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Changed line(s) 7 from:
It\'s ok when it\'s, say, some old friend giving you food for chopping wood with your Mighty Axe. It gets to GameplayAndStorySegregation when, say, you\'re getting a Bottle in \'\'Zelda\'\', an item which potentially allows the owner to \'\'come back from the dead an unlimited number of times\'\', for doing a mundane task for a total stranger.
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It\\\'s ok when it\\\'s, say, some old friend giving you food for chopping wood with your Mighty Axe. It gets to GameplayAndStorySegregation when, say, you\\\'re getting a Bottle in \\\'\\\'Zelda\\\'\\\', an item which potentially allows the owner to \\\'\\\'come back from the dead an unlimited number of times\\\'\\\', for doing a mundane task for a total stranger. Similar case if the job requires technical skills you don\\\'t actually have (fixing machinery is a popular one); it\\\'s giving you something to do first, with the reason you\\\'re able to do it a very distant second.
Changed line(s) 7 from:
It\'s ok when it\'s, say, some old friend giving you food for chopping wood with your Mighty Axe. It gets to GameplayAndStorySegregation when, say, you\'re getting a Bottle in \'\'Zelda\'\', an item which potentially allows the owner to \'\'come back from the dead\'\', for doing a mundane task for a total stranger.
to:
It\\\'s ok when it\\\'s, say, some old friend giving you food for chopping wood with your Mighty Axe. It gets to GameplayAndStorySegregation when, say, you\\\'re getting a Bottle in \\\'\\\'Zelda\\\'\\\', an item which potentially allows the owner to \\\'\\\'come back from the dead an unlimited number of times\\\'\\\', for doing a mundane task for a total stranger.
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