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It might be worth it to convert Standard Status Effects to an index and the groupings you indicate into full subtropes.
Some groupings might need to be merged into existing tropes; for example, the Poison/Plague/Bleeding/Burn grouping is functionally identical to Damage Over Time.
Edited by HighCrateThere might need to be a general clean-up, admittedly - the examples are mostly grouped by what the ailment is named, but different games handle the same named ailment differently. For example, cursed can cover being debuffed (like temporarily lowering your max HP and MP in Bloodstained: Ritual of the Night), being incurably confused (several Dragon Quest games), or having a Damage Over Time effect. Heck, as noted on the Poison subpage, sometimes even within the same series (while there are plot reasons for it, Poison can be a simple debuff, Damage Over Time, or both depending on which Castlevania game we're talking about).
It may admittedly be worth it to drag this into TRS and work on it there, if people think that it needs a lot more work than simply making subpages.
Reminder: Offscreen Villainy does not count towards Complete Monster.Well, if you're not up for that kind of work commitment, you can certainly hard-split the page for now, and if someone wants to come along later with a full-on TRS overhaul, they're welcome to it. (-:
As a quick-and-dirty get-the-page-split-into-manageable-sizes solution, I think your proposed splits work just fine.
^ I agree with all the points here.
Health sure is versatile. It's possible to be both light-headed and dim-witted. At the same time, no less.
I was about to add to Standard Status Effects when I saw that there is a "too large" warning on the page. There was already one hard split on the page (to move poison/plague/bleed examples to their own page), but it seems that we need further splits.
My recommendation would be to make the following pages (also, to move Burn onto the page with poison/plague/bleed, since it's frequently functionally similar):
Thoughts?