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The first one is Digger, all-time classics.
I will consume not only your flesh, but your very soul.Okay, cool. Know of any variations on it?
I think the first is actually Boulder Dash. Numbers 2 and 4 sound like free games that come with Debian installs. A KDE game for the first and the second could be one of the Pengu games.
Boulder Dash is a lot closer to what I had in mind, though I didn't see any of the enemies that I remember. One is square-shaped, and moves in straight lines. The other is butterfly-shaped, and moves in fluttering hops.
I don't know about Debian — I found them all online, except maybe for the molecules one.
By Pengu, do you mean the Yetisports games? I know those, it's not one of them.
Oh, I think I played a mini-version of the Boulder Dash-like one on some Linux-based OS, but I first encountered it online. Both had the two types of monster I mentioned.
Edited by TwiddlerI know Boulder Dash has some square-shaped enemies. A Google Image Search for Boulder Dash shows butterflies in the very first picture.
"And as long as a sack of shit is not a good thing to be, chivalry will never die."I'd say Dig Dug would be the original version of this game, but I could be wrong about that.
'Kay, apparently the genre is called rocks-and-diamonds, but I'll admit, finding the exact version I'm looking for may be rather tricky. The enemies are bright blue or teal in color, and the butterfly enemies don't actually look like butterflies — they're more like bowties or something. Kinda like the fourth screen shot in the link Medinoc's provided above, except for the color. Also, the fluttering hopping motions I mentioned, which don't seem to be part of the original Boulder Dash.
Oh, and the penguin game was a flip-screen, not a side-scroller, so I've edited that part above.
Edited by TwiddlerThe third one is called 'atomix' (at least in the version I played).
The Other Wiki could really use Laconic entries.Well, at least I know what it was probably based on. I'll consider that one answered. Unless anyone knows of any other versions?
Polar Rescue is definitely your fourth one. And you can kill the Yeti, it just takes a lot of ammo.
Second one sounds like Clu Clu land on the NES. I didn't know there was a version on the 'tubes.
@Aegeus YEEESSSS THANK YOU
@Wolf Walrus No, that looks like something else entirely.
...7 months for me to notice these replies. Welp, better late then never.
I'm looking for four different web-based games.
- You control a little guy who moves around in a two-dimensional world filled with dirt and rocks. By passing through squares filled with dirt, you clear them. If you clear away the dirt under a rock, it'll fall. There are monsters, which you can kill by dropping rocks on them. You gain points by collecting diamonds. I've seen a few different versions of this game.
- You have a little ball-shaped guy, who you can't control directly, but you can use the environment to change his direction. It's 2d, top-down, and ball-guy is always sliding around frictionlessly bouncing off the walls. You change his direction by rotating bits of pipe that are lying around, e.g. let him bounce off the side of the pipe or let him go through and out whatever direction the other end is facing. I think the word 'druid' or 'droid' was in the title.
- A game where you assemble molecules from their individual atoms. The first level was water (H 2 O) and the second level was methane (CH 4). You click on an atom and you press an arrow key, and it'll go in that direction until it hits something. The trick is using the environment and the other atoms as physical obstacles to get them all properly aligned.
- Flip-screen, side-view platformer. You control a penguin moving through a world of ice and snow. You can shoot snowballs, but you have to pick up ammo for them. You die with a single hit, and you start with about a dozen lives. There are these round white domes which function as boost pads — if you step on one, it explodes and sends you flying into the air. There was one stage with a boost pad on a platform that moved back and forth over a pit of spikes, and the air above was filled with gold stars. You had to collect all of them to progress. Another stage had a pinwheel rotating above spikes, with a platform on the end of each spoke, and you had to jump across it to hit a button on the other side, then go back, but with the wheel rotating in the opposite direction (always against you). Finally, a stage after that had a yeti wandering around on the ground, who would charge you if you set foot on the ground, and was unaffected by shooting snowballs at it.
Edited by Twiddler