Follow TV Tropes

Following

Doom

Go To

VampireBuddha Calendar enthusiast from Ireland (Wise, aged troper) Relationship Status: Complex: I'm real, they are imaginary
Calendar enthusiast
#1876: Feb 14th 2020 at 5:52:49 AM

So there are two parts to most games, the engine and the data.

The engine is software. It defines things like movement, physics, time, weapon behaviour, enemy actions, etc.

The data is things like graphics, sound, maps, animations, text, and so forth. In the case of Doom, this is normally distributed in the form of wads; Quake, in contrast, uses pkn packages.

Because John Carmack is awesome, the Doom engine's source code was released under the GNU General Public License (GPL) in 1999. In short, this allows anybody to monkey around with the source code to make the engine do different things, and also allows you to give away a copy for free or sell one for a fee, and the person who receives a copy from you has exactly the same rights. This then gave rise to what are termed source ports, which are variants of the engine made by various people playing with the source. Such changes include making it run on different CPUs or on different operating systems, widescreen support, jumping, mouselook, more monsters per level, new monsters, new weapons, and so on. The big ones seem to be Chocolate Doom, PrBoom+, GZDoom, Doomsday, Vavoom, and Eternity.

But an engine is no good without data. That's where wads come in. An iwad is a file containing a full set of resources which a source port can read, such as DOOM.WAD, PLUTONIA.WAD, etc (though at least some modern source ports require that the iwad's name be in all lowercase letters). If you load an iwad into a source port, you're playing Doom, though not all source ports are created equal. Any given source port will play a commercial Doom wad, but Heretic for example includes a bunch of new features like flowing liquid, inventory, and variable-altitude aiming; Raven modified their copy of the Doom source code to make these things happen, and while the Heretic source port is also GPL, not all of its new features have been integrated into every Doom source port and as such not all source ports can play Heretic. Likewise, some fan-made Doom wads make use of newly-added features, which can make them incompatible with some source ports.

A pwad is basically a mod. The executable first reads the iwad, and in any pwads have been specified, it will read those in place of some bit of the iwad. Pwads are often used to make new levels.

Freedoom is a trio of complete iwads, two single-player and one multi-player. It's a whole new set of maps and sprites, released under the 3-clause BSD license. Thus, the Freedoom iwads can be loaded in almost any source port; the exception is Chocolate Doom and the original release, because Freedoom currently requires the limit removal present in most source ports.

Ukrainian Red Cross
Dhiruxide Since: Dec, 2016
#1877: Feb 14th 2020 at 4:33:56 PM

Whew, so much content.

So

A showcase of all things on the Fortress of Doom!

Y'know, when you look at it, this separates Doom Slayer from many, like Kratos. Kratos doesn't have a geeky side.


Man, I just... the fucking artbook drops some of the biggest bombshells imaginable. I won't say anything now, but I assure everyone reading here: it'll be worth it when you see it.

Edited by Dhiruxide on Feb 14th 2020 at 5:03:48 PM

Dhiruxide Since: Dec, 2016
#1879: Feb 14th 2020 at 11:53:21 PM

Yeah LDragon2, and I get results by these chuds who claim it's poking fun at political correctness and cancel culture. That it's "anti-sjw" and "anti-woke"

So I'm not as amused. Believe me, I got pleeeeeeeeeeeeeenty of results when I googled the last part.

Edited by Dhiruxide on Feb 14th 2020 at 8:55:05 PM

Wispy Since: Feb, 2017
#1880: Feb 15th 2020 at 12:04:40 AM

From my understanding the DOOM Eternal stuff is actually mocking corporate stuff but the Anti-SJW/Anti-PC crowd are morons and are completely ignoring that over their own manufactured outrages about SJ Ws and PC culture supposedly hating DOOM Eternal.

Basically its alt-right morons being smoothbrained yet again.

VampireBuddha Calendar enthusiast from Ireland (Wise, aged troper) Relationship Status: Complex: I'm real, they are imaginary
Calendar enthusiast
#1881: Feb 15th 2020 at 12:32:34 AM

Considering people complained when Wolfenstein II: The New Colossus used the slogan "Make America Nazi-Free Again", this shouldn't be surprising.

Ukrainian Red Cross
Dhiruxide Since: Dec, 2016
#1882: Feb 15th 2020 at 12:42:55 AM

Yeah, I'm just annoyed by these cockroaches too much, Wispy is right.

Also, you like Civvie? He did a PRO DOOM 3

Doom 3, I believe to this day, is not a bad game, it can be decent to good. I dig the atmosphere, the look, the aesthetics, the designs (except about 3-4 demon designs) but gameplay is something that is kickass at very beginning but as the game goes on it becomes a drag and a chore. Nothing can truly challenge you and I still stand by my words that it has an identity crisis. Does it want to be a slower paced atmospheric horror shooter or does it want to be a classic Doom-style game with modernized graphics?

It has absurd amount of ammo, that no matter how hard you try, if you pissed away all the machine gun ammo, you can fall back to the shotgun. 312 reserve shells? You better believe it...

So yeah, Doom 3 is something I might play but one or twice a year. I did enjoy the expansion pack more however. I did enjoy the audio logs and text logs by people, it made the UAC facility on Mars feel more real and there is nice Deconstruction of No OSHA Compliance in. But human models look plastic and are too much reused.

MightyKombat Since: Jan, 2001
#1883: Feb 15th 2020 at 4:18:33 AM

I only have the BFG Edition on PS 3 and the PS 4 version which is just the BFG version anyway. Never did try the actual original Doom 3 but I know its on Steam so...

G2BattleConvoy The Hope, The Hero from Installation 07 Since: Mar, 2017 Relationship Status: What is this thing you call love?
The Hope, The Hero
#1884: Feb 15th 2020 at 5:16:55 AM

Apparently, a lot of fans don't like the BFG Edition.

It'll still make a fun Let's Play of mine.

Spelunking through a Halo Ring is something else...
MightyKombat Since: Jan, 2001
#1885: Feb 15th 2020 at 7:31:27 AM

I mean the torch is fixed so the game's playable.

LDragon2 Since: Dec, 2011
#1886: Feb 15th 2020 at 7:35:04 AM

Gman Lives' review sums up a lot of the criticisms of the BFG Edition:

MightyKombat Since: Jan, 2001
#1887: Feb 15th 2020 at 9:24:04 AM

Alright, I'll give that vid a look. Dunno about G Man Lives, his DN 3 D vid gave me some anti-sjw vibes from him tho but I guess I'll give hima chance.

Plus hey it didn't begin with an hour long shill of Fucking Raid Fucking Shadow Fucking Legends Fucking.

VampireBuddha Calendar enthusiast from Ireland (Wise, aged troper) Relationship Status: Complex: I'm real, they are imaginary
Calendar enthusiast
#1888: Feb 15th 2020 at 10:33:16 AM

I mean the torch is fixed so the game's playable.

They also turned up the lights so you don't need the torch.

I've only played the BFG Edition. It's a decent game in its own right, just not exceptional. I got the original version a while ago because it's like a tenner on Steam; must break out dhewm3 and give it a whirl to see if it's any different.

I still maintain that Doom 64 managed to do what Doom 3 aimed for while also remaining true to what makes Doom Doom.

Ukrainian Red Cross
Protagonist506 from Oregon Since: Dec, 2013 Relationship Status: Chocolate!
#1889: Feb 15th 2020 at 10:41:12 AM

I don't know a lot about Doom 3, though my understanding is the inconvenience revolving around the flashlight is...maybe not a good thing, but intentional. The idea is the player has to choose between being able to see and being able to fight.

That doesn't necessarily make a good idea, though. For one, it is possible to hold a gun and a flashlight at the same time, and there are ways to attach a flashlight to a gun.

"Any campaign world where an orc samurai can leap off a landcruiser to fight a herd of Bulbasaurs will always have my vote of confidence"
MightyKombat Since: Jan, 2001
#1890: Feb 15th 2020 at 11:22:04 AM

And I really gotta disagree with G Man here, I refuse to inconvenience the palyer solely for atmosphere or a message or whatever. I mean at least if you gotta keep it in make duct tape an obtainable item with some degree of durability. Not Breath Of The Wild durability but make the adhesive wear off over time so you get the easier torch without having to equip it but its not guaranteed.

Dhiruxide Since: Dec, 2016
#1891: Feb 16th 2020 at 4:50:20 AM

Gman is not being reliable for Doom 3 review. See MK, you're not far off about anti-sjw/chud tendencies but some other reviews and observations are pretty good. I like it when he covers a new indie game a lot. Other than that, there's bunch of reviews that are not so great.

For Doom 3 BFG Edition, people act as if ammo pickup is overabundant. It only exacerbated it. I remember original Doom 3, before Hell and before the end, you're loaded with shitton of ammo. Rarely do I drop below 290-280 shells out of 312 you can store and I hovered pretty high with SMG and plasma ammo as well. If I use SMG and run out of bullets...so what? I have a fully loaded shotgun, chaingun, rocket launcher and grenades. And what I spend using SMG, it doesn't take too long to get back to max ammo. Even if shotgun sucks, you can easily master going up, popping a buckshot and going backwards, rinse and repeat.

As for flashlight, it's been a bad idea from start having to switch. A simple ducttape on weapons would've sufficed and I would not want the FEAR method of Ten-Second Flashlight either.

Man, there's so many gameplay issues with Doom 3. Like dumb enemy AI that is painfully limited in what it can do. Never do you witness imps crawling on walls and ceilings trying to ambush you and the narrow, claustrophobic corridors hurt the experience of having enemies use the surroundings against you. For what it tried, it has so many missed opportunities for what it wanted to be. Hell Knights rock regardless

Oh, and why did they ditch Trent Reznor's sound effects?

MightyKombat Since: Jan, 2001
#1892: Feb 16th 2020 at 5:18:45 AM

Yeah, Gman's got big anti and chud vibes about him and after that DN 3 D piss I'm giving him the stink eye for sure. That and he sounds so much like a "Fuck the player" type of hipster I can't stand. I'll stick with Civvie 11.

And like I said if you wanna keep the Duct Tape stuff but retain some survival horror aspects, the duct tape having limited durability could heighten that. Then again Doom 3 still has a lot of ammo to give so its not Resi Evil 1 remake level of survival horror.

G2BattleConvoy The Hope, The Hero from Installation 07 Since: Mar, 2017 Relationship Status: What is this thing you call love?
The Hope, The Hero
#1893: Feb 16th 2020 at 5:51:09 AM

To be fair, Doom 3 didn't exactly have id's level of pedigree they're normally known for.

Also, I started watching more of Civvie 11's videos. He's the good kind of cynical critic.

And CV-18's good people.

Spelunking through a Halo Ring is something else...
MightyKombat Since: Jan, 2001
#1894: Feb 16th 2020 at 5:54:35 AM

Yeah. Civvie's an entertaining sorta cynic and unlike most internet reviewers, in the one plotline thing his show has he gets fucking eaten by shadow monsters because he's just a malnourished abused prisoner.

I don't think Doom 3's that bad tho. I thought it was entertaining.

Dhiruxide Since: Dec, 2016
#1895: Feb 16th 2020 at 5:58:42 AM

Doom 3 isn't bad, but it has so many aggravating, lackluster, uninspired gameplay stuff with unrealized potential that could've been just... better.

I think we have a thread about Civvie in New Media forum

MightyKombat Since: Jan, 2001
#1896: Feb 16th 2020 at 6:00:14 AM

Thanks I'll look that thread up

Also Doom 3's shotgun is wank. I usually stick with the machine gun as a result.

Dhiruxide Since: Dec, 2016
#1897: Feb 16th 2020 at 6:02:38 AM

the Super Shotgun in Ro E has a bigger spread (28 degrees I think) but it has much more pellets and I feel like I can kill shit easily at medium range. It became my most used weapon because of that

But since the spread is big and it has 20 pellets vs shotgun's 13... few times I failed to oneshot a vulgar, I got my face mauled for my troubles. Fucking things are way more unpredictable than imps when they lunge at you

Still, once I started using it, I completely forgot about the regular shotgun.

MightyKombat Since: Jan, 2001
#1898: Feb 16th 2020 at 6:05:29 AM

yeah, video games like to exagerrate a shotgun's spread into something silly that makes it kinda rubbish. Doom 1 and 2 were good about it but others....nah.

Dhiruxide Since: Dec, 2016
#1899: Feb 16th 2020 at 6:09:10 AM

My ideal shotgun balancing, if you have a "regular" and a "super": regular is Jack of All Trades weapon with a tight spread. Super Shotgun has quadruple the damage output but has awful spread. Both weapons at close range have penetrative capability but super shotgun can blast through 10, uhhh, beheaded rocketeers whereas shotgun can 2-3 if they're lined up.

Also, we don't have a Civvie 11 thread, I just checked it. Ya wanna start the thread?

MightyKombat Since: Jan, 2001
#1900: Feb 16th 2020 at 6:10:45 AM

I'm kinda lazy on the thread starting front, I'll rpobably get around to it eventually?

Anyway yeah, shotguns need respect. Look at doom 2's sexy sexy Super Shotgun.


Total posts: 2,882
Top