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Glowsquid Since: Jul, 2009
Jun 9th 2019 at 9:05:02 AM •••

As it is now, I think the examples list a wee bit too broad compared to what the name and description indicate. It really seems there are multiple different things that are being listed here and it's making the trope a bit murky.

1: Old-school "arrange modes" that have you replay the main single player mode again with altered enemy placement/behavoirs, level layout changes and/or different gameplays rules (Most of the shmups examples, Resident Evil, Luigi's Mansion hidden mode).

2: Mutators: rigid explicit switches that make the game harder or easier and can (usually) be mixed and matched (Unreal Tournament, Gears of War from III onwards, Armored Core Verdict Day, the skulls in Halo)

3: Challenge modes that have the player go through some of the content with conditions or gimmicks to make the game harder (the towers in Wario Ware)

4: Plain ol' different gameplay mode. Splatoon 2's Salmon Run isn't rearranged from anything: it's a distinct coop multiplayer mode with different enemies and maps from the campaign.

Now granted there is some fluidity and overlaps between all of these, but I don't think it's a bad base to start with.

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MOARPYLONZ Since: Dec, 2015
Jun 9th 2019 at 9:17:36 AM •••

My bad on Salmon Run. I'll delete that from the crosswicks. But you are right about the examples and definitions being a bit ambiguous.

Edited by MOARPYLONZ
MOARPYLONZ Since: Dec, 2015
Jun 9th 2019 at 9:40:20 AM •••

Also, by that logic, since Salmon Run doesn't count, then Mann vs Machine from TF2 doesn't count either, since it has it's own maps, and is its own mode for the most part. I'll remove that from the crosswicks as well.

Edited by MOARPYLONZ
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