Imagine: giant trapdoor spiders instead of tunnelers in Lonesome Road. If they kill you you get a special slow-motion animation where they drag you back down their tunnels.
The trapdoor spider thing sounds interesting.
> Imagine: giant trapdoor spiders instead of tunnelers in Lonesome Road. If they kill you you get a special slow-motion animation where they drag you back down their tunnels.
you just made the Arachnophobes cry I hope your happy
New theme music also a boxI know, right? They'd be great if this were like a deliberate homage to Doctor Who, or something, but the way they talk them up they're supposed to be genuinely frightening.
I imagine them just throwing the controller away and curling up in a ball at that point. But if you're gonna do this thing...
Edited by Unsung on Mar 25th 2020 at 3:23:56 AM
Its OK,Liberty Prime is going to bbe shipped to Australia to squash the giant spiders with a giant boot
There
New theme music also a boxHe'd be hacked by the Emus.
I missed the part where that's my problem.Personally I'd prefer a civilization of sapient freshwater crocodiles as sort of a take on the tribal mutant alligators that were going to appear in Tactics 2.
That'd be great. Danger danger danger.
Hey, Tactics was alright.
Welcome to Estalia, gentlemen.Deathclaws are murder machines and they not talk!
New theme music also a boxHey now. Tactics actually isn't that bad. I mean, it is, but that's what makes it all worth it in the end. The combat is solid and you get R. Lee Ermey doing (spoilers, if it matters) this.
There was a whole vault full of talking deathclaws in 2, one of them a companion. Talking deathclaws are okay by me.
Edited by Unsung on Mar 25th 2020 at 4:06:14 AM
There was a vault full of talking Deathclaws until I killed them all..
New theme music also a boxYeah, but that still means they exist, even if you don't like it.
Edited by DrunkenNordmann on Mar 25th 2020 at 12:17:41 PM
Welcome to Estalia, gentlemen.Yes,I've played Fallout 2 too
New theme music also a boxBah, just doing the Enclave's work for them. Canonically they all died bar one anyway. But Goris was cool.
Edited by Unsung on Mar 25th 2020 at 4:21:21 AM
I kind of like the idea. If I remember the lore, they're pretty much an artificial species anyway, correct? Not that much of a stretch they could be engineered to have more intelligence.
Though if they revisit that concept in the future, maybe they should downplay it. Like a trained Deathclaw that's still animalistic. Would make a badass companion.
I missed the part where that's my problem.You've had a Super mutants as a companion since Fallout 3,so i don't see why not,I think it's just..I think it work as like a pet thingy
Did I ever tell you about the Vault Dweller who tamed a Death Claw..
New theme music also a boxThe earlier talk about theropod-like kangaroos and Deinosuchus sized crocodiles gave me some ideas for a spin-off game that takes place in or stops by Australia.
Essentially the mutant wildlife are shoutouts to classic/inaccurate depictions various prehistoric animals, for example, kangaroos becoming similar to ground sloths, goannas mutating into stereotypical raptors or t-rexes, sugar gliders turning into furry pterosaurs, saltwater crocodiles changing to armor plated mosasaurs and of course, giant snakes.
What does anyone think, what's the better decision in Honest Hearts?
I always go with evacuation, and will do the same in my current walkthrough (mostly because it won't result in conflicts between the Sorrows and the others), but fighting White Legs would result in annihilation of 87 raiders or something. So I don't know.
I usually go for fighting back.
Fight back but take all the merciful options and talk Graham down at the end.
Oh really when?Yeah, fight back but with mercy. I feel bad for Daniel, but I think its the best outcome.
I think they could do that by being more creative with them. Instead of just being generic enemies like in Skyrim, have them use web traps, jump you out of a hidden trapdoor, climb up the walls and roof. Things like that
I missed the part where that's my problem.