Who needs money when you're using melee weapons? By the time you start getting your hands on heavy weapons, you'll have saved a bundle by not buying ammo for small guns. You're also probably not going to be crafting much of anything. And since you'll be fighting more often, you'll get more loot, and with your high STR you can cart around more junk to sell later. So yeah, dumb and ugly run, all the way.
As for not dumping PER — you can be dumb, but twitchy. Good reflexes.
You make a good point but I forgot Charisma effects your Companions'battle capability... I am going to be playing Tale of Two Wastelands and I want to get lots of companions.
So I made that joke earlier about Cass but now I genuinely wish there was a Dragon Age-like pre-final battle talk with companions. Everyone but Raul hates the Legion but only Boone and Arcade refuse to work with a Legion Courier. Cass, an NCR girl, will blow an NCR general's head off to win the Dam for the Legion.
Just want to know what she or Veronica were thinking.
Probably drunk and maybe Oliver made a pass at her?
OR they truly BELIEVE the Courier will make it better for them.
Apparently being labelled as an NCR terrorist (which should happen after you progress in Legion quests) is supposed to make her hostile, except it won't trigger while she's an active companion.
Are you sure? I just watched a NV LP where they went Independent and that makes you a terrorist to everyone but Cass didn't attack. Unless she won't do it while at the Lucky 38 either.
I think it's only following along the Legion line that gets you officially declared a terrorist, or doing things like shooting the NCR ambassador, etc. In House / Independent the NCR just stop letting you do their main quests.
That said, I'm not certain. I've never gone and tested it out for myself.
Edited by Lavaeolus on Aug 29th 2018 at 10:42:56 AM
Looking at the wiki you were right. All can fail Don't Tread on the Bear! but only Legion quests mark you as an enemy of the NCR which makes sense.
Still, does this mean I almost had to kill my favorite AGAIN? I am very glad the game has this oversight.
I've completed New Vegas and enjoyed my character, so I decided to install modded quests to play. Unfortunately the game that has been running so smoothly for the past few months now decides it doesn't want to play nice and refuses to run now.
I'm gonna guess mod dependencies and/or load order, but sadly I'm not the best person to ask about how to fix that.
If anyone has any clue.
Blow out your former Legates and chow down on some Fancy Lads; it's New Vegas's eighth birthday. And what a foul-mouthed eight-year-old it is. I was thinking about my old no-kill run recently and ended up writing 2,000 words in a Reddit post, which was a bit of an oopsie.
I'm a bit late to post this, but Fallout: New California, formerly known as Project Brazil, will release its next beta on the 23rd of October, which'll importantly be the first release of the mod's second half. I figured some here would be interested.
Edited by Lavaeolus on Oct 19th 2018 at 6:01:28 PM
Can't tell from the look of it, but do you use LOOT? It's excellent at fishing out errors/conflicts.
Very much looking forward to playing New California. I'll finally have some time off during the Christmas holidays, and I want to take a crack at this. From what I've seen so far, the dialogues and voice acting are top-notch, there's a ton of replayability (several different character paths, including one where you can go full psycho, lol) and a heck of a lot to do.
Based on the gameplay I've seen, it seems the mod is still glitchy in parts, and there's apparently a ton of unimplemented/"cut" content that still needs to be added in, but it's definitely shaping up to be something special. Something about it seems to evoke the spirit of FO 1/2.
Just finished my first playthrough of New California.
Rather earlier than I thought I would, to be honest.
The ending I got isn't in any way canonical, which is a good thing in many ways.
Next time I play I'm going to make a certain person very sorry that he betrayed me. With my Selenaire. And some .50 BMG Incendiary.
Hey, Nik, if you're still interested I did run into some of Veronica's dialogue for the original post-game planned, hidden away in the game files. So, siding with the NCR she'd say: 'Not sure what my parents would think of me fighting for the NCR. But for New Vegas it seemed like this was the best chance at stability. I don't regret it.'
Mr. House: 'For some reason, it warms my heart that we fought for the kooky old geezer. Guess he reminds me of someone.'
Independent: 'Independent New Vegas. If that isn't redundant, I don't know what is. But I like its chances.'
And finally, the choice you've been waiting for, drumroll please: 'Never sided with a group of marauders before. But I think the Brotherhood stands a better chance against them than they did against the NCR. That gives me some hope.'
I get the feeling this could've came fairly early on in development, though, so I don't know how accurate they'd be to Veronica's final character. After all, both Caesar and House's ultimate routes involve inflexibly blowing the Brotherhood sky-high. Plus Veronica has a few other remnants involving fetching her some sort of accelerator, which involved you meeting two ghoulified figures of her past and either killing or permanently trapping away one of them. They also had messages you could show or hide from Veronica. I assume these lines were deliberately been left in partly so the dialogue could be cannibalised for Dead Money.
Wow, holy shit. Sorry it took me so long to read this.
Thanks for the effort and information.
So two years late, but two years ago someone commented on how Fallout game set in not USA wouldn't feel like fallout, but I'm like "Couldn't you set Fallout in Russia/Soviet Union?"
<_< I mean, 1 & 2 are popular there anyhow and it would be recognizable even to Americans who wouldn't recognize 50s France or something.
Like.... Metro?
Say to the others who did not follow through You're still our brothers, and we will fight for youWouldn't a Fallout set outside the US be so different that it might as well be a different franchise?
Though knowing Bethesda, they'd just do what they always do and have the Brotherhood show up anyway.
Welcome to Estalia, gentlemen.You joke, but it's absolutely right. Set it on the goddamn moon and Bethesda would still feel the need to shoehorn super mutants and the BOS into it.
Every game would be better with Moon Nazis. Just a fact.
You'd think there would be references to Hawaii somewhere in the lore.
You gotta start somewhere.It wouldn't even be too hard to shoehorn in Super Mutants on the moon. Just have the Big Bad be a faction of the Enclave who took the results from the Vault Experiment to set up a moon colony. Or have the moon base be the true headquarters of the Enclave, making it the Greater-Scope Villain of the entire franchise.
Oh, and they won't just have ordinary Super Mutants up there. They'd have a small army of Cyborg Super Mutants ala Frank Horrigan.
Edited by M84 on Jan 28th 2019 at 7:03:45 PM
Disgusted, but not surprised
So here is my idea for my character, at least the technical stuff so I can get input from pros. I want to try out stuff I neglected.
Big Guns and Heavy Weapons are exclusively what I use outside Unarmed.
Low Intelligence for RP reasons.
Dunno if I should make Perception another dump stat. How can you be dumb and also perceptive? But I want Better Criticals...
Main SPECIAL will be Strength then Luck and then Endurance. Kinda want Charisma for Barter to save money but also a waste as this is a No Speech Check run. I am just blundering about smashing things.