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[004] Bisected8 MOD Current Version
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[=* AmericanKirbyIsHardcore: Inverted. While the Western SNES box arts all used the same (somewhat cartoonish) image of Samus blasting Ridley, the Japanese Famicom box art featured a much more dramatic image of Ridley and Kraid towering over Samus, who's falling backwards over a cliff and desperately charging a shot.=]
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\'\'[=* AmericanKirbyIsHardcore: Inverted. While the Western SNES box arts all used the same (somewhat cartoonish) image of Samus blasting Ridley, the Japanese Famicom box art featured a much more dramatic image of Ridley and Kraid towering over Samus, who\'s falling backwards over a cliff and desperately charging a shot.=]\'\'
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''This is debatable, since all versions use the same base artwork of Samus and Ridley with some changes in coloring and composition, but not in an
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\'\'This is debatable, since all versions use the same base artwork of Samus and Ridley with some changes in coloring and composition, but not in an \"this region\'s art looks more hardcore than the others\'\" way\'\'

Unless I\'ve misunderstood something, I find the idea that the Japanese box art is a variation on the same base hard to swallow.

[[http://timewarpgamer.com/features/box_art_disparity_snes.html Source]]
* [[http://timewarpgamer.com/images/snes/super_metroid/super_metroid_box_jp.jpg Japanese art]]
* [[http://timewarpgamer.com/images/snes/super_metroid/super_metroid_box_us.jpg American]] and [[http://timewarpgamer.com/images/snes/super_metroid/super_metroid_box_au.jpg EU art]]

Move to re-add?
Changed line(s) 3 from:
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[=* AmericanKirbyIsHardcore: Inverted. While the Western SNES box arts all used the same (somewhat cartoonish) image of Samus blasting Ridley, the Japanese Famicom box art featured a much more dramatic image of Ridley and Kraid towering over Samus, who's falling backwards over a cliff and desperately charging a shot.=]
to:
[=* AmericanKirbyIsHardcore: Inverted. While the Western SNES box arts all used the same (somewhat cartoonish) image of Samus blasting Ridley, the Japanese Famicom box art featured a much more dramatic image of Ridley and Kraid towering over Samus, who\'s falling backwards over a cliff and desperately charging a shot.=]
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\'\'This is debatable, since all versions use the same base artwork of Samus and Ridley with some changes in coloring and composition, but not in an \"this region\'s art looks more hardcore than the others\'\" way\'\'

Unless I\'ve misunderstood something, I find the idea that the Japanese box art is a variation on the same base hard to swallow.

[[http://timewarpgamer.com/features/box_art_disparity_snes.html Source]]
* [[http://timewarpgamer.com/images/snes/super_metroid/super_metroid_box_jp.jpg Japanese art]]
* [[http://timewarpgamer.com/images/snes/super_metroid/super_metroid_box_us.jpg American]] and [[http://timewarpgamer.com/images/snes/super_metroid/super_metroid_box_au.jpg EU art]]

Move to re-add?
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[[quoteblock]]* AmericanKirbyIsHardcore: Inverted. While the Western SNES box arts all used the same (somewhat cartoonish) image of Samus blasting Ridley, the Japanese Famicom box art featured a much more dramatic image of Ridley and Kraid towering over Samus, who's falling backwards over a cliff and desperately charging a shot.[[//quoteblock]]
to:
[=* AmericanKirbyIsHardcore: Inverted. While the Western SNES box arts all used the same (somewhat cartoonish) image of Samus blasting Ridley, the Japanese Famicom box art featured a much more dramatic image of Ridley and Kraid towering over Samus, who\'s falling backwards over a cliff and desperately charging a shot.=]
Changed line(s) 7 from:
n
to:
\"This is debatable, since all versions use the same base artwork of Samus and Ridley with some changes in coloring and composition, but not in an \"this region\'s art looks more hardcore than the others\'\" way\"

Unless I\'ve misunderstood something, I find the idea that the Japanese box art is a variation on the same base hard to swallow.

[[http://timewarpgamer.com/features/box_art_disparity_snes.html Source]]
* [[http://timewarpgamer.com/images/snes/super_metroid/super_metroid_box_jp.jpg Japanese art]]
* [[http://timewarpgamer.com/images/snes/super_metroid/super_metroid_box_us.jpg American]] and [[http://timewarpgamer.com/images/snes/super_metroid/super_metroid_box_au.jpg EU art]]

Move to re-add?
Changed line(s) 3 from:
n
* AmericanKirbyIsHardcore: Inverted. While the Western SNES box arts all used the same (somewhat cartoonish) image of Samus blasting Ridley, the Japanese Famicom box art featured a much more dramatic image of Ridley and Kraid towering over Samus, who's falling backwards over a cliff and desperately charging a shot.
to:
[[quoteblock]]* AmericanKirbyIsHardcore: Inverted. While the Western SNES box arts all used the same (somewhat cartoonish) image of Samus blasting Ridley, the Japanese Famicom box art featured a much more dramatic image of Ridley and Kraid towering over Samus, who\'s falling backwards over a cliff and desperately charging a shot.[[//quoteblock]]
Changed line(s) 7 from:
n
to:
\"This is debatable, since all versions use the same base artwork of Samus and Ridley with some changes in coloring and composition, but not in an \"this region\'s art looks more hardcore than the others\'\" way\"

Unless I\'ve misunderstood something, I find the idea that the Japanese box art is a variation on the same base hard to swallow.

[[http://timewarpgamer.com/features/box_art_disparity_snes.html Source]]
* [[http://timewarpgamer.com/images/snes/super_metroid/super_metroid_box_jp.jpg Japanese art]]
* [[http://timewarpgamer.com/images/snes/super_metroid/super_metroid_box_us.jpg American]] and [[http://timewarpgamer.com/images/snes/super_metroid/super_metroid_box_au.jpg EU art]]

Move to re-add?
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