I have my own opinion on whether Fallout needs to be a Scavenger World, but putting that aside, it's the timeline that's the problem. They could have set the games actually five minutes after the bombs fell (or a couple years; enough for the ash to settle but not enough for people to really recover) without too much trouble. But they really wanted the 3D games to take place after the isometric games.
I'd actually like a Fallout game that's the new present... I can't find the right words.
Imagine it, at least 70-90% fully recovered for a new beginning. New cultural stuff, new slang, new...everything.
My understanding is that Avellone dislikes the NCR, but merely from a Doylist standpoint. Essentially, the Doylist problem they create is that they're essentially undoing the apocalypse. If they became too successful, then the setting's premise is basically over.
His concern, as I understand it, is that the NCR represents Victory Is Boring to him.
I myself am a big NCR fan, but I will admit that actually might be a valid concern.
"Any campaign world where an orc samurai can leap off a landcruiser to fight a herd of Bulbasaurs will always have my vote of confidence"Everything has to come to an end, I can't imagine Fallout's post-apocalyptic setting remaining the same for thousands of years. Imagine if there was an annual open world Fallout game, each set hundred years after the previous with no real sign of progress.
If New Vegas ultimately ended for the better, the world is recovering and there are no hostile wildlife or radiation, if it's the grand finale of entire Fallout, then...okay. I can live with that.
Fallout 4 makes much more sense a decade after the war not 200 years.
You're telling me NOBODY resettled Sanctuary or Concord? NOBODY looted those hospitals and banks? armories and bunkers?
Hell 76 makes more sense than 4 sometimes
Say to the others who did not follow through You're still our brothers, and we will fight for youSure, Fallout's setting isn't supposed to last for thousands of years. But that means it can't work if it keeps jumping ahead 40-100 years with each new game. They kind of figured that out, but a little too late. And Lonesome Road's a bit of a temper tantrum, but a contained, I-know-I-can't-get-what-I-want-so-here's-my-Author Avatar-for-you-to-defeat kind of tantrum.
Edited by Unsung on Oct 15th 2019 at 4:16:53 AM
But at the time, there WERE only 4 fallout games. Each one up to then had only been a couple decades apart at most right? not to mention 3 and New Vegas are only a couple years apart. I think 4 might even take place right around the same time as NV?
Edit: Nope. 4 takes place about five years after New Vegas. lol what if Kellog was The Courier
Edited by blkwhtrbbt on Oct 15th 2019 at 5:04:51 AM
Say to the others who did not follow through You're still our brothers, and we will fight for youI think it's 70-80 years between the first two games, then another forty to Fallout 3? This isn't all on Bethesda, by any means.
It's the problem of different companies. The isometric games started decades after the Great War because they weren't particularly worried about having the entire world covered in still-intact ruins. Most of the stuff scavenged was basic scrap metal or stuff from the Vaults. Then the second game took place even later because they wanted you to be a descendant of the first game's character.
The problem is that the 3D games followed the timeline of being set after the previous games, even though they did want still-intact ruins, lots of interesting usable scrap, and didn't have any direct connection to the first two games. Fallout 3 could have been set ten years after the War with almost no changes. It's geographically distant enough from the previous games that they wouldn't interfere. Same with Fallout 4.
New Vegas does need to be set at least a bit in the future due to the rebuilding aspect, but that's another company. So.
I remember the post apocalyptic vs. post post apocalyptic distinction. I also rem ember that the game itself doesn't s em to agree with the fandom.
New Vegas doesn't seem to believe the Mojave is civilized until after you get an ending I distinctly recall it says civilization comes to the Mojave in the Legion ending and I assume it's the same for the others except maybe Independent.
Also the Boomers are out there blowing people up for no good reason. Fucking lunatics.
Do you think it would help if they did a Fallout game outside of the US?
I think it would lose a lot of what makes Fallout Fallout, which is that 50s-Zeerust aesthetic. It could work in other locations, probably, but it wouldn't have the same "Americana" feel to it.
It's been fun.Basic issue is that Fallout is essentially about America and the soul of America.
You could do one set in Canada, which was annexed in-universe.
Edited by Protagonist506 on Oct 15th 2019 at 8:30:35 AM
"Any campaign world where an orc samurai can leap off a landcruiser to fight a herd of Bulbasaurs will always have my vote of confidence"It's been long since I played NV but are there any custom story mods? Mods with story rich quests just for sake of exploring the world and learning about characters and more.
Such game, I like guns, but I like the Worldbuilding, the fluff, and exploring abandoned places and learning about them, the characters that used to reside in places or worked at or whatever, reading texts, logs and more.
I loved exploring the vaults, learning the purposes, the cruelty and atrocities of higher ups and more. Something like that
I really like that stuff.
It's what I like about Fallout when I think about it, there's so many stories to tell and locations to explore (well, obviously but still). I do forget there's fanfics...
Edited by Dhiruxide on Oct 15th 2019 at 6:30:55 PM
I like to imagine the rest of the world is largely just fine. A little irradiated but otherwise fully recovered and functional.
Say to the others who did not follow through You're still our brothers, and we will fight for you×3 & 4
That seems kinda limiting though and people have been curious of what the state of the rest of the world.
Especially since we were just discussing how civilization should have advanced by now.
Having it set in another part of the world probably would help with that.
It would be hilarious if the rest of the world is just find. At least the islands in the Caribbean or something.
Edited by Cortez on Oct 16th 2019 at 11:08:03 AM
I am disappointed that tbey haven't done more with the ocean, mostly for the mutant sea beasts.
People in Europe and Africa are just sipping tea and living the high life.
Although I find it rather amusing that healthcare in post-apocalyptic America seems to be much better than current day American health care. Stimpacks that can cure you of any nonlethal injuries, universal disease cures, wound-curing poultices that have no side effects etc.
And doctor visits, sometimes including extensive surgeries, that cost only 50 caps? that's like, four or five meals. That's amazing!
Just play subnautica and tell yourself it takes place in Fallout universe
Edited by blkwhtrbbt on Oct 16th 2019 at 10:41:47 AM
Say to the others who did not follow through You're still our brothers, and we will fight for youEurope is probably not doing too hot... But in the Fallout universe, it's all relative. They might have avoided being directly hit with many nukes. But, that might mean they're still at war with each other even after WW3.
I missed the part where that's my problem.Who knows how bad it is out there. We do get some people like Tenpenny who tell us Britain's still a thing. On the other hand, the other nations of the world kind of burned each other out in conventional warfare over rare resources like gas. If anything, 1800s tech might possibly be all you see outside of isolated areas where scavenged goods are maintained properly.
There really should be a Luddite route in these games. You can kinda RP that, especially if you maybe go Independent with no Securitrons, but it's still not a real thing in the story itself. Even the Legion aren't Luddites, they aren't taking over Hoover Dam to smash it.
You would think there'd be more technophobes in a post-apocalyptic society, to be honest.
There's a lot of stuff that isn't all that realistic in the setting, but if we went full realism very few people would want to play the games to begin with (including me). Like the social structures. In times of struggle and deprivation, humans tend to regress. Given the kind of government the Enclave was . . . Just about every functioning nation-state in the game would be a white nationalist pride rally if the game were realistic, and that'd be a horrible game to play.
ETA: You might get on me for choosing that instead of the monsters and radiation to harp on, but the scary sad truth is that the rest of the setting is honestly not that unrealistic. We already have something that can function like/make FEV in real life. It's called CRISPRS and if scientists used it to its fullest effect, Fallout would be tame compared to real life. And the radiation everyone complains about? It's the constantly leaking cars that cause it, not the residual from the bombs. Fact is, if our real governments went the Enclave route, we'd be wishing we lived in Fallout.
Edited by Journeyman on Oct 16th 2019 at 4:56:54 AM
There are tribals and the Legion are fairly low-tech other than Caesar himself. But people want their power armor and plasma. What can you do?
You can't really join the tribals, and as said, Caesar doesn't plan to destroy Vegas or the Dam. You could nuke everything in Lonesome Road, but that's more flavor than anything else. I don't recall anyone ever seeing in-game effects from that.
He was pissed that the NCR was basically rebuilding and was turning into a legitimate modern nationstate.
That was the whole point of Lonesome Road, he was throwing a tantrum that the setting wasn't going to eternally remain in a post apocalyptic hellscape despite there being centuries of time to recover.
Oh really when?