Wolf battles
Okay, you have your opinion, buddy.
I agree with Devious Recital in that I'd rank StarFox 64 above either OOT orEarthbond. There's just a lot more to enjoy between trying to find all the alternate pathways and hidden boss encounters. Plus, it's a really addictive on rails shooter so there was lots of incentive to play again. Definitely one of my all-time favorite games on N64.
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