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ShirowShirow Down with the Privileged🪓 from Land of maple syrup Since: Nov, 2009
Down with the Privileged🪓
#74026: Aug 20th 2018 at 1:48:00 PM

Fates made it so reinforcements didn't attack the turn they spawned, and it's ludicrous to me that Awakening didn't do that in the first place. Really encouraged the turtling even more.

Bleye knows Sabers.
KuroiTsubasaTenshi Streamer from Twitch Since: May, 2011
Streamer
#74027: Aug 20th 2018 at 2:17:00 PM

[up] Awakening has it as non-same-turn reinforcements on Normal. Everything else you're expected to be on your toes. Considering how well telegraphed most of the reinforcements are, I don't think that's what really encourages turtling in Awakening. I'd say it's more the sheer quantity of enemies that aggro rather quickly. There's really no reason to get all crazy pushing in when the enemy is just going to Leeroy out and let themselves get baited.

Imagine if they took away the danger sense function, that you had to count all the individual squares of every opponent. Technically if you lost people to that and had to restart it'd be your fault. But it's also the game kind of dicking you around.
So, Radiant Dawn Hard Mode. Or, really, technically anything before Path of Radiance because you could only ever see the range of one selected unit at a time. Not really seeing the problem here. Danger range is a nice quality-of-life improvement, but it's hardly essential.

But Cantors make it clear what you have to do, and the game also gives you resources to counter them. They aren't taking half-an-hour out of your life for not foreseeing something that is explicitly being withheld from you.
But, so does Awakening. Literally any unit can body block a stairs/fort tile once the game starts throwing around its, "Teehee, surprise stuff's coming, man!" dialogue. Hell, even a level 2 Donnel camping his ass on one of those tiles can stuff them up. The game makes it pretty clear those tiles can be quite dangerous, so fragile units should steer clear of them if no one is going to be body blocking them.

FE: New Mystery Fresh Cart Lunatic 7PM PT Sun, Mon, Fri; Expert Unicorn Overlord 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshi
Sigilbreaker26 Serial Procrastinator Since: Nov, 2017
Serial Procrastinator
#74028: Aug 20th 2018 at 3:00:58 PM

I didn't mean individually (I've beaten FE 7), I meant if you had to count the squares every time, like you outright couldn't see how far they could move and had to calc it in your head.

"And when the last law was down and the Devil turned round on you, where would you hide, the laws all being flat?"
Monsund Since: Jan, 2001
#74029: Aug 20th 2018 at 3:07:48 PM

So on the subject of permadeath Vestaria Saga's Gaiden will have recruitable Mauve Shirt characters, similar to the captured characters in Fates.

Basically these Mauve Shirts have semi unique portraits and some dialogue, but have much less then the regular characters.

That kind of reminds how in the new version of Shadow Dragon, some characters would get unique endings and others would get generic endings like "he rebuilt a wartorn village."

KuroiTsubasaTenshi Streamer from Twitch Since: May, 2011
Streamer
#74030: Aug 20th 2018 at 3:22:48 PM

[up][up] Well, then Radiant Dawn Hard Mode still qualifies. You can't click the enemy units for danger zone there. It's manual computation or bust.

FE: New Mystery Fresh Cart Lunatic 7PM PT Sun, Mon, Fri; Expert Unicorn Overlord 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshi
Sigilbreaker26 Serial Procrastinator Since: Nov, 2017
Serial Procrastinator
#74031: Aug 20th 2018 at 3:34:55 PM

Haven't played it, tbh that sounds unpleasant (and I've often heard RD's difficulty, especially hard mode, criticised).

Edited by Sigilbreaker26 on Aug 20th 2018 at 10:37:20 AM

"And when the last law was down and the Devil turned round on you, where would you hide, the laws all being flat?"
RangerJackWalker Since: Sep, 2010
#74032: Aug 20th 2018 at 3:35:12 PM

[up][up][up]Finally something Kaga didn't do first.

Edited by RangerJackWalker on Aug 20th 2018 at 4:04:48 PM

Monsund Since: Jan, 2001
#74033: Aug 20th 2018 at 3:40:28 PM

[up]

There is also a playable 24/7 Dragon character(PIC). The Dragon isn't a generic or Mauve Shirt character, either, but a plot important speaking character with a name and personality.

Sigilbreaker26 Serial Procrastinator Since: Nov, 2017
Serial Procrastinator
#74034: Aug 20th 2018 at 3:41:23 PM

[up]This actually looks pretty badass. Is it coming out next year?

Edited by Sigilbreaker26 on Aug 20th 2018 at 10:43:26 AM

"And when the last law was down and the Devil turned round on you, where would you hide, the laws all being flat?"
Monsund Since: Jan, 2001
#74035: Aug 20th 2018 at 3:42:35 PM

[up]

The english demo is released, but the translation was pushed back to summer 2019.

Sigilbreaker26 Serial Procrastinator Since: Nov, 2017
Serial Procrastinator
#74036: Aug 20th 2018 at 3:47:27 PM

Gives me enough time to get my gaming PC fixed.

"And when the last law was down and the Devil turned round on you, where would you hide, the laws all being flat?"
KuroiTsubasaTenshi Streamer from Twitch Since: May, 2011
Streamer
#74037: Aug 20th 2018 at 8:09:21 PM

Haven't played it, tbh that sounds unpleasant (and I've often heard RD's difficulty, especially hard mode, criticised).
Eh, it's really not that bad. It's not that far removed from trying to compute overlapping ranges in the GBA games. Personally, I think it was one of the best obstacles I've ever had to fight through, since it forced me to memorize terrain costs, which in turn let me intuitively plan several turns ahead more easily in the other games.

Also, Radiant Dawn's difficulty isn't that bad generally speaking. That is, if the player is willing to use pre-promotes and the like, there's very little risk in the game (the game basically spoonfeeds "get out of jail free" overpowered characters to the player the entire time). It's trying to utilize growth units where experiences can vary wildly. See, IS did this thing where they experimented with higher growths, but, uh, also with nonsensically niche growths. Therefore, someone might decide they really like this one growth unit who... turns out to end up gaining nothing Luk and Res because nearly half of their growth budget was shoved over there. Radiant is very much a demonstration of how important good bases are.

Edited by KuroiTsubasaTenshi on Aug 20th 2018 at 9:08:54 AM

FE: New Mystery Fresh Cart Lunatic 7PM PT Sun, Mon, Fri; Expert Unicorn Overlord 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshi
ShirowShirow Down with the Privileged🪓 from Land of maple syrup Since: Nov, 2009
Down with the Privileged🪓
#74038: Aug 21st 2018 at 11:56:58 PM

So you can use those stat-raising sacred water fountains more than once!?

Might. Might have to backtrack a bit...

Bleye knows Sabers.
Kiefen MINE! from Germany Since: Nov, 2010 Relationship Status: It's not my fault I'm not popular!
MINE!
#74039: Aug 21st 2018 at 11:59:20 PM

You can use them until the fountain dries out, some fountains are connected though meaning that you have to decide which of the stats are more important to you.

ShirowShirow Down with the Privileged🪓 from Land of maple syrup Since: Nov, 2009
Down with the Privileged🪓
#74040: Aug 22nd 2018 at 12:03:01 AM

Neat. I figured it was one dose per pool. Even one permanent stat raise was generous enough in my eyes.

Man, it must be so easy to breed a super-unit in this game. Just make sure they stay hydrated and they'll be super buff. Think I'll spread my bonuses around though, Forsythe and Python make a cute Battle Couple.

Edited by ShirowShirow on Aug 22nd 2018 at 3:02:58 PM

Bleye knows Sabers.
Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#74041: Aug 22nd 2018 at 12:04:45 AM

Not really. Fountains are finite and you can't infinitely level without exploiting the Dread Fighter loop, so most units will hit their max level and no longer be able to gain level-ups.

You can still get way stronger than you'll ever need to be, but it's not nearly as busted as Awakening or Fates.

You cannot firmly grasp the true form of Squidward's technique!
KuroiTsubasaTenshi Streamer from Twitch Since: May, 2011
Streamer
#74042: Aug 22nd 2018 at 2:42:18 AM

Nah, it's just as easy as Awakening and Fates. Perhaps moreso, due to the enemies not being especially strong, such that each point rockets Alm ahead of the curve. For how stupid this really gets, see the speed runs that dump everything into Alm (and, to a lesser extent, Celica).

FE: New Mystery Fresh Cart Lunatic 7PM PT Sun, Mon, Fri; Expert Unicorn Overlord 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshi
Sigilbreaker26 Serial Procrastinator Since: Nov, 2017
Serial Procrastinator
#74043: Aug 22nd 2018 at 6:33:39 AM

BTW, Python's one of the best units to give stat bonuses to, especially if you didn't make any of your villagers an archer. This is because his class is amazing but his stats aren't, so he makes better use of stat bonuses than anyone else.

Speaking of Awakening, just finished it. I'm pretty proud of myself for doing a no-second-seal run (aside from using one on Donnel, but I don't count that one because you flat out can't promote him otherwise).

Final Battle on hard is at least not absurdly easy like I remember it was on Normal since you can't just rush Grima with a million people, but that just makes it unpleasant like Valm Castle Approach since it means the efficient strategy is to unselect all but a handful of units and march on Grima. (which is what I did).

All in all... the actual early game on Hard is probably the best time. I think from the start to Gangrel along with the first Valm level (the Seacomers) is the game at its best, but after the fantastic time travel twist it kind of doesn't know what to do with itself, which is a real shame.

Gonna do a replay of Blazing Sword next, my old standby.

Edited by Sigilbreaker26 on Aug 22nd 2018 at 1:40:35 PM

"And when the last law was down and the Devil turned round on you, where would you hide, the laws all being flat?"
KuroiTsubasaTenshi Streamer from Twitch Since: May, 2011
Streamer
#74044: Aug 22nd 2018 at 9:36:15 AM

As much as I love Echoes Bow Knights, that's really not true. Alm and Celica definitely make better use of the boosts. The female mages also arguably make better use of Atk and Spd, since Bow Knights can build a Killer Bow and be set for life.

The full deploy against Grima being most efficient depends a lot on the stats of Chrom/Lucina and their support partner(s). If they can quick kill Grima via Brave lead with Falchion Dual Strikes, yeah, it's the most efficient strategy. If they lack that killing power, however, it benefits the team to do a full deploy or near as much. The reinforcements spawn an awful lots of healers with Physics, so if the battle with Grima looks like it's going to draw it, it's important for the rest of the team to deal with those adds ASAP.

FE: New Mystery Fresh Cart Lunatic 7PM PT Sun, Mon, Fri; Expert Unicorn Overlord 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshi
Sigilbreaker26 Serial Procrastinator Since: Nov, 2017
Serial Procrastinator
#74045: Aug 22nd 2018 at 10:41:35 AM

It is true that I didn't know about the Killer Bow being so OP before I got to the post game and it became absolutely necessary, but Alm will eventually get DL which honestly makes him as strong as he'll ever need to be in my estimation with his normal stats, and I can think of plenty of times where Python's range was really super effective in a way Alm simply couldn't have been. For one archers are the number one most effective way to kill mages in this game and Alm's resistance stubbornly stays as crap throughout.

I will say that Celica is my personal candidate for the boots when you get them, since her movement could really use it.

Edited by Sigilbreaker26 on Aug 22nd 2018 at 5:50:39 PM

"And when the last law was down and the Devil turned round on you, where would you hide, the laws all being flat?"
KuroiTsubasaTenshi Streamer from Twitch Since: May, 2011
Streamer
#74046: Aug 22nd 2018 at 12:16:49 PM

Alm generally has the HP to take on mages. Also, Alm with a Longbow (Lightning Sword prior to that) will basically solo his portion of the game with no issues (including against any mages that aren't Medusa users) if he's given all the stat boosts.

And even in a non-speedrun environment, the investment in Alm is also really good if planning on tackling Thabes without paying to win with the Overclasses (and even in a run that utilizes the Turnwheel, it's important to have a super Alm because there's no turning back if he kicks it).

FE: New Mystery Fresh Cart Lunatic 7PM PT Sun, Mon, Fri; Expert Unicorn Overlord 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshi
ShirowShirow Down with the Privileged🪓 from Land of maple syrup Since: Nov, 2009
Down with the Privileged🪓
#74047: Aug 22nd 2018 at 10:23:36 PM

So I lost Sonya to a 1% crit (This game doesn't seem to average percentages, to my approval) and I guess I'll just backtrack to the dragon shrine to revive her? No harm, no foul right?

Bleye knows Sabers.
KuroiTsubasaTenshi Streamer from Twitch Since: May, 2011
Streamer
#74048: Aug 22nd 2018 at 10:32:19 PM

To my knowledge, the game has never averaged critical percentages. The averaging only happens for hit rate under the True Hit system. And yeah, your options are to either use the revival fountain or Turnwheel (or reset, I guess).

FE: New Mystery Fresh Cart Lunatic 7PM PT Sun, Mon, Fri; Expert Unicorn Overlord 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshi
ShirowShirow Down with the Privileged🪓 from Land of maple syrup Since: Nov, 2009
Down with the Privileged🪓
#74049: Aug 22nd 2018 at 10:42:37 PM

Well the guy only had a 47% chance to hit too. tongue But yeah, I was talking about the hit not crit percentage. Actually seen 80%-85% attacks miss more than once, which makes me feel like I'm in bizarro world after Fates.

I've been using the Turnwheel a lot (It's the BEST seriously) but I'm thinking I should use the revival fountain now just for an excuse to go through that dungeon. I'm expecting medals and unique dialogue, don't let me down game.

But there's no way I'm leaving Sonya dead. She's my type of woman.

Bleye knows Sabers.
Yumil Mad Archivist Since: Mar, 2016
Mad Archivist
#74050: Aug 22nd 2018 at 10:46:12 PM

fates also had attacks missing at 80-85% though. I'm fairly sure they actually both use the same formula for hits.

Also I just hope for you you didn't locked yourself out of the fire emblem medal where you need to finish the game in classic hard with everyone alive (unless you're not playing in that difficulty to begin with).

Edited by Yumil on Aug 22nd 2018 at 7:47:08 PM

"when you stare too long into the abyss, Xehanort takes advantage of the distraction to break into your house and steal all your shit."

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