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Gonemad Since: Oct, 2015
Jan 15th 2024 at 5:32:23 AM •••

No Mans Sky has a very interesting system of anchored teleportation through temples, but early in the game it had some interesting caveats.

First of all, let me explain the system: *EVERY* star system in a Galaxy has one Temple. Every Galaxy has 16^16 stars. Every digit is represented by a symbol, so with 16 symbols, you can go anywhere. 16 digits, with 16 possible values each, 16 x 16 x ... sixteen times. If you didn't realize, that's this the number of possible combinations: 18.446.744.073.709.551.616. *Eighteen quintillion stars*. That's a lot of Temples.

Now, the caveat: early in the game, the Portals were claimed *unstable*. It meant that once you jumped to any destination, you could *not* jump anywhere else but back. It forced you to explore the Galaxy via warp jumps, and not exclusively by glyphs, because you had to go back to your point of origin. Your ship's warp drives were disabled, and so were your freighter's. I guess Hello Games didn't want people to travel to any particular location directly and keep exploring from there, doing the long travel manually instead.

This restriction was lifted as of recently, for unknown reasons.

All of this was important for the Living Ship quest, because the system that grants you the ability to find and raise eggs for the Living Ship is the same one, for every player. That star system became overcrowded quite quickly, because once you had claimed a base on any planet on the system, you could travel freely there without using the Temple. The ability to claim bases was also disabled if you came through a Portal, but you still could travel the long way around and claim a base.

I think No Man's Sky has the largest Teleportation waypoint system ever devised for a game.

Edited by Gonemad
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