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A game mechanic where instead of damaging an enemy directly, damaging another one is more effective.
Specifically, in the 40K Gladius game: Cities and strongholds have very high armor, which reduces the physical and morale damage they take, and reducing morale makes them take more damage. It's more efficient to take out nearby units first (which demoralizes allies) and then attack the now-weakened fortress than hitting it first (the difference is such that taking out a stronghold directly often leaves it with maximum morale even as it dies).