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Orbiting
Since: Nov, 2014
19th May, 2022 03:42:26 PM
Story-Driven Invulnerability; when you can't kill your own side, it's also Friendly Fireproof.
Edited by Orbiting
nw09
Since: Apr, 2018
19th May, 2022 03:43:55 PM
Thanks.
jormis29
Since: Mar, 2012
19th May, 2022 04:02:16 PM
there's Invulnerable Civilians when you can't harm non-combat extras in games
Edited by jormis29
A form of Gameplay and Story Segregation in which it's impossible to kill someone with an attack that would logically be able to kill them.
For example, it's possible to kill enemies in a video game unless the plot demands otherwise. For example, in The Hobbit (2003), you can kill enemies unless it's a Stealth-Based Mission.
A more broad example is when you can't kill someone who's on your own side or is otherwise not treated as an enemy by the narrative or game mechanics.